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6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lord of the Fleet





Texas

Mushkilla wrote:
Da Airbase:

Aegis defence line, quad gun and comms.


Sadly, I think you can only have one upgrade per aegis. Unless you do have two aegis lines, one with quad and one with comm

 
   
Made in fr
Screamin' Stormboy





France

Thank you all for these tactics people, it helps a lot. The Aegis defense line with a BS-3 Quad-Gun looks good! It seems like there are still two ways to play Orks: either a shooty green tide backed by big gunz and lootas, or the usual battlewagon / bikers option with loads of dakka. How about Wazzdakka Gutsmek? People tend to prefer a standard warboss biker; is it about losing the benefit of S10 PK attacks? An all-biker army sounds quite good to me, though. A penny for your thoughts!

Also, which option would work best for bigger games (2k+)?
1- Battlewagons + Bikers
2- Battlewagons + Big Gunz
3- Bikers + Big Gunz

Finally, I think nobody really mentioned Apocalyptic games on this topic, except a quick word about Forgeworld's updates. The Squiggoth is as good as before, but Big Mek's Stompa is way more killy now. The lifta-droppa causes the loss of 1D6 hull points to most vehicles each turn it shoots, with the possibility of killing two (three?) birds with one stone - chimeras and land raiders alike. Grot-bombs can hit flyers on 2+. In close combat, now it gets +D3 S10 attacks when it charges. HUGE buff imo. Well, most of the legendary units are (very) powerful. Must be the best option though, if you ever have to fight an epic battle.

Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in gb
Ambitious Acothyst With Agonizer





kenshin620 wrote:
Mushkilla wrote:
Da Airbase:

Aegis defence line, quad gun and comms.


Sadly, I think you can only have one upgrade per aegis. Unless you do have two aegis lines, one with quad and one with comm


*SMACK* ... We'll be 'aving a court of enquiry about this!

Nice catch. I guess I will just have to use the quad gun to coordinate reserves. In true Ork fashion

This message was edited 1 time. Last update was at 2012/07/10 14:33:40



 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im REALLY excited to use some DAKKAjets. Is it just me, or do they pump out an impressive amount of DAKKA for the points? Obviously I dont care, because Im going to be mowing some mofos down. But still
   
Made in gb
Ambitious Acothyst With Agonizer





KingCracker wrote:Im REALLY excited to use some DAKKAjets. Is it just me, or do they pump out an impressive amount of DAKKA for the points? Obviously I dont care, because Im going to be mowing some mofos down. But still


They live up to their name that's for sure. I modelled mine with a nose mounted punisher cannon.


 
   
Made in ca
Regular Dakkanaut





Chambly, Quebec, Canada

I have seen little comment on the change to the ram and tank shock rule and how that nerfed the Deff Rolla...

You can't disembark after a ram/tanhkshot.

You can't ram/tankshot on a turn unit embarked on a vehicle.

That greatly changes the dynamic... now if you destroy a transport with a tankshock, your opponent get to shoot and possibly your BW before you come out... :(

The BW itself is still an AV14 wall, so it's great, but I'm doubtful if a Deffrolla is all that great now.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Tarkand wrote:I have seen little comment on the change to the ram and tank shock rule and how that nerfed the Deff Rolla...

You can't disembark after a ram/tanhkshot.

You can't ram/tankshot on a turn unit embarked on a vehicle.

That greatly changes the dynamic... now if you destroy a transport with a tankshock, your opponent get to shoot and possibly your BW before you come out... :(

The BW itself is still an AV14 wall, so it's great, but I'm doubtful if a Deffrolla is all that great now.


Can you snap shot from a tank that has just rammed or shocked?
If so, it might be nice to be able to unload 60 shoota shots in to the now disembarked unit.
   
Made in us
Yellin' Yoof




I usually disembarked before anyway so I could follow up with some crazy krumpin. I think you couldn't disembark after a tank shock in 5e either, essentially all your boyz held on for their dear life.

I love me a good Kan Kan Dance 
   
Made in pa
Regular Dakkanaut




Panama

Someone mentioned the Battlewagon suffers one hull point when ramming.


Keep up the fight!  
   
Made in fr
Screamin' Stormboy





France

Yes I think a unit embarked in an open-topped vehicle can snap shot. Which is a great thing for burnas as well!

Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Capt. Camping wrote:Someone mentioned the Battlewagon suffers one hull point when ramming.



Oh...wow. That's terrible. Can someone confirm this? I'll add it once we know for sure.
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Not true, the Ramming rules do not mention the ramming vehicle losing a hull point. In fact, ramming is the same as it was in 5th.

EDIT: Burnas cannot snap fire template weapons, they can only Wall of Death when they're being charged. Vehicles that ram/tank shock can only snap fire, so yes, our Shootas can snap fire at the guys that are exposed when we ram a transport.

This message was edited 1 time. Last update was at 2012/07/10 15:42:54


 
   
Made in fr
Screamin' Stormboy





France

AresX8 wrote:Not true, the Ramming rules do not mention the ramming vehicle losing a hull point. In fact, ramming is the same as it was in 5th.

EDIT: Burnas cannot snap fire template weapons, they can only Wall of Death when they're being charged. Vehicles that ram/tank shock can only snap fire, so yes, our Shootas can snap fire at the guys that are exposed when we ram a transport.

Thanks for the clarification. This rule goes for lootas as well, doesn't it?

Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

AresX8 wrote:Not true, the Ramming rules do not mention the ramming vehicle losing a hull point. In fact, ramming is the same as it was in 5th.

EDIT: Burnas cannot snap fire template weapons, they can only Wall of Death when they're being charged. Vehicles that ram/tank shock can only snap fire, so yes, our Shootas can snap fire at the guys that are exposed when we ram a transport.


Oh good. That was a terrifying hour. Haha. And yes, Lootas can Snap Fire as well.
   
Made in pa
Regular Dakkanaut




Panama

Thanks for the answer, my deffrollas are safe now. It will be unfair the deffrolla be nerfed too since the use of power klaw is difficult enough in 6th.

Keep up the fight!  
   
Made in us
Longtime Dakkanaut




St. George, UT

wait, wait, wait. template weapons cannot be used if you tankshock.

Ohh that blows! Very popular tactic was to tankshock a unit to bunch them up, then hit them with a flamer to maximize hits.

I have a buddy who plays SOB and this is royally going to piss him off. Not looking too good for my burna boys either.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in pa
Regular Dakkanaut




Panama

So whats up for the burnas now, trukks?

Keep up the fight!  
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Jayden63 wrote:wait, wait, wait. template weapons cannot be used if you tankshock.

Ohh that blows! Very popular tactic was to tankshock a unit to bunch them up, then hit them with a flamer to maximize hits.

I have a buddy who plays SOB and this is royally going to piss him off. Not looking too good for my burna boys either.


I think this will be more of a tactic change than a total nerf to the tactic.
   
Made in ca
Mekboy on Kustom Deth Kopta




matphat wrote:Thanks all! I'm having a blast doing it. I'm also more than happy to post citations on verified tactics.
Right now, everything I have came from this thread, a few other threads on Dakka, and one BatRep from Da40kOrks on Youtube.
I'm going to start digging in to more batreps to verify some of the other tactics, and find new ones. Also, if you find a tactic in Dakka, a Batrep, or anywhere else, feel free to PM it to me or drop it here. I'll add it in asap.


Do you follow miniwargamming.com ? the main guy doing the batreps is a ork player. does a fantastic Waaaaagh. They've done 2 single unit bat reps to show how the rules work and he faced a chaos army.

http://www.miniwargaming.com/content/orks-vs-chaos-waaagh-batrep-6th-ed-part-14

 
   
Made in us
Longtime Dakkanaut




St. George, UT

matphat wrote:
Jayden63 wrote:wait, wait, wait. template weapons cannot be used if you tankshock.

Ohh that blows! Very popular tactic was to tankshock a unit to bunch them up, then hit them with a flamer to maximize hits.

I have a buddy who plays SOB and this is royally going to piss him off. Not looking too good for my burna boys either.


I think this will be more of a tactic change than a total nerf to the tactic.


That will be a difference of 2-3 models getting bunched up, and thats a difference of 30-45 hits. Huge nerf.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

sirlynchmob wrote:
matphat wrote:Thanks all! I'm having a blast doing it. I'm also more than happy to post citations on verified tactics.
Right now, everything I have came from this thread, a few other threads on Dakka, and one BatRep from Da40kOrks on Youtube.
I'm going to start digging in to more batreps to verify some of the other tactics, and find new ones. Also, if you find a tactic in Dakka, a Batrep, or anywhere else, feel free to PM it to me or drop it here. I'll add it in asap.


Do you follow miniwargamming.com ? the main guy doing the batreps is a ork player. does a fantastic Waaaaagh. They've done 2 single unit bat reps to show how the rules work and he faced a chaos army.

http://www.miniwargaming.com/content/orks-vs-chaos-waaagh-batrep-6th-ed-part-14


Great, thanks. I'll go check it out.
   
Made in pa
Regular Dakkanaut




Panama

I was looking at that video and the boyz mob had no nob.

Keep up the fight!  
   
Made in ca
Fresh-Faced New User





I watched the video, seemed like a good game. However, when i saw the blast damage effecting only the models that it touched I wondered what happens now to Ork Burna wagons? We covered that you can't snap shot them from a BW and if you can only deal wounds to the models you actually touch then wouldn't Burna wagons be somewhat useless to shoot out of?

If i'm reading the rules correct; if there is a squad of 10 marines and our 15 burna's in a open topped BW (or at all for that matter) can only hit 4 of them can we only deal wounds to those 4 specific models?
   
Made in us
Battlewagon Driver with Charged Engine





Vid wrote:I watched the video, seemed like a good game. However, when i saw the blast damage effecting only the models that it touched I wondered what happens now to Ork Burna wagons? We covered that you can't snap shot them from a BW and if you can only deal wounds to the models you actually touch then wouldn't Burna wagons be somewhat useless to shoot out of?

If i'm reading the rules correct; if there is a squad of 10 marines and our 15 burna's in a open topped BW (or at all for that matter) can only hit 4 of them can we only deal wounds to those 4 specific models?



Everything looks the same from 5th to me. It just says that "Wounds inflicted by Template weapons are allocated following the normal rules". So I would think that its still the same.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

They only removed those models because of the new wound allocation. Since flamers are such short range, more often than not, the models under the template are the closest to the source of the shooting. This isn't always the case though.

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Plus they screwed up the blast weapon wounds. You only pull the specific models under the template if it's a barrage weapon. Regular blast weapons like Leman Russ battle tanks, ML's, Looted wagons, etc. pull casualties from the front, just like other normal shooting attacks.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

How's this for a Tau allied slot? I believe it's more or less what that video has in it.

Ally:
HQ: Shas'o
Troop: 10x Firewarriors
Heavy: 3x Broadsides

This message was edited 1 time. Last update was at 2012/07/10 21:16:01


 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Much Better one: (Assuming shoota boyz instead of slugga)

Shas'el /w Cib + AFP + MT + 2x Gun Drone - 110
12x FW /w Team Leader + Markerlight - 135
2x Broadsides /w Targeting Arrays + Team Leader /w 2x Shield Drone - 195

You stick your Shas'el in the front of your shoota horde due to his potential low ap shots (tough stuff killer) and barrage (new template rules make it great), and because of the volume of fire of the CiB its great for overwatch which is very useful for shoota horde. As well as this by placing his drones in front of him, and on the front line of the orks, the enemy is forced to do a disordered (Clumsy) charge and therefore won't gain the bonuses Drones are also a wound dump. Obviously the broadsides for land raider popping etc, with shield drones being mandatory for them in any build.

There are many configs for tau allies but this is a nice simple one, i have a more complex one and better one but i won't go into that now unless people explicitly want to hear about it (in the 500 points region of detachment)


On another topic, if anyone wants to have a look at / evaluate this 1750 list for orks for me id appreciate it as when i posted it it go pushed down like 8 times in 5 seconds so no one saw it basically :/ Might shed some light and new concepts tactics on 6th ed orks! Ive never fielded anything like it (wagon spam for me in 5th), thanks
http://www.dakkadakka.com/dakkaforum/posts/list/461421.page

This message was edited 2 times. Last update was at 2012/07/10 22:34:18


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in pa
Regular Dakkanaut




Panama

So, if we are talking about shoota style now, will it be good to have a Killkannon in the battlewagon and transporting 12?

This message was edited 1 time. Last update was at 2012/07/11 02:36:19


Keep up the fight!  
   
Made in us
Pyro Pilot of a Triach Stalker




New York

Capt. Camping wrote:So, if we are talking about shoota style now, will it be good to have a Killkannon in the battlewagon and transporting 12?


Maybe if it's carrying Lootas.

I don't think killkannons are very good, but apparently there's a difference in some Ork codices.

Some (like mine) say it's AP4, but I just saw 2 claims of it being AP3.

Can anybody verify?
   
 
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