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Made in at
Second Story Man





Austria

I remember the discussions we had to move from 1750 to 1850, and the main argument always was

"I have bought x times this one expensive model and it doesn't fit a well rounded list, so please increase the point level so I can use all of them"

for the same reason people now don't want to go back to smaller games.
they want to use all of their expensive models and I guess we will rather see 2500 to 3000 point tournaments in 9th than any lower point level no matter what GW suggests or the rules will say

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Players don't like hard choices. They don't like to fell limited. They want to take everything. No sacrifices. Thats "anti-fun" as many people would call it.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Haemonculi Flesh Apprentice






 Galas wrote:
Players don't like hard choices. They don't like to fell limited. They want to take everything. No sacrifices. Thats "anti-fun" as many people would call it.


Which totally goes against the goal of a tournament, which should reward the guy that makes the best decisions under pressure.

But truthfully I think the more competitive crowd would just deal with it and adapt, and honestly would make the best of it. Imagine how much better flowing a 1500 point tournies would be. With less models you get less gun-lines because there is actually room to spread out again. But that is something that falls in the players lap, the issue with making everything too cheap is you lose all the granularity in the design space which means you struggle to balance units against each other.

This message was edited 1 time. Last update was at 2019/11/26 16:07:20


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units.

I like the progression of points in increments of 250 or 500 like this:
500 - just starting or playing a special, small ops mission
1000 - still learning/building my force
1250 - got my "core" list and building up my knowledge
1500 - pretty much got the game down and is a nice casual level
1750 - heading into more competitive levels and wanting to add more toys
2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army

1850 is just...why?

-

This message was edited 1 time. Last update was at 2019/11/26 16:11:29


   
Made in de
Longtime Dakkanaut




 Galef wrote:
My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units.

I like the progression of points in increments of 250 or 500 like this:
500 - just starting or playing a special, small ops mission
1000 - still learning/building my force
1250 - got my "core" list and building up my knowledge
1500 - pretty much got the game down and is a nice casual level
1750 - heading into more competitive levels and wanting to add more toys
2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army

1850 is just...why?

-


Labels are arbitrary. Could just as easily be ...


500 - got my "core" list and building up my knowledge
1000 - fully fledged, tight competitive army
1500 - casual army with lots of extra flab to avoid hard choices
2000 - Apocalypse and/or playing two armies simultaneously.
   
Made in gb
Been Around the Block




1750 feels like a more interesting point total to me just because I end up feeling as though I can't account for everything with it, meaning I'm choosing between screening or anti-tank or a melee presence, etc.

At 2000 I generally find that the trade offs are significantly less impactful.

That said I still like playing 2k.

This message was edited 1 time. Last update was at 2019/11/26 16:57:07


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Sunny Side Up wrote:
 Galef wrote:
My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units.

I like the progression of points in increments of 250 or 500 like this:
500 - just starting or playing a special, small ops mission
1000 - still learning/building my force
1250 - got my "core" list and building up my knowledge
1500 - pretty much got the game down and is a nice casual level
1750 - heading into more competitive levels and wanting to add more toys
2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army

1850 is just...why?

-


Labels are arbitrary. Could just as easily be ...


500 - got my "core" list and building up my knowledge
1000 - fully fledged, tight competitive army
1500 - casual army with lots of extra flab to avoid hard choices
2000 - Apocalypse and/or playing two armies simultaneously.
Label them what you will, the core concept is the same. Increments of 250 or 500 just make sense

I think the only reason 1850 became popular is back when you organized your army into a single FOC, people often played 1500-2000 with some 1750 thrown in as the compromise level between the 2.
But then you could take a 2nd FOC at 2000pts, which spawned the infamous 1999+1 points limts nonsense. 1850 seemed like the way to be under 2000m but without being as low as 1750 or something ridiculous like 1999+1

"Back in my day" side note, I find it assuming that there was a time in 40K in which everyone was limited to 1 FOC with only allowed 2 HQ max, 6 Troop max, and 3 Elite/Fast/Heavy MAX, then when we were allowed 2 FOCs at 2000pts, people seemed to go out of their way to limit that back to 1 FOC.

But now we can have several detachments and way more that 3 max of any battlefield roll, yet some people complain about the Ro3, which was basically the standard for over a decade AND with fewer choices. With so many more options and available detachments, Ro3 should super easy, but people want to spam for some reason

-

This message was edited 1 time. Last update was at 2019/11/26 17:06:59


   
Made in gb
Incorporating Wet-Blending




U.k

This is why I use power levels. No worries about any of it and all this drama about 1 point here or there.
   
Made in us
Regular Dakkanaut





No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Virules wrote:
No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.

But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.

While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules

-

   
Made in ch
The Dread Evil Lord Varlak





 Galef wrote:
 Virules wrote:
No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.

But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.

While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules

-


True, however, in the case of CSM, you'd still revert back to Cultists due to CP generation and how that is important for CSM.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Fixture of Dakka





 Galef wrote:
My biggest issue with 1850 is that it is so.....uneven. I mean, yes technically it is an 'even' number, but why not just add the 150pts and make it a nice round 2000pts? 150 is nothing, like 1 maybe 2 units.

I like the progression of points in increments of 250 or 500 like this:
500 - just starting or playing a special, small ops mission
1000 - still learning/building my force
1250 - got my "core" list and building up my knowledge
1500 - pretty much got the game down and is a nice casual level
1750 - heading into more competitive levels and wanting to add more toys
2000 - final, polished list built will all the toys. Can be competitive or casual, but "feels" like a full army

1850 is just...why?

-


For whatever reason 1750 really bothers me, like, as a number. 1800 is much cleaner to my brain. 1850 is mental nonsense though.
   
Made in us
Longtime Dakkanaut




Ute nation

I always found it strange that points was a goal instead of a means to an end. If you look at ITC actions, they have made some heavy weight choices to keep the game at 2k points by increasing round length and adding chess clocks. It's not like they are protecting some standard, 2k points after this CA will be about 30% larger than 2k points at the beginning of 8th. If the combination of rules bloat and point creep continues, eventually three hour rounds will not be long enough, at which point I guess ITC will just institute 4 hour rounds. I kid, mostly, the ITC guys are not dumb, they are at least as aware of these factors, and a new ITC season seems like a wonderful time to announce a new standard points value for ITC run events.

Maybe I'm not ITCs target demo because I find three hour rounds to be awful. All of the interesting stuff happens in the first hour, and then you and your opponent spend two hours farming VP. Also imagine taking a thousand+ dollar vacation to beautiful San Diego, and not being able to do any tourist stuff because you are spending 10+ hours a day standing in a convention hall.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Drop Trooper with Demo Charge





so at what page should I go back to find talk about CA being two books now

   
Made in us
Longtime Dakkanaut




bfdhud wrote:
so at what page should I go back to find talk about CA being two books now


Same product, same price. The books are separated by function. Points in one, missions and new stuff in the other.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






bfdhud wrote:
so at what page should I go back to find talk about CA being two books now


No need - the summary is that you get one hardcover and one softcover for the price of the previous CAs. Some people with printing background added that it takes less time to print softcovers so point adjustment might be a little more up to date, but still not new enough to react to Codexevastator Doctrine.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Terrifying Doombull




Sterling191 wrote:
bfdhud wrote:
so at what page should I go back to find talk about CA being two books now


Same product, same price. The books are separated by function. Points in one, missions and new stuff in the other.


Are there any indications what the '...and stuff' actually is?

The seem to be selling a points booklet and an empty hardback cover for all the talk its generated.

This message was edited 1 time. Last update was at 2019/11/26 19:27:00


Efficiency is the highest virtue. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Not Online!!! wrote:
 Galef wrote:
 Virules wrote:
No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.

But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.

While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules

-


True, however, in the case of CSM, you'd still revert back to Cultists due to CP generation and how that is important for CSM.


No you wouldn't, assuming Cultists stay at 5 PPM, CSM are more points-efficient at generating CP than Cultists, at 165/8 to the Cultists' 150/5. That's 20.625 points per CP to 30 points per CP. Even with 4 point Cultists they're worse for CP, at 24 points per CP.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Longtime Dakkanaut




Voss wrote:

is there any indications what the '...and stuff' actually is?

The seem to be selling a points booklet and an empty hardback cover for all the talk its generated.


That I dont have an answer for. New missions are confirmed, but not how many, nor any indication what the equivalent of the Sisters and Chaos Knight beta-dexes will be this year.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Something I have been wondering about whether we could fix the CP chaff problem with larger minimum unit sizes.
If you had to take units of 20 cultists or guardsmen, there would be a real decision to be made between them and the more elite troops - while they are more efficient, a unit of 5 CSM or scions would put less pressure on the rest of the list.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mighty Vampire Count






UK

Sterling191 wrote:
bfdhud wrote:
so at what page should I go back to find talk about CA being two books now


Same product, same price. The books are separated by function. Points in one, missions and new stuff in the other.


Same as the last Generals handbook for AOS

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Pious Palatine




 Galef wrote:
 Virules wrote:
No one cares that you guys play 1438 point level maelstrom basementhammer games. This is now pages and pages of totally off topic rambling.
If something goes for "pages and pages", clearly some people actually do care.

But I agree we need to steer this back on topic. The point was that if everyones' armies are now ~250-500pts cheaper than they were at the start of 8E because CA is intent on just making things cheaper, then the standard game size should no longer be 2000, but 1500-1750.
But that won't happen because people want to keep bringing their toys that GW keeps getting them to buy by making everything cheaper.

While I am glad for 11ppm Chaos Marines and 12ppm Tacticals, I'd much rather live in a world in which both of those were 15-16ppm with 2Ws and AP-1 Bolters as standard.
That would allow for a greater granularity between other basic Troops without having to resort to bucket-loads of extra rules

-


So basically you just want intercessors to be 2ppm cheaper?

(And don't give me that +1 attack, longer range crap. No one cares about their melee and tacticals special weapons options would make up for not having primaris bolters.)


 
   
Made in us
Fixture of Dakka





 Jidmah wrote:
Something I have been wondering about whether we could fix the CP chaff problem with larger minimum unit sizes.
If you had to take units of 20 cultists or guardsmen, there would be a real decision to be made between them and the more elite troops - while they are more efficient, a unit of 5 CSM or scions would put less pressure on the rest of the list.


The issue, I think you'll find, is that GW likely views the problem as a feature. Realistically they just need to provide more varied roles so that 3 troops makes more sense as 2x10 guardsman + 5 scions instead of the all or nothing route we have now. The main issue is that what you really want to see is 10 guardsman cost the same as 5 scions AND have them be equally viable. That's a really complicated tightrope to walk.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

ERJAK wrote:
So basically you just want intercessors to be 2ppm cheaper?
Kinda, but in a world in which there is no such thing as "Primaris" Marines and ALL Marines whether Tacs, Dev, Assaults, CSM, Raptors, Havocs, etc are 2W/2A base. And yes, for 2ppm cheaper because in this utopian world I am envisioning, there is no need for rules upon rules; Bolter Discipline, Shock Assault and Combat Doctrines would not exist (because with 2 base attacks and AP-1 Bolters, they wouldn't be needed)
"Primaris" would just be true-scale Marines in Mark X armour

-

This message was edited 1 time. Last update was at 2019/11/26 20:58:20


   
Made in us
Humming Great Unclean One of Nurgle






 Galef wrote:
ERJAK wrote:
So basically you just want intercessors to be 2ppm cheaper?
Kinda, but in a world in which there is no such thing as "Primaris" Marines and ALL Marines whether Tacs, Dev, Assaults, CSM, Raptors, Havocs, etc are 2W/2A base. And yes, for 2ppm cheaper because in this utopian world I am envisioning, there is no need for rules upon rules; Bolter Discipline, Shock Assault and Combat Doctrines would not exist (because with 2 base attacks and AP-1 Bolters, they wouldn't be needed)
"Primaris" would just be true-scale Marines in Mark X armour

-
I like your vision.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nihilistic Necron Lord






I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.

 
   
Made in pl
Longtime Dakkanaut





 NinthMusketeer wrote:
 Galef wrote:
ERJAK wrote:
So basically you just want intercessors to be 2ppm cheaper?
Kinda, but in a world in which there is no such thing as "Primaris" Marines and ALL Marines whether Tacs, Dev, Assaults, CSM, Raptors, Havocs, etc are 2W/2A base. And yes, for 2ppm cheaper because in this utopian world I am envisioning, there is no need for rules upon rules; Bolter Discipline, Shock Assault and Combat Doctrines would not exist (because with 2 base attacks and AP-1 Bolters, they wouldn't be needed)
"Primaris" would just be true-scale Marines in Mark X armour
I like your vision.

I like how you both want to show middle finger to people who bought more expensive models instead of clinging to old, ugly gak, and go back to single, boring monooption (bolter, bolter, or bolter) instead of having actual, interesting choices on your troops. If anything, yesterday WC photo is best reason anyone could give why belly-less dwarflets should stay W1:

Spoiler:


Anyway, even if GW does eventually decide to shoot itself in the foot and move SM to W2, Primaris should either be moved to T5 or get 5+++, they are supposed to be significantly more durable due to new organs and even their current W2 fails to show that due to insane D2 proliferation...
   
Made in at
Second Story Man





Austria

 Irbis wrote:

Anyway, even if GW does eventually decide to shoot itself in the foot and move SM to W2, Primaris should either be moved to T5 or get 5+++, they are supposed to be significantly more durable due to new organs and even their current W2 fails to show that due to insane D2 proliferation...


For that very reason, Space Marines should have been S5, T5, BS/WS2+ and W2 right from the beginning

No reason why a significantly more durable, due new organs and overall genetic modification should end up the same as an Imperial Guard veteran soldier (going back when both had S/T4)

This whole thing does not work out well and if there is no significant difference between human veterans and genetic modified super soldiers (except their equipment) why should there be the same bg difference between the older and newer super soldier

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Lethal Lhamean




Birmingham

 AduroT wrote:
I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.

Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.
   
Made in gb
Executing Exarch





London, UK

 Imateria wrote:
 AduroT wrote:
I make my locals suffer thru 1k pt tournaments. That way they actually get games finished instead of having time called on turn three.

Your locals must be increadibly slow playing then, I have no problems getting through 5+ turns at a tournament at 2K.


Think it largely comes down to what I'm playing against and that tends to be the deciding factor in a game going to time or not.

   
 
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