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Made in gb
Proud Triarch Praetorian





I thought he dosen't...

Both of the CSM players at my FLGS play it wrong then.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Executing Exarch






Ayrshire, Scotland

There is no reason why he shouldn't. It doesn't say that he doesn't gain an attack on the charge anywhere in his rules.

DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ 
   
Made in us
Fireknife Shas'el





United States

They should be informed of how wrong they are.
   
Made in gb
Proud Triarch Praetorian





I will tell them on saturday

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

CalasTyphon216 wrote:coolness factor

also, at 300, he isn't that overpowered.

plus, hes a pre-heresy character. Most pre-heresy marines were insanely good. Look at the stats for marines in the Heresy campaign that someone wrote

He could quite easily kill a 50 man power blob on his own...
That is overpowered.
Coolness factor is beaten by stupid rules paradigm.

This message was edited 1 time. Last update was at 2012/04/30 21:29:04


Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Anstruther, Ringleader of the Cirque du Destin - 175pts

WS 6
BS 5
S 3
T 3
W 3
I 7
A 3
Ld 10
Sv -

Unit Type - Infantry

Unit Composition - 1 (Unique)

Wargear - Blade of the Water, Fusion Pistol, Harlequin's Kiss, Flip Belt, Suit of Aerion

Suit of Aerion - This is a Holo-suit which confers an upgraded invulnerable save of 4+

Blade of the Water - The Blade of the Water is a Power Weapon that strikes at Str 6


Special Rules - Fleet, Dance of Death, Fearless, Child of the Webway, Ringleader

Child of the Webway - Anstruther and any unit that he joins may Deep Strike

Ringleader - Any army that include Anstruther may take Harlequins as Troops.

This message was edited 1 time. Last update was at 2012/05/02 08:37:23


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Lorgar Aurelian of Cholchis, the Urizen

400 points

Type: Infantry (unique)

WS7 BS5 S5 T5 W5 I5 A4 Ld10 Sv2+

Wargear: artificer armour, iron halo, frag and krak grenades

Illuminarum: The first crozius arcanum. Counts as a master-crafted thunder hammer.

Special Rules: Independent Character, Liturgies of Hate

Primarch: EW, FNP, Relentless

Inspirational: Counts as having a Chapter Banner

Unpredictable: Lorgar has mood swings that are unpredictable. At the start of every turn, roll a D6 and consult the following table

1: Stupefied contemplation: Lorgar cannot move, shoot or assault. However if he is already in assault ignore this result and re-roll.
2. Normal. Nothing happens
3. Flash of Genius. All friendlies use his Ld of 10 for this turn.
4. praise the gods. Lorgar may not shoot or assault. Instead, all friendlies within 18 inches gain Furious CHarge, Preferred enemy and counter attack for the turn
5. Fury. Lorgar gets +D3 attacks this turn. If he charges, then he strikes at Initiative 10. However, he also gains the Rage USR, and confers it to his squad
6. Dark Insanity. Lorgar replaces his normal attacks with 2D6 attacks. However, any misses in combat will strike his own squad.

This message was edited 1 time. Last update was at 2012/05/02 12:42:37


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Longtime Dakkanaut







Brakoff the Metal-boss. (ork)
(40+40+10+10+25+20) 145pts
(Mega armor, stat changes, cybork, eternal warrior, power klaw, weapon)
WS 4 BS 3 (cyber-eyes) S4 T4 W3 I4 A3 Ld 9 Sv 2+/5+

Eternal warrior.
Stabalisers: Brakoff does not roll as if for difficult terrain when moving.

Wargear: Mega armor, cybork, Powerklaw, The gold leper

The gold leper: S6 AP 3 Assault 3 24"

The Brakoff is a survivor, and like most ork survivors.... he's ended up toothy. Unfortunately for the rest of ork-dom instead of growing bigger and stronger, this hardboiled nob has taken just enough hits to need dok-assisted living. In his gaudy mega armor and with half his body no longer his, this rich 'boss' has used his wealth and brazen ability to nosedive into a good scrapping to draw together a small waargh, and with his bronze plated gun appropriated from a flashgit, he's very good at finding the fight he seeks.

This message was edited 1 time. Last update was at 2012/05/02 05:31:54


"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Warsmith Kratos, Master of the 3rd Grand Company

for use in Codex: CSM

280 points

Type: Walker (unique)

WS 6 BS 6 S7 F13 S13 R11 I5 A4

Wargear: Assault launchers (see C:SM), 2 hunter killer missiles(see C:SM), twin linked multi melta, 2 twin-linked assault cannons(see C:SM)

Siege claw: DCCW. Incorporates a heavy flamer. When destroying a building or transport in combat, all occupants take a hit from the heavy flamer

Power flail: DCCW. Can be used as a magna-graple(see C:BA)

Point defense mounts: At the beginning of every round of combat, all models in base to base with the Warsmith take an automatic S4 AP5 hit.

Special Rules: Venerable(See C:SM), Ferromantic invulnerability(see Imperial armour 11, as per Land Raider Achilles)

Iron within, Iron without: All friendly units within 12 are Fearless and have Preferred Enemy

Advanced targeting: Has the POTMS special rule(see C:SM), but applies only to the 2 assault cannons. T0 clarify, each assault cannon can shoot a a different target, while the multi-melta and missiles can be fired at a third.



This message was edited 1 time. Last update was at 2012/05/02 08:38:26


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

Make sure you list some important things:

What army is it for? While it might seem obvious to you we might not know if he is for Space marines or Blood Angels or Black Templars or Space Wolves or Grey Knights or Dark Angels. The ork one is easy to figure but still good to make sure we know!

Review your character as if you had not seen it before. The Gold Leper is S 6 Ap 3 Assault 3. But has no range so as is can't be shot

Make sure you explain special rules clearly. For Warsmith Kratos, we don't know what Ferromantic Invulnerability is. Does another unit have it in a codex? If so make sure to at least say "See Codex: Blood Angels" so that we don't think it is a special rule with no benefit.


Lorgar: What is so special about him that he costs 400 points? T5 W5 is great, bu I don't know if he's quite good enough to cost 400. He can have 2 attacks on the charge with his weapon :( Rather than buffing him with better weapons etc I'd say you should give him a bubble for Liturgies of hate, maybe 12" from him. Or instead maybe give him and his squad furious charge. OR make Chaplains no longer take up FOC space! Either way I think you're better off giving him a set number of attacks and lowering his cost a little bit. Either way I think there are lots of things you can do to make him interesting and individual. A random number of attacks gives him a capricious and uncontrollable, the exact opposite of what a Chaplain should be!

Warsmith: A lot of Anti tank power here! But one vehicle for 280 points is pretty crazy. Especially since he can't take a Drop Pod. I think the 2 HK Missiles are a cool idea and VERY good for a BS6 model, but still not 280 points worth. Seige Claw has some cool rules! I like it. Just don't use it against my IG. They die enough from the S4 explosion haha

Brakoff: Could you explain him a little more? I see the points adding up at the top but I don't see what each set of points is for. At the moment I think a Mega Nob with +1 BS +1 W +2 leadership and free range of movement with a very good gun is pretty great. Also I don't get the Gold Leper's name.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Longtime Dakkanaut







Edited.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in cn
Flashy Flashgitz






China

BlapBlapBlap wrote:Anstruther, Ringleader of the Cirque du Destin - 175pts

WS 6
BS 5
S 3
T 3
W 3
I 7
A 3
Ld 10
Sv -

Unit Type - Infantry

Unit Composition - 1 (Unique)

Wargear - Blade of the Water, Fusion Pistol, Harlequin's Kiss, Flip Belt, Suit of Aerion

Suit of Aerion - This is a Holo-suit which confers an upgraded invulnerable save of 4+

Blade of the Water - The Blade of the Water is a Power Weapon that strikes at Str 6


Special Rules - Fleet, Dance of Death, Fearless, Child of the Webway

Child of the Webway - Anstruther and any unit that he joins may Deep Strike


Why 175pnts??? I believe, this should be cheaper.

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Edited

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Runna wrote:
BlapBlapBlap wrote:Anstruther, Ringleader of the Cirque du Destin - 175pts

WS 6
BS 5
S 3
T 3
W 3
I 7
A 3
Ld 10
Sv -

Unit Type - Infantry

Unit Composition - 1 (Unique)

Wargear - Blade of the Water, Fusion Pistol, Harlequin's Kiss, Flip Belt, Suit of Aerion

Suit of Aerion - This is a Holo-suit which confers an upgraded invulnerable save of 4+

Blade of the Water - The Blade of the Water is a Power Weapon that strikes at Str 6


Special Rules - Fleet, Dance of Death, Fearless, Child of the Webway

Child of the Webway - Anstruther and any unit that he joins may Deep Strike


Why 175pnts??? I believe, this should be cheaper.


Ah, I forgot to mention he makes Harlies Troops.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

CalasTyphon216 wrote:
Advanced targeting: Has the POTMS special rule(see C:SM), but applies only to the 2 assault cannons. T0 clarify, each assault cannon can shoot a a different target, while the multi-melta and missiles can be fired at a third.


Drop this and it'll be worth a proper look. Don't alter it, don't tweak it, kill it with fire and then kill its ashes with fire. After that it'll be worth looking at the rest of it.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Executing Exarch






Ayrshire, Scotland

CalasTyphon216 wrote:Lorgar Aurelian of Cholchis, the Urizen

400 points

Type: Infantry (unique)

WS5 BS5 S5 T5 W5 I5 A* Ld10 Sv2+

Wargear: artificer armour, iron halo, frag and krak grenades

Illuminarum: The first crozius arcanum. Counts as a master-crafted thunder hammer.

Special Rules: Independent Character, Liturgies of Hate

Primarch: EW, FNP, Relentless

Inspirational: Counts as having a Chapter Banner

Insane: Has D6 attacks. Roll separately every round.



Lorgar is a Primarch, his weapon skill should be higher than five. He may be one of the worst Primarchs in h2h combat, but he would still be able to defeat a chapter master easily, never mind a captain. WS 7 is more appropriate. There may be a pervading (and entirely wrong) opinion that Lorgar was a sissy, but he was still a Primarch. He beat up a Bloodthirster remember. (Its in Aurelian)

Insane. No, he isn't, this is just wrong. Give him 4 attacks.

This message was edited 1 time. Last update was at 2012/05/02 12:18:50


DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ 
   
Made in au
Alluring Mounted Daemonette





Melbourne

edited

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Regular Dakkanaut





Jullio garus lord of the emperors keys

the emperors keys protect the ancient libarys of Terra from harm and they also go out on tremendous campaigns to capture books some that could causes harm others that were looted from terra at the time of the horus heresy

ws bs s t w a i ld sv
5 5 5 5 4 3 5 10 2+
wargear
tome of the emperor
Artificer Armour
plasma Pistol
Frag and Krak Grenades
Iron Halo
power sword

tome of the emperor
written by the emperor himself this tome lands courage to those that need it
all friendly models within 12" have fearless

Special Rules
And They Shall Know No Fear
Fearless
the library must be preserved
Independent Character
protect the tome

the library must be preserved
Jullio counts as a troop for objectives

protect the tome
any emperors keys assaulted along with Jullio have counter attack as they protect his tome but any enemys charging him get furious charge

what do you think i am going to price him as 250
to much to little let me know



   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Drop ATSKNF. No one, not even Draigo, has Fearless, and ATSKNF.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in za
Fixture of Dakka




Temple Prime

I like the fluff for the Slaugth a lot so I thought to start on the arduous process of a fandex for them. To test the waters, I thought I'd create one. To me, the Slaugth seem like the C'tan's second try at creating a servant race, they just have so many similarities to the Oldcrons (hard to kill, hyperadvanced, don't need the warp, have a basic gun with weird effects) that I think that the surviving independent C'tan elevated the Slaugth into a new servants to continue their plan to nom on delicious life essence.

Kay-yuss Atushkar, Lord of Atrocity.

550 points

Type: Infantry

WS8 BS5 S5(8) T5(6) W5(6) I6 A6 Ld10 Sv 3+ 4++ FNP

Wargear: Frag and krak grenades, Assault Grenades, Defensive grenades, Atropus, Shroud of the reaper, Necrosis Rex

Atropus, a mighty two handed double scythe that counts as a two handed power weapon, granting +2 strength for hits, those killed by the scythe rot away into nothing within moments, an extremely disturbing sight that forces the rest of the unit the victim was in to take a leadership check at a -2 penalty, fearless units do not have to take this check. The scythe is incredibly virulent, corroding flesh and metal with equal ease and gains an additional d6 for armour penetration against vehicles and may reroll to wound. On a roll of a four or more to wound, the weapon inflicts instant death as the target is consumed by a massive all pervasive rot. On a charge, he gains +2 attacks rather than the typical one due to the spear like spike on it's tip, it additionally counts as two CCWs granting a bonus attack. During the shooting phase it can fire as the following.

S5 AP4 Assault 4, twinlinked, 4+ rending 36'

Necrosis rex: This mighty crown wraps around his head and infuses him with strange, otherworldly power, this increases his toughness, wounds, and strength by one point as this energy flows through him, it also surrounds him with a powerful energy bubble, granting him a 4+ invulnerable save.

Shroud of the reaper: This worm wears abnormally heavy armour on his shadow weave cloak that evokes the images of the image of death of many cultures. This shroud does far more than just make his visage look frightening, it bends light around him making him difficult to see, and grants the stealth and infiltration rules as well as a three plus armour save, for such is the strength of it's armour.

Special Rules: Independent Character, Feel no pain, Eternal warrior, Preferred enemy (everything), Relentless, Fleet of foot, Worm that walks, Rapid regeneration, Great commander, Furious charge, counter attack, acute senses

Preferred enemy (Everything): Kay-yuss gains the benefits of Preferred enemy against everything.

Worm that walks: Kay-yuss is composed of thousands of writhing grubs in a semi-humanoid shape, and thus counts as a swarm for the purposes of cover. However, he takes triple(!) damage from blast and template weapons due to the absolutely tiny size of the grubs that compose a Slaugth's body. He additionally does not gain the benefits of feel no pain against template weapons.

Rapid regeneration: At the start of each turn, Roll a d6 for each wound, on a roll of a 4+ he may recover that wound. If he has fallen, roll a D6 each turn, on a roll of a 1 he has been damaged too greatly to reform and is thus removed from the game permanently and no more rapid regeneration rolls may be taken, on a two, three, or four he remains out of play, on a roll of a five or a six he reenters play with one wound. If removed from play with a template weapon he may not attempt to roll to reenter play.

Great commander: Kay-yuss has been commanding the vat grown armies of the slaugth for so long that he grants a +1 to reserve rolls and allows one unit that may normally not outflank to use the rule, additionally, he may bring in one unit with the scouts rule. He may always attempt to seize the initiative on a 4+ except against necrons, where he may not attempt to seize the initiative at all, and against the Eldar, whom he may steal the initiative from on a 3+.

Kay-yuss is an ancient and malevolent Slaugth Lord who has commanded a particularly large and deadly Slaugth conven of dozens of systems for countless years. Though some theorize that the Slaugth were creations of the old ones, and what little information about Slaugth history hints that they may have been present since the War in heaven, the Slaugth's lack of psykers and nonreliance on the warp makes it highly unlikely that they were the creations of the highly psychic old ones. Indeed, Kay-yuss in particular seems to have a particular loathing of the old one's creations, the Eldar in particular, and has launched many preemptive attacks against nearby craftworlds and exodite worlds for little reason other than to kill as many of them as possible.

The fact that the majority of the armies of the Slaugth are expendable biomechanical constructs or mercenaries means that he cares little for losses. Despite this callousness, the sheer amount of time he has been a commander has given him a vast and deep knowledge of warfare, he has fought against most every kind of foe there is to be found in the galaxy, and thus can manipulate the battlefield in a way that few others can match.

The only thing he fears is the Necrons. For the Necrontyr are both older and arguably more advanced than even the Slaugth, who had laid claim to their old titles of masters of the materium during the great sleep. Now that the metal warriors have awakened once again, Kay-yuss, along with many other Slaugth, fear that the Necrons will purge them for their deals with some of their oldest foes, a fear further founded by their fact that the mastery of the flesh that the Slaugth have is matched by the Technomancy of the Necrons if not surpassed.

What cannot be disputed though, is that Kay-yuss himself is a lethal combatant. Though he prefers to work through his pawns, he relishes the opportunity to fight those who have proven themselves worthy enough to reach him through his dreadful army of monsters conjured from the deepest nightmares. His scythe, atropus, is capable of letting loose a storm of deadly necrotic energies that rot and corrode their targets from range before it hacks into flesh, bone, and armour with contemptuous ease, reaping a harvest of lives like the Grim Reaper he resembles. If he has a weakness, it is weapons like flamers or plasma cannons that kill the worms that comprise him by the hundreds.

His hate for the Eldar is the stuff of legends to those aware of the Lord of Atrocity. For millenia he has waged war against the Eldar, and many other Slaugth lords have taken up his banner of war against their kind. Whether they be Dark, Craftworld, Corsair, Exodite, or Harlequin Eldar, he attacks them all with little distinction. Only relatively recently has he turned his ire towards the Imperium of man to gain more resources for his personal vendetta against the favoured children of the old ones. Two dozen systems have been added to his empire within the past thousand years in seemingly inexplicable raids, and Ordo Xenos investigations into the matter confirmed that these worlds were being converted into ghastly slaught worlds, overrun by worms and bioconstructs.

Imperial reports of worlds assaulted by the Atushkar conven report mass uprisings supported by the Slaugth with deadly xenostech that turns simple rebellious rabble into a lethal force that is more than capable of tying down the local PDF en masse until the Slaugth fleet decelerates from faster than light speed and launches a rapid combined arms attack, utilizing space, air, ground, and naval elements to the fullest effects. The worlds are soon overrun with Slaugth bioconstructs and the Slaugth themselves feed on the population of the world, "rewarding" those that took up their cause by infesting them with slaugth worms that turn them into hideous spawn that will eventually become yet more slaugth.

Atushkar himself, though by no means weak in the art of battle, prefers to allow his soldiers to do his dirty work. But when one proves their worthiness to fight him by getting by his guards by either slaughter or subterfuge, he is all too willing to oblige them in battle. He was reported to have congratulated a Callidus assassin that had managed to infiltrate her way into his fortress before engaging in single combat with her, only to turn his Hand of Silence on her once he tired of the fight, ending it in a furious barrage of necrotic blasts.


Now for some battle fluff. This probably would go in the all fluff section of a codex and not under Kay-yuss' rules section were my Slaugth codex ready.
Battle of Lolar Prime.

During an imperial guard encounter with Atushkar Conven, in which a dozen regiments, four death korps, three vendolands, and five catachans, supported by a Warhost of craftworld alaitoc which decided to aid the Imperium in dealing with a long standing foe of their species, as well as roughly three hundred space marines from the Ice Dragons, Gray Consuls, and Crystal Blades chapter, and the order of the celestial lady of the Sisters of battle and perhaps most surpisingly, an entire Hrud Clan that had decided to throw it's lot with this rag tag force to exact revenge on many raids on their kind, Kay-yuss readily picked on the fragile nature of the alliance.

Probing attacks by his forces were made in a way to ensure that the disparate forces would not be able to support one another, to cause accusations that the factions were attempting to bleed one another dry so they could walk in to what seemed to be an inevitable victory with minimal losses. Thinking that they were in for a guerilla campaign, the imperial forces prepared or an anti-insurgency campaign, which the Hrud thought to be wise, joining them in the endeavor though keeping their distance from the humans lest their entropic fields cause incidents that would further weaken the fragile alliance. The Eldar however, saw through the Ruse and attempted to warn the imperial forces, saying that the seemingly light nature of the conflict was merely an illusion to cause them to lower their guard.

The warning was ignored, by both the Hrud and the Imperials, and when Atuskhar unleashed a full scale spear and pincer attack, they were caught unprepared with defenses suited to the entirely wrong kind of enemy. The Eldar rallied for a counter attack that broke the northern pincer of Atushkar's attack, Autarch Yllaya personally slaying Kay-yuss' lieutenant Neveragush the Tormentor while the Avatar of Khaine butchered four of Kay-yuss' mighty Ulurgurstas that were supposed to form the lynchpin of the assault.

Victorious, the Eldar moved in to the southern pincer where the embattled Hrud awaited. There they managed to tie down Kay-yuss' forces, shurikens and fusil blasts flaying through the air to be met with necrotic beams and the myriad weapons of those mercenaries that Kay-yuss did not equip with deadly slaugth weaponry. Hrud Brutes and Wraithlords hacked into revolting Avolkias and Shadow walkers. Grav tanks and hrud vehicles fought monstrous Ulurgustas and revolting Slaugth tanks. An Eldar Phantom titan even wrestled with the colossal, unreal form of a titanic Ibix-ob Obyrith.

But for the imperials it was too late. Surrounded and cut off, the Imperials sought for a fighting retreat. The pincer that the Eldar thought was broken began to rally once again, and closed off the exits for the imperials in a large cauldron. The imperials fought bravely and valiantly, giving their lives none too cheaply, reaping a large number of mercenaries, enslaved beasts, bioconstructs, and other horrors as the coils of the formation tightened. Finally deciding to get himself involved, the Lord of Atrocity waded into battle accompanied by his personal retinue, the hand of silence.

The hand of silence ambushed and made short work of the Lord General's command squad, though the Krieg General's power sword did inflict a deep cut across his side, his retaliatory strike cut the General open from neck to sternum, his guts rotting out of his body even as he fell. Ice Dragons Captain Rokossovsky proved to be a greater challenge. His power axe clashed with Atropus several times as his command squad fought the hand of silence. His plasma pistol burned out a large portion of his chest, but the vile xeno pushed through the pain before hooking his scythe into the marine's helmet and rotting his brain, killing him.

Having dismissed Cannonness Augustine as a non-threat, he was not prepared for when Augustine shot her plasma pistol repeatedly into his back before discarding it as it overheated, picking up the marine's power axe and jamming it into his back, striking with enough fury to go through even his absorbtion field and then cutting off one of his arms with her power sword, eliciting a roar of rage and frustration from the Lord of Atrocity before she picked up her discarded plasma pistol and that of the marine, firing at the Slaugth lord.

Though pained, the slaugth lord fired Atropus' necrotic beam into her repeatedly, rotting the cannonness apart. With the death of their commanders, most of the imperial forces fell back in a disorganized route, with only 10% managing to escape. Only the Krieg, Sisters, and Marines never broke. The eldar and hrud, sensing the defeat of their allies, broke off and fled after taking as much of their dead as possible. Since then, Kay-yuss has a grudging respect for the Sisters of Battle, and considers them to be perhaps the greatest threat to him that the Imperium can muster.

Overview:

Kay-yuss is supposed to be a beatstick that gives something to his army, hence his enormous points cost. He's also very survivable, but is supposed to have some trouble getting into range to wreck face. He has a flagrant weakness to template happy armies, meaning that SoBs and Salamanders will really ruin his day. On the charge, he is going to wreck anything that gets in his way's face, but if I've done my mathhammer right, he should have a problem with being tarpitted.

This message was edited 24 times. Last update was at 2012/05/19 17:21:16


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

He’s a merc, so any army (I guess not nids)
Edit: Oh yeah, I need to post points. Lets say 175 and go from there.
Imre Bergamasc (Pre-Books, i.e. when he’s all together up there, and a singleton)
WS---BS---S---T---W---I---A---Ld---Sv
5------5-----4----4---3---4---3---10---4+
Stats explanation: He’s been a soldier for thousands of years, so he gets WS and BS 5. He’s fought countless wars all over the galaxy, he’s a brilliant warrior and commander (hence Ld10). Hes a singleton, which means his body and mind are enhanced far beyond the ability of normal people, almost to the extent he is a new race (in my opinion). He’s faster, stronger, tougher, heals quicker (thats included in the T4, no FNP, I dislike it, same for EW).

Equipment: X-Ray Rifle, Henshke Sloan sidearm, Hand Weapon
X-Ray Rifle---Range---S---AP---Special Rules
--------------------24”------5----5-----Assault 2
This is a rifle which appears in the first book, it has a very high rate of fire as his assailant at the time (armed with this weapon) is seen to be firing quite fast even when he is overclocking pretty hard, and the AP comes from the fact its an X-Ray Laser kind of thing, and I have no idea how those deal with armour but by law of ‘I included it in my rules first’ it is AP3. Willing to change that to 4 though, depends on dislike of this. Strength can change to 4 too I guess, but X-ray weapons destroy people it seems, he in his amped up body is worried about being hit even once, so it seems that S5 is a good enough option.

Henshke Sloan sidearm
----Range---S---AP---Special Rules
------12”----3----6-----Pistol
You don’t get any real information on this, he always has it on him loaded, even in a bar, so it can’t be too powerful, it fits in his pocket, so these stats seem ok for a weapon thats not too important, and quite small.

Special Rules: Singleton, The 3 Tempos, Independent Character
Singleton; Imre is a singleton. In addition to his enhanced body and mind, this means one important thing. He is many. There is not simply one Imre, with one set of memories, one life. In game terms, this means that if Imre is killed (squigged, spawned, eaten by a giant, anything. Don’t poke rules holes. If he’s gone, this takes effect) he is immediately placed in reserve. He is in reserves for one of the owning player’s turns, then arrives from reserves on the next turn on a 4+, then 3+, then 2+, etc (as if he is just kept in reserves as normal, first turn you don’t roll, second turn is 4+, then 3+, etc).
Time for an example. Imre is in combat in his controlling players turn 2. He is swatted by Bob the Daemon Prince. Chaos Players turn 2, then Imre’s turn 3. No roll. Imre’s turn 4, on a 4+, turn 5, 3+, etc. Make sense?

The 3 Tempos; There are three tempos a singleton can operate at (more or less, anyway, and I can’t remember what the third one is, we’ll go with underclocking.) At the start of the turn, choose which tempo Imre is operating at; Over-clocking, Tempo absolute, or under-clocking. He can change from turn to turn, but cannot move from over-clocking to under-clocking (or vice versa) without spending a turn at Tempo absolute.
-Tempo absolute; At this tempo, Imre functions exactly as normal, treated as an IC like normal, moves, shoots, combat, everything as normal. Its just normal life.

-Under-clocking; Time passes slowly, a second of his life is an hour on the battlefield. When he enters this state Imre’s form begins to blur (he’s basically out of time? Thats an easy way to think of it). He, and any unit he is with, become restricted by the Slow and Purposeful USR. In combat, he strikes at I1 and cannot gain an attack for pistol+CCW. However, this state is the same one used by the Forts (basically hive minds which look after large tracts of the universe, multi-managing people who are a part of the hive-mind. Don’t ask how it works, but under-clocking lets you manage heaps of people better...I said don’t ask. It just does), and while in this state Imre can better manage the flow of battle. During the shooting phase he can issue orders exactly like Creed (minus honour of cadia...he’s a merc, a cold one at that, f#### honour) to units in whichever army he is in.

-Over-clocking; Speeding up the workings of his body and mind, Imre becomes a blur of motion and violence. He gains a 4+ invulnerable save, his hand weapon becomes a power weapon, he gains furious charge, he gains +D3 attacks on the charge instead of +1 (only him, not his unit), he moves as if a beast (again, just him, not his unit), may fire his weapon twice, and becomes I10. However this state has its own dangers. All difficult terrain becomes dangerous terrain (he’s moving so fast, a brush with something can badly burn him or break his shoulder even). If he makes an assault move while over-clocking, he must make a dangerous terrain test.

Only 2 special rules, and while they are a bit wordy they are very very necessary, they are this guys whole hook.

This message was edited 2 times. Last update was at 2012/05/03 13:06:55


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Ichor-Dripping Talos Monstrosity






motyak wrote:He’s a merc, so any army (I guess not nids)
Edit: Oh yeah, I need to post points. Lets say 175 and go from there.
Imre Bergamasc (Pre-Books, i.e. when he’s all together up there, and a singleton)
WS---BS---S---T---W---I---A---Ld---Sv
5------5-----4----4---3---4---3---10---4+
Stats explanation: He’s been a soldier for thousands of years, so he gets WS and BS 5. He’s fought countless wars all over the galaxy, he’s a brilliant warrior and commander (hence Ld10). Hes a singleton, which means his body and mind are enhanced far beyond the ability of normal people, almost to the extent he is a new race (in my opinion). He’s faster, stronger, tougher, heals quicker (thats included in the T4, no FNP, I dislike it, same for EW).

Equipment: X-Ray Rifle, Henshke Sloan sidearm, Hand Weapon
It should be Close Combat Weapon. Hand Weapon is Fantasy.

X-Ray Rifle---Range---S---AP---Special Rules
--------------------24”----5----3-----Assault 3
This is a rifle which appears in the first book, it has a very high rate of fire as his assailant at the time (armed with this weapon) is seen to be firing quite fast even when he is overclocking pretty hard, and the AP comes from the fact its an X-Ray Laser kind of thing, and I have no idea how those deal with armour but by law of ‘I included it in my rules first’ it is AP3. Willing to change that to 4 though, depends on dislike of this. Strength can change to 4 too I guess, but X-ray weapons destroy people it seems, he in his amped up body is worried about being hit even once, so it seems that S5 is a good enough option.
Xrays can't pass through mass very well, so high armour would likely be effective against it, it's the high-power that busts through armour. Also Rate of Fire translating to the tabletop is.. fuzzy math.
I'd make it Str5, Ap5, Rapid Fire, especially with your ability to fire twice thing.


Henshke Sloan sidearm
----Range---S---AP---Special Rules
------12”----3----6-----Pistol
You don’t get any real information on this, he always has it on him loaded, even in a bar, so it can’t be too powerful, it fits in his pocket, so these stats seem ok for a weapon thats not too important, and quite small.

Special Rules: Singleton, The 3 Tempos, Independent Character
Singleton; Imre is a singleton. In addition to his enhanced body and mind, this means one important thing. He is many. There is not simply one Imre, with one set of memories, one life. In game terms, this means that if Imre is killed (squigged, spawned, eaten by a giant, anything. Don’t poke rules holes. If he’s gone, this takes effect) he is immediately placed in reserve. He is in reserves for one of the owning player’s turns, then arrives from reserves on the next turn on a 4+, then 3+, then 2+, etc (as if he is just kept in reserves as normal, first turn you don’t roll, second turn is 4+, then 3+, etc).
Time for an example. Imre is in combat in his controlling players turn 2. He is swatted by Bob the Daemon Prince. Chaos Players turn 2, then Imre’s turn 3. No roll. Imre’s turn 4, on a 4+, turn 5, 3+, etc. Make sense?
To be honest, this is fine as he'll have to wander in from a table edge or something.

The 3 Tempos; There are three tempos a singleton can operate at (more or less, anyway, and I can’t remember what the third one is, we’ll go with underclocking.) At the start of the turn, choose which tempo Imre is operating at; Over-clocking, Tempo absolute, or under-clocking. He can change from turn to turn, but cannot move from over-clocking to under-clocking (or vice versa) without spending a turn at Tempo absolute.

-Tempo absolute; At this tempo, Imre functions exactly as normal, treated as an IC like normal, moves, shoots, combat, everything as normal. Its just normal life.

-Under-clocking; Time passes slowly, a second of his life is an hour on the battlefield. When he enters this state Imre’s form begins to blur (he’s basically out of time? Thats an easy way to think of it), and he gains a 4+ Invulnerable Save. He, and any unit he is with, become restricted by the Slow and Purposeful USR. In combat, he strikes at I1 and cannot gain an attack for pistol+CCW. However, this state is the same one used by the Forts (basically hive minds which look after large tracts of the universe, multi-managing people who are a part of the hive-mind. Don’t ask how it works, but under-clocking lets you manage heaps of people better...I said don’t ask. It just does), and while in this state Imre can better manage the flow of battle. During the shooting phase he can issue orders exactly like Creed (minus honour of cadia...he’s a merc, a cold one at that, f#### honour) to units in whichever army he is in.
4+ invun makes sense as a dodge save. But what you're describing is.. confusing and contradictory. If the time passes slowly at a rate of 1 : 3600 then he'll basically be a statue standing there while he gets shot, taking 3 hours to pick his nose. Unless you mean that for say, a minute of his time, a second passes on the battlefield, then it makes more sense, that he'll be able to give orders and all that.

Also, if it's not specifically for the IG codex you should probably include the Orders rules in his rules.


Considering killing the 4+ invo for underclocking, in the books they become blurs because they are slow out of time, but I don’t know if that would really do a save...I thought it might, but I’m unsure.

-Over-clocking; Speeding up the workings of his body and mind, Imre becomes a blur of motion and violence. He gains a 4+ invulnerable save, his hand weapon becomes a power weapon, he gains furious charge, he gains +D3 attacks on the charge instead of +1 (only him, not his unit), he moves as if a beast (again, just him, not his unit), may fire his weapon twice, and becomes I10. However this state has its own dangers. Armour ceases to help against rounds and blades if they connect at that speed, treat him as if he has no armour save. All difficult terrain becomes dangerous terrain (he’s moving so fast, a brush with something can badly burn him or break his shoulder even). If he makes an assault move while over-clocking, he must make a dangerous terrain test.
I see no point in this state giving a 4+ invun if it also treats him as having no armour save

Only 2 special rules, and while they are a bit wordy they are very very necessary, they are this guys whole hook.

   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

1) My bad, CCW it is.
2) I'll take your word on the X-ray, the book is hazy on its qualities, and the only thing I know about x-rays is I like to be wearing a protective thing around then
3) Glad its ok
4) Yeah the book is confusing as hell about it, but the gist is that when you are under-clocking, you can manage a million things at once. I know its contradictory but I'm just translating the character and what the tempos are into the rules and, well...the book is really just confusing as hell here. Well, books. They say that the Forts were moving slowly, and this helped them manage things scattered all over the universe. Thats all I have to go off.
5) I didn't want to include the orders rules here because I thought dakka didn't like the posting of GW property? I can post them if you'd prefer/if its ok
6) I'm just going to drop the invo from under-clocking, it makes it too confusing
7) It's the over-clocking that the invo is a blur of speed. And it may not matter I guess, he can keep his armour.

is 175 ok? too much?

Edits done. I left it at assault 2, in the book it seems more like an assault weapon than a rapid fire weapon. Also, the books are quite good. As much as I make it sound confusing, they are enjoyable (well they are confusing, but thats because time gets so messed up, and its fun nutting it all out. They are a good read).

This message was edited 1 time. Last update was at 2012/05/03 13:08:14


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Count Dooku

Type: Infantry (unique)

200 points

WS7 BS5 S4 T4 W3 I6 A4 Ld10 Sv5+

Wargear:

Curved-hilt lightsaber: Ignores armour saves in close combat. ALways wounds on a 3+. As this is a rare weapon, the angle of the blade being marginally different, it is exceedingly hard to parry blows from this weapon. Passed Enemy saves must be re-rolled.

Armorweave cloak: Helps deflect blaster fire and the occasional lightsaber strike. May re-roll the first failed armour or invul save per phase.

Special Rules:

Swordmaster: Has preferred enemy. Also has a 3+ invulnerable save in combat

Deflection: HAs a 4+ invulnerable save against shooting.

Strong in the force: Considered a psyker with mastery level 2. Knows the smite and quickening powers from C:SM. Automatically casts psychic powers and cannot be blocked by a psychic hood or any other means.

This message was edited 1 time. Last update was at 2012/05/03 13:40:55


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

CalasTyphon216 wrote:Count Dooku

Type: Infantry (unique)

320 PTS

WS6 BS4 S3 T3 W3 I5 A4 Ld10 Sv5++

Wargear:

Curved-hilt lightsaber: Ignores armour saves in close combat. Poisoned, 4+. As this is a rare weapon, the angle of the blade being marginally different, it is exceedingly hard to parry blows from this weapon. Passed Enemy saves must be re-rolled.

Armorweave cloak: Helps deflect blaster fire and the occasional lightsaber strike. May re-roll the first failed armour or invul save per phase.

Special Rules:

Swordmaster: Has preferred enemy. Also has a 3+ invulnerable save in combat

Deflection: HAs a 5+ invulnerable save against shooting.

Strong in the force: Considered a psyker with mastery level 2. Knows the smite and quickening powers from C:SM. Automatically casts psychic powers and cannot be blocked by a psychic hood or any other means.

Fixed it for you.

This message was edited 2 times. Last update was at 2012/05/03 14:03:47


Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in za
Fixture of Dakka




Temple Prime

So, any opinions on Kay-yuss?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

I would bump him up to 450 points and would take away the 2+ to wound. He's S7 already, and making him wound like that would make him massively OP.

Attacks at 5, and make him a Invul save only character.

Take away the +2 Furious Charge on everything. Make it +2 attacks.

Pinning seems silly in CC. Maybe have them take a Ld test on a -2 modifier?

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in za
Fixture of Dakka




Temple Prime

Chowderhead wrote:I would bump him up to 450 points and would take away the 2+ to wound. He's S7 already, and making him wound like that would make him massively OP.

Attacks at 5, and make him a Invul save only character.

Take away the +2 Furious Charge on everything. Make it +2 attacks.

Pinning seems silly in CC. Maybe have them take a Ld test on a -2 modifier?

Okay, edited, is that any better?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Aenarion the Defender

WS10 BS10 S5 T4 W4 I10 A5 Ld10

Type: Infantry

Equipment:

Armor of Aenarion: Dragon armour that Grants a 1+ armour save and 4+ ward.

Sword of Khaine: All attacks hit and wound automatically, with multiple wounds D6 special rule and ignoring armour saves. Successful ward saves must be re-rolled. Attacks are Flaming and Magical.

Special Rules: Speed of Asuryan(ASF)

Chosen of Khaine: Has Frenzy and Hatred, conferring it to friendly units within 18 inches. Has Magic resistance 3

Fated: Aenarion and Indraugnir can never suffer more than one wound from a single attack. He also has a 2+ ward save. However, if facing a Tetragon of Darkness(i.e. 4 greater daemons from the 4 powers, including Fateweaver, skarbrand and Kugath, plus a keeper of secrets), he loses this special rule.

Indraugnir the Great

WS7 BS5 S7 T6 W7 I3 A8 Ld9

Type: Monster

Equipment: Claws and Teeth

SPecial RUles:

as per HE book entry for Star Dragons, except that the breath weapon is S5 and can be used every turn rather than just once per game

Total Points cost: 2500



This message was edited 1 time. Last update was at 2012/05/03 15:00:34


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

Kain wrote:
Chowderhead wrote:I would bump him up to 450 points and would take away the 2+ to wound. He's S7 already, and making him wound like that would make him massively OP.

Attacks at 5, and make him a Invul save only character.

Take away the +2 Furious Charge on everything. Make it +2 attacks.

Pinning seems silly in CC. Maybe have them take a Ld test on a -2 modifier?

Okay, edited, is that any better?

Much!

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
 
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