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![[Post New]](/s/i/i.gif) 2020/02/28 09:37:56
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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So there has been a lot of talk about the lethality of 8th edition. Volume of fire is king and that hurts elite armies the most in my opinion, because no matter how tough your guys are its rather easy to force wounds nowadays. I have felt this quite a bit with my custodes, so my thought was: how can you improve their toughness to hold up against the extremely lethal shooting in 8th.
My proposal is basically a new stratagem:
Shield Wall (3CP)
During your opponents shooting phase choose one of your custodian guard units that has at least three models with storm shields remaining. Unitl the end of the phase improve the invulnerability save of their storm shields to a 2++.
Now I can already hear you saying "What?! A 2++ on custodes, are you insane?" Well I think since this strat is 3CP and custodes are among the armies which often have very little CP, you probably will only be able to use it once, so you have to make it count. Also I think with the restriction of being required to still have at least three shield guys in your squad alive, it's not that overpowered.
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![[Post New]](/s/i/i.gif) 2020/02/28 10:03:36
Subject: Custodes Shieldwall
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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Rather than go specific with a rule why not let some units, like Custodes and Terminators, ignore some of a weapon's AP? It might even be interesting if that was how Invulnerable saves worked rather than just being a fixed saving throw.
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![[Post New]](/s/i/i.gif) 2020/02/28 11:57:46
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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Canadian 5th wrote:Rather than go specific with a rule why not let some units, like Custodes and Terminators, ignore some of a weapon's AP? It might even be interesting if that was how Invulnerable saves worked rather than just being a fixed saving throw.
Since I play the golden boys myself I would love that idea, but I also feel that flat out ignoring some AP would be too strong....not sure
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![[Post New]](/s/i/i.gif) 2020/02/28 12:04:04
Subject: Custodes Shieldwall
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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Tiberias wrote: Canadian 5th wrote:Rather than go specific with a rule why not let some units, like Custodes and Terminators, ignore some of a weapon's AP? It might even be interesting if that was how Invulnerable saves worked rather than just being a fixed saving throw.
Since I play the golden boys myself I would love that idea, but I also feel that flat out ignoring some AP would be too strong....not sure
That's literally how armor worked in past editions so...
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This message was edited 1 time. Last update was at 2020/02/28 12:06:00
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![[Post New]](/s/i/i.gif) 2020/02/28 12:37:14
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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Canadian 5th wrote:Tiberias wrote: Canadian 5th wrote:Rather than go specific with a rule why not let some units, like Custodes and Terminators, ignore some of a weapon's AP? It might even be interesting if that was how Invulnerable saves worked rather than just being a fixed saving throw.
Since I play the golden boys myself I would love that idea, but I also feel that flat out ignoring some AP would be too strong....not sure
That's literally how armor worked in past editions so...
I understand that, and I am not saying that that's a bad idea necessarily. I just said I think with how the state of the game is today, it might be too strong.
I feel it is generally very hard to integrate super elite armies into a shooting focused edition as 8th, because I think it's rather easy to tip the scales balance wise. Either they are not as tough as they should be as is the case right now, or they are just frustrating for the opponent because they are unkillable. Finding that middle ground really sucks with a low model count, elite army. Or with units that fit in that category generally, like space marine terminators, who have been lackluster for a long time.
I just think Custodes for example do not have enough tools to react to the lethality of 8th, hence why I came up with the idea for the shield wall strat. I feel that if we had more tools like this that you have to use very carefully because they are expensice, but help us survive better for a turn or two....it would help a great deal.
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![[Post New]](/s/i/i.gif) 2020/02/28 12:37:21
Subject: Custodes Shieldwall
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Hm. For 3cp? Its actually pretty weak, considering that Custodes are absolutely starved for CP.
For 2cp, i'd modify it to 'a unit of infantry ignores the first 2 points of AP from incoming shooting attacks until the end of the turn'
This way, it cannot be used on bikes, which would be absurd, but would help shift the army to more terminator/infantry play.
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This message was edited 1 time. Last update was at 2020/02/28 12:38:35
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2020/02/28 13:49:10
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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iGuy91 wrote:Hm. For 3cp? Its actually pretty weak, considering that Custodes are absolutely starved for CP.
For 2cp, i'd modify it to 'a unit of infantry ignores the first 2 points of AP from incoming shooting attacks until the end of the turn'
This way, it cannot be used on bikes, which would be absurd, but would help shift the army to more terminator/infantry play.
Would you make that apply to all infantry models or just the shield guys so they can tank wounds better?
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![[Post New]](/s/i/i.gif) 2020/02/28 14:55:58
Subject: Re:Custodes Shieldwall
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Humming Great Unclean One of Nurgle
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So, your stated goal is to make volume of fire less effective.
Your proposed Stratagem fails at this-a 2++ is far more effective against weapons with AP-1 (out of cover, AP-2 in cover) or better, which are generally lower volume than AP0 attacks.
For reference, against a Leman Russ...
Battle Cannon
7 shots
7/2 hits
7/3 wounds
7/18 unsaved against a 2++, 7/9 against a 3++
7/9 damage against a 2++, 14/9 against a 3++
Halves damage taken against an AP-2 weapon.
Punisher Cannon
40 shots
20 hits
10 wounds
5/3 unsaved against a 2+
5/3 damage
Irrelevant to how much damage is taken against an AP0 weapon.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/02/28 16:15:02
Subject: Re:Custodes Shieldwall
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Longtime Dakkanaut
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JNAProductions wrote:So, your stated goal is to make volume of fire less effective.
Your proposed Stratagem fails at this-a 2++ is far more effective against weapons with AP-1 (out of cover, AP-2 in cover) or better, which are generally lower volume than AP0 attacks.
For reference, against a Leman Russ...
Battle Cannon
7 shots
7/2 hits
7/3 wounds
7/18 unsaved against a 2++, 7/9 against a 3++
7/9 damage against a 2++, 14/9 against a 3++
Halves damage taken against an AP-2 weapon.
Punisher Cannon
40 shots
20 hits
10 wounds
5/3 unsaved against a 2+
5/3 damage
Irrelevant to how much damage is taken against an AP0 weapon.
I would only argue that the volume of ap-1 and ap-2 shots has increased greatly in 8th, I get your point though. What would you suggest would be a better option?
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This message was edited 1 time. Last update was at 2020/02/28 16:15:21
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![[Post New]](/s/i/i.gif) 2020/02/28 16:22:57
Subject: Re:Custodes Shieldwall
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Humming Great Unclean One of Nurgle
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Tiberias wrote:I would only argue that the volume of ap-1 and ap-2 shots has increased greatly in 8th, I get your point though. What would you suggest would be a better option?
That's true, but not for EVERYONE. I'd make it +1 Toughness or -1 to wound rolls or something. For reference, if it's -1 to wound rolls... Wounds On....With Reduction....Percent Reduced 2+..........................3+..........................20% 3+..........................4+..........................25% 4+..........................5+..........................33% 5+..........................6+..........................50% 6+..........................7+..........................100% So, low-Strength, high volume of fire shots get hit way harder than high-Strength, low volume shots. To bring back the Russ... Battle Cannon 7 shots 7/2 hits 7/4 wounds at -1, 7/3 at no penalty 7/12 or 7/9 unsaved against a 3++ 7/6 or 14/9 damage 75% damage Punisher Cannon 40 shots 20 hits 20/3 wounds at -1, 10 at no penalty 10/9 or 5/3 unsaved against a 2+ 10/9 or 5/3 damage 67% damage Edit: And you don't really have to worry about 6+ to-wound, so long as it's not available to Bikers or anything T6 or higher. S2, while it exists, exists on models that really shouldn't bother fighting Custodes. While S3 is a LOT more common.
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This message was edited 1 time. Last update was at 2020/02/28 16:23:57
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/02/28 21:53:54
Subject: Custodes Shieldwall
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Gore-Soaked Lunatic Witchhunter
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The fundamental problem is stat inflation. Responding to stat inflation with stat inflation just makes the problem worse.
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![[Post New]](/s/i/i.gif) 2020/02/28 22:54:33
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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AnomanderRake wrote:The fundamental problem is stat inflation. Responding to stat inflation with stat inflation just makes the problem worse.
What would be your suggestion to fix it?
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![[Post New]](/s/i/i.gif) 2020/03/01 14:55:14
Subject: Custodes Shieldwall
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Gore-Soaked Lunatic Witchhunter
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Tiberias wrote: AnomanderRake wrote:The fundamental problem is stat inflation. Responding to stat inflation with stat inflation just makes the problem worse.
What would be your suggestion to fix it?
Start nerfing things instead of constantly buffing things. Plasma guns? Normal mode D1 Rapid Fire with 18" range, overcharge mode D2 Heavy 1 with 24" range (It wouldn't be Heavy but GW won't write a "basic, no-rules" weapon type). Battle Cannons? S6/D1 "blast" mode and d3-shot "anti-tank" mode. That kind of thing. (I don't have detailed proposals for doing this within 8e because GW has thrown any idea of a sort of "normal" anchor way out of whack.)
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![[Post New]](/s/i/i.gif) 2020/03/01 17:33:50
Subject: Custodes Shieldwall
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Preacher of the Emperor
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You're probably write that the game needs a wholesale rewrite/mega-nerf to counter power inflation -- but that's way harder to write up, let alone to get your opponent to accept, than just band-aiding the problem with a new Stratagem. (Which is probably why GW does a lot of band-aids....). I really like Tiberias' idea of a "shield wall" stratagem, it's very fluffy and easy to add into the game rule-wise.
I'm just not sure, having read JNA's mathhammer, what the Stratagem should do. I'm tempted to say re-roll failed saves -- yes, I know the game is drowning in re-roll mechanics -- because that's both powerful and a good representation of "my shield didn't block the shot but my battle bother's did."
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![[Post New]](/s/i/i.gif) 2020/03/01 17:54:52
Subject: Custodes Shieldwall
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Gore-Soaked Lunatic Witchhunter
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SisterSydney wrote:You're probably write that the game needs a wholesale rewrite/mega-nerf to counter power inflation -- but that's way harder to write up, let alone to get your opponent to accept, than just band-aiding the problem with a new Stratagem. (Which is probably why GW does a lot of band-aids....). I really like Tiberias' idea of a "shield wall" stratagem, it's very fluffy and easy to add into the game rule-wise.
I'm just not sure, having read JNA's mathhammer, what the Stratagem should do. I'm tempted to say re-roll failed saves -- yes, I know the game is drowning in re-roll mechanics -- because that's both powerful and a good representation of "my shield didn't block the shot but my battle bother's did."
So because making the problem worse is easier than fixing it we should keep making it worse?
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![[Post New]](/s/i/i.gif) 2020/03/02 03:24:06
Subject: Custodes Shieldwall
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Unbalanced Fanatic
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A -1 to wound would be much, much better. It would be applicable against all weapons and won't interfere with any of the custodes other abilities.
That being said, the preconditions and cost for this stratagem are also questionable. The custodes don't have any 3CP stratagems except for relic and teleporters (as normals) and a massive tempo breaking stratagem. This one is neither of those things, it should only cost 1/2 CP. For 1CP any custodian with a storm shield in a select unit gets a -1 to wound for the rest of the phase (shooting or fight) and all wounds must be allocated to a custodian with a storm shield; for 2CP, this can be used on a character with a storm shield or if there are X or more custodes with storm shield in the unit.
X should be determined with playtesting.
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![[Post New]](/s/i/i.gif) 2020/03/02 14:32:17
Subject: Custodes Shieldwall
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Preacher of the Emperor
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AnomanderRake wrote:So because making the problem worse is easier than fixing it we should keep making it worse?
Yes? I mean, I live and work in Washington, DC, that's kind of our thing.....
More seriously: There's no practical way for an individual to fix the larger problem for the whole game. But on a house-rule, homebrew basis, we can patch the problem for individual friendly games, so let's do that, it's not going to make things worse for anyone else anyway. Yes, if we were GW, it would be the other way around -- GW should fix structure not apply band-aids -- but we aren't, so it ain't.
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![[Post New]](/s/i/i.gif) 2020/03/02 15:26:44
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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Though I still like my inital idea primarily for fluff reasons, a -1 to wound strat is a more useful and elegant solution for sure.
So 1-2CP for the strat and it could only be used on our infantry and in the enemy shooting phase? or also be useable in melee?
-1 to wound on jetbikes or even dreadnoughts would be too strong, right?
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![[Post New]](/s/i/i.gif) 2020/03/02 20:23:20
Subject: Custodes Shieldwall
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Unbalanced Fanatic
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It defiantly should only apply to foot custodes with shields, the dreadnought has its own shield ability.
The hardest thing about applying this stratagem in melee is that there aren’t many scenarios where custodes are on the back-foot in melee, you pretty much only deal with edge cases. I still think it should just to make the stratagem more broadly applicable.
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![[Post New]](/s/i/i.gif) 2020/03/02 21:34:53
Subject: Custodes Shieldwall
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Longtime Dakkanaut
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Eipi10 wrote:It defiantly should only apply to foot custodes with shields, the dreadnought has its own shield ability.
The hardest thing about applying this stratagem in melee is that there aren’t many scenarios where custodes are on the back-foot in melee, you pretty much only deal with edge cases. I still think it should just to make the stratagem more broadly applicable.
Ever been charged by khorne berserkers?
Sure we dominate most melee scenarios, but we still have some problems against hordes.
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![[Post New]](/s/i/i.gif) 2020/03/02 21:42:00
Subject: Custodes Shieldwall
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Gore-Soaked Lunatic Witchhunter
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SisterSydney wrote: AnomanderRake wrote:So because making the problem worse is easier than fixing it we should keep making it worse?
Yes? I mean, I live and work in Washington, DC, that's kind of our thing.....
More seriously: There's no practical way for an individual to fix the larger problem for the whole game. But on a house-rule, homebrew basis, we can patch the problem for individual friendly games, so let's do that, it's not going to make things worse for anyone else anyway. Yes, if we were GW, it would be the other way around -- GW should fix structure not apply band-aids -- but we aren't, so it ain't.
I'm working on it: https://www.dakkadakka.com/dakkaforum/posts/list/785620.page
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![[Post New]](/s/i/i.gif) 2020/03/02 22:21:39
Subject: Custodes Shieldwall
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Unbalanced Fanatic
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Tiberias wrote:Ever been charged by khorne berserkers?
Sure we dominate most melee scenarios, but we still have some problems against hordes.
As it should be, custodes aren't the be-all and end-all of melee (point for point, at least).
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