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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

You know that these pups are overpowered when you see them play against a green tide for the 1st time.

If 40 or so blood claws can tear through 180 boyz you know theres a problem



However, this may be the time to bring my khorne daemons back onto the table.
Since most models dont seem to have eternal warrior, and thier armour means nothing anyway to a bloodletter.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

JD21290 wrote:You know that these pups are overpowered when you see them play against a green tide for the 1st time.

If 40 or so blood claws can tear through 180 boyz you know theres a problem


Actually, even if the Blood Claws get the charge, those two groups kill about the same number of models each. If the Boyz were to get the charge, they do even better... So, it's not that "tearing through."

Besides, Space Wolves are supposed to be the anti-Ork army. They're reining da Boyz back in. As has been said, SW look to be a refreshing change for the meta-game.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







JD21290 wrote:
However, this may be the time to bring my khorne daemons back onto the table.
Since most models dont seem to have eternal warrior, and thier armour means nothing anyway to a bloodletter.


Good luck with that *sits in cover with blood claws*

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
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Made in us
Longtime Dakkanaut






Richmond, VA

Depending on the cost of the Skyclaws, as well as their options, they may be preferable to blood claw units. I'll probably keep one in an LRC just to spring on some poor sap. though who knows? Maybe that LRC will hold some termies instead.
   
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Major






far away from Battle Creek, Michigan

So four HQ heroes around 200 points each and a bunch of terminator troops. Twenty or so models for 1750 points makes Space Wolves the most inexpensive army going eh?

This message was edited 1 time. Last update was at 2009/09/08 21:30:46


PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Sword-Bearing Inquisitorial Crusader






You don't have to max on hq's or take expensive heroes. The perfectly cheap ones are fine.

Skyclaws are 18 points per model.

The land raider redeemer is in the codex. Except for dreadnoughts, the vehicles are mostly copy paste from the space marine codex.
The dreadnought's point vaules are the same, but they can also take a couple of space wolf wargear. Whirlwind, vindi, landspeedrs, none of it is different.

Poor poor dark angels...
[Thumb - DarkAngels.jpg]

This message was edited 1 time. Last update was at 2009/09/08 22:25:49


"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
 
   
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Dakka Veteran






Any confirmation on weapon option costs for Long Fangs? I heard heavy bolters were very cheap, and I'm imagining a firebase of 5 heavy bolters.

Moopy wrote:I don't see the point of the giant wolves. The bikes already fill this roll and look cooler.


Actually there are significant tactical differences between move 12 assault 6 (or turbo boost) and move 6 fleet d6 and assault 12. Assault 12 provides a serious area of threat. Lord knows how many times after the shooting phase I wish my assault unit could assault 7 inches instead of 6.

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Made in us
Sword-Bearing Inquisitorial Crusader






Run #2 is happening in half an hour.
Get your questions ready...

"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
 
   
Made in us
Regular Dakkanaut





Oakley, CA

scuddman wrote:Run #2 is happening in half an hour.
Get your questions ready...


Can you look at the Long Fang points and options please!



Check out my blog Wargaming Shenanigans

 
   
Made in gb
Hanging Out with Russ until Wolftime







And a Scanner!

I joke of course!

Drop Pod Options please! Is the All or Nothing thing real?

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in za
Speedy Swiftclaw Biker



CT, RSA

1:Whats the wargear ops for the dreads?

2:How many spec ccws for BCs?

3:base HQ stats & costs

4:do BCs get a wulfen?

5:What exactly do Wolf Priests do? Keep getting vague answers.

6:Lone Wolves?

7:Rhino cost

8:Sagas and Oaths

"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ

If you see the Wolf Scout he's the distraction...
8000pts 
   
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Joined the Military for Authentic Experience






Nuremberg

Space Wolves: The Mary Sue Chapter.

   
Made in ca
Guardsman with Flashlight




Damn from what I read the Space Wolves have some pretty crazy units... time to roll out my AP2 Demolishers

- 1000pts coming soon 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Can I get someone to confirm how many attack bikes can be in a bike squad, and how many total bikes cna be in a bike squad?

Do BCs (and therefore Swift and Sky Claws) have that rule where they MUST charge if within 6"?
   
Made in jp
Regular Dakkanaut




Mattlov wrote:
Farmer wrote:
Cannerus_The_Unbearable wrote:I think I may actually build a squad of Thousand Sons now. I'm wondering if Wolves' low model count will be their inevitable defeat.


Good luck with that,since nearly everything in the SW codex's units are cheaper then your standard marine ones.


Really? They are CHEAPER in points cost than regular Marines? What do they lose for this? ATSKNF?


Combat tactics - of arguable benefit when we get counter attack I admit.

Combat squads.

Are you going to argue that combat squads aren't fantastic and that they're loss is a big tactical drawback for wolf players? Because that would be silly.


Automatically Appended Next Post:
puma713 wrote:
TBD wrote:
Flashman wrote:Dark Angel players have been weeping since the release of Codex Space Marines.



Am I the only one who thinks the scouts look absolutely slowed with the bald&bearded heads?


Yeah! How old are those guys?! Old enough to have earned a promotion to a tactical marine, I would think!


In space marines the progression is scout - tac (seconded to bikes, devvy, assault) - vet - termie

In space wolves the progression is blood claw pack (seconded to skyclaw and swiftclaw) - grey hunter or scout - long fang or wolf guard or lone wolf

Space wolf scouts aren't the newbs, they lack the cohesive sense of pack identity of most space wolves and are regarded as loners and a bit weird. They therefore get sent on special ops missions deep behind enemy lines. That's why they have the Operating Behind Enemy Lines rule.


Automatically Appended Next Post:
Chickenlegs! wrote:Few Things:

-4 Wolf Lords?! Why?! that should only really fit in in apoc' where they'd have a datasheet anyway!
-Are you sure that Logan allows WG Termies as troops cus thats sounds overpowered to me!
-And viking inspired or not, Trickster doesnt sound Space-wolf at all! I mean just look at the name!
-Are Ven Dreads still BS5?! Cus that'd really suck if they werent!

personally all this sounds really bad in terms of what I expect from the Space Wolves, but I'll definately have to check out the Codex rather than go on (accurate sounding) hearsay...


4 wolf lords is silly but will be pts prohibitive in anything but a larger game anyway. Don't worry about it.

Termies as troops is fun and hardly overpowered. Do you see Deathwing ripping up tournament tables?

He is based on a loki, a viking god. How is that not wolfy?

They have the same statline as the C:SM vennies.

This message was edited 2 times. Last update was at 2009/09/09 00:57:11


 
   
Made in us
Focused Dark Angels Land Raider Pilot






Do the SW scouts get the new land speeder?
   
Made in us
Longtime Dakkanaut





bravelybravesirrobin wrote:
In space marines the progression is scout - tac (seconded to bikes, devvy, assault) - vet - termie


They altered it (so far as I recall) in the current codex, to be scout>Devastator>Assault>Tactical>Vet (Stern, Van, or Termie)

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in gb
Hanging Out with Russ until Wolftime







Jackmojo has it right. Of course remember that even in Codex Chapters Marines will usually drift to where they excel (For example, Scout Sergeants are full marines, they obviously are good at being sneaky bastards )

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut




Not quite so sure a SW Terminator army is going to really be all that.

Logan is 2x +15 cost of Belial, 5 WG Terms with TH/SS is rumored to be 315pts, SW Termies cannot DS in so would need to either start on foot, in an LR variant or drop pod in which is going to add even more points.

I'm guessing 2k points worth of Loganwing is going to amount to roughly 25 WG and Logan, in which case nothing is DS'ing in so 26 models starting on the board. Daemons and DW would murder that army by the end of turn 1. 2 Executioners would destroy that army in 2 turns and that doesn't count the rest of the IG army.

40 Thunderstorm Terms, Belial and a Dread for the same amount of points. DA DW vs Loganwing. My money is on the DW EVERY SINGLE TIME.

I must admit I'm sort of feeling the itch to start SW (damn fleas).

*Edited. Rumored points costs I realize is 63pts for WG Terms with TH/SS. So I think DW is safe.

This message was edited 2 times. Last update was at 2009/09/09 02:20:41


--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

The biker squadrons are able to be 10 strong plus 1 attack bike. The attack bike is discounted due to being WS3/BS3. The bikers all have CCW/BP which means 4 attacks on the charge for 25 points. 1 PW or PF.

PW and PF upgrades for BC's and GH's are the same cost as sergeant upgrades in the SM Codex. Which is a little high in my opinion but meh. I probably won't be fielding standard bloodclaws since for 3 points I can give them jump packs

Oh and the headstrong rule is removed if the BC squads are led by Wolf Guard. Basically they are good since their teacher is watching according to the codex.

Just a couple heads up

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Made in us
Incorporating Wet-Blending





Houston, TX

Do jump bloodclaws score?

-James
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

nope, they are fast attack

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Sword-Bearing Inquisitorial Crusader






I'm glad I made a second pass at the book, there's a bunch of things I missed the first time or was wrong about.

Long fangs are 15 points per model and are leadership 9. Heavy bolters are 5 points, missiles 10, plasma 20, lascannons 25

Venerable dreads can take saga of majesty (reroll failed morale if unit within 6")
Dreads and ven dreads can take wolftail talisman (mulifies psychic power targetting model on 5+_ and wolftooth necklace (hit on 3+ in hth)

Wolf lords, rune priests, and their version of the chaplain are all base 100 points. Their equipment options vary quite a bit.

Bc's may have a wolf guard. They are very similar to grey hunters in this regard.

Wolf priests have a different rule where you pick a unit type(such as infantry or bikes) at the start of the game. THe unit he is joined with and himself gain preferred enemy towards that unit. Everything else is the exact same as chaplains but has different names.

Rhinos, like vindi's and speeders are exactly the same as space marines.

One attack bike per bike squad.

All blood claw units, whether bikes, jump packs, or whatever, have headstrong as a rule. If an enemy unit in your SHOOTING phase is within 6", you may not shoot and must charge in the assault phase.

No land speeder storm

Mark of the wulfen just gives d6+1 attacks to one model. It does not give rending .

Drop pods still ahve the droppod assault rules, so half of the pods must show up first turn.

A rune priests runic weapon doubles as a special kind of psychic hood. 24" range like hood, but on a 4+ power fails.

The initiative test psychic power is specified as a shooting psychic power...implies you would get cover saves. Monstrous creatures subtract 1 to their roll, but a 6 always fails.

Sagas:
Bear: eternal warrior. Funny, only the wolf lord can take this saga, and all the normal characters can only take one saga
Majesty: Unit within 6" may reroll failed morale tests.
Hunter: Character has outflank and stealth. Wolfpriest only
Warriorborn: # models killed in last assault phase give a bonus attack in this assault phase for every model killed last assault phase.
Beastslayer: Reroll hth hits vs. walkers, monstrous creatures, or things with toughness 5 or higher.
Ironwolf:: Character in vehicle moves extra d3"


This message was edited 3 times. Last update was at 2009/09/09 06:27:38


"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
 
   
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A garden grove on Citadel Station

If it truly is 58 or 63 points for a hammer/shield wolf guard, wouldn't it be better to just get 2 power sword/storm bolter terminators for 66 points (going off rumored costs). At twice the price of a marine, but having terminator armor, power sword, and storm bolter, a list with mass amounts of terminators could be good.

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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Regular Dakkanaut





Oakley, CA

Thanks for the great info!

For the Cheap points cost I am definitely gonna run a Pack of Long Fangs, I don't care if they are deemed viable.



Check out my blog Wargaming Shenanigans

 
   
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Wyoming

why? why can't they give each SM chapt something cool and thats it. Why do they have to give the flippin SW everything!!! Do they want everything to be just another form of vanilla? lame
   
Made in us
Sword-Bearing Inquisitorial Crusader






But they didn't give space wolves everything. Including the psychic powers, most things are 24" range or less. The only models that can take heavy are long fangs, dreads, cyclone termies, and speeders.

The whole army has a distinct lack of range. Blood claws are +2 attacks on the charge, grey hunters have super grit, the whole army has counter attack...but the army lacks if you get 25" away.

"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

scuddman wrote:But they didn't give space wolves everything. Including the psychic powers, most things are 24" range or less. The only models that can take heavy are long fangs, dreads, cyclone termies, and speeders.

The whole army has a distinct lack of range. Blood claws are +2 attacks on the charge, grey hunters have super grit, the whole army has counter attack...but the army lacks if you get 25" away.


The Dark Reaper exarch smiled as he noticed the Space Wolves cresting the ridge. He lifted his reaper launcher to the incoming superhumans and gave his squad the order to fire.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

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Oakley, CA

puma713 wrote:
The Dark Reaper exarch smiled as he noticed the Space Wolves cresting the ridge. He lifted his reaper launcher to the incoming superhumans and gave his squad the order to fire.


Just then a drop pod slammed down in front of the Dark Reapers disgorging it's passengers. The arrogant smile instantly left the face of the exarch as the Grey Hunters unloaded plasma and bolter fire into his troops.



Check out my blog Wargaming Shenanigans

 
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

BDJV wrote:
puma713 wrote:
The Dark Reaper exarch smiled as he noticed the Space Wolves cresting the ridge. He lifted his reaper launcher to the incoming superhumans and gave his squad the order to fire.


Just then a drop pod slammed down in front of the Dark Reapers disgorging it's passengers. The arrogant smile instantly left the face of the exarch as the Grey Hunters unloaded plasma and bolter fire into his troops.


Then suddenly...

Earthshakers!

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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