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Made in gb
The Hammer of Witches





Lincoln, UK

Haha, no worries. Glad to see that it made such an impression on you.

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pretre wrote:Swap 4BS in Immos for 4 BS in Rhinos then or maybe 4 BS walking. Depends on wargear options too.
More than likely we're looking at one special and one heavy or special, like before. GW could deviate, but I doubt they will. Hell they might actually go even MORE marine-lite and limit it to one heavy, one special, no two special weapon builds.
pretre wrote:Also, there's the chance that they don't need to fit in their transport, which means I could still take 10-20 and keep my Immo.
That I can see.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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htj wrote:
If you have seen further it was only by standing on the shoulders of giants.


Which was actually a veiled insult from Newton where he was making fun of a colleague who was... vertically challenged who kept accusing him of stealing his ideas.
   
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gr1m_dan wrote:
I can see why they've done it though. They realised no one hardly took Dominions and Retributors so had to think of a way to make us use them. Make each unit have unique Faith, that'll solve it...well no.


I wouldn't say that about Dominions. The guy playing Sisters at Wargamescon took 3 5 woman units with 3 meltaguns. But apparently no VSS in those units, which I found extremely odd.

   
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gr1m_dan wrote:Melissa - you haven't seen part 2 of the Codex. You know exactly NOTHING on what we are getting. Neither do I.
I am guessing at the following for Command squads though. We have a Surgeon who is obviously going to give a squad FNP or a bubble of FNP. There is the vox caster unit too which will give us a buff to LD.
I am as mad as anyone about the removal of our old faith rules. I loved having AP1 Bolters (on 6's) and Flamers. I feel the pain of everyone but and whilst this isn't an awesome Codex it isn't AS BAD as it could have been.
Ok a 6+ Inv save is pretty gash and I hate relying on one result but it is something...it's better then NOT having it. Surely you can agree on that.

While GW could pull a fast one and surprise us, we can say with some certainty items that will and won't be in there, based on the unit entries. For instance, the lack of a psycher means likely no Force Hood (though as someone said, we may get a non-psyker equivalent), and almost certainly no Force Weapons. Again, it doesn't take a gigantic leap of logic to look at this "list", compare and contrast with existing books and our previous codex, and make an educated guess on what's coming. Frankly, I'm not expecting a whole lot in the way of spiffy new wargear, since they couldn't even be bothered to throw in new units, or even units from previous versions of SoB like Militia or Redemptionists. What wargear we do get, as you yourself even speculate, will likely be copies of items already found in the new book with maybe a few new items here and there for the facade of SoB actually being a unique army.
Saying "it isn't AS BAD as it could have been", is still admitting that it is BAD in the first place. And it is. They toned down the unique aspects of Sisters (e.g. Faith) while basically forcing them to rely on the aspects that mirror other existing and more powerful armies (e.g. Power Armor and Bolters).

pretre wrote:The thing that we did gain, grim_dan, is the ability to try failed checks again and to use some powers multiple times and stack results.

I really feel like this should be clarified. Outside of Seraphim, you don't get to retry failed checks. You can try to use the same power again, but that's not the same thing as you're still spending another Faith point to do it. And like others in this thread, I expect they'll "fix" that really fast.

pretre wrote:
Celestians are kind of crazy now.
Hilarious. Who needs krak grenades anyways. Celestians just ripped apart an IG parking lot with their bare hands.

Only if your opponent is so bad as to park all his tanks next to each other. Otherwise you get one, maybe two, before he drops an AP3 pie plate on your unit and they're obliterated.


pretre wrote:Basically, without seeing points, I imagine something like this for my list:

Canoness
Jacobus
3 x 8 Celestians in Rhinos with good stuff
3 Priests/confessors if they make them 0-3 elites or non slot taking or something crazy.
4 BS in Immos with good stuff
1-2 Seraphim Squads with stuff
1-2 Dominions in Immos with Good stuff
3 Exorcists

Should be entertaining.

I'd be surprised if Priests don't end up taking a slot like any other HQ unit. I also still find it ludicrous that our Ultra-holy-roller-super-de-duperty-faithful-oh-so-"Special" Characters don't actually have any Acts of Faith.


Automatically Appended Next Post:
The Grog wrote:
gr1m_dan wrote:
I can see why they've done it though. They realised no one hardly took Dominions and Retributors so had to think of a way to make us use them. Make each unit have unique Faith, that'll solve it...well no.


I wouldn't say that about Dominions. The guy playing Sisters at Wargamescon took 3 5 woman units with 3 meltaguns. But apparently no VSS in those units, which I found extremely odd.



Not all that odd really. Squads that size are basically suicide squads, and with 3 MGs they don't really need Divine Guidance at all. Sure you'd get the FP from the VSS (and her eventual Martyrdom) but depending on the points that's 52 points that could go somewhere else.

I routinely ran two squads of Dominions. 4 Flamers (for the lite version of the Easy Bake oven), and 4 MGs for hunting down tanks. With Scout they'll be better, but without DG the Easy Bake Lite squad is going to get dispersed into regular SoB squads.


Before getting put on my closet shelf.

This message was edited 1 time. Last update was at 2011/07/29 16:27:55


 
   
Made in gb
The Hammer of Witches





Lincoln, UK

I don't know, I could definitely see Priests occupying an Elites slot. The spread of FOC likelihoods does make it seem like they will be HQ choices, though.

This message was edited 1 time. Last update was at 2011/07/29 16:32:52


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Camas, WA

streamdragon wrote:
pretre wrote:The thing that we did gain, grim_dan, is the ability to try failed checks again and to use some powers multiple times and stack results.

I really feel like this should be clarified. Outside of Seraphim, you don't get to retry failed checks. You can try to use the same power again, but that's not the same thing as you're still spending another Faith point to do it. And like others in this thread, I expect they'll "fix" that really fast.

Okay, my wording was poor. You get to try failed checks again by using more faith. I actually think this was intentional.

Only if your opponent is so bad as to park all his tanks next to each other. Otherwise you get one, maybe two, before he drops an AP3 pie plate on your unit and they're obliterated.

Umm. Ever play against IG before? They have a tendency to bunch up. And yes, there is a counter to everything. We can play "Pew pew, my guy does X "for the rest of the day that way. That doesn't mean that it isn't an interesting combination.

I'd be surprised if Priests don't end up taking a slot like any other HQ unit. I also still find it ludicrous that our Ultra-holy-roller-super-de-duperty-faithful-oh-so-"Special" Characters don't actually have any Acts of Faith.

Except there is quite a bit of precedence that says they may not or may be purchaseable as 0-3 for one slot. (C:Wh had no slot, C: IG (5th) no slot, C:BA and CA has 0-3 models for one slot.) The special characters instead get 'always on' abilities.




Automatically Appended Next Post:
While looking up some stuff in the 2nd ed codex, I noticed some interesting things...

Jacobus's ability to roll 2 dice for acts is from 2nd edition. Amusingly enough it is because he counts as having a Litany of Faith. Does this mean that the roll 2 dice thing may be purchaseable as wargear for other HQs? Neat.

This message was edited 1 time. Last update was at 2011/07/29 16:33:36


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Priests in Elites or as Non-Slot units would leave us with just the Cannoness for our HQ.

Not to mention that the Ecclesiarchy Battle Conclave is basically a command squad for Priests. "Ecclesiarchy priests often gather a band of bodyguards to assist them in the execution of their duties (and heretics)."
   
Made in gb
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Lincoln, UK

streamdragon wrote:Priests in Elites or as Non-Slot units would leave us with just the Cannoness for our HQ.

Not to mention that the Ecclesiarchy Battle Conclave is basically a command squad for Priests. "Ecclesiarchy priests often gather a band of bodyguards to assist them in the execution of their duties (and heretics)."


Well, Sisters only get one troops choice. Why not one HQ choice?

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Camas, WA

Preacher as non-slot and Confessors as HQ makes sense. Battle Conclaves are available as retinues for Confessors.

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Bay Area

When I played MSU Immy Spam, I would run 2:2 meltaguns and flamers for Dominions. It added versatility and drew less fire to the Dominions.

   
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pretre wrote:Okay, my wording was poor. You get to try failed checks again by using more faith. I actually think this was intentional.

I know what you meant. Like I said, I just wanted it clarified.

pretre wrote:
Umm. Ever play against IG before? They have a tendency to bunch up. And yes, there is a counter to everything. We can play "Pew pew, my guy does X "for the rest of the day that way. That doesn't mean that it isn't an interesting combination.

I've played against, with and as IG before all plenty of times. The infantry might bunch, but with the Rumbling Behemoth rule I've noticed that Leman Russ squadrons are more mobile than before. And my other comment wasn't really meant as "this will counter", but to show that you have a finite number of models to attack with, and more than likely they will not able to contact more than 1 or 2 tanks. You certainly won't be "blowing up the IG parking lot".

pretre wrote:Except there is quite a bit of precedence that says they may not or may be purchaseable as 0-3 for one slot. (C:Wh had no slot, C: IG (5th) no slot, C:BA and CA has 0-3 models for one slot.) The special characters instead get 'always on' abilities.

Possible, but I still say unlikely. While the unit type is "Ecclesiarchy Priests", these guys aren't the same as the Ministorum Priests we see elsewhere. Not to mention these guys have two different profiles like other HQ units, and as above, seem to have their own "Command Squad". These guys are almost assuredly HQ options.

pretre wrote:
Jacobus's ability to roll 2 dice for acts is from 2nd edition. Amusingly enough it is because he counts as having a Litany of Faith. Does this mean that the roll 2 dice thing may be purchaseable as wargear for other HQs? Neat.

Possibly. Litanies of Faith in the old 'Dex used to let you auto-succeed on a single AoF without using a Faith Point. I still think it's craptastical design for a piece of wargear to be almost required if you want to reliably use Acts of Faith though. "Nice But Not Required" (NBNR) is a gaming principle that seems to be thrown out the window in this 'Dex. I shouldn't be reliant on a single item for my army to function reliably, otherwise it becomes an automatic selection. The Necron Resurrection Orb is another example; how often do you see a Necron Lord without it, as it removes one of the major weaknesses of WBB? (At least, when the book was first released anyway. Haven't played against Necrons literally in years.)
   
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pretre wrote:Preacher as non-slot and Confessors as HQ makes sense. Battle Conclaves are available as retinues for Confessors.


This is what I gathered when I read the dual entry. Confessors are HQ choices which let you take a Battle Conclave for access to some CC punch, Priests are add in elites (or HQ's) that give a bonus to the squad they are attached to (and likely can take a few pieces of unique wargear, perhaps the vaunted possible anti-psyker item) but don't take up a slot or are multiples to the slot. Considering we have Ward and Cruddace as authors, who have both used the add-in character route in their codices, I'm pretty sure that is how they will work.

I still feel like people are selling this codex a bit short without wargear/options/prices. I was considering whether or not any 5th edition codex would look that great given just what we have access to here, and I don't think you get a very good picture of power level from it. I also think its wargear that adds a low of flavor to an army (think the different Ordo Inquisitors in the GK codex, or the Wargear and Sagas in the Space Wolf Codex or even the arcane wargear from the Dark Eldar codex. Yes, this is a WD codex and isn't likely to be as broad or interesting as those ones, of that we can be sure, however we still need to see it and make a real judgment then. As someone mentioned, one piece of wargear that lets squads share acts of faith with any other faithful squad in 6" already makes the faith system far more dynamic.



 
   
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htj wrote:
streamdragon wrote:Priests in Elites or as Non-Slot units would leave us with just the Cannoness for our HQ.

Not to mention that the Ecclesiarchy Battle Conclave is basically a command squad for Priests. "Ecclesiarchy priests often gather a band of bodyguards to assist them in the execution of their duties (and heretics)."


Well, Sisters only get one troops choice. Why not one HQ choice?


Many are thinking that Celestians will end up as troops, which I agree with myself. If they'd been above the Battle Sisters, the argument of them being Elites would be a bit stronger, but they're not. They're separated from Penitent Engines and Repentia.


pretre wrote:Preacher as non-slot and Confessors as HQ makes sense. Battle Conclaves are available as retinues for Confessors.

You really think GW will split a unit description like that? With separate rules for each line of a stat block?
   
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Camas, WA

streamdragon wrote:
pretre wrote:Except there is quite a bit of precedence that says they may not or may be purchaseable as 0-3 for one slot. (C:Wh had no slot, C: IG (5th) no slot, C:BA and CA has 0-3 models for one slot.) The special characters instead get 'always on' abilities.

Possible, but I still say unlikely. While the unit type is "Ecclesiarchy Priests", these guys aren't the same as the Ministorum Priests we see elsewhere. Not to mention these guys have two different profiles like other HQ units, and as above, seem to have their own "Command Squad". These guys are almost assuredly HQ options.

I think I'll prove to be right here. The preacher is an upgrade character statline. There's no normal HQ that's 1W (that I can think of, someone will prove me wrong).

pretre wrote:Jacobus's ability to roll 2 dice for acts is from 2nd edition. Amusingly enough it is because he counts as having a Litany of Faith. Does this mean that the roll 2 dice thing may be purchaseable as wargear for other HQs? Neat.

Possibly. Litanies of Faith in the old 'Dex used to let you auto-succeed on a single AoF without using a Faith Point.

Right, but the point I was making is that they went back to 2nd edition for his rules which happen to match a piece of wargear. I'm fairly certain I know what LoF from the current dex does.

I still think it's craptastical design for a piece of wargear to be almost required if you want to reliably use Acts of Faith though.

5+ Normally. 4+ if you have a squad leader. That's 50/50. 3+ if you have any casualties since the start of the game. 2/3 Chance now. It's looking pretty reliable. I bet that Sim Imp allows two dice for that roll or +1 to it, as well.

And now that I look, preachers aren't listed in the AoF section for ICs that help with faith. I am positive they're not full HQs now.

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Magister187 wrote:
pretre wrote:Preacher as non-slot and Confessors as HQ makes sense. Battle Conclaves are available as retinues for Confessors.


This is what I gathered when I read the dual entry. Confessors are HQ choices which let you take a Battle Conclave for access to some CC punch, Priests are add in elites (or HQ's) that give a bonus to the squad they are attached to (and likely can take a few pieces of unique wargear, perhaps the vaunted possible anti-psyker item) but don't take up a slot or are multiples to the slot. Considering we have Ward and Cruddace as authors, who have both used the add-in character route in their codices, I'm pretty sure that is how they will work.

I still feel like people are selling this codex a bit short without wargear/options/prices. I was considering whether or not any 5th edition codex would look that great given just what we have access to here, and I don't think you get a very good picture of power level from it. I also think its wargear that adds a low of flavor to an army (think the different Ordo Inquisitors in the GK codex, or the Wargear and Sagas in the Space Wolf Codex or even the arcane wargear from the Dark Eldar codex. Yes, this is a WD codex and isn't likely to be as broad or interesting as those ones, of that we can be sure, however we still need to see it and make a real judgment then. As someone mentioned, one piece of wargear that lets squads share acts of faith with any other faithful squad in 6" already makes the faith system far more dynamic.


Considering how stripped down the unit descriptions are, I'm not holding out any hope for an expansive wargear section. Especially once they take the time to stat out all the common weapons we know will be in there like bolters, flamers, meltaguns, power weapons, eviscerators, laspistols, bolt pistols, heavy flamers, heavy bolters, multi-meltas, etc. etc. etc. and on and on and on.

As to the "piece of wargear that lets squads share acts of faith..." ... It shouldn't be necessary. It shouldn't. If they wanted units to share Acts of Faith, they should have just damn well made a generic list JUST LIKE THE EXISTING CODEX. But they didn't. Shoehorning a piece of wargear that I'd basically be required to take would just be an insanely idiotic move at this point. (insert usual "that's why it'll happen!" here I suppose? )

"You can be somewhat close to what you were, as long as you pay points for it." Is really unacceptable.
   
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Camas, WA

streamdragon wrote:
pretre wrote:Preacher as non-slot and Confessors as HQ makes sense. Battle Conclaves are available as retinues for Confessors.

You really think GW will split a unit description like that? With separate rules for each line of a stat block?

Yes.

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Yeah, that's something GW would do.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Camas, WA

streamdragon wrote:As to the "piece of wargear that lets squads share acts of faith..." ... It shouldn't be necessary. It shouldn't. If they wanted units to share Acts of Faith, they should have just damn well made a generic list JUST LIKE THE EXISTING CODEX. But they didn't. Shoehorning a piece of wargear that I'd basically be required to take would just be an insanely idiotic move at this point. (insert usual "that's why it'll happen!" here I suppose? )

Settle down, Beavis. How about we wait until the rest of it comes out before we get all caps lock on it?

"You can be somewhat close to what you were, as long as you pay points for it." Is really unacceptable.

Except it isn't. What if they are giving you the option to not pay for faith if you don't want to.

SabrX brought up MSU Immo spam. Paying for faith was not something you did with that kind of list. In fact, you took the cheapest possible units without faith and maxmized vehicles. So would you want to pay a premium for divine guidance in that list? Not really.

Do I think that some piece of wargear is going to allow AoF sharing? Nope. But is it possible? Yep. Will we know until the second part comes out? No, we won't. Everything is on the table and on a discussion board we should talk about it.

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Isn't that how the Blood Angels Chaplain/Reclusiarch and the IG's Lord Commissar / Commissar is laid out?


   
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Lincoln, UK

Compel wrote:Isn't that how the Blood Angels Chaplain/Reclusiarch and the IG's Lord Commissar / Commissar is laid out?


In regard to the Commissar, yeah.

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Compel wrote:Isn't that how the Blood Angels Chaplain/Reclusiarch and the IG's Lord Commissar / Commissar is laid out?

Oh snap, he got served!

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It's also possible that GW will give Sisters a piece of wargear that says "Roll D6. On a roll of 6, you win the game." Stop saying "it's possible", it's kinda pointless.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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pretre wrote:I think I'll prove to be right here. The preacher is an upgrade character statline. There's no normal HQ that's 1W (that I can think of, someone will prove me wrong).

Right, but the point I was making is that they went back to 2nd edition for his rules which happen to match a piece of wargear. I'm fairly certain I know what LoF from the current dex does.

5+ Normally. 4+ if you have a squad leader. That's 50/50. 3+ if you have any casualties since the start of the game. 2/3 Chance now. It's looking pretty reliable. I bet that Sim Imp allows two dice for that roll or +1 to it, as well.

And now that I look, preachers aren't listed in the AoF section for ICs that help with faith. I am positive they're not full HQs now.


Hm, the preachers will be an interesting point then. The Battle Conclave entry mentions them being bodyguards for "Ecclesiarchy Preists" though, not specifically ever mentioning the Confessor. Preachers are still "Ecclesiarchy Priests".

And I more meant having enough Faith to actually use a power. It's possible that Jacobus's special rules basically emulate certain wargear items, though it brings his own power down if I can get those abilities without him. Most other armies can reliably count on their special rules, Sisters seem to be an exception. We'll have to make sure we have both enough Faith Points AND a decent chance at success. Granted, we have yet to see with the Simulacrum does and I agree it probably will modify either the number of FP we get or the actual activation roll.
   
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Camas, WA

Melissia wrote:It's also possible that GW will give Sisters a piece of wargear that says "Roll D6. On a roll of 6, you win the game." Stop saying "it's possible", it's kinda pointless.

Okay, but some possibilities are more probable than others.

Litanies of Faith: Roll 2d6 for Faith Checks. Probable, with precedent.
Litanies of Faith: Automatically succeed on one faith check per game. Probable, with precedent.
Simulacrum Imperialis: Roll 2d6 for Faith Checks. Probable, with precedent.
Simulacrum Imperialis: Share AoF within 6". Improbable, some precedent for power bubbles.
Laud Hailers: -1 to Enemy Ld within 6/12/24". Probable, with precedent
Melissia's Book of Win: Roll a d6. On a roll of 6, you win the game. Improbable, no precedent.


Automatically Appended Next Post:
streamdragon wrote:And I more meant having enough Faith to actually use a power.

I stand by by assertion that Faith will be more common than current when the rest of it comes out.

My guess is that something will allow us to roll an extra die and keep the highest or add +1 to the roll every turn, whether it is Simulacrum, Holy Relic or whatever. So for example, for every Sim Imp or Holy Relic you get +1 to your AoF roll every turn. So 5 Holy Relics = D6 +5.

Ooh, that's a good one. Holy Icon/Relic, +1 to faith checks for models within 6/12/whatever. Precedent and somewhat probable. Neat.

We will see though.

This message was edited 1 time. Last update was at 2011/07/29 17:19:42


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pretre wrote:
Melissia wrote:It's also possible that GW will give Sisters a piece of wargear that says "Roll D6. On a roll of 6, you win the game." Stop saying "it's possible", it's kinda pointless.

Okay, but some possibilities are more probable than others.

Litanies of Faith: Roll 2d6 for Faith Checks. Probable, with precedent.
Litanies of Faith: Automatically succeed on one faith check per game. Probable, with precedent.
Simulacrum Imperialis: Roll 2d6 for Faith Checks. Probable, with precedent.
Simulacrum Imperialis: Share AoF within 6". Improbable, some precedent for power bubbles.
Laud Hailers: -1 to Enemy Ld within 6/12/24". Probable, with precedent
Melissia's Book of Win: Roll a d6. On a roll of 6, you win the game. Improbable, no precedent.
There's also precedent for the removal of wargear choices, too.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Camas, WA

Melissia wrote:
pretre wrote:
Melissia wrote:It's also possible that GW will give Sisters a piece of wargear that says "Roll D6. On a roll of 6, you win the game." Stop saying "it's possible", it's kinda pointless.

Okay, but some possibilities are more probable than others.

Litanies of Faith: Roll 2d6 for Faith Checks. Probable, with precedent.
Litanies of Faith: Automatically succeed on one faith check per game. Probable, with precedent.
Simulacrum Imperialis: Roll 2d6 for Faith Checks. Probable, with precedent.
Simulacrum Imperialis: Share AoF within 6". Improbable, some precedent for power bubbles.
Laud Hailers: -1 to Enemy Ld within 6/12/24". Probable, with precedent
Melissia's Book of Win: Roll a d6. On a roll of 6, you win the game. Improbable, no precedent.
There's also precedent for the removal of wargear choices, too.

Exactly. But we won't know until we get there. So you saying X will or won't be in the book and because of that we are doomed is kind of pointless too, isn't it. Speculation, on the other hand is part of the whole news and rumors thang.

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Melissia wrote:Yeah, that's something GW would do.

yeah... that was sort of a dumb question on my part...

pretre wrote:Settle down, Beavis. How about we wait until the rest of it comes out before we get all caps lock on it?

If I'm Beavis, that makes you Butthead.

Except it isn't. What if they are giving you the option to not pay for faith if you don't want to.

SabrX brought up MSU Immo spam. Paying for faith was not something you did with that kind of list. In fact, you took the cheapest possible units without faith and maxmized vehicles. So would you want to pay a premium for divine guidance in that list? Not really.

Do I think that some piece of wargear is going to allow AoF sharing? Nope. But is it possible? Yep. Will we know until the second part comes out? No, we won't. Everything is on the table and on a discussion board we should talk about it.

If what is supposed to be our main "feature" is really so easily ignorable, then there's something wrong with it. Sure, you can play SM-Razor-Spam-Lite if you want, go for it.

If I wanted to, I could build an IG force that doesn't use orders at all. Does that mean IG orders should come down to Faith's level? I'd hope not.

As for "on a discussion board we should talk about it", you're the one telling us to be quiet until we get everything...


pretre wrote:
Compel wrote:Isn't that how the Blood Angels Chaplain/Reclusiarch and the IG's Lord Commissar / Commissar is laid out?

Oh snap, he got served!

Considering I've already conceded the point, I'm not sure "served" is appropriate. Also, the entry for Lord Commissar/Commissar separates rules for the HQ and non HQ versions; that's not present here. Beyond an improved statline, the Confessor has the same rules as a Preacher? Makes for a lame HQ slot then. (Lemme guess: But Wargear will fix it!)



Automatically Appended Next Post:
pretre wrote:I stand by by assertion that Faith will be more common than current when the rest of it comes out.
My guess is that something will allow us to roll an extra die and keep the highest or add +1 to the roll every turn, whether it is Simulacrum, Holy Relic or whatever. So for example, for every Sim Imp or Holy Relic you get +1 to your AoF roll every turn. So 5 Holy Relics = D6 +5.
Ooh, that's a good one. Holy Icon/Relic, +1 to faith checks for models within 6/12/whatever. Precedent and somewhat probable. Neat.
We will see though.


Considering we are no longer to use Faith during half the game, I'm going to disagree with you right off the bat. I'm also disagreeing that we'll see an expansive wargear section. Sure, we'll probably get a handful of items that change Acts of Faith when they (hopefully) realize how terrible their first run system is. Probably not enough to make it really viable or competitive though, especially with the general drop in the power of Acts.

This message was edited 1 time. Last update was at 2011/07/29 17:29:09


 
   
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streamdragon wrote:If I'm Beavis, that makes you Butthead.

Yeah, that's how that quote works. GJ!

If what is supposed to be our main "feature" is really so easily ignorable, then there's something wrong with it. Sure, you can play SM-Razor-Spam-Lite if you want, go for it.

It has been ignorable since C:WH came out. C:WH made it so that faith was a completely skippable part of the army list. Sooo yeah.

As for "on a discussion board we should talk about it", you're the one telling us to be quiet until we get everything...

No, you'll notice that I'm all about the discussion. I am less about the OMG THE WORLD IS ENDING which doesn't really contribute much.


Also, the entry for Lord Commissar/Commissar separates rules for the HQ and non HQ versions; that's not present here. Beyond an improved statline, the Confessor has the same rules as a Preacher? Makes for a lame HQ slot then. (Lemme guess: But Wargear will fix it!)

The only difference between LC and Comm is Leadership bubble and IC special rule. It isn't a stretch. And yes, I think that the difference in what items you can choose will make a lot of the difference between Conf and Preacher. Just like it does for LC vs Commissar.

Hard to tell if it is a lame slot until we actually see 1) what slot they fill and 2) what their actual rules are. But go ahead and assume based on partial evidence.


Automatically Appended Next Post:
streamdragon wrote:Considering we are no longer to use Faith during half the game, I'm going to disagree with you right off the bat. I'm also disagreeing that we'll see an expansive wargear section. Sure, we'll probably get a handful of items that change Acts of Faith when they (hopefully) realize how terrible their first run system is. Probably not enough to make it really viable or competitive though, especially with the general drop in the power of Acts.

We'll just have to wait and see then. I think with faith stacking and wargear choices, faith will still be very viable. It is very possible that I am wrong, however. Guess we won't know until we see the other half of the article.

This message was edited 1 time. Last update was at 2011/07/29 17:33:30


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pretre wrote:No, you'll notice that I'm all about the discussion. I am less about the OMG THE WORLD IS ENDING which doesn't really contribute much.
Manchu wrote:[note: previous mod warning to everyone in this thread]On that same note, calling someone's thoughts "hysterics," claiming that their opinion is tantamount to saying "the sky is falling," or dismissing them as being in "panic mode" are all pretty rude, too. I know we all want to be pithy but this kind of stuff is pretty well flamebait and can also get your account suspended.


I should jsut start reporting your posts if you're going to resort to trolling like that, Pretre.

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