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![[Post New]](/s/i/i.gif) 2012/07/06 04:36:12
Subject: Sisters of Battle
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Badass "Sister Sin"
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Awesome. Let us know.
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![[Post New]](/s/i/i.gif) 2012/07/06 10:24:16
Subject: Re:Sisters of Battle
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Devestating Grey Knight Dreadknight
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That's an awesome picture of the living saint. I always wanted wings in the shape of a baneblade lol.
Makes me want to make a sisters cohort so much but I just can't afford them just yet. Gotta buy terrain next XD
I actually use a modified living saint that I also have a magnetized base that doubles as a daemon princeess with wings <_<
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat490044a&prodId=prod1110210
+ wings from
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1150009
It's more expensive than a st. celestine but I just like the look more.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/07/06 12:27:38
Subject: Sisters of Battle
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Badass "Sister Sin"
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Nice!
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![[Post New]](/s/i/i.gif) 2012/07/07 01:02:52
Subject: Re:Sisters of Battle
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Flailing Flagellant
Texas
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That does look pretty good. I like the Celestine model but I felt like the cloak with flying cherubs was a little much >_> and left it off.
I really like that inquisitor model.
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![[Post New]](/s/i/i.gif) 2012/07/08 03:17:11
Subject: Sisters of Battle
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Youth wracked by nightmarish visions
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So I played my first game of Sisters last night. As I'm still pretty unfamiliar with the army, my only true insight in terms of 6th edition right now is Seraphim on overwatch are straight terror with 2x dual hand flamers. I'm not sure if I was using them correctly or not but with that set up I was able to do 5d3 when being charged. (2 hand flamers for 4 flamers + Celestine's template as well) I'm sure someone can correct me on this if I was using it incorrectly.
And something else I'm sure you're all VERY familiar with... damn I love exorcists...when they're being kind...damn fickle things they are.
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![[Post New]](/s/i/i.gif) 2012/07/08 07:53:39
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Yup. Can't really take just one and expect great things, but multiple Exorcists are scary, even in the land of paper Hulls.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/07/08 08:28:38
Subject: Sisters of Battle
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Been Around the Block
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oSimkin wrote:So I played my first game of Sisters last night. As I'm still pretty unfamiliar with the army, my only true insight in terms of 6th edition right now is Seraphim on overwatch are straight terror with 2x dual hand flamers. I'm not sure if I was using them correctly or not but with that set up I was able to do 5d3 when being charged. (2 hand flamers for 4 flamers + Celestine's template as well) I'm sure someone can correct me on this if I was using it incorrectly.
And something else I'm sure you're all VERY familiar with... damn I love exorcists...when they're being kind...damn fickle things they are.
Well, don´t forget that Handflamers have a worse profile then regular ones. Still great when you get charged though.
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![[Post New]](/s/i/i.gif) 2012/07/08 16:26:18
Subject: Sisters of Battle
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Fresh-Faced New User
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I'm a brand new player to Warhammer. Been lurking alot of rules and I think I got a grasp of the game.
So I really like the models and the basic fluff I've read about Sisters of Battle, but I was wondering what rules they follow, or rather which codex?
I can't find any on Games Workshop's webpage, which is weird since all the other armies have one.
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![[Post New]](/s/i/i.gif) 2012/07/08 16:47:00
Subject: Sisters of Battle
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Been Around the Block
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lemminkäinen wrote:I'm a brand new player to Warhammer. Been lurking alot of rules and I think I got a grasp of the game.
So I really like the models and the basic fluff I've read about Sisters of Battle, but I was wondering what rules they follow, or rather which codex?
I can't find any on Games Workshop's webpage, which is weird since all the other armies have one.
Sadly, they have a Codex that was only published in the White Dwarf magazine. I´m sure you can find it if you google for it though.
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![[Post New]](/s/i/i.gif) 2012/07/08 19:21:25
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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lemminkäinen wrote:I'm a brand new player to Warhammer. Been lurking alot of rules and I think I got a grasp of the game.
So I really like the models and the basic fluff I've read about Sisters of Battle, but I was wondering what rules they follow, or rather which codex?
I can't find any on Games Workshop's webpage, which is weird since all the other armies have one.
As a new player you are picking a rather expensive (not to mention slightly unforgiving) army to play. That being said, if your heart is set on SoB, first of all welcome, second of all there really isint a better time to start, since the new book is out it means that most of your veteran players (myself included) will still have 5th edition memorized and so, will forget key advantages 6th gives you. You should surf through the lits building section to find players ideas for lists and look online for the SoB WD release.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/09 03:21:48
Subject: Re:Sisters of Battle
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Flailing Flagellant
Texas
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I finally took the dive and tore up my White dwarf codex and put the pages in a binder.
So much easier than flipping through a magazine
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![[Post New]](/s/i/i.gif) 2012/07/09 03:30:02
Subject: Re:Sisters of Battle
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Calm Celestian
Florida, USA
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Dervos wrote:I finally took the dive and tore up my White dwarf codex and put the pages in a binder.
So much easier than flipping through a magazine
I did that first thing upon getting both issues and haven't looked back.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/07/09 03:37:56
Subject: Sisters of Battle
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Preacher of the Emperor
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I put mine in a plastic folder inside page protectors. Makes it really easy to add on things like the FAQs, repressor stat page, etc.
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![[Post New]](/s/i/i.gif) 2012/07/09 03:52:24
Subject: Sisters of Battle
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Badass "Sister Sin"
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I printed the PDF version and stapled it. I carry the two wds in my mini case in case someone disputes it.
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![[Post New]](/s/i/i.gif) 2012/07/09 07:24:31
Subject: Re:Sisters of Battle
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Calm Celestian
Florida, USA
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I should have posted this earlier but I've been lazy. Had my first 6th game on the 30th of June vs Necrons at 1000 points. Lists were as follows: Me: St. Celestine (Warlord - rolled for Strategic instead of just picking and then rolled the trait for re-rolling reserves) 5 Sisters Repentia & Mistress BSS w/ MG, MM, Combi-Melta in Rhino BSS w/ MG, MM, Combi-Melta in Rhino 5 Seraphim w/ 2 x Hand Flamers, Eviscerator 4 Heavy Bolter Rets, Simulacrum, Combi-Flamer Penitent Engine My Opponent: Nemesor Zahndrekh (Warlord - He rolled Night Fighting) Vargard Obyron 10 Immortals w/ Zahndrekh attached deployed on the table 10 Immortals w/ Obyron & Night Scythe in Reserves and one of the new Necron fliers in Reserves (he was at 1005 points because of this so we really played a 1005 point game) We rolled mission and out of all the new 6th missions and deployment types to get we got: Pitched Battle - Seize Ground (rather the 6th equivalents). Big let down there, but at least we knew what we were doing. He wins roll for deploy/turn and takes it; I choose not to try to seize. As mentioned above he deployed his one Immortal squad with HQ on the table, his other Immortal squad with HQ in the Night Scythe in Reserves and his flyer had to be in Reserves. I deploy everything except my Seraphim. His turn 1 he moved up and shot at my Penitent Engine, glancing once or twice but nothing else. I lose a HP or two. My turn 1 sees me move up everything as fast as possible to bring everything I have in range. St. Celestine, PE, and Reps run, Rets fail AoF, but since they didn't move and are already in range, fire to full effect. With boosted cover from Night Fighting, I only manage to put down 2 Necrons, but at least they stay down. BSS Rhinos move another 6. His turn 2 sees him make none of his Reserves rolls (this is crucial on my turn). He moves up again to get St. Celestine in 12" to Rapid Fire while staying in Cover so he is still packed close together. Through torrent of fire, she goes down. Being that is still his only unit on the table, he's done. My turn 2 sees St. Celestine getting back up with 1 wound remaining and my Seraphim coming in thanks to the re-roll from my Warlord trait. They DS on target about 4-5" away from the Immortals. My PE and Reps move up again to within 12" of the Immortals and Celestine moves as Infantry so she can assault as JI. BSS Rhinos move 6". Shooting starts with the Seraphim. They landed perfectly and with how the Immortals were bunched up for cover, I managed about 40 hits on a unit of 9. Also due to placement of models, Zahndrekh was the closest model (just as planned)! However, due to LOS and 2+ saves, I only managed 3 Immortals (one of which got back up) and 2 wounds on Zahndrekh. St. Celestine fired next but to no effect. Same with both BSS thanks to Snap Fire. Rets managed to get off their AoF and took down 2 more Immortals (1 got back up of these and he passed morale). Finally we come to my Assault phase. I have 3 units that could potentially assault and all 3 would be devastating to his remaining Immortals and Zahndrekh. I also had a hard choice to make as St. Celestine was closest but only had 1 wound left, my PE was a little closer than my Reps, but had only 1 HP left, and my Reps were unharmed but were farthest away. I was going to assault with all 3, but which to try first and which would my opponent Overwatch? I chose the middle option of my PE first and to my delight he decided to Overwatch it. He hit twice, but rolled no 6's to do any damage. I however failed to make the charge range due to poor rolling. I do Celestine next for the sure thing and she easily makes it. Here's where my opponent's lack of knowledge about 6th hurt; he thought he could Overwatch multiple times. This being both of our 1st game of 6th, I offered to let him take the shots anyway, but he politely refused and said he would remember this tactical mistake of his to not ever repeat it. My Reps also failed to make it. So here we were, St. Celestine with 1 wound left, Zahndrekh with 1 wound left, and about 6 Immortals left. I, as the charging player, declare my challenge. Zahndrekh rightly refuses as if he accepts, Celestine has a very good chance of taking him down and none of the Immortals could swing on Celestine. With Zahndrekh effectively out of the fight, Celestine takes down 4 Immortals and the remaining 2 both hit and wound her but she makes her saves. Necrons having lost combat by 4, fail their morale check. I roll a 6 for Sweeping Advance. Bye Necron unit. Also, as this was the end of game turn 2 and my opponent had no more models on the table, I had won. We were both blindsided by that one and were just in awe of that. Bottom of turn 2 win by tabling (sorta). Reserves may have received a big boost, but at the worse consequence of possibly losing before getting them in. In hindsight, this was and wasn't a very good first game of 6th, but we both did learn many things. TL;DR: Victory to the Sisters of Battle!
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This message was edited 1 time. Last update was at 2012/07/09 17:56:55
There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/07/09 10:43:34
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Well done. Yeah I learned the hard way not to play reserve crons too. What is with everyone fielding MM's in SoB squads? Dosent that limit your manuverability? I'd rather field normal meltas and still be able to move around to my full extent.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/09 11:28:56
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Vindicare-Obsession wrote:Well done. Yeah I learned the hard way not to play reserve crons too. What is with everyone fielding MM's in SoB squads? Dosent that limit your manuverability? I'd rather field normal meltas and still be able to move around to my full extent.
Thanks. Yeah lessons learned. I used to run 2 x MG, but with convincing from this very thread, my own experiences, and the change to 6th, MM are a more attractive option for the following reasons: Increased threat radius for the squad Can choose to not move the MM model if on foot while still moving most of the squad while maintaining coherency and still fire at normal BS Can move the MM or if in vehicle can still fire albeit at BS1 AoF can help mitigate the reduced BS if Snap Firing More I'm sure, that is just the quick and dirty.
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This message was edited 2 times. Last update was at 2012/07/09 11:32:27
There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/07/09 11:45:46
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Good points. I forgot the faith power......
Time to re-examine the list for my sisters
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/09 16:19:58
Subject: Sisters of Battle
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Warp-Screaming Noise Marine
Canada!
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I guess I'll be the resident excitable rumormonger. I hear this rumor regarding a whole whack of forge world material becoming assimilated into the normal game via FAQs and the first thing I think is: Repressor!
Now I know an awful lot of armies will benefit from this more than we will (I'm thinking fliers, Eldar Hornets, the off chance of Chimerae with Autocannons and weird Kroot monsters) but would anyone be mixing up their lists if it became unlocked at a dedicated transport? It really isn't the cheapest way to run a sisters army, but I love those firepoints.
Thoughts?
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/07/09 16:41:37
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Sisters expensive? Finally, something new and exciting for us
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/09 16:44:02
Subject: Re:Sisters of Battle
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Confessor Of Sins
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The repressor is actually quite cheap, only a small markup compared to the usual FW pricing shenanigans!
Ahem.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/07/09 17:07:58
Subject: Sisters of Battle
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Badass "Sister Sin"
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@Evil Lamp 6: Great job! Thanks for the report.
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![[Post New]](/s/i/i.gif) 2012/07/09 17:52:41
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Vindicare-Obsession wrote:Good points. I forgot the faith power......
Time to re-examine the list for my sisters 
Ah, but the really great thing for us is that our MM and MG cost the same number of points so as long as you have the models it is really easy to make the switch! Lucre wrote:I guess I'll be the resident excitable rumormonger. I hear this rumor regarding a whole whack of forge world material becoming assimilated into the normal game via FAQs and the first thing I think is: Repressor!
Now I know an awful lot of armies will benefit from this more than we will (I'm thinking fliers, Eldar Hornets, the off chance of Chimerae with Autocannons and weird Kroot monsters) but would anyone be mixing up their lists if it became unlocked at a dedicated transport? It really isn't the cheapest way to run a sisters army, but I love those firepoints.
Thoughts?
Having not really looked at any IA stuff, Sisters or otherwise, I don't really know the rules for the Repressor. You mention fire points, so I can only assume it has more than a Rhino's two. I generally find that Rhinos are fine for most units to use and fire out of, however Rets and Doms sound like they could make some good use of one. Also, if a Repressor is an Assault vehicle at all, I'm game. pretre wrote:@Evil Lamp 6: Great job! Thanks for the report.
Thanks!
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/07/09 17:54:10
Subject: Sisters of Battle
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Badass "Sister Sin"
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Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
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![[Post New]](/s/i/i.gif) 2012/07/09 17:57:57
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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pretre wrote:Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
1+'d and 2nded
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/09 18:00:35
Subject: Sisters of Battle
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Longtime Dakkanaut
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If forge world ends up being legalized without opponent permission for 40k then the Repessor if an assault vehicle will be a good option for the conclave.
I think IG allies is really awesome for Sisters.
The Uriah DCA conclave might have been nerfed by the no Rhino disembark but large blob of guardsman with power weapon sarges, with las cannons joined by Uriah (+1 attack and FNP) and Celestine (fearless) for camping your home objective sounds awesome.
Vendetta is really awesome.
Manticores are awesome.
Test 2k list
HQ
Celestine 115
Uriah 90
Troops
10 Sisters with 2 melta gun in Rhino w SL 181
10 Sisters with 2 melta gun in Rhino w SL 181
Heavy Support
Exorcist SL 136
Exorcist SL 136
Exorcist SL 136
Fortification
Aegis Defense line with Icarus Las cannon (cover for blob if needed) 100
IG Allies
HQ
CCS 3 Melta Gun Chimera 135
Troop
Platoon
PCS 3 Melta gun Chimera 115
combined squad
Infantry squad power axe las cannon 80
Infantry squad power axe las cannon 80
Infantry squad power axe las cannon 80
Uriah + Celestine go here
Veterans 3 Melta Gun Chimera 155
Fast
Vendetta 130
Heavy
Manticore 160
Combined squad with uriah + celestine camps your objective behind a Aegis defense line with celestine for bs 4 using the icarus las cannon. Sisters squads, pcs and vets move up to melta stuff. Exorcists and Manticore provide fire support
Might be a little weak on anti air but you have the icarus las cannon and can order bring it down on the combined squad along with a Vendetta of your own.
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This message was edited 2 times. Last update was at 2012/07/09 18:05:45
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![[Post New]](/s/i/i.gif) 2012/07/09 18:01:23
Subject: Re:Sisters of Battle
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Lady of the Lake
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No, but six can shoot out of it.
Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
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![[Post New]](/s/i/i.gif) 2012/07/09 18:01:45
Subject: Sisters of Battle
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Badass "Sister Sin"
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Heheh. Nasty.
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![[Post New]](/s/i/i.gif) 2012/07/09 18:07:29
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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I feel like I want to put your repressor comment in my signature
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/07/09 18:08:46
Subject: Sisters of Battle
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Badass "Sister Sin"
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lol. Feel free.
@not_u: Thanks! I guess my pants are safe and clean after all.
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