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Made in us
Daemonic Dreadnought






AL

 McNinja wrote:
Spoiler:
 King Pariah wrote:
Elrich Gliscayn, The Eternal Hunter

Old even among the Eldar, he left his brethren in disgust long before the Fall in order to sustain what he felt was the duty of the Eldar, to extinguish the Necron menace from the galaxy. Long has he hunted these soulless creatures, destroying several slumbering tomb worlds and successfully delaying the awakening many others. Even now as the Necron menace awakens, Elrich scours the galaxy for tomb worlds, crippling as many tomb worlds as he can before the Eldar race faces their inevitable reckoning.

(Not sure what to put for point cost)

WS6 BS5 S3 T3 W3 A4 I7 Ld10 Sv5+

Special Rules:
Independent Character
Dodge: With heightened reflexes and milenia of experience, Elrich is capable of predicting his opponents next move and dodging them. He benefits from a 4+ invulnerable save.
Fleet
Ancient Rivalry: Elrich has long battled against and studied the Necrons thus understands this opponent very well. Elrich and all pathfinders in an army containing Elrich benefit from Preferred Enemy: Necrons.
Stealth
Ancient Hunter: Elrich knows when it's time to strike for the kill and when it's time to let his prey, persay, bleed out. At the end or start of the assault sub phase, Elrich may move 2D6" away from combat (if he is in any) on a roll of 3+.

Wargear:
Lance of Kurnous: An ancient rifle that legend says the Eldar God Vaul crafted for Kurnous (Eldar God of the Hunt), It is as beautiful a craftsmanship as it is deadly and its deadliness is only multiplied in the hands of Elrich. The Lance of Kurnous has the following profile:
Range: 36" S:X AP:3 Type: Assault 2, Sniper (wounds on a 4+)
Blades of Kurnous: An ancient pair of long hunting knives rumored to have belonged to Kurnous, Elrich uses them with dazzling efficiency when he is forced into close combat. These blades have the following profile:
S:X(Poisoned 4+) AP:- Rending (6+) These blades do not grant Elrich an additional attack upon what his profile dictates.
Just so you know, you don't have to specify the D6 roll Sniper wounds on, nor do you have to denote th rending rolls unless they are unusual., and sniper always wounds on a 4+ and rending always tends on a 6.


yeah, I'm sort of new to snipers, never used them. Have some deathmarks but they have yet to see combat.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

psychadelicmime wrote:
another character: Scout Sergeant Mulciber, may be bought as an upgrade for a scout squad for 50 points.

ws bs s t w i a ld sv
4 4 4 3 2 4 1 9 4

wargear: eviscerator class sniper rifle, tempestas grenades, tripwired charges.

special rules atsknf, stealth, move through cover, scout.

eviscerator class sniper rifle: this is a sniper rifle that wounds on a 3+.

tempestas grenades: during the shooting or assault step (only one, not both) once per turn, mulciber may throw a tempestas grenade. A tempestas grenade is a strength 5 ap4 blast weapon with a 12 inch range.

tripwired charges: before the game starts the controlling player may select one piece of terrain to booby trap with tripwired charges, he must write down the terrain piece but cannot tell his opponent until his opponent has moved a unit into or onto the booby trapped terrain, once the booby trap is triggered every model in the affected unit suffers a strength 4 ap5 hit, after the booby trap is triggered, it cannot be triggered again, if a vehicle is hit, it suffers one strength 6 ap- hit on it's rear armor.

any idea on balancing?


Well for starters is there a reason he has one less T and A than a normal Scout Sergeant? Do you want him to replace Scout Sergeant?
MINOR: I don't like the name Eviscerator Sniper Rifle. An Eviscerator is a giant 2h chainsword. So I (personally) imagine that duct taped on a sniper rifle Once again that's just me!


EDIT: To clarify I meant Toughness and Attack, not the "other" T and A.

This message was edited 1 time. Last update was at 2012/08/19 02:41:10


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Alluring Mounted Daemonette






 felixander wrote:

Well for starters is there a reason he has one less T and A than a normal Scout Sergeant?

EDIT: To clarify I meant Toughness and Attack, not the "other" T and A.


hahaha one less T and A... maybe he is using one of the new daemonette models as a scout sergeant
   
Made in au
Alluring Mounted Daemonette





Melbourne

 keltikhoa wrote:
 felixander wrote:

Well for starters is there a reason he has one less T and A than a normal Scout Sergeant?

EDIT: To clarify I meant Toughness and Attack, not the "other" T and A.


hahaha one less T and A... maybe he is using one of the new daemonette models as a scout sergeant

na, then it would be -4Strength

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Death-Dealing Devastator





San Pedro, CA

Torah the Berserk of the Bengal Warriors chapter (Space Wolves rules used with this chapter)

WS 5
BS 3
S 5
T 4
W 4
I 4
A 5
LD 10
Sv +3


Points: 270 I think is fair but I may be wrong of course lol

Wargear: Bestial Ax of Cincinnatus, Jump Pack, bolt pistol, Titan Bane Armor

Special Rules:

Bestial Ax of Cincinnatus: Forged at the heart of the Bengal Warrior's chapter home world the Bestial Ax of Cincinnatus was made specifically for cleaving large foes and monstrous titans. The power of the weapon's strike has felled many of mighty beasts and can easily tear through the hide of Torah's largest enemies. The Bestial Ax of Cincinnatus counts as a master crafted Thunder Hammer.

Monster Hunter: Torah gained fame in the Imperium through his numerous bouts with beasts much larger than himself. His numerous incursions with monstrous enemies has given him a unique insight on how best to fell large enemies. This has also given him a tendency to seek out the largest and most terrifying beasts on the battlefield. Torah always hits on 3's against all enemy walkers or models with toughness 5 or higher and may re-roll any failed to hit rolls. However if any of these enemy models are within 6 inches of Torah he and his retinue must always charge that enemy on that turn. Torah must always declare a challenge and can never decline it against enemies of this type. He cannot resist the urge to add to his reputation.

Counter Attack: Self explanatory

Titan Bane Armor: Because of Torah's numerous battles with enemies much larger than himself the Tech Priets of Cincinnatus have forged special armor for Torah to help him avoid severe wounds against his large foes. Titan Bane Armor gives Torah a +4 invulnerable save.

Bestial Veteran: Despite being stabbed, slashed, gutted and chomped on on numerous occasions against monsters in the past Torah has never been slain by one of them. This special rule gives Torah the Eternal Warrior special rule.

And They Shall Know No Fear: Self explanatory.


Background:
Among the Bengal Warriors chapter's many famous heroes and champions few have quite the ferocity and brutality of Torah the Berserk. Starting out as a young hot headed welp of the Sky Claws (Kept the name of that unit for this chapter) Torah always ran into battle with careless abandon slaying foe after foe. As he matured he began to see his enemies in a very simple point of view: the bigger enemy the bigger the kill. Eventually Torah began attacking more and more large enemies often times abandoning his squad mates and disobeying his commanding lord's orders to fight large beasts or enemy Walkers. Despite his notoriety, his insane quest for beast slaying helped him move up the ranks of the Bengals Warriors chapter and he became a part of a Tiger Guard retinue of his 2nd company lord, Carsonis Tiger Born. It was under Carsoni's tutelage that Torah began to learn more of the disciplined side of combat and began to study the art of war and tactics.

It was some years later after becoming a Tiger Guard that Torah finally gained a name for himself during a campaign against hive fleet Levithan. Torah again traveled with Carsonis to help liberate planets along the fringe of the Imperium and helped Carsonis slay many foes. But it was on one fateful day of that campaign when the hive fleet unleashed there largest beasts upon the Bengal Warriors Chapter that the hour grew desperate for the them. During the battle wave after wave of Trygons attacked Carsonis's retinue slaying all but Torah and himself. The two fought valiantly but in the final moment Carsonis was slain and for a small measure of time on the battlefield all hope was lost. Filled with rage at the site of his fallen mentor and battle brother Torah charged at the enemy head on slaying all the remaining Trygons on the battlefield in brilliant and ferocious fashion. Torah's display of courage and brutality reignited the morale in the remaining troops of the 2nd company and the Imperial defenders and the Tyranid menace was pushed back and the campaign was eventually won.

After it was over, Torah was promoted to Lord of the 2nd company and took up Carsonis's mantle. He would continue his beast slaying ways slaying more large Tyranid foes in campaigns against hive fleet Kraken and hive fleet Behemoth, then mega armored Warbosses in numerous battles against the Orcs, and monstrous daemon princes against the dreaded legions of Chaos. Torah's hot-headedness and need to add to his saga of monster hunting has gotten him and those accompanying him into battle into numerous difficult and dangerous situations, in some cases his entire retinue eaten alive by the monsters he seeks to slay. But despite his insane quest to kill the largest beasts on the battlefield Torah has a mind for the battlefield and has rarely been defeated and always comes out the victor against enemies twice his size or more.

Because of his blood lust for monster slaying, Torah is always is always seen flying with a jump pack to get to the enemy quicker and is always seen flying with a retinue of other hot headed Sky Claws willing to risk their well being alongside Torah to continue their never ending quest to slay the biggest and toughest beasts to enter their line of vision on the battlefield.


Yeah came up with this story for my Wolf...er Tiger Lord after numerous occasions of this guy just merking Trygons and other large enemies on the battlefield during games so I hope you enjoyed reading my fluff. Here's a few pics of him =D





This message was edited 3 times. Last update was at 2012/08/19 18:48:35


Shhhhhh...be bwery bwery quiet, I'm huntin' hewetics of the Empewa. Huhuhuhuuu... 
   
Made in us
Fireknife Shas'el





United States

@Kilted Samurai: Not bad, but monster hunter is already a special in sixth edition. Other than that, he seems ok.
   
Made in us
Death-Dealing Devastator





San Pedro, CA

 McNinja wrote:
@Kilted Samurai: Not bad, but monster hunter is already a special in sixth edition. Other than that, he seems ok.
lol whoops haven't read all the new special rules yet but in any case replace Monster Hunter with something like that in name i guess. Lol it's all made up in the end though so who cares.

Shhhhhh...be bwery bwery quiet, I'm huntin' hewetics of the Empewa. Huhuhuhuuu... 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

What I mostly see in this thread Is people making their own 40 k chars which are uber awesome, huge points costs
All marneus - Logan - Abby etc wannabes. guys we play warhammer not herohammer.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Not all the characters are soo OTT.

Some of us make balanced / cheaper characters.

But yes, a good chunk of it is somewhat samey.

   
Made in us
Lone Wolf Sentinel Pilot






Someone should make a mediocre man; everything becomes mediocre. Like the depressing gun from the Hitchhiker's Guide to the Galaxy

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 avedominusnox wrote:
What I mostly see in this thread Is people making their own 40 k chars which are uber awesome, huge points costs
All marneus - Logan - Abby etc wannabes. guys we play warhammer not herohammer.


That is definitely not true. There have been a good bit of models who have been reasonably priced under 200 who are INTERESTING and balanced. However, certain people do post a ton of just non-unique characters that are all stupidly over-powered, sadly. And especially the unoriginal or "This guy was in a book so I'll make a sheet for him"

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Daemonic Dreadnought






AL

Bryenth, Phantom amongst the Stars

Bryenth was a renowned hunter amongst the Necrontyr, famous for taking on seemingly impossible prey alone. When the biotransference came along, it was inevitable that he'd join the ranks amongst the Deathmarks, however, he was fortunate enough to be allowed to retain his skill.

One Deathmark squad in the army may upgrade a model to Bryenth for 51 points

WS5 BS5 S4 T4 W1 I2 A2 Ld10 Sv 3+

Unit Type: Infantry

Wargear:
Synaptic Disintegrator
Void blades

Special Rules:
Deep Strike
Infiltrate
Ethereal Interception
Ethereal Ambush: When entering play via Deep Strike as according to Ethereal Interception, Bryenth and his unit of Deathmarks may fire upon an enemy unit that has been marked as according to the rule Hunters from Hyperspace.
Hunters from Hyperspace
Reanimation Protocols
Stealth

This message was edited 1 time. Last update was at 2012/08/20 03:30:03


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Fireknife Shas'el





United States

 avedominusnox wrote:
What I mostly see in this thread Is people making their own 40 k chars which are uber awesome, huge points costs
All marneus - Logan - Abby etc wannabes. guys we play warhammer not herohammer.
I would definitely suggest looking through the thread. While some of my characters are Calgar-esque in point cost, I did create Guardsman Steve and The Vessel, so there are at least two units in this thread that aren't OP with huge point costs.

Well, aside from the ones in the OP of this thread.


Automatically Appended Next Post:
 Decio wrote:
Someone should make a mediocre man; everything becomes mediocre. Like the depressing gun from the Hitchhiker's Guide to the Galaxy


Marneus "Mundane" Mediocre...............................however many points. Like 100 or so. Whatever.
Marneus Mediocre is the blandest, most mediocre man in the entire Imperium. Rising through the ranks of that one chapter he's a part of, his banality knows no bounds. It is whispered that he is so massively adequate his very presence kills any emotion around him, turning even the most rabid berzerker into a lackadaisical, barely competent, blasé couch potato. Those who he goes to war with oftentimes send him out ahead of the main force, if only to have him get captured so the enemy will turn into mediocre soldiers.

...WS...BS...S...T...W...I...A...Ld...Sv
......3.....3.....4...4....3...4...4...10....4+
FOC: I mean, I guess he could be an HQ, if you want.
Composition: 1 (Not really unique)
Wargear:
Axe of Banality- Crafted by the most apathetic Artificer he barely looked for, the Axe of Banality has slain everything from the rowdiest sheep to the most crafty and swift of horseflies. This is a power axe with AP3.
Aegis of Adequacy- Forged in the fires of his living room, this rather unimpressive armor was crafted by Marneus himself. However, his skills are rather mediocre, so the armor is relatively sub-par. This is a suit of Power armor that confers a 4+ armor save.
Bolter

Special Rules:
And They Shall Know No Fear
Aura of Indifference- All models, friendly and enemy, within 12" of Marneus hit (in close combat and shooting) on a 5+, unless it would normally be worse.
Combat Tactics

This message was edited 1 time. Last update was at 2012/08/20 00:52:23


 
   
Made in us
Liche Priest Hierophant






I'd have done that differently. I guess.

Soemthing like make his statline an exact average of every infantry model in the game, given him a 4+ armour save along with nothing more than a basic CCW and basic Assault 1 Str4 24" range weapon. Special rule? Makes everything happen on a 4+ in an area around him.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Bane Lord Tartar Sauce




King Pariah wrote:Bryenth, Phantom amongst the Stars

Bryenth was a renowned hunter amongst the Necrontyr, famous for taking on seemingly impossible prey alone. When the biotransference came along, it was inevitable that he'd join the ranks amongst the Deathmarks, however, he was fortunate enough to be allowed to retain his skill.

One Deathmark squad in the army may upgrade a model to Bryenth for 51 points

WS5 BS5 S4 T4 W1 I2 A2 Ld10 Sv 3+

Unit Type: Infantry

Wargear:
Synaptic Disintegrator
Void blades

Special Rules:
Deep Strike
Infiltrate
Ethereal Ambush: When entering play - whether by Deep Strike or Outflanking - Bryenth and his unit of Deathmarks may assault an enemy unit. This initial strike is resolved at I10 as the enemy never saw them coming. All following rounds of combat are resolved at the normal initiative step.
Hunters from Hyperspace
Reanimation Protocols
Stealth


I like the idea of a master hunter deathmark, but I don't like it how he turns a shooty unit into an assaulting one. Remember that if they enter via deep strike, even with this rule they can't shoot and assault as their Synaptic Disintigrators are Rapid Fire weapons. I'd maybe just make Ethereal Ambush this: "When ~ and his unit enters the battlefield, if they marked an enemy unit with the Hunters from Hyperspace ability, they may immediately shoot at that unit at full ballistic skill, even if they entered the battlefield during an opponents turn". This actually makes the character useful, as his ability doesn't negate the purpose of his squad, which is to shoot and shoot well. I'd also consider making it so the ability only works if they entered the battlefield on an opponents turn, just as an element of cool factor and to prevent units from being able to shoot twice in the same turn.

McNinja wrote:
snip


I like the idea, but I would maybe make him have an ability which makes every large dice roll automatically become the statistically average result:

Power of Averages - The dice gods are not welcome where Marneus stands, and everything around him seems to occur in the most average way it possibly could. As long as Marneus is on the battlefield, or inside a transport that is on the battlefield, instead of rolling any die when performing an action, determine the statistically average result that would occur over time. If there would be a remainder result, roll for the remainder as normal (ex1: charging through open terrain produces an average distance of 7", as the most likely roll on 2D6 is a seven. Ex2: a 10 man space marine squad (BS4) firing 20 bolter rounds will hit 2/3's of the time, producing 12 hits with a remainder of 2. Roll 2D6, and you generate an additional hit for each 3+ rolled).

This message was edited 3 times. Last update was at 2012/08/20 02:03:38


 
   
Made in us
Daemonic Dreadnought






AL

fix'd

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Fireknife Shas'el





United States

RegalPhantom wrote:



I like the idea, but I would maybe make him have an ability which makes every large dice roll automatically become the statistically average result:

Power of Averages - The dice gods are not welcome where Marneus stands, and everything around him seems to occur in the most average way it possibly could. As long as Marneus is on the battlefield, or inside a transport that is on the battlefield, instead of rolling any die when performing an action, determine the statistically average result that would occur over time. If there would be a remainder result, roll for the remainder as normal (ex1: charging through open terrain produces an average distance of 7", as the most likely roll on 2D6 is a seven. Ex2: a 10 man space marine squad (BS4) firing 20 bolter rounds will hit 2/3's of the time, producing 12 hits with a remainder of 2. Roll 2D6, and you generate an additional hit for each 3+ rolled).
I hadn't even thought of that. I love it.

This message was edited 1 time. Last update was at 2012/08/20 04:12:46


 
   
Made in us
Death-Dealing Devastator





San Pedro, CA

 avedominusnox wrote:
What I mostly see in this thread Is people making their own 40 k chars which are uber awesome, huge points costs
All marneus - Logan - Abby etc wannabes. guys we play warhammer not herohammer.
lol chill bro it's just all in good fun. I believe the title of the thread was "Your own Unique Characters in 40K" so what did expect to see? If you don't like it you can always go to a different thread lol

Shhhhhh...be bwery bwery quiet, I'm huntin' hewetics of the Empewa. Huhuhuhuuu... 
   
Made in us
Hungry Little Ripper





Here's one I'm working on.

Tyranid Cerethrope. (stats similar to zoenthrope) Points... 70
ws..bs...S..T..W..I...A...Ld..Sv
3......4....4...4..1...8..1...10...6(2+)

Beast. Independent Character. (elite choice)
Claw and talon, MTC

Creature is a synapse resonator - synapse to 12 inches. May move towards enemy but never assaults.

Synapse, Shadow of Warp

Focused Warp Field gives a 2+ Inv save.
Immune to psykers outside of 12". This is lost if casting shadow.

Casting Shadow: cerethrope may increase synapse by diverting hive mind power
Inv-save 3+; synapse 18, Inv-save 4+ synapse 24. No test required.

Psychic powers, catalyst.

1 defense attack: Only used if assaulted
Hive Warp pulse. Force weapon. R 6" S 10, AP 2
The cerethrope may focus its Hive mind energy in a last stand pulse. This is a psychic attack.
If passed, all figures in base contact are hit. Units in range but not in base contact may reallocate hits. This Includes nids.
Invunerable saves must be repeated.

If the cerethrope survives an assault, it may break off and move 3D6 away from enemies. This move can pass through infantry.

Following this defensive attack and for the next player turn, the cerethrope has no field as it recharges.

This message was edited 2 times. Last update was at 2012/08/20 13:46:12


Nom Nom Nom sez the carnifex.
10k hive
3k catachan

Actually nids don't use vowels. Nmm Nmm Nmm... 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 hivepdktyrant wrote:
Here's one I'm working on.

Tyranid Cerethrope. (stats similar to zoenthrope) Points... 70
Spoiler:

ws..bs...S..T..W..I...A...Ld..Sv
3......4....4...4..1...8..1...10...6(2+)

Beast. Independent Character. (elite choice)
Claw and talon, MTC

Creature is a synapse resonator - synapse to 12 inches. May move towards enemy but never assaults.

Synapse, Shadow of Warp

Focused Warp Field gives a 2+ Inv save.
Immune to psykers outside of 12". This is lost if casting shadow.

Casting Shadow: cerethrope may increase synapse by diverting hive mind power
Inv-save 3+; synapse 18, Inv-save 4+ synapse 24. No test required.

Psychic powers, catalyst.

1 defense attack: Only used if assaulted
Hive Warp pulse. Force weapon. R 6" S 10, AP 2
The cerethrope may focus its Hive mind energy in a last stand pulse. This is a psychic attack.
If passed, all figures in base contact are hit. Units in range but not in base contact may reallocate hits. This Includes nids.
Invunerable saves must be repeated.

If the cerethrope survives an assault, it may break off and move 3D6 away from enemies. This move can pass through infantry.

Following this defensive attack and for the next player turn, the cerethrope has no field as it recharges.


While I'm not terribly familiar with Tyranids I have to say no. A 2+ invuln save is one of those things get shot down a lot on here for obvious reasons. Being an Independent Character means you can easily plop him in front of any squad as a firepower soak. Also the Hive Warp Pulse is confusing. Can it be used during the shooting phase while in melee or is it an attack it uses instead of a melee attack? Does it hit everything within 6" or does it have a range of 6"?

Either way I feel like it's too strong because it can easily be dropped in a myaoguiasd spore pod and LOS all the wounds to other guys you stuff him with and then he autodecimates anything he wants.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I would shift its save to 3+, if not 4+ invun, especially at 70pts.

I mean, DE pay 25-30pts for a 2+* on a T3 model.

   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Ill bite aswell, this is a dark eldar archon i have been dying to actualize for a while.

Barzai Serlineth
Archon stats -1 ws, bs.

Special rule:
shade cloak
Barzai has a 3++ save. In close combat he ignores d3 hits

Shadow affinity: For unbeknownst reasons, barzai has a deep connection to mandrakes, several of the icy figures populate his throne room on a regular basis. He may infiltrate with a squad of mandrakes when they do so. To reperesent his unexplanable kinship with darkness, the mandrakes begin the game with a pain token

Wargear:
Webway portal

runed guantlets.
Two guantlets that count as both a huskblade and soultrap, also they confer an attack for two cc weapons.

In the shooting phase, they confer him the following shooting profile that is counted as a psychic shooting attack which requires no psychic test.
Range: 12" str8 ap2 assault 1 lance

*Focusing and binding his psychic might, barzai is able to
utilize power that should be untouchable to an eldar of the webway thanks to these mysterious adornments.*

270pts

This message was edited 1 time. Last update was at 2012/08/20 17:39:50


When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Hungry Little Ripper





 felixander wrote:

While I'm not terribly familiar with Tyranids I have to say no. A 2+ invuln save is one of those things get shot down a lot on here for obvious reasons. Being an Independent Character means you can easily plop him in front of any squad as a firepower soak. Also the Hive Warp Pulse is confusing. Can it be used during the shooting phase while in melee or is it an attack it uses instead of a melee attack? Does it hit everything within 6" or does it have a range of 6"?

Either way I feel like it's too strong because it can easily be dropped in a myaoguiasd spore pod and LOS all the wounds to other guys you stuff him with and then he autodecimates anything he wants.



The pulse is only used when the cerethrope is assaulted. It hits everything within 6" friend or foe. Remember the cerethrope cannot assault.
It really has no attack, and this pulse could suffer a psyche hazard death.
I would give it lurk in that it travels within a troop, but does not necessaraly have to hide in cover.

The warp field only protects it, and since only one successful wound kills it, I think the 2+ inv is adpropo. If it diverts energy to extend synapse, then it becomes more vunerable.
It gives no cover to troops, but it allows better control of units way out there.

One of my common problems is my opponents focus on the synapse critters quickly. This creature is like taking a comm link.

I alluded to another nid issue is the glut of elites.
What might help is allow support units to be a part of a troop.

Although you could take as a brood, it would follow IG TOEs to allow some critters to be attached to troop choices or even HQ units.
Like Missiles, auto cannons, laz cannons, mortars can equip a troop,

Allow two support nids: zoenthrope, biovore, venomthrope, hive guard, or a cerethrope to augment a troop choice.


For a few more points you could possibly add preferred enemy or other psychic command abilities like onslaught to the cerethrope.



This message was edited 4 times. Last update was at 2012/08/21 16:47:23


Nom Nom Nom sez the carnifex.
10k hive
3k catachan

Actually nids don't use vowels. Nmm Nmm Nmm... 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





ok dakka here is a buddy of mines character i wanna know what you think of him. real talk. he can bring him cause its a no bs play test but i wanna know what you all think about him and points cost and such fire away. some of us are already very skeptical of it

Romonde
WS 8 BS 5 S 6 T 5(7) W 4 I 6 A 5 LD 10 Sv 2+/3+ inv Point 300

War gear
Daemon Armour : Give a 2+ armour save
Frag Grenade: See 40k rule book
Blight Grenades: These are defensive grenades, which mean that enemy units do not gain there, bonus attacks for charging if they are assaulting.
Chaos Bike: See 40k rule book
Vere Umbrae: Is a Daemon Weapon given to him by Malal. It adds an extra 2D6 attacks rather then a d6. In close combat with vehicles it will penetrate on 4+. Any wounds caused on the enemy inflict instant death, regardless of the targets toughness. Can be fired in the shooting phase with the following profile. If two 1 are rolled at the same time when checking for number of extra attack. Malal pull Romonde back to the warp. Remove from battle field.
Range 24" Strength 3 AP 2 Type Assault 2d6
Special Rules

Fearless: See 40k rule book
Independent Character: See 40k rule book
Blessing of the Gods: Immune to all enemy and alias psychic power and Stat changes.
Lord of Bikes: Chaos Bikers count as troop and as fast attack
Warp Riders: Romonde and the unit he join are place in reserve. Even in missions that do not normally allow. Romonde and his unit follow all Deep Strike rules. Once deployed they are free to act as normal(my move, shot, and assault)
Mark of True Chaos: Stats have been moded. Warptime always on

My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in gb
Proud Triarch Praetorian





Seems balanced enough

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Ichor-Dripping Talos Monstrosity






My initial reaction is that's ridiculous.
Going by Dark Eldar standards... that should probably be another 50-100pts looking over it.
But then I'm not entirely up on Chaos, and am too tired to do up a full blown review right now. (Maybe later.)

Furthermore, that's frankly rather poorly worded and layed out.
Try using a clearer layout like this:
Spoiler:
FO:
Squad:
Unit: , Points Per: , Models: , Unit Type: , WS-, BS-, S-, T-, W-, I-, A-, Ld-, Sv-.
Wargear:
Special Rules:

Options:

And try.. using better grammar...

Though looking over again, it's mostly formatting, not so much the layout....

This message was edited 1 time. Last update was at 2012/08/23 21:46:20


   
Made in gb
Proud Triarch Praetorian





Necron Canoptek Overmind

FO: HQ
Squad: 1 Canoptek Overmind (IC)
Points Per: 300
Unit Type: Jump MC
Stats: WS5, BS4, S6, T6, W4, I2, A5, Ld10, Sv2+.
Wargear: Sempiternal Weave, Phase Shifter, Whip Coils, MSS, Heat Ray
Special Rules: Wraithflight, Canoptek Overmind

Canoptek Overmind: Any Canoptek unit (Spyders, Scarabs or Wraiths) May be taken as troops.

Points breakdown
Spoiler:

C'tan Shard: ......................185
-1 S/T: -20 ..........................165
-2 I: -20 ...............................145
+1 WS: +10 ........................155
-1 BS: -10 ...........................145
SW: +15 ..............................160
PS: +45 ...............................205
Whips: +5 ...........................210
MSS: +15 ............................225
Heat Ray: +10 ...................235
Overmind: +25 ..................260
Anything missed: +10 .....270
Cool Tax: +30 ...................300

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 Ovion wrote:
My initial reaction is that's ridiculous.
Going by Dark Eldar standards... that should probably be another 50-100pts looking over it.
But then I'm not entirely up on Chaos, and am too tired to do up a full blown review right now. (Maybe later.)

Furthermore, that's frankly rather poorly worded and layed out.
Try using a clearer layout like this:
Spoiler:
FO:
Squad:
Unit: , Points Per: , Models: , Unit Type: , WS-, BS-, S-, T-, W-, I-, A-, Ld-, Sv-.
Wargear:
Special Rules:

Options:

And try.. using better grammar...

yea he posted it on fB so his words not mine. i also am not up on chaos so idk whats balanced or no. just looking for insight

Though looking over again, it's mostly formatting, not so much the layout....

My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Hrontore Da Death Bringer wrote:
ok dakka here is a buddy of mines character i wanna know what you think of him. real talk. he can bring him cause its a no bs play test but i wanna know what you all think about him and points cost and such fire away. some of us are already very skeptical of it

Romonde
WS 8 BS 5 S 6 T 5(7) W 4 I 6 A 5 LD 10 Sv 2+/3+ inv Point 300
Spoiler:

War gear
Daemon Armour : Give a 2+ armour save
Frag Grenade: See 40k rule book
Blight Grenades: These are defensive grenades, which mean that enemy units do not gain there, bonus attacks for charging if they are assaulting.
Chaos Bike: See 40k rule book
Vere Umbrae: Is a Daemon Weapon given to him by Malal. It adds an extra 2D6 attacks rather then a d6. In close combat with vehicles it will penetrate on 4+. Any wounds caused on the enemy inflict instant death, regardless of the targets toughness. Can be fired in the shooting phase with the following profile. If two 1 are rolled at the same time when checking for number of extra attack. Malal pull Romonde back to the warp. Remove from battle field.
Range 24" Strength 3 AP 2 Type Assault 2d6
Special Rules

Fearless: See 40k rule book
Independent Character: See 40k rule book
Blessing of the Gods: Immune to all enemy and alias psychic power and Stat changes.
Lord of Bikes: Chaos Bikers count as troop and as fast attack
Warp Riders: Romonde and the unit he join are place in reserve. Even in missions that do not normally allow. Romonde and his unit follow all Deep Strike rules. Once deployed they are free to act as normal(my move, shot, and assault)
Mark of True Chaos: Stats have been moded. Warptime always on


300 points? He's funny.
Spoiler:

Chaos Lord =90
+2 WS +25
+2S +25
+1T +15
+1W +15
+1i +10
+2A +25
2+Sv +15
3++Sv +20 (A SM Capt gets a SS for +15, this isn't trading out a weapon and it doesn't prevent you from getting +1 weapon for 2 weapons (though he doesn't have a bolt pistol, an oversight?) for an extra 5 points)
Chaos Bike +30
Vere Umbrae +35 (+25 for Daemon + 10 for extra D6 of attacks and shooting) probably more, but that's me
Blessing of duh Gawdz +10-15
Lord o bykes +10-20
Warp Riders +NO NOT ALOUD. I've said it before but this stupid Deep Strike with charge out of it is stupidly insanely and everyone wants it for a reason. Because it's idiotically over powered. If he insisted I wouldn't allow it for under 50. A special character shouldn't be about breaking the rules to simply be overpowered. It should be about creating a new flavor and interesting play style. This is not that. It's guarenteeing he gets to obliterate you with no repercussion.
Mark of True Chaos +30 (minimum. Warp Time costs 25 points, and the guarentees it goes off, once again with no chance of trouble)

355-370 WITHOUT the overpowered Deep striking.

I wouldn't let him run it for under 400 as is, and honestly just wouldn't let him run it, even if he was my best friend. It does nothing but make it Hero Hammer. If that's what you guys wanna play ok, but you better be running an equally overpowered Hero.





Automatically Appended Next Post:
 IHateNids wrote:
Necron Canoptek Overmind
Spoiler:

FO: HQ
Squad: 1 Canoptek Overmind (IC)
Points Per: 300
Unit Type: Jump MC
Stats: WS5, BS4, S6, T6, W4, I2, A5, Ld10, Sv2+.
Wargear: Sempiternal Weave, Phase Shifter, Whip Coils, MSS, Heat Ray
Special Rules: Wraithflight, Canoptek Overmind

Canoptek Overmind: Any Canoptek unit (Spyders, Scarabs or Wraiths) May be taken as troops.

Points breakdown
[spoiler]
C'tan Shard: ......................185
-1 S/T: -20 ..........................165
-2 I: -20 ...............................145
+1 WS: +10 ........................155
-1 BS: -10 ...........................145
SW: +15 ..............................160
PS: +45 ...............................205
Whips: +5 ...........................210
MSS: +15 ............................225
Heat Ray: +10 ...................235
Overmind: +25 ..................260
Anything missed: +10 .....270
Cool Tax: +30 ...................300


Looks like a cool idea, I called up my buddy to double check some stuff as I'm not 100% on Necrons stuff but we agreed on this.

Whips need to be 10 like it is for Wraiths. It's a reaaaalllly good upgrade for him
Phase Shifter should have the price dropped as it's going from 4++ to 3++ rather than from nothing. Maybe 20?
You didn't charge for Wraithflight which should be a big cost for a model like this. 30?
Heat Ray for 10 points? You're trippin! Dual shot MultiMelta or heavy flamer? For 10 points? 30 if you ask me. Thing just cracks open tanks for him to charge into.
Overmind is a cool idea, but not behind makin' Spyders as Troops. They'd be awesome, but I just don't see it. That's a personal thing though! Also just as a side note Swarms can't score, right?
-10 for "missed stuff"
+5 whips
-25 Phase S
+30 Flight
+10 Heat Ray

So I'm looking at just an extra 10 points total. I'd roll it into the Cool Tax cost and keep it at 300, but as I've pointed out before I like getting to the location by the same path. Obviously I'm all ears to hear feedback on your thoughts, especially since I'm not an expert on Necrons and am not the Judge of this thread =P

This message was edited 1 time. Last update was at 2012/08/24 03:32:01


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Winged Kroot Vulture





Seattle, WA

Commander Blastpath Shas'O Re'alleh @225p
WS 2 BS 5 S5 T5 W4 I2 A2 LD10 SV 2+

A highly skilled XV-88 pilot who is promoted to Commander, in order to participate in a unique field test of a powerful broadside based command suit.

XV88-8X Experimental Command Broadside Battlesuit (2+ Save)
2x Twinlinked Railguns (Two underslung arms, 2 shoulder)
Hardwired Drone Controller
2x Experimental IDX-22 Shield Drones (3+ Invul)
Hardwired Multitracker
Custom Med-injector (Grants FNP, once per game, successful FNP save while Blastpath has 2 or less wounds, heals him to full 4 wounds)

USR's
Slow and Purposeful
Independant Character

Point Justification: Standard Broadside + Additional Railguns + Wargear = 200 + Med Injector Special Function =225

This message was edited 3 times. Last update was at 2012/08/24 05:29:59


   
 
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