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Made in us
Legendary Master of the Chapter





SoCal

Oh, I know it's the players. But there are games out there we can play.

Sounds like this might not be one of them.

This message was edited 1 time. Last update was at 2014/06/27 06:36:31


   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 BobtheInquisitor wrote:
 Pacific wrote:
Way to jump to extremes there Bob, how can you go straight to that conclusion from just that comment?!

I'm sure there will be ways around it, and you could just agree between each other not to steal, or take it in turns with items??


Maybe you have emotionally balanced friends who can pull something like that off. Co-op that encourages even the slightest amount of competition or one-upmanship might as well just be adversarial for us. If we're not able to sing Red Army hymns of brothership, then we'll be damn near screaming German.

Besides, if he wants to write co-op rules, why can't he just write co-op rules instead of half-assing it and cramming in his own personal (terrible) gaming biases into it?


Simple solution - Have both a -
Semi-co-op mode
Pure co-op mode

Someone post that on Quirkworthy for him.



Lucky my group is the opposite of that....

This message was edited 1 time. Last update was at 2014/06/27 07:09:23


   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern


I think a good litmus test of what to expect for Dwarf King's Hold in terms of co op is what the AI cards/ rules end up like for both Mars Attacks and Deadzone.

We may even have the Deadzone ones around the time of the DKH campaign.

Has there been any mention made of when those Kings of War armies are going to be released- the Abyssals and the Nature stuff? Are they still going to kickstart those, or will they just be retail?
We haven't heard much about them since the Open Day.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Dakka Veteran




London

Well, looking at Quirkworthy directly, it seems that he's actually including both 'pure' co-op and 'semi' co-op in DKQ - so I might have stirred a hornet's nest over nothing!

The next DKH will include both Pure Co-op and Semi-Co-op modes of play. Pure Co-op is actually relatively easy to design once you have everything else in place, and as some people want it then I’m happy to give it to them. I think having the variety of play modes is a strength not a weakness.


The full article is here:
http://quirkworthy.com/2014/06/06/why-co-op-and-i-dont-get-on/

And his requests for explanations of what makes for good pure co-op games are here:
http://quirkworthy.com/2014/06/07/what-makes-a-good-pure-co-op-game/

I come down on the side of really enjoying any sort of co-op games, but ones where there is no competitive element whatsoever, and are hard enough to be a challenge for 4+ people working together (a la Ghost Stories), tend to encourage dictatorial efficiency from the most knowledgeable players over their peons. Adding in "I still need the group to win, but I'm not going to tell player 2 how to kill that goblin in one turn, because I really want to get to that chest before he does" disrupts that dynamic.
   
Made in us
Legendary Master of the Chapter





SoCal

Well, I'm mollified.

Although I think the word "challenging" gets thrown around an awful lot in rules discussions without any kind of qualification.

Are we talking challenging like a Zelda game or challenging like trying to land on a fething aircraft carrier in that NES Top Gun game?




   
Made in gb
Pious Warrior Priest




UK

 BobtheInquisitor wrote:

Coop play that's not cooperative?

If I wanted screaming, blood and broken furniture, I'd just buy monopoly. You can't beat that dick-move-to-dollar ratio if you're into competitive play.

I see someone hasn't played Settlers of Catan.

When you're done rebuilding your collapsed balsa wood road that has fallen into the cracks between the warped card tiles after the table gets nudged for the fifth time, all it takes is one robber move on to your ore right before you were going to get a city to trigger the dreaded board game rage.

This message was edited 2 times. Last update was at 2014/06/27 17:47:02


 
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

 BobtheInquisitor wrote:


So, the object of the game isn't to win by winning, but to win by winning more than the other guy? Instead of one winner beating the game, now one winner beats the game better?



Pretty much, yeah...

I dunno, maybe I just live in some sort of utopia where the people that I play with are emotionally mature and just enjoy themselves, but surely I can't be the only one, can I?

Moot point, because both types of co-op are going to be included, but I like the option of a non-carebear version of the game.
   
Made in gb
Fixture of Dakka







Yeah, it seems fair to me.

I mean, it's not exactly a groundbreaking concept. Team games have been ranking teammembers against each other for well, ever.
   
Made in us
Regular Dakkanaut




Lexington, Kentucky, USA

Reminds me of the Mutant chronicles boardgame Siege of the Citadel. Each player up to 5 controlled an operative from one of the 5 mega corp factions working together to defeat the baddies and survive but each operative was scored individually.

Do you shoot the baddy to save another player or run to grab the treasure? Great backstabby fun.
   
Made in us
Legendary Master of the Chapter





SoCal

 Chillreaper wrote:


Moot point, because both types of co-op are going to be included, but I like the option of a non-carebear version of the game.



You mean the non-co-op version? The version of the game the creator actually wanted to make? The rule set the game was written for?

You know they already catered to you with literally every game they've produced?


Automatically Appended Next Post:
 scarletsquig wrote:
 BobtheInquisitor wrote:

Coop play that's not cooperative?

If I wanted screaming, blood and broken furniture, I'd just buy monopoly. You can't beat that dick-move-to-dollar ratio if you're into competitive play.

I see someone hasn't played Settlers of Catan.

When you're done rebuilding your collapsed balsa wood road that has fallen into the cracks between the warped card tiles after the table gets nudged for the fifth time, all it takes is one robber move on to your ore right before you were going to get a city to trigger the dreaded board game rage.



I am now removing that game from my Amazon wish list. Thanks for the heads-up!

This message was edited 2 times. Last update was at 2014/06/27 23:42:29


   
Made in ee
Zealous Knight







With all due respect, Bob - that is REALLY for the best if anything you described is remotely true. I've seen kind old ladies descend into utter bloodlust over that one
Monopoly has nothing on catan IME.
   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern

Eh, I've seen Monopoly devolve into far more fistfights than Catan ever has caused. Not to mention all the shouting matches, spilled food and drinks, indentured servitude in order to pay off spaces... we couldn't be the only ones who delighted in torturing each other when rent was owed.

Although Catan at least has caused my wife to not speak to me for the rest of the evening on more than one occasion.

Scrabble also seems to be out the donkey-cave in many people.

I still hope Thorton can toss in some rules for Mantica lizard/ dragon types. Been waiting for an excuse to spring a Khthonian/ Brythoniaid invasion on Mantica for a while...

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut






Guess I'm due for an "I disagree, Scarlet Squig" post, or maybe I'm just in the mood to get trampled by cute unicorns.

 scarletsquig wrote:
Better than any Dreadball or Deadzone cast. DZ restic casting still sucks massively, I have a few models that have faces with zero detail on them, the nose just mushes into a largely blank face with only a rounded divot where a sculpted eye should be.


I'm sorry to hear that. I definitely see where youre coming from with the first wave Dreadball figures, but I got luckier, as I didn't have any bad detai issues with my Deadzone minis. The faces on mine are actually quite good.

 scarletsquig wrote:
it seems like they If the material checks out, I'd be happy for Mantic to start doing pre-paints. But for now "no assembly" is a good enough start.

One possible concern is the quality of that pre-assembly. . . . They really need to avoid a situation where people are prying stuff apart and re-gluing, which that mini on the right would need, I think.


To me, pre-assembled and pre-painted inevitably means badly assembled and badly painted. I'm resigned to the fact that some of my Mars Attacks figures will require major surgery (cutting off and re-gluing limbs), and most will require greenstuff to fill in gaps. But after AT-43, I'm done for good with pre-painted miniatures. No disinterested, underpaid, rushed Chinese worker will ever be as interested as I am in getting my miniatures done right.


Dakkadakka: Bringing wargamers together, one smile at a time.™ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

x-wing would like a word about good quality prepaints. If the machine can do it better than me (which isn't hard), i'm all for it.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Longtime Dakkanaut






 agnosto wrote:
x-wing would like a word about good quality prepaints. If the machine can do it better than me (which isn't hard), i'm all for it.


I've never seen X-Wing minis in person, so perhaps you're right.

Dakkadakka: Bringing wargamers together, one smile at a time.™ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Vermonter wrote:
 agnosto wrote:
x-wing would like a word about good quality prepaints. If the machine can do it better than me (which isn't hard), i'm all for it.


I've never seen X-Wing minis in person, so perhaps you're right.


Or, more likely, it could be you're a better painter than me and so have higher expectations (and rightfully so).

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Fixture of Dakka







Yeah, the X-Wing models are goddamn awesomely painted for prepaints.



Have a look at the B-Wing at the bottom left corner.
   
Made in us
Major




In a van down by the river

Yes, X-Wing is an exceptionally good pre-paint and most of the paint jobs are at least as good as I'd be able to manage on my own. However, the key word in that statement is "exception" since you can quickly Google pictures of Attack Wing and see the more typical illustration of pre-paints. As much as I like Mantic, I severely doubt they'd have the same luck as FFG in getting things together, and I'd be leery of them doing it in all honesty.

X-Wing succeeds because there's a generally agreed-upon look to the ships mostly informed by the movies, so that part is easy. If you want to paint them in specific squadron colors you can, but the base "look" of the models is pretty easy to verify and for most people that's good enough.

In contrast, most of the games Mantic makes (MA being a possible exception, but meh) there's so much variation in possible schemes that it's hard to see how "one scheme to rule them all" would be advantageous. Even DreadBall as a sports game with basic uniforms has tremendous options for color variations. I could maybe see a separate SKU where they are pre-painted to the "official" team colors, but that's another inventory piece to be tracked as well. However, KoW/DZ/DKH/PP/WP all have such variation in units and forces that I don't see pre-paints being viewed as anything more than an extra step that has to be stripped off among their core demographic.

It might lure in some board gamers who wouldn't touch it otherwise to an extent, but I don't know that the added expense, QA step (not Mantic's strong point, let's be honest) and stock tracking makes it a worthwhile endeavor. Still, they could try it and see what happens. It wouldn't be the first time I was wrong about the market.
   
Made in us
The New Miss Macross!





the Mothership...

X-wing looks like it was painted to a slightly better tabletop standard by a realistic historical painter (with some washes and weathering occasionally). Attack wing unfortunately looks like it was painted by an enthusiastic tween relatively new to the hobby but with a grasp of basic techniques which isn't surprising coming from the clix side of the business. Prepaints vary wildly and always have even going back to the days of D&D and Star Wars minis from WOTC when I first started on them.
   
Made in us
Wraith






Milton, WI

 warboss wrote:
X-wing looks like it was painted to a slightly better tabletop standard by a realistic historical painter (with some washes and weathering occasionally). Attack wing unfortunately looks like it was painted by an enthusiastic tween relatively new to the hobby but with a grasp of basic techniques which isn't surprising coming from the clix side of the business. Prepaints vary wildly and always have even going back to the days of D&D and Star Wars minis from WOTC when I first started on them.


And yet they both charge the same for their ships.
Funny that.

Prepaints usually don't work out. I also thought the "preprimed" method of DUST was a good idea, until I bought a unit and scraped so much off eliminating flash & mold lines.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern

Depending on the subject matter, prepaints work fine. I think it's worked out rather well for Pathfinder Battles, specifically the monsters.

There's some unique stuff in the line that I don't think would get made under any other circumstance (due to the whole rarity/ blind purchase issue you can toss all sorts of weird stuff into an assortment and let people suck it up, whether they want it or not). Plus monsters tend to be a bit more simple in terms of paints and patterns, and quite a few figures have used translucent plastics as a base with pretty decent results.

Their early iconics were pretty well painted. Lately, not so much.

For humanoids I'd much rather paint them myself.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Fixture of Dakka







 skrulnik wrote:

And yet they both charge the same for their ships.
Funny that.


Well, Attack Wing does have a tendency to include significantly more components in many sets than the X-Wing ones. For example, taking the Bioship as an example, it comes with 3 cardboard punchout sets compared to the usual 2 you see in X-Wing. It also comes with 15 cards, including a unique special mission / scenario compared to X-Wing's 10 to 11 cards, most of which are half size.
   
Made in gb
Smokin' Skorcha Driver





Dwarf Kings Quest details are up!

http://manticblog.com/2014/06/23/dkq-abandon-hope-all-ye-who-enter-here/

Hi, it’s Ronnie here.

A few weeks back we had an open day and as usual I said far too much!!! I tried to keep a lid on what we have planned – but I am just too excited!

Back in December/January I laid out what I hope the year would look like: a Kickstarter to keep DreadBall developing early in the year (done), one around the middle of the year (more on that now) and some serious support for Warpath later in the year, which we’ll come back to closer to the time.

At the Open Day we talked about these upcoming projects (and plans, even further afield) but one of them really started to generate lots of debate and questions. Because of that, I thought it was time to go on and talk in depth about this. In the year review blog I did say that we were working on at least one Kickstarter, which would be much softer on everyone’s wallets.

When we do a full gaming system, with loads of scenery and 6 factions or 12 new DreadBall teams, the totals can mount up quickly (as does our workload getting it all made!) so we wanted to do a fun, exciting Kickstarter that produced a really neat and tidy product, was kind to everyone’s budget (perhaps just a single pledge level at a low buy-in, with enough room to get all the basic and most of the extras – plus a few exclusives) I also thought a KS campaign like that would be a great way for new people to come on board and give Mantic a try.

With that in mind, I am really excited to formally announce that we are working on developing Dwarf King’s Quest – The Return of the Necromancer. This will be the complete and definitive version of the game in the Dwarf King’s Hold range.

Why another dungeon crawler you ask?

Well lots of reasons, but probably two main ones.

The first Dwarf King’s Hold games were made back in the early days of Mantic (and it was our first collaboration with Jake Thornton!). They came about as a creative way of using all the great plastic we had already tooled and pushing into areas we wanted to go.
‘Dwarf King’s Hold – Dead Rising’ told the story of a group of Dwarves going back into their ancestral Holds on a series of adventures. Each scenario saw them fighting ever more skeletons as they sought to accomplish missions and recover artifacts. It was hugely successful, and two more supplements followed, again designed around the plastic sprues that we had in the range. This was probably the game that gave us the confidence to press forward with DreadBall – so it was a major step in Mantic’s development.

We always intended to do the typical adventurers’ party version, and Jake has always been very keen on putting his mark on this type of game. However, at the time we just didn’t have the resources, or in some cases the knowhow (such as one-piece miniatures with great detail) to deliver the vision that we had for this type of game. However, with the passing of time all that has changed…

Secondly, there are certainly a few great dungeon games out there, but they are all quite different from what we want to make. There are a couple from the light-hearted end of the spectrum – such as Super Dungeon Explore - and others that are intense and deep, such as Descent. But none of those are really in exactly the space we want to occupy.

We want to do a grave and dangerous dungeon miniatures game, set in our fantasy setting, with all the opportunity that gives us to develop the back story and flesh out the world. It will have very strong narrative, based around the main protagonists. This will really bring to life a whole new story arc in the world and highlight some of the big characters for further development. It will also give us a few great sculpts and some heroes for Kings of War armies too.

Alongside an overarching back story, we intend to create a game that is very easy to get started with – so it is very easy to have a great night of gaming with family and friends while playing a strongly narrative dungeon crawler. But - and this was one of the critical things for us - as you develop your knowledge of the world, your character evolves too.

The boxed set will give you both the ability to play through a series of adventures we have designed for you in a PvP mode (as a 2 up to 5 player set), so you can literally crack open the box and get playing. You’ll have all you need here – the heroes, the cards, reference sheets and a scenario guide.

The title is ‘Dwarf Kings Quest – Return of the Necromancer’ (#DKQ on Twitter and Facebook!) and it charts the return of Mortibris as he comes back, bigger and badder than ever. The adventurers – a dwarf fighter, barbarian, wizard and elf – have quests to complete against ever stronger enemies – which will all come in the box pre-assembled and coloured so you can take them out and start playing immediately, while still being of the quality that they will look even better with some paint on them. The skeletons and zombies will be in our normal 30mm scale – so you can use them as leaders in your normal Kings of War games – and indeed you can use the other models to bulk out your dungeons!
Alongside the regular troops will be a series of boss enemy models – such as Mortibris himself – so you really get a sense of the adventure escalating as each scenario progresses.

However, once you have played these through you can delve deeper and darker – which is why we intend you to actually have a piece of card under the main game box, so that it is split in two. Underneath the almost casual narrative campaign, we’ve added something extra. The card is a trap door that says ‘Abandon hope all ye who enter here’ – and beneath it is another tray of game components. These open the game up, to really give you access to the whole sandbox, allowing you to go on and create your own quests, using the tiles, models and rules provided. This also offers character development, creating a setting where your hero can build up their skills and equipment over time as they acquire treasure and experience, making each character, and playthrough truly individual. We’ll include a character pack, more hero models – and a big book with all the extra rules enclosed.

I think the book will end up being called something sensible that describes what it does – but I have a working title – ‘Jake’s Book of Depravity’ as he will really get to go to town on build a truly multi-layer miniatures based RPG.

We will be using thicker card than in the first series of games too, just to give the dungeon a more solid and resilient feel, and of course, we will have everything else you need in the box such as adventure and treasure cards, character sheets, gold, furniture and much more.

So, as you can hopefully see we are pretty excited about what this possibilities of this game. I think we will be able to keep the pledge level really wallet friendly, because we will not have lots of armies, factions and teams, and can instead concentrate on squeezing as much in to the box as we can, when we hit stretch goals. The easy entry point and simple pledge levels should also mean we can introduce as many new people to the game as possible.

I thought you would appreciate the early warning and a few sneak peeks. We will have a teaser campaign starting the 4th July – which will be a quest to find runes – easily translated by our Dwarf Bartender (because ALL good quests start in a Tavern!). These will lead you to the ‘the Book of the Rise and Fall of Diffeth’ – and your quest will begin

Thanks for reading and best wishes,

Ronnie
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

That sounds extremely cool!

Looking forward to when this arrives, hopefully between this and Heroquest (should that ever arrive) will have a good multi-player dungeon crawling game!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Dakka Veteran




So an update on Mantic's blog about DKH:
Rune 1- You sidle up to the bar….

You enter a smoky bar, the redolent smell of fine ale and roasted meat hangs in the air among the iridescent, off-grey smoke so familiar to you. It’s been years since you’ve been home, and weary from your last quest, you sit down at the bar.
The bartender finishes serving the group at the other end of the bar, appraisingly examines your gear and says with a wry smile….

“Welcome my friends!

I’m afraid you’ve joined us in the darkest of times. A threat grows in the East and we need your help to fight back against the forces of Darkness that are gathering.
There is an ancient collection of information we need you to seek out – one that is protected by a mysterious passkey of Dwarfish runes.
Once we have collected all of these Dwarfish Runes, we can decipher their meaning and translate them into your common language. This should give us access to the mysteries that are kept within…
The first rune has already been spotted…

… to unlock the next Rune, you must simply fulfil the requirements of the quest…

Go and share this post from the runic devices below with others on the fae network of Facebook. Only once the image has been shared 750 times will the next rune be revealed. I pray you find the next one swiftly, there’s rumours of the shadows spreading from their haunts, and dark times are upon us.”

Please share this post on Facebook (and other places if you like!). Once the counter gets to 750 on this post, we’ll release the next rune…unless dark forces force our hands.

So looks like Mantic are gonna make us work for this, in order to unlock the next rune you need to share this blog post via Twitter, Facebook, Google+ and Printest (all the trendy places)
you need to go here: http://manticblog.com/2014/07/07/rune-1-you-sidle-up-to-the-bar/ to do it, were currently at 198/750 votes needed.

Good luck guys and gals.

This message was edited 1 time. Last update was at 2014/07/08 13:24:25


 
   
Made in us
Regular Dakkanaut




Lexington, Kentucky, USA

At the current rate it will be a few days before we acquire enough likes.

Has the runic script for Mantica Dwarves ever been put to paper or is this being made up as they go?
   
Made in us
Warning From Magnus? Not Listening!





Va

 tgmoore wrote:
At the current rate it will be a few days before we acquire enough likes.

Has the runic script for Mantica Dwarves ever been put to paper or is this being made up as they go?


Almost certain its just made up as we go.

Check out my Deadzone/40k/necromunda blog here! 
   
Made in gb
Decrepit Dakkanaut




UK

or maybe a real borrowed script ?

 
   
Made in us
Regular Dakkanaut




Lexington, Kentucky, USA

At the current rate which by my unscientific calculations is around 50 shares every 12 hrs it will be 4.5 friggin days till we hit 750. Shares should start increasing at an exponential rate but that hasn't happened yet.
   
Made in es
Fresh-Faced New User




looking forward to this DKQ kickstarter. even if i backed hq25,
can't have enough dungeon crawlers, ever!
   
 
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