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![[Post New]](/s/i/i.gif) 2013/02/10 02:36:00
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Big Mek in Kustom Dragster with Soopa-Gun
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wait you took bikers against nids?
i dont see why you would ever do that, at the range dakkaguns are the nids can fire back with way nastier guns and in melee your bikers wont win against most targets without losing their own lives in the process.
I actually dont see any other tactic than loota-parking lot to deal with nids. Their melee crushes ours (even meganobz) and they have no counter to 48inch dakka that blocks the sun.
Been tryin to find another tactic because i know this parking lot idea loses instantly to any IG parking lots. I dislike 1-trick pony armies.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/10 03:54:16
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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The only problems my Nobz Bikers have against nids is double enfeeble + getting instagib by Flyrant armed with 2x TL-Devourers. If that doesn't happen, my Nobz Bikers generally don't have problems.
Getting stuck in combat against Termagants isn't an issue when there's a few blobs of Boyz backing the Nobz Bikers. I also usually have Tau ally. Railguns + Nobz Bikers is an evil list composition!
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![[Post New]](/s/i/i.gif) 2013/02/20 13:47:39
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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Did everyone sent GW a question about Zogwort ???
valminder wrote: DieselJester wrote: MrMoustaffa wrote: That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!?
Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0.
Gamefaqs@gwplc.com
Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them.
Continue to send them answers.
If that doesn't work, call customer service 1-800-394-4263 or email them : CustServ@gwplc.com
If we all do that, we have the power to make them change some rules.
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![[Post New]](/s/i/i.gif) 2013/02/20 15:04:33
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Mekboy on Kustom Deth Kopta
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I doubt they'll faq it before the new codex comes out. I hear rumors they're working on it.
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![[Post New]](/s/i/i.gif) 2013/02/21 18:41:34
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Fresh-Faced New User
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I think we'll have a new codex ... but how soon ? I saw a list of upcoming models, and orks had a few.
And we can tell them what we want, maybe they'll hear us (which I doubt knowing how they are) ! :(
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This message was edited 1 time. Last update was at 2013/02/21 18:43:41
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![[Post New]](/s/i/i.gif) 2013/02/21 21:05:37
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Not for a while, i'd say. The ork codex has aged better than any other, and their are plenty of waaay out dated codexes waiting in line. If i had to guess, i'd say the order will be Tau-black templars-Eldar-codex marines-nids-something imperial-....orks. And i'm fine with that. All the codex needs is a few rules edits, some point cost alterations, more toyz, move a few things to different force org slots and maybe a couple new units. Also, just some unit updates to make things better. No need of a total overhaul, unless one of the codexes in between entirely curb stomps us. Which is certainly possible.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2013/02/21 21:15:20
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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aight gitz! dakkajets just got better and worth taking fighta ace now.... but now its called flyerboss, bs 3 towards everything for the same cost. soo yay bs 3 against flyers instead of 2.
dat is with the new flyer book update from death from the skies. other than that all the chnges has previously been said in the sixth eddition faq. like supersonic etc.
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This message was edited 1 time. Last update was at 2013/02/21 21:16:30
Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/02/21 21:40:03
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Maniacal Gibbering Madboy
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valminder wrote:Did everyone sent GW a question about Zogwort ???
valminder wrote: DieselJester wrote: MrMoustaffa wrote: That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!?
Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0.
Gamefaqs@gwplc.com
Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them.
Continue to send them answers.
If that doesn't work, call customer service 1-800-394-4263 or email them : CustServ@gwplc.com
If we all do that, we have the power to make them change some rules.
What's really sad is that I'm talking directly to two guys at GW and neither one of them are saying anything specific about Old Zog. :( If I manage to pry anything out of them, I'll let you know.
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![[Post New]](/s/i/i.gif) 2013/02/21 23:47:25
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Mekboy on Kustom Deth Kopta
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loota boy wrote:Not for a while, i'd say. The ork codex has aged better than any other, and their are plenty of waaay out dated codexes waiting in line. If i had to guess, i'd say the order will be Tau-black templars-Eldar-codex marines-nids-something imperial-....orks. And i'm fine with that. All the codex needs is a few rules edits, some point cost alterations, more toyz, move a few things to different force org slots and maybe a couple new units. Also, just some unit updates to make things better. No need of a total overhaul, unless one of the codexes in between entirely curb stomps us. Which is certainly possible.
I'd be happy with a crystal clear, no room for debate, cost for a pain boy
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![[Post New]](/s/i/i.gif) 2013/02/22 01:05:05
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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DieselJester wrote: valminder wrote:Did everyone sent GW a question about Zogwort ??? valminder wrote: DieselJester wrote: MrMoustaffa wrote: That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!? Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0. Gamefaqs@gwplc.com Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them. Continue to send them answers. If that doesn't work, call customer service 1-800-394-4263 or email them : CustServ@gwplc.com If we all do that, we have the power to make them change some rules. What's really sad is that I'm talking directly to two guys at GW and neither one of them are saying anything specific about Old Zog. :( If I manage to pry anything out of them, I'll let you know.
Did I really say that post that I'm quoted in at the center? Was I drunk or something? Also, are there any real changes to the ork flyers in the Death skies book or whatever it's called? I want to know if Dakkajets are still decent or if the others got better.
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This message was edited 1 time. Last update was at 2013/02/22 01:05:45
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/02/22 01:20:53
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Pyro Pilot of a Triach Stalker
New York
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MrMoustaffa wrote:
Also, are there any real changes to the ork flyers in the Death skies book or whatever it's called? I want to know if Dakkajets are still decent or if the others got better.
The only thing that changed was that Fighta Ace was renamed (as mentioned above) and now affects flyers as well as skimmers.
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![[Post New]](/s/i/i.gif) 2013/02/22 04:53:47
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Battlewagon Driver with Charged Engine
Ye Olde North State
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sirlynchmob wrote: loota boy wrote:Not for a while, i'd say. The ork codex has aged better than any other, and their are plenty of waaay out dated codexes waiting in line. If i had to guess, i'd say the order will be Tau-black templars-Eldar-codex marines-nids-something imperial-....orks. And i'm fine with that. All the codex needs is a few rules edits, some point cost alterations, more toyz, move a few things to different force org slots and maybe a couple new units. Also, just some unit updates to make things better. No need of a total overhaul, unless one of the codexes in between entirely curb stomps us. Which is certainly possible.
I'd be happy with a crystal clear, no room for debate, cost for a pain boy
Nob costs 20 points, plus 30 for painboy, total of 50. Need proof? Look at the army example for the goffs and check out the nob unit with the painboy. Subtract the various pks and other upgrades from the costs until you are down to bare nobs plus pain boy. Subtract twenty points per Nob and you will end up with fifty points remaining. Clearly shows that GW ment the +30 points in addition to the 20 poin nob base.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2013/02/22 05:47:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Longtime Dakkanaut
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sirlynchmob wrote: loota boy wrote:Not for a while, i'd say. The ork codex has aged better than any other, and their are plenty of waaay out dated codexes waiting in line. If i had to guess, i'd say the order will be Tau-black templars-Eldar-codex marines-nids-something imperial-....orks. And i'm fine with that. All the codex needs is a few rules edits, some point cost alterations, more toyz, move a few things to different force org slots and maybe a couple new units. Also, just some unit updates to make things better. No need of a total overhaul, unless one of the codexes in between entirely curb stomps us. Which is certainly possible.
I'd be happy with a crystal clear, no room for debate, cost for a pain boy
Yeah, a decent FAQ to compensate for some of the 6th Ed nerfs, even if it had to also adjust a few point values and stats (which i realise is beyond the scope of normal FAQs) would extend the current codex's life considerably. But GW would probably rather make us wait a while, think up some new models, then rejig the whole codex balance to encourage us to buy all new models
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![[Post New]](/s/i/i.gif) 2013/02/22 09:11:08
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Yellin' Yoof on a Scooter
Somerset, UK
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loota boy wrote:sirlynchmob wrote: loota boy wrote:Not for a while, i'd say. The ork codex has aged better than any other, and their are plenty of waaay out dated codexes waiting in line. If i had to guess, i'd say the order will be Tau-black templars-Eldar-codex marines-nids-something imperial-....orks. And i'm fine with that. All the codex needs is a few rules edits, some point cost alterations, more toyz, move a few things to different force org slots and maybe a couple new units. Also, just some unit updates to make things better. No need of a total overhaul, unless one of the codexes in between entirely curb stomps us. Which is certainly possible.
I'd be happy with a crystal clear, no room for debate, cost for a pain boy
Nob costs 20 points, plus 30 for painboy, total of 50. Need proof? Look at the army example for the goffs and check out the nob unit with the painboy. Subtract the various pks and other upgrades from the costs until you are down to bare nobs plus pain boy. Subtract twenty points per Nob and you will end up with fifty points remaining. Clearly shows that GW ment the +30 points in addition to the 20 poin nob base.
Not disputing that painboy is 50, it's obvious they are RAI, but I brought up this example army as an argument for it being possible that it's 30. I don't have me codex on me right now but I'm pretty sure there's a mistake in the picture. If you match up picture with army list the painboy comes out at 30 (too many nobs in picture basically  ).
There are discussions resolving this issue (as much as YMDC threads resolve anything) from about the time I joined, and in my "threads posted" (in fact that dispute was the reason I joined  )
Not so much of an issue now that foot nobs have been nerfed, still viable on bikes though.
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![[Post New]](/s/i/i.gif) 2013/02/22 09:29:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Big Mek in Kustom Dragster with Soopa-Gun
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50pts is kinda steep for a painboy, we just deal with it because hes too damn useful. Atleast on a bike he can still dakka well since the gun you use is the BIKE not him. I dont even pay attention to his poison rule because hes always challenged out anyway (not a damn thing he can beat 1v1)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/22 19:16:56
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Liche Priest Hierophant
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All that GW really needs to do to make a ton of money off Ork players is to make either a Meganob/Cybork Nob konversion kit, or make highly detailed plastic Meganobs in the vein of their current batch of Terminators.
Also Boarboyz.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2013/02/23 01:35:48
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Big Mek in Kustom Dragster with Soopa-Gun
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Orks are probably the worst race to try and milk its players for money from. If you make some badass looking, yea we'll buy it - make it cost ~100 dollars and we need 2-3 to be effective? The feth no! Scratchbuild ftw!
Only reason i even have the actual dakkajet models instead of A-10 conversions is because i got them dirt cheap (like half off) from ebay anyway.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/23 02:44:25
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Liche Priest Hierophant
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Yeah. But make them awesome enough...
I think they'd probably really be able to get sum Teef outta us is just release dirt-cheap packs of Ork boyz and Nobz- $10 gets you 20 Boyz with smooth plastic bodies and legs, with highly detailed heads, feet and hands. Let us build our own armour and clothes on them!
I'm probably not going to buy a Dakkajet either- just gonna make my own Orky Messerschmitt Hornet.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2013/02/23 03:40:17
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Heroic Senior Officer
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If you guys are really hard up for meganobs check out kromlech's mega armored orcs. Theyre pretty awesome looking and are roughly the same price as GW's ones.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/02/23 08:51:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Slippery Scout Biker
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MrMoustaffa wrote:If you guys are really hard up for meganobs check out kromlech's mega armored orcs. Theyre pretty awesome looking and are roughly the same price as GW's ones.
Yeah, I was looking into those guys earlier this week. As soon as I get my next pay I'm off to buying and building some manz! The Kromlech arms left me wanting though so there will be some good ol' fashion scratchbuilding also.
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![[Post New]](/s/i/i.gif) 2013/02/23 13:16:27
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
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phatonic wrote:aight gitz! dakkajets just got better and worth taking fighta ace now.... but now its called flyerboss, bs 3 towards everything for the same cost. soo yay bs 3 against flyers instead of 2. dat is with the new flyer book update from death from the skies. other than that all the chnges has previously been said in the sixth eddition faq. like supersonic etc. Fighta ace already gave bs 3 against flyers (iVersion). The just got worse because flyerboss isn't a fluffy term (deff skwadron didn't use the term). Vineheart01 wrote:Orks are probably the worst race to try and milk its players for money from. If you make some badass looking, yea we'll buy it - make it cost ~100 dollars and we need 2-3 to be effective? The feth no! Scratchbuild ftw! Only reason i even have the actual dakkajet models instead of A-10 conversions is because i got them dirt cheap (like half off) from ebay anyway. To be honest dakkajet kit is pretty fairly priced. Trying to find a plane kit which is similiar size and cost to dakkajet is pretty because plane kits cost alot. I have 1 1/35 which is smaller than the dakkajet while costing 30€ (dakkajet is 36€). Considering you get loads of extra bitz which many are difficult to make yourself and entire kit can be easily magnitized makes the kit look really competitive price wise.
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This message was edited 1 time. Last update was at 2013/02/23 13:27:54
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
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![[Post New]](/s/i/i.gif) 2013/02/23 21:08:07
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Heroic Senior Officer
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I will admit that the ork kits tend to be the most fairly priced kits in the GW range from what I've seen. We always get the most bitz and a single box usually gives you enough bitz to make several units as long as you can find cheap bodies to use the arms and such.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/02/24 01:39:38
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Big Mek in Kustom Dragster with Soopa-Gun
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MrMoustaffa wrote:I will admit that the ork kits tend to be the most fairly priced kits in the GW range from what I've seen. We always get the most bitz and a single box usually gives you enough bitz to make several units as long as you can find cheap bodies to use the arms and such.
Or do what im doing and making mechano-legged orks with the bazillion extra bodies/heads/arms i got lol.
EDIT: Or atleast about to, right now im working on a Hellbrute conversion (friend gave it to me and said "Do something orky i know you can figure something out" lol....challenge accepted)
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This message was edited 1 time. Last update was at 2013/02/24 01:42:59
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/24 01:49:34
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Heroic Senior Officer
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Vineheart01 wrote: MrMoustaffa wrote:I will admit that the ork kits tend to be the most fairly priced kits in the GW range from what I've seen. We always get the most bitz and a single box usually gives you enough bitz to make several units as long as you can find cheap bodies to use the arms and such.
Or do what im doing and making mechano-legged orks with the bazillion extra bodies/heads/arms i got lol.
EDIT: Or atleast about to, right now im working on a Hellbrute conversion (friend gave it to me and said "Do something orky i know you can figure something out" lol....challenge accepted)
Mega armored boss.
You know you want to.
It's BEGGING to be a mega armored boss
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/02/24 02:48:52
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Big Mek in Kustom Dragster with Soopa-Gun
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Hellbrutes? Nah, its nearly twice the size of ghaz it kinda has to be a deffdredd
Thats what i wanted to do originally because then i would use him often, but hes just too damn big...the medium base almost fits between his legs lol
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This message was edited 2 times. Last update was at 2013/02/24 02:51:27
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/24 03:30:12
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Pyro Pilot of a Triach Stalker
New York
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That is wonderful!
I could almost imagine that being a boss who survived in the warp, similar to Tuska the Daemon Slaya.
On another note: I'm going to try swapping out my Nobz/Meganobz in Battlewagon for a mob of 20 Slugga Boyz due to the volume of attacks and a bit of 5th ed nostalgia (they were all I ran).
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![[Post New]](/s/i/i.gif) 2013/02/24 04:40:17
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Heroic Senior Officer
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See, perfect megaboss.
And if you look at the artwork for Ghaz, that's about the right size for him.
Either way, dat's some roight proppa orky engineerin roight der
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/02/25 05:23:49
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Longtime Dakkanaut
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Vineheart01 wrote:Hellbrutes? Nah, its nearly twice the size of ghaz it kinda has to be a deffdredd
Thats what i wanted to do originally because then i would use him often, but hes just too damn big...the medium base almost fits between his legs lol
I'm thinking Gharkull Blackfang.
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![[Post New]](/s/i/i.gif) 2013/02/25 14:23:55
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Big Mek in Kustom Dragster with Soopa-Gun
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This Deffbrute as im calling it is bigger than a swarmlord lol....this is what we should get for a MC - big, massive mutated ork with a hugeass fist and some kind of gun.
I mean, the way im painting him i even took away a lot of his armor lol. The shoulder pads on his power fist arm i painted over before i even realized it....they look like massive biceps now rofl
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/27 02:22:06
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)
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Smokin' Skorcha Driver
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Hey guys.
I wanted to check in and see how the Greenskinz are doing since 6th. I played for about a month, but didn't like how 6th felt Gunline heavy, plus one of the FAQ's nerfed nob bikers, and some of the other Ork advantages.
The thread seems a little dead so I hope that doesn't mean that Orks is by and large very weak now.
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