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![[Post New]](/s/i/i.gif) 2012/09/25 21:13:35
Subject: CSM Roundup (added pics of CSM rules etc)
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Nurgle Veteran Marine with the Flu
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Mohoc wrote:I cannot wait to stick a Nurgle Daemon Prince on a Juggernaut of Khorne. +1T, +1W, +1A and make him cav... yes please.
Total of T7 + Biomancy = T10 Daemon prince of DOOM!
Maybe I will give him wings as well. That way the Juggernaut will look like it is stuck to the bottom of the DP.
Even if they let the Daemon Prince take a mount (which I'm sure it won't allow it somewhere in the dex), it appears that Daemon Princes can't take Marks. If they can't get marks, he can't get the mark of Nurgle for the toughness bonus. He'll just get Daemon of Nurgle which gives him shrouded and such.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/09/25 21:14:41
Subject: CSM Roundup (added pics of CSM rules etc)
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Barpharanges
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Any idea if Havocs will be able to use Plasma Cannons and or Multi-Melta's?
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/09/25 21:17:07
Subject: CSM Roundup (added pics of CSM rules etc)
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Jovial Plaguebearer of Nurgle
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Brymm wrote:Mohoc wrote:I cannot wait to stick a Nurgle Daemon Prince on a Juggernaut of Khorne. +1T, +1W, +1A and make him cav... yes please.
Total of T7 + Biomancy = T10 Daemon prince of DOOM!
Maybe I will give him wings as well. That way the Juggernaut will look like it is stuck to the bottom of the DP.
Even if they let the Daemon Prince take a mount (which I'm sure it won't allow it somewhere in the dex), it appears that Daemon Princes can't take Marks. If they can't get marks, he can't get the mark of Nurgle for the toughness bonus. He'll just get Daemon of Nurgle which gives him shrouded and such.
ups... so max T9 (although I think you are right about DPs not being able to take a mount. I was just trying to be rediculous, because that is all the rules we know)
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![[Post New]](/s/i/i.gif) 2012/09/25 21:19:33
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Regular Dakkanaut
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On topic: I'm still doubtful about the viability of zerkers. With the edition wide nerfs to assault and the fact they STILL lack a good way of getting stuck in, it makes me wonder if plague marines and noise marines will still be better.
This message was edited 2 times. Last update was at 2012/09/25 21:14:37
I was actually hoping a rumor came true about the zerkers, instead of Plasma pistols they have the option to take 2 big eviserator like chain axes that are ap3.. but I havent heard a word about that since =\ It would make a lot of sense for a melee killy squad to take some melee killy options, not a plasma pistol! and plasma pistols are horribad.
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![[Post New]](/s/i/i.gif) 2012/09/25 21:23:43
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Flashy Flashgitz
North Carolina
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decoste007xt wrote:On topic: I'm still doubtful about the viability of zerkers. With the edition wide nerfs to assault and the fact they STILL lack a good way of getting stuck in, it makes me wonder if plague marines and noise marines will still be better. This message was edited 2 times. Last update was at 2012/09/25 21:14:37 I was actually hoping a rumor came true about the zerkers, instead of Plasma pistols they have the option to take 2 big eviserator like chain axes that are ap3.. but I havent heard a word about that since =\ It would make a lot of sense for a melee killy squad to take some melee killy options, not a plasma pistol! and plasma pistols are horribad. It's not their ability to kill things that I'm concerned about, it is how you move them across the board. Sure you could buy 3 land raiders, but then you're taking up your heavy slots, sinking something like 750 points into transports that will only be moving 30 guys. I was really hoping for Dreadclaws to appear, but alas the GW gods are fickle.
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This message was edited 2 times. Last update was at 2012/09/25 21:26:26
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![[Post New]](/s/i/i.gif) 2012/09/25 21:34:57
Subject: CSM Roundup (added pics of CSM rules etc)
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Grim Rune Priest in the Eye of the Storm
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lord_blackfang wrote: Anpu42 wrote:So far I like what I see. My only real disappointment is the Battle Force.
I would not call it shooting themselves in the foot, but they defiantly dropped the ball in my opinion. The old one I could have bought 3 or 4 and then only tried to get rid of the possessed after the 1st two sets pretty easy. Now I have to get rid of the extra Possessed and Bikes so it looks like I will not be getting any Battle Forces and looking for the older sets. This might change if I can find some one who wants to do a biker list and wants to trade his normal CSMs, but then once more we end up with an abundance of Possessed.
I'm thankful they finally stopped shoving those Zerkers down our throats, they have been in every Chaos bundle for the past 14 years. Possessed can always be used for bitz. And bikes... why the heck are you getting rid of bikes?
I have never been big on bikes, my DA don't even use Ravenwing, just personal taste I guess. That might change with the new DA Codex.
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![[Post New]](/s/i/i.gif) 2012/09/25 21:35:03
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Nurgle Veteran Marine with the Flu
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Man, I have no clue what is going to be good in the Codex. Wait, check that.
I mean, I have no idea what is going to be awesome in this dex. It seems that everything is, well, good! I like that!
I wonder when we break down all of the points what will be awesome and what will be bad. We shall see.
I can only hope my Plague Marines don't take a big hit and that my favorite unit of all time (the Daemon Prince) doesn't get priced out of exsistance, which after doing a little math, might be.
A flying Tzeentch Prince at a humble mastery level 2 and power armor comes in at a whopping 280.
Thats base, plus wings, plus tzeentch plus level 1, plus level 2, plus power armor. Yikes. And thats not counting other availible wargear and boon of mutuation table... can be a pricey 4W model.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/09/25 21:48:48
Subject: CSM Roundup (added pics of CSM rules etc)
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Regular Dakkanaut
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And seeing how they can be instant gibbed by S10 hits now, and not even Mark of Nurgle can prevent that, I don't see them being worth the point investment.
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![[Post New]](/s/i/i.gif) 2012/09/25 21:55:52
Subject: CSM Roundup (added pics of CSM rules etc)
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Savage Khorne Berserker Biker
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Mark of Nurgle makes them T6, so they won't be IDed by S10.
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![[Post New]](/s/i/i.gif) 2012/09/25 21:57:50
Subject: CSM Roundup (added pics of CSM rules etc)
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Camouflaged Zero
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AresX8 wrote:Mark of Nurgle makes them T6, so they won't be IDed by S10.
They can't get a mark though. Otoh hitting a FMC with your S10 might be a bit harder.
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![[Post New]](/s/i/i.gif) 2012/09/25 22:00:27
Subject: CSM Roundup (added pics of CSM rules etc)
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Jovial Plaguebearer of Nurgle
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Minx wrote: AresX8 wrote:Mark of Nurgle makes them T6, so they won't be IDed by S10.
They can't get a mark though. Otoh hitting a FMC with your S10 might be a bit harder.
+1 for Tau and their broadsides
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![[Post New]](/s/i/i.gif) 2012/09/25 22:02:22
Subject: CSM Roundup (added pics of CSM rules etc)
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Veteran Inquisitor with Xenos Alliances
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lord_blackfang wrote:All this conflicting information about Zerker costs makes me think there are still some people intentionally trolling.
If I had to guess the price for the initial five includes the Champion and averages 19pts while the price per additional Berzerker is 15pts.
Either way the ability to make pseudo-cult marines should be helpful for building themed yet more practical lists for those playing World Eaters, Emperors Children, Death Guard, or Thousand sons.
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This message was edited 1 time. Last update was at 2012/09/25 22:04:43
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![[Post New]](/s/i/i.gif) 2012/09/25 22:03:48
Subject: CSM Roundup (added pics of CSM rules etc)
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Powerful Ushbati
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It appears the helbrute dreadnought isnt even for sale. Makes me wonder if it is even gonna be in the codex...
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This message was edited 1 time. Last update was at 2012/09/26 04:07:14
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/09/25 22:05:38
Subject: CSM Roundup (added pics of CSM rules etc)
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Camouflaged Zero
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Tomb King wrote:It appears the helbrute dreadnought isnt even for sell. Makes me wonder if it is even gonna be in the codex...
Don't worry the helbrute is in the codex and available in the starter set. One day it'll get its own little plastic kit.
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![[Post New]](/s/i/i.gif) 2012/09/25 22:06:13
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Nigel Stillman
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Brymm wrote:Man, I have no clue what is going to be good in the Codex. Wait, check that.
I mean, I have no idea what is going to be awesome in this dex. It seems that everything is, well, good! I like that!
I wonder when we break down all of the points what will be awesome and what will be bad. We shall see.
I can only hope my Plague Marines don't take a big hit and that my favorite unit of all time (the Daemon Prince) doesn't get priced out of exsistance, which after doing a little math, might be.
A flying Tzeentch Prince at a humble mastery level 2 and power armor comes in at a whopping 280.
Thats base, plus wings, plus tzeentch plus level 1, plus level 2, plus power armor. Yikes. And thats not counting other availible wargear and boon of mutuation table... can be a pricey 4W model.
Don't even bother with Power Armor, get an extra mastery level so that you can roll twice on the Biomancy table and once on the Tzeentch table. Sling around a few StrD6+1 large blasts, then depending on your powers you can then have some nice Iron Arm action (and conveniently avoid instant death from non force weapons), or you can use Enfeeble on a unit of terminators and charge them. If you ever take wounds, you can use Life Leech.
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![[Post New]](/s/i/i.gif) 2012/09/25 22:07:12
Subject: CSM Roundup (added pics of CSM rules etc)
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Veteran Inquisitor with Xenos Alliances
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Tomb King wrote:It appears the helbrute dreadnought isnt even for sell. Makes me wonder if it is even gonna be in the codex...
First its already been confirmed as in there by means of entries in the book referencing it. Second here is suppose to be another set of releases 2 weeks after this first set.
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![[Post New]](/s/i/i.gif) 2012/09/25 22:26:14
Subject: CSM Roundup (added pics of CSM rules etc)
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Stone Bonkers Fabricator General
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aka_mythos wrote: Hulksmash wrote:If berserkers are 15pts as has been tossed around then let's compare the models:
Khorne Berserker - 15pts
Furious Charge, Mark of Khorne, Fearless
CSM - 17-17.5pts
Mark of Khorne (2), BP/ CCW (free), Then you have to choose between the Icon for Furious Chage & Re-roll charge or fearless.
So the Khorne Berserkers are significantly cheaper as the 17.5 relies on 10 models. It goes up if you do a smaller squad and down if you do a bigger one.
I just don't see the Khorne Berserkers being worse than standard marines even at 16pts-17pts.
Agreed... Berzerkers are just a bit more specialized and that's the trade off. The reason for taking CSM with marks and icons is simply a matter of needing something that's similar to Berserkers but with more options and more generalized abilities.
bezerkers are elites, unless you take a lord with MoK, which has got to be one of the worst marks to give a lord.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/09/25 22:30:57
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Decrepit Dakkanaut
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Sephyr wrote:
There is a small penalty for being fearless in that you cannot voluntarily go to ground. It removes the tactical option of hunkering down in terrain for a sweet 3+ cover save or better near an objective, but them's the breaks.
There's also the penalty of not being able to choose to fail for purposes of "Our Weapons are Useless!".
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![[Post New]](/s/i/i.gif) 2012/09/25 22:37:16
Subject: CSM Roundup (added pics of CSM rules etc)
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Devestating Grey Knight Dreadknight
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Brymm wrote:Mohoc wrote:I cannot wait to stick a Nurgle Daemon Prince on a Juggernaut of Khorne. +1T, +1W, +1A and make him cav... yes please.
Total of T7 + Biomancy = T10 Daemon prince of DOOM!
Maybe I will give him wings as well. That way the Juggernaut will look like it is stuck to the bottom of the DP.
Even if they let the Daemon Prince take a mount (which I'm sure it won't allow it somewhere in the dex), it appears that Daemon Princes can't take Marks. If they can't get marks, he can't get the mark of Nurgle for the toughness bonus. He'll just get Daemon of Nurgle which gives him shrouded and such.
You are correct in your summation in that Prince's can't get marks, and you need a mark to take a mount, thus they can't get a mount.
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![[Post New]](/s/i/i.gif) 2012/09/25 22:42:00
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Pulsating Possessed Chaos Marine
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So to take an icon (other than Vengeance), does the whole squad need to have the corresponding mark? Or just the guy carrying the icon?
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![[Post New]](/s/i/i.gif) 2012/09/25 22:43:13
Subject: CSM Roundup (added pics of CSM rules etc)
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Just wanted to tell everyone that I was playing around with Thousand Sons using some stuff from the pages we've seen.
Ahriman infiltrating along with a unit of 18 Thousand Sons vs 20 marines in Aegis:
-Enfeeble (Ahriman)
-Haemorrhage, Inferno, Tzeentch's Firestorm (Ahriman)
-Tzeentch's Firestorm (Aspiring Sorcerer)
-Some ap3 (Rubricae)
Equals:
I'm all about these new powers. I think we're ok.
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This message was edited 7 times. Last update was at 2012/09/25 22:45:45
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![[Post New]](/s/i/i.gif) 2012/09/25 22:47:54
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Liche Priest Hierophant
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I'm loving everything EXCEPT the absence of Undivided Daemon Princes...
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![[Post New]](/s/i/i.gif) 2012/09/25 22:55:10
Subject: CSM Roundup (added pics of CSM rules etc)
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Oh it says "must" be dedicated? Sorry. Well, how about you just say the "mark" is some sort of tactical benefit? I've been doing that for years with Personal Icons. Little canopic jars that stuff 'deep strikes' out of ; )
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![[Post New]](/s/i/i.gif) 2012/09/25 22:59:51
Subject: CSM Roundup (added pics of CSM rules etc)
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Fresh-Faced New User
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First its already been confirmed as in there by means of entries in the book referencing it. Second here is suppose to be another set of releases 2 weeks after this first set.
I thought the rumor of a second wave so soon had been proven false? I could be wrong
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![[Post New]](/s/i/i.gif) 2012/09/25 23:31:40
Subject: Re:CSM Roundup (added pics of CSM rules etc)
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Savage Khorne Berserker Biker
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ZebioLizard2 wrote: Sephyr wrote: DarkStarSabre wrote:
Fearless is amazing in 6th edition. No penalties, unlike 4th and 5th edition where you started taking wounds.
There is a small penalty for being fearless in that you cannot voluntarily go to ground. It removes the tactical option of hunkering down in terrain for a sweet 3+ cover save or better near an objective, but them's the breaks.
My zerkers never really suffered so much from Fearless wounds, as they had good armor. But I can see why orks and nids are happy!
Why would you use Zerkers for base objective holding?
If I use them to clear the enemy home objective, as they are very good at, I need them to be able to sit there and survive for a turn or two until the game ends. But I meant mostly plague marines, who are exceelent for defense and could actually get a 2+ cover with defensive grenades, going to ground and cover...if it was allowed.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2012/09/25 23:34:01
Subject: CSM Roundup (added pics of CSM rules etc)
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Longtime Dakkanaut
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Tomb King wrote:It appears the helbrute dreadnought isnt even for sell. Makes me wonder if it is even gonna be in the codex...
Someone selled me one. Its sitting on my desk right now.
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![[Post New]](/s/i/i.gif) 2012/09/25 23:42:41
Subject: CSM Roundup (added pics of CSM rules etc)
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Mutated Chosen Chaos Marine
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Can we get links to some of these point cost/rules rumors on the first page? I don't want to sift through 80+ pages to find the link about Typhus making cultists zombies and what not lol.
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![[Post New]](/s/i/i.gif) 2012/09/25 23:45:58
Subject: CSM Roundup (added pics of CSM rules etc)
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Daemonic Dreadnought
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Kevlar wrote: Tomb King wrote:It appears the helbrute dreadnought isnt even for sell. Makes me wonder if it is even gonna be in the codex...
Someone sold me one. Its sitting on my desk right now.
Fix'd.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/09/26 00:59:48
Subject: CSM Roundup (added pics of CSM rules etc)
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Homicidal Veteran Blood Angel Assault Marine
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I'm pretty sure he had it right the first time...
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![[Post New]](/s/i/i.gif) 2012/09/26 01:08:46
Subject: CSM Roundup (added pics of CSM rules etc)
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Trazyn's Museum Curator
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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