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Can my orks handle my crons?
Crons will take it. They just have too many flyers.
Draw. Wraiths will tie up da mob and teslas will keep the rest at bay.
Orks will take it. They just have too many bodies.

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Made in us
Fixture of Dakka





San Jose, CA

Now comes a true test for my young ork horde army....my necrons! My crons are a good litmus test for any army out there that wants to see if they can compete against some of the best. Necrons right now are arguably the best army out there. They've got good shooting with tesla-destructors. They've got above-average assault/counter-assault with wraiths/destroyer lords. Finally, they are what I call the new masters of the Movement Phase with their scythes - an ultra-fast army with a highly durable flyer-transport with good firepower as well. My necron army combines all three aspects to make it one tough nut to crack. If my orks can do well against them, then IMO there isn't anything out there that they can't handle.

My orks are still a relatively new army. I've only played a couple of games with them and will be using a slightly modified version of my game #2 horde list found here. The reason for the allied IG blob squad is two-fold - 1) it is a good deathstar/tarpit unit and 2) I lack the ork models to make a truly homogenous green tide list. Thus, to get my model count high, I will be relying on the IG allies.


-------------------------------------------------------------------


2000 Orks vs Necrons


2000 Necrons

For my crons, I am trying something a little different. I am using double-FOC's and a slightly more shooty necron build.


Destroyer Lord, - 2+, Mindshackle Scarabs, Res Orb
Destroyer Lord, - 2+, Mindshackle Scarabs, Res Orb

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe

8x Scarabs
6x Wraiths - 3x Whips
6x Wraiths - 3x Whips

Annihilation Barge
Annihilation Barge
Annihilation Barge
Annihilation Barge



2000 Orks

Biker Warboss - Bosspole, Cybork Body, Power Klaw, Warbike (Warlord)
Big Mek - Cybork Body, Eavy Armor, Kustom Force Field

Primaris Psyker

6x Nob Bikers - All Cyborks, 2x Huge Choppas, 2x Power Klaws, Painboy, Waagh Banner
25x Shoota Boyz - Nob w/Bosspole, Eavy Armor & Power Klaw
25x Shoota Boyz - Nob w/Bosspole, Eavy Armor & Power Klaw
25x Slugga Boyz - Nob w/Bosspole, Eavy Armor & Power Klaw
25x Slugga Boyz - Nob w/Bosspole, Eavy Armor & Power Klaw
15x Gretchins - 1x Runtherd

Platoon Command Squad
Infantry Squad - Meltagun, Sergeant w/Meltabombs + Power Weapon, Commissar w/Power Weapon
Infantry Squad - Meltagun, Sergeant w/Meltabombs + Power Weapon
Infantry Squad - Meltagun, Sergeant w/Meltabombs + Power Weapon
Infantry Squad - Meltagun, Sergeant w/Meltabombs + Power Weapon
Infantry Squad - Meltagun, Sergeant w/Meltabombs + Power Weapon


-------------------------------------------------------------------


Mission: Big Guns Never Tire - 5x Objectives


Deployment: Vanguard Strike


Initiative: Orks


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Necrons:
I think this is going to be a tough game for the crons. One of the weaknesses of wraiths is actually horde armies. Volume-of-attacks, especially when combined with massed Power Klaw attacks, are what will kill wraiths. The wraiths themselves cannot handle the entire army. They will have to rely a lot on necron shooting, serving more in a counter-attack role. This may be one of the few battles in which my crons will be on the defensive whereas the orks will be the aggressors.

Not only do the crons have the deadly hordes to contend with, they've also got to be concerned about the unit of swift and deadly nob bikers. Nob bikers are no joke, even after the FAQ Look-Out-Sir nerf. They've got the volume of PK (power klaw) attacks to wipe out the wraiths and anything else on the ground. The crons are going to have to play very strategically here, lest they get overrun by the Green Tide and IG blob.

At least to their advantage, they've got an extra 4 scoring units thanks to the mission type (BTW, the list was generated before I randomly determined the mission type). However, the ork scoring units are much more resilient.


Orks:
That many tesla-destructors has got to make most armies, with the exception of AV14-spam, worried....the green tide included. If the crons were to focus-fire on any single ork mob with all of its firepower, it could potentially wipe out that unit or at the very least, reduce it to a level where crons just don't give a damn about. The IG blob and nob bikers will probably take 2 of these volleys, but even they have to respect the mighty firepower of the crons. However, the only thing is that, with the limitations of flyer movement and the fact that not all will come in at the same time, probably only 5 or 6 units will be able to focus on any single ork unit at a time (and not until Turn 2 at least).

Also, those destroyer lords are monsters. Just 1 destroyer lord may possibly be able to hold off an entire 25-boy ork mob by himself. Challenge the PK nob and either kill him or reduce him to a cowering non-combatant and then fight a unit that need 6's to wound against a 2+ lord. So if I split the D-lords from the units, the crons may be able to tie up to 4 units, making it much easier for their tesla-destructors to shoot down the rest.

With the lack of shooting, ork strategy against necron flyers will be to just ignore them. Instead, orks will contain the flyers by limiting their movement by controlling the board. It really isn't that hard to do when you've got so many bodies. Hopefully, flyers come in, get off 1 shot and then have to fly away (or off the board). If orks can do that, then the damage from the flyers wouldn't be so bad.

All in all, I think this could be anyone's game.


--------------------------------------------------------------

This message was edited 4 times. Last update was at 2012/10/27 04:27:39



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Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

It should be epic! I can see you pulling huge numbers of bodies off the board... but still having a chance to get there and split some metal heads open. Love your reports, glad you are back doing them regularly.

7K Points of Black Legion and Daemons
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Made in gb
Lord of the Fleet






London

8 Tesla Destructors...*shudder*...
   
Made in us
Fixture of Dakka





San Jose, CA

 BladeWalker wrote:
It should be epic! I can see you pulling huge numbers of bodies off the board... but still having a chance to get there and split some metal heads open. Love your reports, glad you are back doing them regularly.

Thanks. It's always great fun to both play and write these reports. I get to work out both my competitive and creative juices.

It's really cool that your entire family is into the hobby. Wish my wife was more so as well. But que sera sera.


--------------------------------------------------------------


Deployment:

Spoiler:

Map of the terrain.




The 5 objectives.


Warlord traits. Yeah for the scoring Destroyer Lord.


Primaris psychic powers from Biomancy.


Orks deploy the grots in the ruins on an objective.


Ork deployment. Nob bikers on the right.


IG blob squad in the middle, flanked by 2 units of boys on either sides. No reserves.



Necron deployment with the 2 wraith units on the outside flanks. Night scythes in mandatory reserves.


Overview of the armies after deployment.


Necrons opt not to try to steal the initiative.




--------------------------------------------------------------


Orks 1

Spoiler:

Orks advance. Mysterious objective turn out to be....I think that is +1 cover save.


IG blob advance. They get the exploding objective.


The rest of the orks will go around the central terrain (semi-impassable).


I decide to play very aggressively with my nob bikers and turbo-boost towards the wraiths.

The rest of the army run forwards.




Necrons 1

Spoiler:

Necrons take the bait and go after the nob bikers.


One annihilation barge moves 12" and then flat-outs onto the top of the impassable terrain.


The left wraiths and scarabs advance. Barges shift around.


Shooting by 2 AB's take out 1 nob biker and put 1W on another.


The other AB kill off 1 guardsman and 2 shoota orks only (with its arc).


Wraiths then assault the nob bikers. The D-lord challenges the warboss.


Thanks to Prefered Enemy, wraiths cause this many wounds, including 5 rends.


Warboss passes his Mindshackle test and takes out the D-lord (after taking 1-2 wounds). However, wraiths roll hot for their invuln saves and passes every single one of them. They kill 2 bikers.


Wraiths then cut down the nobs in a sweeping advance. To add insult to injury, the D-lord gets back up thanks to his Res Orb.

Necrons get First Blood.


Also, the other wraith unit fails its charge but the scarabs make their charge against the shoota boys.


Scarabs manage to kill 5 boyz and the shootas cause 6W in return, killing 2 scarab bases.


Overall, a very good turn for the crons as they take out the 1 unit that they fear the most....the nob bikers.




Orks 2

Spoiler:

Overview of the top of Turn 2.

I greatly over-estimated the staying power of my nob bikers. Huge mistake. Let's see if my orks can still make it a game. I've still got a lot of bodies around.


Choppa boys go to help out the shoota boys.


Blob squad advances. Primaris psyker casts Warp Speed.


On my left, the orks advance.


Guardsmen opt to fire meltas at the annihilation barge on top of the impassable terrain. They kill it. However, the ensuing explosion kills 6 guardsmen as well!!! At least they get +1 VP for taking out a necron heavy support unit.


Shoota boys shoot down 1 wraith.


Finally, the choppa boys assault the scarabs.


I lose 4 shoota boys and 1 choppa boy but wipe out the scarabs.




Necrons 2

Spoiler:

3 necron flyers come in.


Left wraiths (with Warlord) prepare for assault.


Right wraiths also get ready for assault.


All 3 night scythes and 3 AB's focus on the IG blob. The damage is astonishing as they take out 24 guardsmen, including a couple of meltagunners and sergeants who failed their Look-Out-Sirs. Arcing tesla also takes out 5 orks from 2 squads and 1 from the Platoon Command Squad (PCS).


Right wraiths then only the choppa boys. 1 wraith takes 1W to Overwatch.


Right wraiths assault as well, but only 1 squad. They take out 16 shoota boys....


....and sweep the 2 remaining shoota boys.


Left wraiths take out 11 boys and lose 1 wraith. The orks are still fearless.




Orks 3

Spoiler:

Overview of the top of Turn 3.


Guardsmen and orks go after my Warlord's unit. The primaris psyker casts Enfeeble on the wraiths (that's -1 Toughness and -1 Strength).


On the other flank, shoota boys go to help out on the wraiths.


Shooting takes out 2 wraiths.


Both IG and orks then charge into the wraiths.


Shoota boys join the other combat.


Necrons kill a total of 7 orks from the 2 squads. Orks kill 2 wraiths in return.


In the combat with the necron Warlord, wraiths roll badly and only manage to kill 4 orks. Guardsmen, on the other hand, kill off 3 wraiths.




Necrons 3

Spoiler:

Night scythes move.


Gretchins go-to-ground and only lose 3 to scythe shooting.


Tesla destructors wipe out the PCS.


We then go directly into combat due to a lack of targets for shooting. The crons kill 5 orks and 1 guardsman.


In the other combat, orks wipe out the wraiths and D-lord, only losing 4 orks in return.


Fortunately for the crons, the D-lord gets back up due to his res orb and the fact that the orks didn't consolidate very far.




Orks 4

Spoiler:

Overview of the top of Turn 4.


Orks go after the D-lord again.


No need for assault. They shoot him down....


....only for him to just get back up!


In the other assault, orks wipe out the Necron Warlord and consolidate far enough to prevent him from getting back up.


The choppa boys assault the D-lord....


....and kill him for a 4th time.


But he just will not stay down.




Necrons 4

Spoiler:

Necron movement. The last night scythe comes in but the other 3 scythes move off the table.


The combination of 4 tesla destructors take out 13 guardsmen, including a couple of special weapons, sergeants and the commissar. The arc kills 2 orks as well.


The invincible D-lord assault the orks again. BTW, every turn the crons are issuing challenges and every turn, the nob is declining.


Orks take out the D-lord for the 5th time.


But he just won't stay down.




Orks 5

Spoiler:

Time to go after the objectives.


Orks swarm the objectives, hoping to survive the necron onslaught that is about to come.

No shooting and no assault.

Right now, despite the beating they are taking, orks are currently ahead 4 objectives to 1 for the crons. The million dollar question is....can they hang onto them?




Necrons 5

Spoiler:

1 night scythe moves and drops off its troops within rapid-fire range of the gretchins.


Another night scythe drops off its troops to deal with the orks.

Not pictured, but 2 scythes go to deal with the orks on the central objective. Warriors disembark from both scythes and get ready to rapid-fire.


Night scythe and warriors kill off 6 gretchins despite them going-to-ground. Fortunately, they pass morale.


Here the crons annihilate the center orks, killing 9.


They then fail morale and fall back.


Finally, the 3 AB's, night scythe and warriors combine to shoot down 8 orks and 6 guardsmen.


Once again, orks fail morale and fall back.


Finally, the D-lord assaults the orks and contests their objective, killing the Big Mek in the process.


He then cuts them down in a sweeping advance.

With that, orks concede.


--------------------------------------------------------------



Gretchins claim the only ork objective.


This objective is contested by 1 single surviving guardsmen and the warriors.



Necrons are claiming 2 objectives.

Both armies have Warlord. Crons also have First Blood (nob bikers) and Linebreaker (warriors who shot at the gretchins).

Necrons win 9-4.





Crushing Victory to the Necrons!!!





This message was edited 6 times. Last update was at 2012/10/27 13:43:07



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Made in us
Stormblade





4 annihilation barges is bananas. I'm really curious to see how this goes. Also, the arc from the 8 Tesla Destructors are going to be gross.

This message was edited 1 time. Last update was at 2012/10/25 20:02:09


 
   
Made in us
Tough-as-Nails Ork Boy






Cincinnati, Ohio

Can;t wait to see the rest! (I love your camera by the way, great photos)

May the heretic burn.
Micah da ork

Orks - 2000 Points

 
   
Made in us
Haemonculi Flesh Apprentice






You deployment gave my griffon batteries massive hard ons! Looks like a bloody game, grueling CC phases though.

   
Made in us
Longtime Dakkanaut






Bay Area

Jy2, it's rare to see your Necron army without your infamous Doom Scythes. I'm also used to seeing giant TLOS blocking terrain smack down in the middle of the board. Giant impassible terrain gives Necron skimmers immunity to non-jump/jetbike assault infantry.

I look forward to reading the outcome of this match.

   
Made in us
Fixture of Dakka





San Jose, CA

 Valkyrie wrote:
8 Tesla Destructors...*shudder*...

 sounddemon wrote:
4 annihilation barges is bananas. I'm really curious to see how this goes. Also, the arc from the 8 Tesla Destructors are going to be gross.

Yeah, that's some serious firepower.


 Micah da ork wrote:
Can;t wait to see the rest! (I love your camera by the way, great photos)

Thanks. I use a Panasonic Lumix DMC-LX5. It's a very good, small camera.


 Red Corsair wrote:
You deployment gave my griffon batteries massive hard ons! Looks like a bloody game, grueling CC phases though.

Yeah, my 9-biovore tyranid list would get wood as well. Yeah, it's going to get very bloody.


 SabrX wrote:
Jy2, it's rare to see your Necron army without your infamous Doom Scythes. I'm also used to seeing giant TLOS blocking terrain smack down in the middle of the board. Giant impassible terrain gives Necron skimmers immunity to non-jump/jetbike assault infantry.

I look forward to reading the outcome of this match.

Decided to try out something a little different. BTW, the doom scythes get nerfed slightly with the newest necron FAQ's. Now the deathray can't hit other flyers so they aren't really th "must-have" as they used to be.

When I place terrain, I try to imagine what each player would want. After all, terrain-placement is usually decided by both parties involved. In the case of the orks, they don't really want a massive terrain in the middle because then it would take the relatively slow orks forever to get around it. For crons, they also don't want a massive LOS-blocking terrain as well because then it would obstruct their own shooting. Thus I place a smaller piece of impassable terrain there which I felt was a good compromise. The central terrain provides cover for the orks and isn't so large that it screws with their movement. At the same time, it lets the crons shoot through it and is also impassable so necron skimmers can still fly on top if they so choose.


This message was edited 1 time. Last update was at 2012/10/26 08:06:31



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Regular Dakkanaut




UK

Question, why do the Destroyer Lords have res orbs?
Was it really worth it for the 5x Necrons per unit? They might not even survive.

Just curious

 
   
Made in us
Fixture of Dakka





San Jose, CA

 Blackgaze wrote:
Question, why do the Destroyer Lords have res orbs?
Was it really worth it for the 5x Necrons per unit? They might not even survive.

Just curious

Actually, the D-lords were attached to the wraiths so the ResOrb is only for themselves!

I've found the ResOrb to be a gaming-changing piece of wargear. I've lost count of how many times it's saved my hide in my games. It also helps to deny my opponent Slay the Warlord at times and really demoralizes my opponent psychologically every time he gets back up.

Nowadays, it's become a standard piece of equipment for my HQ's despite its high costs. I think it's worth it.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Hoary Long Fang with Lascannon





Memphis, TN

Wow... that is a lot of death.

Check out this comp!http://www.dakkadakka.com/dakkaforum/posts/list/0/498307.page
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Made in us
Stormblade





 jy2 wrote:
 Blackgaze wrote:
Question, why do the Destroyer Lords have res orbs?
Was it really worth it for the 5x Necrons per unit? They might not even survive.

Just curious

Actually, the D-lords were attached to the wraiths so the ResOrb is only for themselves!

I've found the ResOrb to be a gaming-changing piece of wargear. I've lost count of how many times it's saved my hide in my games. It also helps to deny my opponent Slay the Warlord at times and really demoralizes my opponent psychologically every time he gets back up.

Nowadays, it's become a standard piece of equipment for my HQ's despite its high costs. I think it's worth it.



I feel the same way about HQ's that never die. It can psychologically game breaking and crush your opponents morale.
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

Oh man Jy I think that was a huge mistake feeding your nob bikers to those wraiths. You really need the charge and shooting against wraith to soften them up.

-5000 Pts. of Orks
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Made in us
Stormblade





Out of curiosity, Jy2 is playing himself right? He refers to, I, alot in the introduction to the battle report. Could be wrong.
   
Made in us
Fixture of Dakka





San Jose, CA



To be concluded tonight after dinner.



 y0disisray wrote:
Oh man Jy I think that was a huge mistake feeding your nob bikers to those wraiths. You really need the charge and shooting against wraith to soften them up.

Yeah, I got a little too aggressive with them.

But what really did in the nob bikers that combat was the dice. Necrons were rolling hot in that combat, both on offense and on their saves. Orks, on the other hand, was failing the FNP saves. That many power klaw attacks should have killed some more wraiths.


 sounddemon wrote:
Out of curiosity, Jy2 is playing himself right? He refers to, I, alot in the introduction to the battle report. Could be wrong.

Yes, this was a test gaming against myself. My necrons are a very competitive army - probably my best army, even winning its 1st 6th Ed. GT (Grand Tournament). I figured they were a good test to see how viable and competitive my orks were.

This message was edited 1 time. Last update was at 2012/10/27 01:50:49



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Stormblade





 jy2 wrote:


To be concluded tonight after dinner.



 y0disisray wrote:
Oh man Jy I think that was a huge mistake feeding your nob bikers to those wraiths. You really need the charge and shooting against wraith to soften them up.

Yeah, I got a little too aggressive with them.

But what really did in the nob bikers that combat was the dice. Necrons were rolling hot in that combat, both on offense and on their saves. Orks, on the other hand, was failing the FNP saves. That many power klaw attacks should have killed some more wraiths.


 sounddemon wrote:
Out of curiosity, Jy2 is playing himself right? He refers to, I, alot in the introduction to the battle report. Could be wrong.

Yes, this was a test gaming against myself. My necrons are a very competitive army - probably my best army, even winning its 1st 6th Ed. GT (Grand Tournament). I figured they were a good test to see how viable and competitive my orks were.



Lol jy2 plays with himself. :p
   
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Lol jy2 plays with himself. :p


I love you.

This message was edited 1 time. Last update was at 2012/10/27 02:05:20


1500
1250

Rip Zyzz 
   
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Fixture of Dakka





San Jose, CA



Battle report completed.





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So basically as I see it you lost because of 1 destroyer lord?! He chopped down what? 20 boys in his various life's!
   
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Mira Mesa

I actually gasped on the fifth resurrection. Frankly, I think the orks deserve 5 Slay the Warlords.

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Mekboy Hammerin' Somethin'





Yeah, i'm with ya. 5 Slay the Warlords would make it 9 - 9 for a draw.

Honestly, you just can't win if the dice are against you. The dice were against the orks, so they lost. Of course, had the bikers been a little more back they might have gotten a charge off and swung things in their favor.

Necrons. It's getting very depressing watching them win over and over.
   
Made in us
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Mira Mesa

Better the Necrons than those damned Grey Knights. Anything to keep the Imperial love at bay.

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Mekboy Hammerin' Somethin'





I honestly think Grey Knights got bumped off the power pedestal, hard. Grey Knights seemed to have been designed for 6th edition in a balanced way. I.E. when 6th dropped they adjusted well to the power curve. Necrons were designed for 6th in the sort of...insanely over the power curve way. I no longer see any reason to complain about GK's. The only thing Necrons don't do as well as them or better is possibly assault. And they have Wraiths for that.

This message was edited 1 time. Last update was at 2012/10/27 12:59:08


 
   
Made in se
Dakka Veteran




Don't worry guys pretty soon the new DA dex will hit and everyone will have scoring fleet 10man termie squads with 4 cyclones and split fire backed up by prescience and scoring i7 jetbikes.

Speaking of prescience, I didn't know the primaris psyker could take divination?

This message was edited 1 time. Last update was at 2012/10/27 13:21:30


 
   
Made in us
Fixture of Dakka





San Jose, CA

Nemesor wrote:
So basically as I see it you lost because of 1 destroyer lord?! He chopped down what? 20 boys in his various life's!

 DarkHound wrote:
I actually gasped on the fifth resurrection. Frankly, I think the orks deserve 5 Slay the Warlords.

Pretty much. Well, that and the over-aggressive move by the nob bikers....and the failed morale checks in the end.

And that's also why I give my D-lords Res Orbs....they really are a game-changer. It's one thing when your 13-pt model comes back to life. It's something else when your 190-pt beast comes back...over and over and over.


 gpfunk wrote:
Yeah, i'm with ya. 5 Slay the Warlords would make it 9 - 9 for a draw.

Honestly, you just can't win if the dice are against you. The dice were against the orks, so they lost. Of course, had the bikers been a little more back they might have gotten a charge off and swung things in their favor.

Necrons. It's getting very depressing watching them win over and over.

Despite the necron win, I still see this matchup as a favorable one for the orks. Even without the nob bikers, orks still had a decent chance to take this game if only the D-lord hadn't come back so many times.

Though if I had held back a little with the nobs and if I had shot and then got the charge off, who knows. It might have become a dominating win for the orks.




Automatically Appended Next Post:
 DarkHound wrote:
Better the Necrons than those damned Grey Knights. Anything to keep the Imperial love at bay.

 gpfunk wrote:
I honestly think Grey Knights got bumped off the power pedestal, hard. Grey Knights seemed to have been designed for 6th edition in a balanced way. I.E. when 6th dropped they adjusted well to the power curve. Necrons were designed for 6th in the sort of...insanely over the power curve way. I no longer see any reason to complain about GK's. The only thing Necrons don't do as well as them or better is possibly assault. And they have Wraiths for that.

Yeah, grey knights are no longer the dominating army that they once were in 5th. However, they are still a very good army and I can understand the Imperial hate still lingering from last edition. That Cleansing Flame is an ork player's nightmare and then you've got force weapons for the nobs. Grey knights are just a tough matchup for orks even now.


Almarine wrote:
Don't worry guys pretty soon the new DA dex will hit and everyone will have scoring fleet 10man termie squads with 4 cyclones and split fire backed up by prescience and scoring i7 jetbikes.

Speaking of prescience, I didn't know the primaris psyker could take divination?

My bad. I actually took Biomancy powers - Enfeeble and Warp Speed - for the Primaris Psyker. I will go back up and edit the report.

Well, CSM wasn't too over-the-top. Here's to hoping the same goes with DA.

This message was edited 1 time. Last update was at 2012/10/27 13:42:11



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Jy2, how do you feel about 5 warriors in a Night scythe? Is 5 necron warriors enough to contest objectives and hold it effectively?
   
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Freaky Flayed One






Thanks for another BR JY2, there always informative and entertaining. I do feel slightly bad for my opponent when my HQ rises from the dead and continues to cause havoc., there has been a few games here the rez orb is a repays for itself.

I don't think the necrons are OP they have glaring weakness, short range, army wide WS 4 I2 (expect the C'tan but no run those in hard core lists) AP - on the best gun, fake AV 13 and no psychic powers.

Like sounddemon I can't see myself relying on only 5 man squads of warriors , as I haven't had much luck was small squads. Personally I prefer Immortals to drop on enemy held objectives and clean up their troops. Of course you pay more but it takes quite a bit of fire power to remove 10 immortals in cover if your game goes to turn 6 or 7.

This message was edited 1 time. Last update was at 2012/10/28 01:21:23


 
   
Made in us
Fixture of Dakka





San Jose, CA

 sounddemon wrote:
Jy2, how do you feel about 5 warriors in a Night scythe? Is 5 necron warriors enough to contest objectives and hold it effectively?

Normally, no. However, necrons are a different story. Why? Because of their troop transports, the night scythes. That is all the protection those 5-man warrior squads will ever need.

The way my list works, the wraiths and tesla destructors should be clearing away (or tying up) the enemy so that my troops can be dropped off safely just before the game ends.


Automatically Appended Next Post:
 Nakor The BlueRider wrote:
Thanks for another BR JY2, there always informative and entertaining. I do feel slightly bad for my opponent when my HQ rises from the dead and continues to cause havoc., there has been a few games here the rez orb is a repays for itself.

I don't think the necrons are OP they have glaring weakness, short range, army wide WS 4 I2 (expect the C'tan but no run those in hard core lists) AP - on the best gun, fake AV 13 and no psychic powers.

Like sounddemon I can't see myself relying on only 5 man squads of warriors , as I haven't had much luck was small squads. Personally I prefer Immortals to drop on enemy held objectives and clean up their troops. Of course you pay more but it takes quite a bit of fire power to remove 10 immortals in cover if your game goes to turn 6 or 7.

Yeah, every time they come back, it's like you are getting another free HQ. So in this game, it was like I was getting 950-pts of units for free.

Necrons are not perfect. They do have their weaknesses as you've mentioned (which keeps them from being completely broken, thank goodness). However, what makes them so good? Their army synergy/chemistry (well, that and their flyers).

There are really 2 viable ways to play the crons. One is to go troop-heavy and make them an integral part of your offense. The other way is to go troop-lite (like 5-man MSU squads) and rely on the rest of the army - the HQ's, Elites, Heavies and flyer transports - to do all the heavy-lifting in terms of offense. While I think the latter (troop-lite) is more competitive than the former (troop-heavy), I've known and seen players do well with the former. I guess really, it's just a matter of preference. Go with whichever style you feel more comfortable with or have more fun with.

This message was edited 1 time. Last update was at 2012/10/28 16:15:07



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This was epic! Thank you for doing this. That Lord needs some sort of nickname.

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