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2013/10/15 14:24:03
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Aha, that makes sense. You've studied Latin, obviously, and I have not.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
SisterSydney wrote: Aha, that makes sense. You've studied Latin, obviously, and I have not.
Haha, I'm not big with Latin either, but one of our most active player is a huge SoB fan and he runs a "Vindictus Squad" (snipers too, but the snipery-sniper flavor) and he told me this .
My armies:
14000 points
2013/10/15 15:55:23
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
I'm particularly partial to "Vigils" myself, as it's a widely understood English word (like "Dominions" or "Seraphim") with multiple ecclesiastical & martial meanings.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Personally, I think Vindictus/Vindica is rather close to the Vindicare, tho.
Finding a cool term that isn't already hogged by some other army is, unfortunately, rather difficult in 40k ...
2013/10/15 17:51:37
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Except that we already have a squad called Retributors. :p
How about Asphodel squads? Asphodel being the flowers that grow in Hades, while sounding cooler than 'Daffodils'.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2013/10/15 18:08:03
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Yes, and "retributors" is neither a word in English nor in Latin.... very annoying... "vindictors"/"vindictas" would be a much better term, but too late now.
But no, no, no, we are not naming any Sisters units after flowers. You do realize that asphodels are not merely mythological but something that old ladies in floppy hats actually grow in their gardens?
This message was edited 1 time. Last update was at 2013/10/15 18:08:17
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Yes, I do realise that. Hence my comment that "it sounds cooler than Daffodils".
This message was edited 1 time. Last update was at 2013/10/15 18:28:24
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2013/10/15 18:35:11
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
No offense meant.... and it's awesome that you've got alternative versions of your avatar with different facial expressions to insert into your posts.
Still not gonna do flowers, though. I love my anime too, but "incredibly vicious warriors named after pretty delicate things" doesn't translate well to 40K...
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2013/10/15 18:54:34
Subject: Re:Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
I dunno, I think it kind of fits to the Sisters' spin on taking innocent things and turning them into tools of war... I love this ambiguity about them!
Kind of like having two faces. I briefly touched upon the stark difference between their pretty heads and the grim appearance of their helmets in this post over at the FFG forums. It really seems deliberate to me...
(and yes, I love Miko's reaction images so much - a pretty unique thing here)
This message was edited 2 times. Last update was at 2013/10/15 19:00:12
2013/10/17 07:40:46
Subject: Re:Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Somewhere...beyond the Dakka...my gun is waiting for me...
Sadly, I've got to agree with many posts about the Reapers.
Reapers are plainly an assassination unit, but the boltguns won't be why you bring them. Infiltrating meltaguns will be their number one use. Also, aside from what was previously mentioned about the scoped boltguns conflicting with their unit's Act, it also conflicts with meltaguns. Reading the Sniper rules, it means that their meltaguns become Sniper, and wound on a 4+ regardless of toughness. Problem is, Str 8 is almost always better than 4+ all the time. Also, have to agree on it being curious that they get stealth, shrouded, and camo cloaks. As already mentioned, 3+ cover standing in the open is crazy. Although, to be fair, most codexes are being handed Ignore Cover like candy. They'll still die instantly to a Hellturkey.
Still, its nice to bring out new deployment types, but I agree its best to treat them more like SM Scouts, give them Carapace Armor and options to purchase camo cloaks. Giving them optional ammo is nice, like the Illumination Bolts I came up with, or Inferno Bolts straight out of the codex. I'd probably drop their base points down to about 13, special rules down to Infiltrate and Move Thru Cover, and arm them with some special boltgun ammo. Their Act of Faith should really reflect what you want them to do as a unit. If it weren't for Retributors, I'd say have the special ammo give their Boltguns/Stormbolters Rending and their Act of Faith provide Precision Shots rule as well as making them succeed on a To Hit of 5/6 and To Wound/Armor Pen of 5/6 for Precision Shots/Rending respectively. That way, they become infantry decimation while threatening light vehicles. Meltaguns can still be employed for Turn 1 box popping, and they are cheap enough to take in large squads to avoid getting eaten alive by an entire army noticing a group of enemies in their midst. Price the camo cloaks at 2 ppm, and you're spending as much for Celestians as you are for these girls. They are equal points but less durable than Dominions. Retributors would have to be changed a bit to keep them relevant in the army, so I'd say give them something awesome like Ignore Cover or Relentless for their Act of Faith. Command Squad needs a better Act anyway. Celestians too for that matter.
As for the Thrones, I've got to agree that T3 bikers doesn't sit well. Especially since they lose most of the good things about being a bike while being 1 point more expensive than Space Marine Bikes. Their Act of Faith is...problematic. You don't want Bikes in melee combat. They are way too expensive and have way too much shooting to be tied up in HtH. Their Hit and Run rule is nice, but they are S 3, T 3. Hit and Run is only useful if you don't lose combat or fail your morale test. They'll only end up charging things like Tac Marines and other things that are T3. Now, to be fair, with their current Act, they would average 3 unsaved wounds versus MEQs while taking only one in return. That's assuming you're charging Tactical Marines.
Biker units are typically harassers, and rightfully so, using their dakka to bring down exposed flanks while using their speed to get there. If you are playing at these girls being fragile speedsters, then they should get something crazy, like an Act of Faith that lets them Turbo Boost after shooting. Even so, these girls are just too expensive for what they do. They'd need a major price break to be even slightly competitive.
Finally, not sure what to make of the Novitiate squads. On the one hand, I look at the unit and frown over a few minor things. First of all, that they have the resources laying around to give these novices strength enhancing harnesses and carapace armor. Second, novices-in-training have BS 3. Conscripts have BS 2, and rightfully so. I'm also trying to determine what you want this unit to be doing on the battlefield. At first glance, it looks like its supposed to be a unit that holds backfield objectives, but the Act of Faith clashes with that entirely. Its an offensive rule on a defensive unit. Rage doesn't combine with Counter-Attack, so its useless unless they are actively charging. Children being Fearless doesn't quite sit well either. They also don't have a Close Combat Weapon or equivalent.
If this is supposed to be a unit for the backfield, than it should be defensive in nature. Since anything that would actually intend to charge these girls is probably going to absolutely slaughter them, you should focus more on their vulnerability to being shot off the table. Perhaps their Act of Faith should make their cover save an invulnerable save if they Go To Ground, sort of a version of the old tradition of hiding under your desk during a missile drill. The Emperor Protects and all. Also, its a nice throw back to the Witch Hunter's codex where an Act of Faith would make their armor save invulnerable instead. That way, you could buy them and an Aegis and stick it next to an objective in cover to enjoy a 2+ Cover or Invuln save. Just a thought.
All good points, some reinforcing critiques made by others (Reapers' crazy cover saves and screwy AOF, Thrones' T3 & cost, Novices' AOF), and others that are new:
- infiltrating Meltas, not boltguns, are the reason people will take Reapers (or Vigils as I'm thinking of renaming them);
- novices really deserving WS:3; I'd starting wondering about that and now I'm convinced they do.
- Bikes being shooty yet Thrones having a melee AOF; I think your idea of an AOF that lets them shoot & turbo-boost in the same phase is awesome and that's totally what I'll change it to.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Thanks to everyone for your input. I’ve revised the units below. In brief:
- Vigils (formerly Reapers) just have a +1 cover save from camo cloaks, not +4; their AOF makes all shots Precision Shots instead of given all weapons Sniper (Furyou’s idea); and they only cost 15 points. They don’t have special ammo a la Sternguard, though: I didn’t want to copy Marines and up to half of them can take Meltas or Flamers anyway. - Thrones have an AOF to let them shoot and Turbo-Boost in the same phase (NydusTemplar’s idea) but don't have quite as many crazy movement bonuses otherwise. They’re still only T3 (sorry, Clockwork) but only cost 15 points. - Novices gain +1 to WS, from 2 to 3, and +1 Ld, from 7 to 8, as befits graduates of the Schola Progenium. They also have a defensive AOF that lets them reroll wound saves instead of an offensive one. Finally, their minimum squad size is now 10. (And yes, Novices are still here, with apologies to all the folks who are passionate that they shouldn’t be).
Only the best markswomen in the Sisterhood are considered for the elite Vigils. Only the most cold-blooded make the final cut. If the Repentia unnerve many regular Sisters with their screaming fury, Vigils are considered uncanny for their icy calm and their near-total silence: Vigils communicate with each other almost entirely in sign language, whether in the field or in their own home convent, nor do they pray aloud or join in hymns of praise or hate. Shrouded in sacred camo cloaks, their power armour anointed with sacred lubricants to move without a sound, their optics upgraded to piece the darkness of the night, Vigils infiltrate into key positions and then wait hours, days, or weeks to observe the enemy and -- if so ordered -- strike.
Unit Composition: 1 Vigil Superior 4 Vigils
Unit Type: Infantry; Superior is Infantry (Character)
Special Rules: Acts of Faith Shield of Faith Infiltrate Move Through Cover Night Vision Unique Act of Faith: Unerring Vengeance*
*Unique Act of Faith: Unerring Vengeance The Vigils intone a silent prayer and fire with impossible precision on the most dangerous of the evil-doers. You may attempt this Act of Faith at the start of your own Shooting Phase. If successful, any hit the Vigils make with any weapon counts as a Precision Shot, regardless of whether a 6 was rolled or not (BRBpg. 63).
Dedicated Transport: A Vigil squad may never take a dedicated transport.
Options: Add up to five additional Vigils: 15 points per model Any Vigil may replace her boltgun with a scoped bolter*: 5 points per model For every two models in the squad, one may replace her boltgun with a Sororitas Special Weapon. The Vigil Superior may take Ranged or Melee weapons. The Vigil Superior may take melta bombs: 5 points
*Scoped Bolter: Vigils often carry high-accuracy boltguns with powerful targeting scopes wired directly into their helmet displays. A Scoped Bolter is Master-Crafted weapon. Each to-hit roll of 6 results in a Precision Shot (BRBpg. 63). Range 24" Strength:4 AP:5 Rapid Fire
Agile, fragile, and frighteningly fast, the light bikes ridden by Sororitas Thrones are very different from their Space Marine counterparts. They trade armour protection for sheer speed, often scouting far ahead of the main Sororitas force to stage drive-by attacks on vulnerable targets.
*Sororitas Bike: - Fragile: A model riding a Sororitas Bike does not have the Armoured Steed special rule, so her Toughness does not increase by one (as reflected in the Thrones' profiles) - Fast: A model on a Sororitas Bike may add 3" whenever it moves during the Movement Phase or Turbo-Boosts. - Otherwise, a Sororitas Bike follows all the normal rules for Bikes (BRB p.54). - A Sororitas bike is armed with a Storm Bolter (unless an upgrade to another weapon is bought).
Special Rules: Acts of Faith Shield of Faith Hit and Run Unique Act of Faith: The Emperor's Chariot* Scout (Sororitas Bike gives Hammer of Wrath, Jink, and Relentless, but not Armoured Steed)
*Unique Act of Faith: Divine Lightning Their aim steadied and engines fueled by faith, the Thrones conduct a divinely guided drive-by shooting. You may attempt this Act of Faith at the beginning of your Shooting Phase. If successful, the squad may either shoot and then Turbo-Boost, or Turbo-Boost and then shoot, in this phase. The unit must complete both actions before you move onto the next unit – otherwise you lose the chance to take the second action.
Options: The squad may include up to five additional Thrones: 15 points per model One Throne may take a Simulacrum Imperialis: 10 points. For every four Thrones in the squad, one may replace her bike-mounted Storm Bolter with a bike-mounted Sororitas Special Weapon. The Throne Superior may take any one-handed Melee or Ranged weapon. The Throne Superior may take Melta bombs: 5 points.
When a prospective Sister of Battle graduates from the Schola Progenium around age 12, she is sent to the Adepta Sororitas for what is typically a six-year Novitiate. As a Novice, she learns the Sisterhood's traditions, rituals, tactics, and weaponry. A strength-augmentation harness worn over her carapace armour allows the teenage girl to handle the weight of the holy bolter, letting her train from the first day of her Novitiate with the weapon she will most likely use for the rest of her life. As a matter of both doctrine and maternal instinct, the Sisterhood tries to keep its Novices safe, by Imperial standards, and to send them into combat only on easy missions with extensive backup, as a form of live-fire training. Only as a desperate measure would the Sororitas throw their "Little Sisters" into pitched battle. But desperate times call for desperate measures, and in the grim darkness of a waning Imperium, times are desperate all the time....
Unit Composition: 1 Mistress of Novices 9 Sororitas Novices
Unit Type: Infantry; Mistress is Infantry (Character)
Special Rules: Acts of Faith Shield of Faith Sacrificial Lambs* Unique Act of Faith: Special Providence*
*Unique special rules:
Sacrificial Lambs: Full-fledged Sisters of Battle tend to tease the young Novices mercilessly, but they are still fiercely protective of them. Some of the more ruthless Sororitas commanders are known to exploit this sentiment by deliberately putting Novices in harm's way. Whenever any enemy unit kills a Novice (i.e. inflicts an unsaved Wound), it immediately and permanently becomes a Preferred Enemy for the nearest adult Adepta Sororitas unit (meaning any unit other than Novices that has the Acts of Faith special rule).
Unique Act of Faith: Special Providence A special providence protects fools, drunkards, small children, and the Novices of the Sisters of Battle. You may attempt this Act of Faith at the beginning of the enemy Shooting or Assault phase. If successful, any Novice may reroll failed saves for the rest of the phase. Yhis benefit does not extend to the Mistress of Novices or to any independent character who has joined the unit.
Dedicated Transport: A Novice squad with ten models or fewer may take a Rhino as a Dedicated Transport.
Options: Add up to ten additional Novices: 8 points per model For every eight models in the squad, one Novice may replace her Boltgun with a Sororitas Special Weapon. The Mistress of Novices may take Melee or Ranged weapons. The Mistress may take melta bombs: 5 points
Edited to give Vigils and Mistress of Novices the standard-issue bolt pistols.
This message was edited 3 times. Last update was at 2013/10/17 20:25:46
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Don't most sisters carry a sidearm these days? Bolt pistols all around. With the options for the superiors/mistresses to swap their bolters for chainswords.
Good catch on bolt pistols. I'll edit those in for Vigils & the Mistress of Novices -- but not for the Novices themselves, since they can barely lift what they've got, and not for the Thrones, since their main weapon is built into their bike and the only personal weapon they're issued is a bolt pistol. (I think Spare Marine bikers are the same, actually).
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Somewhere...beyond the Dakka...my gun is waiting for me...
You should probably update the OP with the new info and refer back to it later in the thread so people can read it. That way, new people entering the topic won't proceed to beat a dead squig.
As for the Vigils, I'm thinking there needs to be a better explanation than 'chosen because borderline psychotic'. A quick looking into a Vow of Silence turns up a wealth of information to plunder on this regard. http://en.wikipedia.org/wiki/Vow_of_silence
Of note were things such as:
- As an aid to the practice of good, for silence is kept with Man, in order to better to speak with God, because an unguarded tongue dissipates the soul, rendering the mind almost, if not quite, incapable of prayer. The mere abstaining from speech, without this purpose, would be the "idle silence" which St. Ambrose so strongly condemns.
- As a preventative of evil. Seneca, quoted by Thomas à Kempis, complains that "As often as I have been amongst men, I have returned less a man" (Imitation, Book I, c. 20).
- There is also the use of a vow of silence done in order to sharpen other senses, whether they be physical or mental, or to discover certain aspects of oneself.
- Another vow of silence can be made to express a bold statement. This type may be to speak up controversial issues such as child poverty.
- Pythagoras imposed a strict rule of silence on his disciples; the Vestal virgins also were bound to severe silence for long years.
In particular, this could easily relate to 40K lore given the Emperor ascended the golden throne, he gave up his ability to communicate with others via normal means. A Sister might choose a vow of silence in honor of the God Emperor to which they are ultimately faithful. Did he not give up his voice for the betterment of others? He speaks in other ways and perhaps only the truly silent may hear him.
I would say, however, that having them communicate in sign language is almost counter productive. If it is to become a religious silence, then the point is actually to turn one's self inward instead of outward. Idle conversation is essentially dispensed with, and only the most basic of communication is allowed. I wonder if we can't also tie this practice back to the Sisters of Silence. Also, fasting is a theme for Sisters, so it could be another type of fast.
While, sure, simple information being exchanged could and would almost have to be allowed for the sake of battle, it might also be more frightening to behold a group of Sisters who are so in tune with themselves and each other that they need no outward signs of communication to work as a singular unit. The wiki does talk about how some basic signs are allowed depending on the practice, but I think it would have to be something similar to, let's say, the type of sign language used during World War 2. Simple gestures only intended to communicate who, what, and where about the enemy or the unit's readiness. Perhaps only restrict them to communication like this in battle and for training purposes.
Now the real question is why. Why do they take this vow? Is it because of the Emperor as above, or is it something more? Their outward reason maybe that simple to the Ecclesiarchy, but I'm entirely comfortable with the idea the Sisters and the Ecclesiarchy need not be married to one another. There should be a small measure of disconnect, the Preachers and Confessors, while revered and honored, to be sure, are not seen as infallible conduits to the Emperor. After all, I'm sure that nuns and priests don't always see eye to eye on their own religion, and I think that kind of interplay between the two might not be so bad. Makes it more interesting if the Sisters are an independent group of practitioners instead of just 'Holier Than Thou Art' Order Militant slaved to the will of the Ecclesiarchy without a mind of their own.
I'd hate to throw another group of repentant Sisters out there, but perhaps its partially those who are troubled but not quite lacking in faith. Maybe they just can't quite find the words to describe the problem. They witness the purging of a group of Imperial citizens, those that the Emperor seeks to protect, and the quiet starts there. Perhaps for another, it is a natural aptitude for killing, and an almost love of bringing wrath to mankind's enemies. They enjoy nothing more than the silent approach, the creeping into position, the placing of the ambush. Their hunter instincts flare and they can taste the enemy's panic on their lips as they rise and unleash hymnals of wrath from sonorous boltguns with the roar of melta and flamer accompanying. Each Sister could have her own reason for walking the silent path, but maybe they all take the same vow. Easy to tie into the Emperor and his silence.
Many parts of these Vigils and how they operate fit nicely into the Sister's ways of doing things. Fasting helps one stay still because you don't need for food, and pain is no longer an issue as you wait for days or weeks in position as the Canoness decrees. Only a sip of holy water and the occasional turn of an eye to ensure the hunters are not to be the hunted.
Back to the crunch for a moment, however, I really have to agree that them being in power armor doesn't seem right. Its not a crime to give them similar gearing options to SM Scouts so long as you make the unit different in other ways. Also, once more, don't think the Act works with the Scoped because they both accomplish the same thing, and you are paying for the Scopes. In short, no one is going to pay for the Scopes when they can just save 'em and burn a Faith Point instead.
Also, Precision shot flamer is a little...dubious in terms of believability. Frankly, 5 meltaguns in an infiltrating squad is a bit much. For 200 points, you can basically nullify anything in the game short of Super Heavies with that kind of fire power 1st/2nd turn. You may want to limit it down to 2 and find another way to increase their threat. Again, I'm leaning back to giving their boltguns Rending, and having their Act make them Rend on a 5/6. This way, 33% of all hits will be auto wounding AP 2, as well auto-glance AV 10. If you roll well, Rending Boltguns can pen up to AV 12, glance up to AV 13. They keep their ability to decimate things first turn, pop boxes, and have some serious warding power, but not to the point of deleting an enemy Land Raider for 50 points cheaper. Still dead killy this way. At that point, you can keep the purchase for Scoped Boltguns as desired to have them act like 24" Snipers, but their main power will be the sheer lethality of their weapons.
Aside from the main conflict of Act & gear doing the same thing, there's also a matter of balance. Hi! I'm a Dark Apostle with a MURDER SWORD. I've decided your special snowflake HQ is the target of my MURDER SWORD. I'm sitting in a fat blob of fearless Cultists. I've officially ensured you won't bring your HQ anywhere on my side of the table (unless its Trollestine). Huh? What's that? Oh. 5 Meltagun shots Turn 1 that hit on 3+ and are all focused on me? Well, that's 140+ points deleted from my list. There will be MURDER fits thrown, and I wouldn't blame them. You essentially pay 200 points to ensure you will almost always get First Blood and/or Warlord.
Food for thought.
This message was edited 1 time. Last update was at 2013/10/18 03:52:20
I think that four (or more) specials in a squad should be limited to Dominions, since it's kind of their signature thing. I hadn't noticed that part of the rules.
The trouble with Rending is that they then become Retributors by another name, but better. This is the biggest problem with trying to homebrew sisters - coming up with a power that hasn't been covered already without making something lackluster.
I say that the way to fix the scoped boltgun / precision shot dilemma is simply to make the scoped bolter the default weapon. Lots of Sisters models already have scoped bolters, and even scoped storm bolters!
Then, of course, you can fix the 'meltadoom' problem by saying that only models that already have Precision Shots get the "every shot is Precision" benefit - regular weapons just get Precision Shots on a 6+.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2013/10/18 09:01:06
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Somewhere...beyond the Dakka...my gun is waiting for me...
Furyou Miko wrote: I think that four (or more) specials in a squad should be limited to Dominions, since it's kind of their signature thing. I hadn't noticed that part of the rules.
The trouble with Rending is that they then become Retributors by another name, but better. This is the biggest problem with trying to homebrew sisters - coming up with a power that hasn't been covered already without making something lackluster.
I say that the way to fix the scoped boltgun / precision shot dilemma is simply to make the scoped bolter the default weapon. Lots of Sisters models already have scoped bolters, and even scoped storm bolters!
Then, of course, you can fix the 'meltadoom' problem by saying that only models that already have Precision Shots get the "every shot is Precision" benefit - regular weapons just get Precision Shots on a 6+.
Agree on the Dominions bit. Their whole purpose is Scouting special weapon spam.
I know where you are getting at with the rending, but I think it speaks more to the fact that the Retributor's Act isn't what that unit needs. I do agree that making homebrew units is far more problematic when what's actually needed is a full on codex fix. Like I said though in a previous post, Retributor's Act needs to become Relentless, and Command Squad needs power weapons and a melee oriented Act while Celestians get something else. Anyway, the idea is solid, but it does require a reshifting in other places.
So if we're not willing to touch the rest of the codex, then sure, default Scoped Bolters and granting precision shots if you have the rule isn't so bad. Two special weapons limits abuse. 16 precision shot bolters will certainly put a dent in many ICs, but its not quite as deadly as precision meltas. Its a fair compromise all things considered.
You could limit their act of faith to their bolters. This would prevent infiltrating melta precise shot assassinations.
I might drop the master craft part of the scope, and just give them out for free to everyone in the Vigil squad.
As a free swap, let them swap the scoped bolter for a full sniper rifle. There are pros and cons to taking it, but I think it would make for a nice option.
All good points, thanks. I'll update the original post and contemplate how to implement further changes, but I'll hold off on actually wrong a revision until I've read the digital codex due out tomorrow.....
Automatically Appended Next Post: And the codex is out, only I can't download it on this side of the Atlantic yet. Sigh.
Well, I couldn't resist writing a little bit of fanfic about Novices -- no, dammit, not that kind, this isn't bloody 1d4chan:
“Ma’am? Ma’am? I’m having trouble with my armature, ma’am, I can’t get the boltgun to...”
“WRONG!”
The Sister Superior’s shout boomed like a bolt exploding. All the Novices whipped their heads around to look.......
This message was edited 1 time. Last update was at 2013/10/18 20:42:49
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I've made what I think is the final revision, based on the new digital Codex and your suggestions -- especially Clockwork & Nydus's repeated insistence that Bikers should be T4, dammit.
- Vigils (once Reapers) have a toned-down Act of Faith: Instead of making all shots Precision Shots, it just increases your chance of a Precision Shot by 1: i.e. Scoped Bolters and characters get precision shots on 5-6, other weapons that don't normally get precision shots get them on 6. I've also revised their fluff based on Nydus's cool ideas for how they communicate. - Thrones are now T4 like other Bikers. Instead of +3" movement, they now have Skilled Rider. Finally, they cost more, 20 points. - Novices' Act of Faith is re-renamed "Children's Crusade" and now provides Fearless. - All three units' fluff has been revised to reflect the digital Codex, which includes a Novice in a warzone, while Vigils and Thrones now originate from the Sacred Rose and the Bloody Rose respectively.
Only the most cool-headed and cold-blooded Sisters are chosen for the elite Vigils, a special force which originated in the famously rational Order of the Sacred Rose. If the Repentia unnerve many regular Sisters with their screaming fury, Vigils are considered uncanny for their icy calm and their near-total silence. Only the Superiors speak at all, and that sparingly. The regular Vigils follow the strictest vows of silence, coordinating their actions only by a few sparse hand gestures and an eerie, wordless intuition that needs no outward sign at all. Shrouded in sacred camo cloaks, their power armour anointed with sacred lubricants to move without a sound, their optics upgraded to piece the darkness of the night, Vigils infiltrate into key positions and then wait in uttter stillness and silence for hours, days, or weeks to observe the enemy and -- if so ordered -- strike.
Unit Composition: 1 Vigil Superior 4 Vigils
Unit Type: Infantry; Superior is Infantry (Character)
Special Rules: Acts of Faith Shield of Faith Infiltrate Move Through Cover Night Vision Unique Act of Faith: Unerring Vengeance*
*Unique Act of Faith: Unerring Vengeance The Vigils intone a silent prayer and fire with impossible precision on the most dangerous of the evil-doers. You may attempt this Act of Faith at the start of your own Shooting Phase. If successful, all the unit's shooting attacks have +1 to their chance of making a Precision Shot (BRBpg. 63). A Vigil with a Scoped Bolter or the Vigil Superior makes a Precision Shot on a roll of 5 or 6, even if a 5 would not normally hit. A Vigil with any other weapon makes Precision shots on a roll of 6.
Dedicated Transport: A Vigil squad may never take a dedicated transport.
Options: Add up to five additional Vigils: 15 points per model Any Vigil may replace her boltgun with a scoped bolter*: 5 points per model For every two models in the squad, one may replace her boltgun with a Sororitas Special Weapon. The Vigil Superior may take Ranged or Melee weapons. The Vigil Superior may take melta bombs: 5 points
*Scoped Bolter: Vigils often carry high-accuracy boltguns with powerful targeting scopes wired directly into their helmet displays. A Scoped Bolter is Master-Crafted weapon. Each to-hit roll of 6 results in a Precision Shot (BRBpg. 63). Range 24" Strength:4 AP:5 Rapid Fire
The Adepta Sororitas first began using bikes in M38, when a preceptory of the famously fiery Order of the Bloody Rose annihilated a renegade Marine bike company and seized their mounts as spoils of war. More fragile but more agile than their Astartes counterparts, the Bloody Rose bikers proved such invaluable outriders in subsequent campaigns that their preceptory was elevated to its own Minor Order, the Fiery Wheels, while many other Orders followed their example and adopted bikes as well. With lighter weapons and much lighter riders than Marine bikes, Sororitas bikes can maneuver nimbly through rough terrain and scout far ahead of the main force to stage lightning strikes against vulnerable targets.
Unit Composition: 1 Throne Superior 4 Thrones
Unit Type: Bikes; Superior is Bike (Character)
Wargear: Power armour Bike-mounted Storm Bolter Bolt Pistol Frag Grenades Krak Grenades Sororitas Bike (Hit & Run, Scout, and Skilled Rider)*
*Sororitas Bike: - A model on a Sororitas Bike gains the Hit & Run, Scout, and Skilled Rider Special Rules. - A Sororitas bike is armed with a Storm Bolter (unless an upgrade to another weapon is bought). - Otherwise, a Sororitas Bike follows all the normal rules for Bikes (BRB p.54).
Special Rules: Acts of Faith Shield of Faith Unique Act of Faith: Divine Lightning*
*Unique Act of Faith: Divine Lightning Their aim steadied and engines fueled by faith, the Thrones conduct a divinely guided drive-by shooting. You may attempt this Act of Faith at the beginning of your Shooting Phase. If successful, the squad may either shoot and then Turbo-Boost, or Turbo-Boost and then shoot, in this phase. The unit must complete both actions before you move onto the next unit – otherwise you lose the chance to take the second action.
Options: The squad may include up to five additional Thrones: 20 points per model One Throne may take a Simulacrum Imperialis: 10 points. Two other Thrones may replace her bike-mounted Storm Bolter with a bike-mounted Sororitas Special Weapon. The Throne Superior may be upgraded to a Veteran Throne Superior: 10 points. The Throne Superior or Veteran Superior may take any one-handed Melee or Ranged weapon. The Throne Superior or Veteran Superior may take Melta bombs: 5 points.
Costing the Thrones:
Spoiler:
Start with a Space Marine Biker that costs 21 points. -2 when you compare riders: a Space Marine costs 14 points, a Battle Sister costs 12. (I'm not sure this is fair given how good Chapter Tactics are now, but it's GW's game). -1 when you compare the bike's weapons: Since a Relentless Bolter and a Storm Bolter have effectively the same stats, the difference between the bikes' weapons is that the Sororitas one loses twin-linked. -1 for having different ways of accessing the Special Weapons list: Space Marine Bikers can upgrade to get Special Weapons in addition to their bike-mounted weapon, while Sororitas Bikers get specials instead of their bike-mounted weapon. (Yes, this doesn't affect every individual, but it reduces the flexibility of the squad as a whole). +1 for the Sororitas biker getting Hit & Run. +1 for Scout. +1 for Skilled Rider. Final cost for the Sororitas biker: 20 points.
When a prospective Sister of Battle graduates from the Schola Progenium around age 12, she is sent to the Adepta Sororitas for what is typically a six-year Novitiate. As a Novice, she learns the Sisterhood's traditions, rituals, tactics, and weaponry. A strength-augmentation harness worn over her carapace armour allows the teenage girl to handle the weight of the holy bolter, letting her train from the first day of her Novitiate with the weapon she will most likely use for the rest of her life. As a matter of both doctrine and maternal instinct, the Sisterhood tries to keep its Novices safe, by Imperial standards. Novices do sometimes accompany Battle Sisters on campaign as pages, serving their elders and observing the Sororitas way of war first-hand while being carefully graded for their skills, piety, and nerve. On occasion, older Novices being considered for the Orders Militant are even ordered into combat as a form of live-fire training, albeit against weak targets and with extensive backup. Only as a desperate measure would the Sororitas throw their "Little Sisters" into pitched battle. But desperate times call for desperate measures, and in the grim darkness of a waning Imperium, times are desperate all the time....
Unit Composition: 1 Mistress of Novices 9 Sororitas Novices
Unit Type: Infantry; Mistress is Infantry (Character)
Special Rules: Acts of Faith Shield of Faith Sacrificial Lambs* Unique Act of Faith: Children's Crusade
*Unique special rules:
Sacrificial Lambs: Full-fledged Sisters of Battle tend to tease the young Novices mercilessly, but they are still fiercely protective of them. Some of the more ruthless Sororitas commanders are known to exploit this sentiment by deliberately putting Novices in harm's way. Whenever any enemy unit kills a Novice (i.e. inflicts an unsaved Wound), it immediately and permanently becomes a Preferred Enemy for the nearest adult Adepta Sororitas unit (meaning any unit other than Novices that has the Acts of Faith special rule).
Unique Act of Faith: Children's Crusade Pure of faith and not a little naive, the Novices stand firm against attacks when more experienced Sisters would quail. You may attempt this Act of Faith at the beginning of the enemy Shooting or Assault phase. If successful, the Novitiate Squad gains the Fearless special rule until the end of the phase.
Dedicated Transport: A Novice squad with ten models or fewer may take a Rhino as a Dedicated Transport.
Options: Add up to ten additional Novices: 8 points per model For every ten models in the squad, one Novice may replace her Boltgun with a Sororitas Special Weapon. The Mistress of Novices may take Melee or Ranged weapons. The Mistress may take melta bombs: 5 points
This message was edited 1 time. Last update was at 2013/10/26 13:46:16
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
A Scoped Bolter costs the same as a sniper rifle? There's something wrong there. The Sniper Rifle gets Rending and Pinning as well for those 5 points, and it's still replacing a bolter on the relevant squad.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2013/10/26 15:57:54
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Good point. I was basing it on Storm Bolter, since it is not Heavy 1, but Storm Bolters are ludicrously overpriced....
Sniper rifle pricing is really screwy at the moment, actually: Space Marine Scouts get them for one point!
The tricky bit is I don't want just to give them Sniper Rifles, since I want to keep them mobile -- hence something Rapid Fire instead of Heavy -- and distinct from the Astartes and the Guard.
The scoped bolter as-is is 24" S:4 AP:5 Rapid Fire with master-crafted & precision shots for five points. We could make cheaper or make it more powerful: add, say Rending and/or Range 30"?
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Range 30 doesn't fit... I'd say give it a Preferred Enemy type bonus and drop it to 3 points/model.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2013/11/05 15:48:33
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
I'd throw in a few thoughts of my own, if that's okay. Or even if it's not okay.....
The Vigil/Reaper squad strikes me as being slightly out of character for the Sisters (at least in terms of their fluff). As somebody who doesn't play, I realize that opinion is worth rather less than the electrons used to store it, but that remains the case. Given how the SoBs are depicted in the fiction, I would expect them to disdain stealth, and focus much more on eliminating heavy defensive emplacements.
Because of that, I would eliminate stealth entirely (it doesn't seem to fit the Sisters' character anyway), and have them focus upon being able to maneuver or react to enemy fire. In short, make them into ultra-heavy skirmishers, not snipers. This will (I think) retain their usefulness as long-range threats, without detracting from the overall flavor of the SoB.
SoB Bikers:
I can't argue with the math, not knowing enough about it, but I like the concept here: fast attacker units that focus upon the initial skirmishing and the early removal of enemy defenses. Presumably they would act as a sort of heavy fire support for Seraphim squads, which would probably make them very useful indeed.
Novitiate Squad:
Should the Sacrificial Lambs rule be something closer to what happens when the Tau bring one of their Ethereals to the field? This might give a greater sense of how seriously the Sisters would have to believe the situation to be before sending their novices to fight a pitched battle. Plus, having nearby Sisters fight even more fiercely to protect the Novitiate Squad would seem to fit the circumstances better than improving their fighting skills after death (when said Sisters would probably blame themselves).
2013/11/06 02:39:17
Subject: Reapers, Bikers, & Little Sisters: Sororitas infiltrators, T3 fast bikes, & naive novices
Thanks for your thoughts, which are definitely okay.
1) Vigils (formerly Reapers): I personally like the idea of scarily quiet Sisters as an elite. Infiltrator and Stealth (via camo cloaks in the current incartation) certainly out them outside the mainstream of the army, but in an equal and opposite way to Repentia's close-combat-only wargear and weaponized nudity. They're the anti-Repentia, the other extreme of what a Sister can be, with the well-balanced Celestians in the center.
2) I think you may have thought out the tactics for these bikes more thoroughly than I have. Certainly I hadn't thought of them as providing special weapons support to Seraphim. Interesting. Now if they could maybe carry wargear to make the Seraphim's Deep Strike not scatter, rather like Marine Scouts with their teleport homers....
3) Ethereals are fascinating units, and I like that kind of bubble-of-buffing for HQ units, but I don't think it quite fits the Novices: they need protection, they don't bolster the line.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.