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Made in us
Badass "Sister Sin"






Camas, WA

Simulacrum can't be taken on a special. So 6 girl squad if you want one.

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Made in us
Archmagos Veneratus Extremis




On the Internet

 jeffersonian000 wrote:
 davidgr33n wrote:
I need someone to point me in the right direction:

1. Years ago when Heavy Flamer Immolators were the rage, I fitted all my turrets with the Heavy Flamers. Now I need to make the conversion to Multimeltas. Since I never envisioned switching, I glued the Flamers on... now, I still have the MMs on sprues, but need advice on how best to remove the HFs and switch to MMs. Any suggestions?

2. Are there any online discount retailers that still sell Sisters models? I need to get 5 flamer sisters, and eBay is looking for almost as much as GW sells new. And all the barter / swap blogs that I'm familiar with are *looking* for Sisters models, all of the sudden we're more in demand.

Any help here would be appreciated....

Depending on how you mounted the turret, water breaks down super-glue by making it brittle and easy to pop lose. Simply Green (for those in the States) is an excellent de-bonder, although it will remove paint, too.

SJ

Freezing also works on super glue, it makes it brittle and more prone to breaking cleanly.

This message was edited 1 time. Last update was at 2013/11/08 21:15:11


 
   
Made in us
Regular Dakkanaut





You can do a 5 girl squad with a Simulacrum, just replace a bolter model. The simulacrum still retains their bolter and can fire. This is reflected in the Simulacrum model, who has her bolter slung.

This message was edited 1 time. Last update was at 2013/11/09 01:12:07


 
   
Made in us
Regular Dakkanaut





Does anyone know if the 5 man sister/immolator spam actually works in a competitive setting? in theory hammer, It's tough to think it works because immolators are easy to blo up, and units of 5 sisters won't live long. I' having trouble configuring a good troop selection.

 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 ClockworkZion wrote:
 jeffersonian000 wrote:
 davidgr33n wrote:
I need someone to point me in the right direction:

1. Years ago when Heavy Flamer Immolators were the rage, I fitted all my turrets with the Heavy Flamers. Now I need to make the conversion to Multimeltas. Since I never envisioned switching, I glued the Flamers on... now, I still have the MMs on sprues, but need advice on how best to remove the HFs and switch to MMs. Any suggestions?

2. Are there any online discount retailers that still sell Sisters models? I need to get 5 flamer sisters, and eBay is looking for almost as much as GW sells new. And all the barter / swap blogs that I'm familiar with are *looking* for Sisters models, all of the sudden we're more in demand.

Any help here would be appreciated....

Depending on how you mounted the turret, water breaks down super-glue by making it brittle and easy to pop lose. Simply Green (for those in the States) is an excellent de-bonder, although it will remove paint, too.

SJ

Freezing also works on super glue, it makes it brittle and more prone to breaking cleanly.

That's because of the moisture, actually.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Badass "Sister Sin"






Camas, WA

toocool61 wrote:
Does anyone know if the 5 man sister/immolator spam actually works in a competitive setting? in theory hammer, It's tough to think it works because immolators are easy to blo up, and units of 5 sisters won't live long. I' having trouble configuring a good troop selection.

It's hard to tell since the codex has been out for less than a month so far.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Who actually has 11 or so immolators to play test the spammolator list? I've been collecting sisters off and on for 10 years and I only have 5...
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

dadakkaest wrote:
Who actually has 11 or so immolators to play test the spammolator list? I've been collecting sisters off and on for 10 years and I only have 5...


Though I could field 14 Immos, in my 2000 point list I have 9 Immolators and 3 Exorcists. In that list I am considering fielding two Blood Angels Assault Squads as Troops with Fast FlamerBacks. Dont know if that is a viable build but just looking at it....

 
   
Made in us
Regular Dakkanaut





I want to be like you someday. ATM I only have 4 immos and one Repressor.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The 11 Immie Spam list was pretty big in early 5th, before the WD mini-Dex killed Sisters as an army. Use to field 8 Immies, 2 Rhinos, and 3 Exos in a standard FoC, now we can field 14 Immies and 3 Exos in a standard FoC. Easy Bake is a time honored tradition.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 jeffersonian000 wrote:
Easy Bake is a time honored tradition.

SJ

Easy bake actually refers to the 5+ template retributor squads that used to run and have rending. That was 3rd edition though.

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Made in ca
Sister Vastly Superior





I have played a few games so far with sisters. Won them all

One was against Salamanders.

2 small sister squads in Immolators driving up and screening the 20 sister blob. Guy I was playing against was afraid of the twin linked multi meltas and the content so he focused everything he could on those leaving my blob unmolested. That was 4 targets for him altogether (2 immos and 2 squads) which can still be fairly resilient... so I managed to get my blob into combat with all his drop pod marines (who had dropped table center for the relic) and wiped him out. Rest of his army, back field, was dealt with through exorcists and dominions.

Those two immo squads cost about 300 points combined so a very small sacrifice to make to allow important units to move up.

Once people realize how nasty sisters can now be in assault, I suspect a lot more firepower will go into the blob squad... but if that happens, you have the rest of your army able to roam free and wreck havoc.

18 / 3 / 6 since 6th ed. 
   
Made in us
Preacher of the Emperor






toocool61 wrote:
Does anyone know if the 5 man sister/immolator spam actually works in a competitive setting? in theory hammer, It's tough to think it works because immolators are easy to blo up, and units of 5 sisters won't live long. I' having trouble configuring a good troop selection.


I'm much more forward about the squads being fragile than about their rides -- although target saturation does help with both problems (see posts re 11 immo lists). Especially if the enemy puts his points in a few expensive units and ends up overkilling a fraction of your force per turn because he can only shoot so many of your units at a time.

An Immolator is no easier to pop than a Rhino -- and if you haven't disembarked the squad yet, you lose 1.7 times as many girls when the Rhino dies. It's just that a vehicle with a TL heavy flamer or multi-melta is going to attract more fire than one with a storm bolter.

What does worry me is the brittleness of a 6-person squad that breaks when it takes two KIA in one phase, which a relatively modest amount of firepower can inflict. You can't put Priests in every squad unless you have a very small force (you max out at 5, remember) -- and it's probably not wise to do so even if you could -- and you can't keep everyone within Jacobus's 12" Fearless bubble.

So I'm still strongly tempted to run at least some 10-strong Battle Sister Squads in Rhinos, not just a mix of 6-strong squads in Immolators and one big blob.

edited because I didn't properly round up 1.666666 (ad infinitum)

This message was edited 1 time. Last update was at 2013/11/09 14:15:01


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 pretre wrote:
 jeffersonian000 wrote:
Easy Bake is a time honored tradition.

SJ

Easy bake actually refers to the 5+ template retributor squads that used to run and have rending. That was 3rd edition though.

Easy Bake Oven refers to the 2nd Ed tactic of 4 heavy flamer Sisters in a heavy famer Immolator.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 jeffersonian000 wrote:
Easy Bake Oven refers to the 2nd Ed tactic of 4 heavy flamer Sisters in a heavy famer Immolator.

I really think you're thinking third as that was when those 4 HF sisters could get rending and 'easy bake' whatever they ran into.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Missionary On A Mission





GTA

Today I upgraded my Exo's with storm bolters. 5pts for a 50/50 chance to save my missile launcher on a weapon destroyed result? Yes please!

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 MrFlutterPie wrote:
Today I upgraded my Exo's with storm bolters. 5pts for a 50/50 chance to save my missile launcher on a weapon destroyed result? Yes please!

I dunno, I rarely lose the weapon. I always get blown up or die from hulk points. I'd rather give them dozers than storm bolters.

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Made in jp
Cosmic Joe





Looks like I'll be converting some figures for priestesses.
And I'll need another immolator and another exorcist. Got a lot of work to do.
Ha! I've been using a cannoness all this time...only now she's actually decent. I love that the cloak is back. It warms my black heart. See? Pointless stubbornness pays off. Also, I'll need a ton more sisters seeing as how I won't be using my repentia or P Engines anymore. They're just laughably useless now.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

When the Witch Hunters codex replaced the Sisters of Battle codex, and Immolator spam became a viable tactic in tournaments, I began replacing my Mk1 Sister Rhinos chassis' with the newer MkII's. Being the indecisive sort, and wanting to be able to swap Rhino-chassis for Rhino-chassis, I magnetized the front and back circular roof "hatches" so that I could use the bubble canapé for their normal Rhino configuration, swap it for one of the new (at the time) plastic Razorback turrets to be an Immolator (using the Immie flamers as Razorbacks did not have a flamer turret option at the time), or move the back hatch to the front and mount a missile rack to the back for an Exorcist. The Exo missile rack was a standard Whirlewind rack, because the hell was I going to buy that ugly Exorcist model when a cheaper plastic conversion was available. The old metal Sister Rhino side doors became the objective markers I still use today, while the old Mk1 chassis' await conversion into LotD Rhinos. What the above story means is that I've been playing Sisters of Battle since they were a White Dwarf Chapter Approved article, and had access to the 2nd Ed Space Marine armory for their wargear options.

Seraphim Superiors use to be able to take Power Fists (which I modeled with an Eldar power fist because it was the right scale for the model), a Power Sword (which I model with an Eldar power sword because it fit the scale of the model). I ran them in units of 8, because that was the best sweet spot for rolling above and below their unit size when activating an Act of Faith. My Battle Sister squads were 10-models strong, with most of the Superiors converted to Stormbolters (Marines had this nice "pistol" sized stormbolter bit that just looks awesome being fired one-handed by a Sister); at 10 models, these gals were rolling under squad size for rending bolters, and would roll over size after a few casualties for invulnerable armor.

Immies were packed with 4 Heavy Flamer Sisters and a combi-flamer Superior for 1 twin-linked heavy flamer (Immie), 4 heavy flamer, and 1 regular flamer templates. This was when I ran 2 Mk1 Sister Rhinos with 2 Stormbolters each, and 2 Mk1 Immolators with the old metal flamer turrets. It wasn't until 3rd Ed came out that I replaced my Mk1's with the newer Sister Rhino models, but I sure did "easy bake" in 2nd from my Mk1's.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Flailing Flagellant




Texas

toocool61 wrote:
I haven't read all the pages for this post, but I was curious how people fit in their troops at 1850? there are just so many things outside the troops section to get, that I end up getting plain squads of sisters. I essentially start with the 3 exorcists, then go to dominions and their accompanying immolators, go to Hq for the command squad with condemnor boltguns and an accompanying immolator, and THEN i get to troops, which tends to leave me very little points left over for the amount of troop I probably actually need. It also leaves me with troops with them contributing very little to the army. So how do you balance that in a competitive scene? also This has probably been answered but does the simulacrum imperialis replace a weapon? So if I take that upgrade for a dominion squad, does that mean I can only take 3 special weapons?


I'm slightly biased against the "non-AS" parts of the army so it makes it easier for me to fit in troops. I also don;t use any vechiles outside of exorcists, which comes with its own disadvantages, im slower and my army is more vulnerable but it does afford me the chance to flood the table with more bodies and weapons. I also don't have any dedicated CC elements in my army. Since Celestine was changed I swapped to much cheaper canoness.

My army is pretty boring and bare bones compared to most AS armies here

1 canoness with rosarius, st aspira cloack and melta bombs
x3 10 dominion squads w/ 4 meltas

x6 10 sister squads with /x2 meltas

x3 exorcists

1830

And then for 2k I just pop in another sister squad.....er i mean "celestians" and im done

I wouldn't call it good but its what I like, but I tend to take max troop choices in all of my armies if I am able to.

There are the occasionally missions that give you additional scoring options but most of the time you gotta rely on your troops and if up against armies that barely fulfill the 2 troop requirement like a SM army with 2 x5 tact squads, if you get rid of their paltry troops they can only ever contest you, and on top of that they have to worry about your 6 scoring units.

But this is all in a vaccum it all comes down to all the elements in a game, lists, play styles, decisions at the moment dice rolls terrain etc

Edit:

Get some games in with varying lists and see what number of troops works best for you is the best advice we can really offer

This message was edited 1 time. Last update was at 2013/11/10 15:51:17


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 jeffersonian000 wrote:
When the Witch Hunters codex replaced the Sisters of Battle codex...snip... It wasn't until 3rd Ed came out that I replaced my Mk1's with the newer Sister Rhino models, but I sure did "easy bake" in 2nd from my Mk1's.

That was a wall of text.

Two things: C:WH replaced Codex: Chapter Approved, i.e. our last WD dex, not Codex: Sisters of Battle, which was in 2nd edition and had the black book and the WD dex between it and C:WH. Second, sure, you might have done that, but it became famous/well-known in 3rd edition with the Rending acts which were not present in the 2nd edition book and didn't show up until the WD dex.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in jp
Cosmic Joe





 Dervos wrote:
toocool61 wrote:
I haven't read all the pages for this post, but I was curious how people fit in their troops at 1850? there are just so many things outside the troops section to get, that I end up getting plain squads of sisters. I essentially start with the 3 exorcists, then go to dominions and their accompanying immolators, go to Hq for the command squad with condemnor boltguns and an accompanying immolator, and THEN i get to troops, which tends to leave me very little points left over for the amount of troop I probably actually need. It also leaves me with troops with them contributing very little to the army. So how do you balance that in a competitive scene? also This has probably been answered but does the simulacrum imperialis replace a weapon? So if I take that upgrade for a dominion squad, does that mean I can only take 3 special weapons?


I'm slightly biased against the "non-AS" parts of the army so it makes it easier for me to fit in troops. I also don;t use any vechiles outside of exorcists, which comes with its own disadvantages, im slower and my army is more vulnerable but it does afford me the chance to flood the table with more bodies and weapons. I also don't have any dedicated CC elements in my army. Since Celestine was changed I swapped to much cheaper canoness.

My army is pretty boring and bare bones compared to most AS armies here

1 canoness with rosarius, st aspira cloack and melta bombs
x3 10 dominion squads w/ 4 meltas

x6 10 sister squads with /x2 meltas

x3 exorcists

1830

And then for 2k I just pop in another sister squad.....er i mean "celestians" and im done

I wouldn't call it good but its what I like, but I tend to take max troop choices in all of my armies if I am able to.

There are the occasionally missions that give you additional scoring options but most of the time you gotta rely on your troops and if up against armies that barely fulfill the 2 troop requirement like a SM army with 2 x5 tact squads, if you get rid of their paltry troops they can only ever contest you, and on top of that they have to worry about your 6 scoring units.

But this is all in a vaccum it all comes down to all the elements in a game, lists, play styles, decisions at the moment dice rolls terrain etc

Edit:

Get some games in with varying lists and see what number of troops works best for you is the best advice we can really offer

That's actually pretty similar to how I'll be running mine from now on, only with the edition of Celestine and a body guard of Seraphim.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in au
Sister Vastly Superior






My first real game of sisters since the new codex had to quickly throw together a list with what I had as I wasn't ready for a 1750 game.

pretty much the following.

Spoiler:


Celestine

Priest w/ book of St lucius

BSS - 9 sisters, MM, Flamer, Repressor
BSS - 9 sisters, MM, Flamer, Repressor
BSS - 9 sisters, MM, Flamer, Repressor

Dominions - 6 Sisters, 4 x melta, Simulacrum, Superio w/ Combi-melta, Immolator w/TL-MM & Laud Hailer
Dominions - 6 Sisters, 4 x melta, Simulacrum, Superio w/ Combi-melta, Immolator w/TL-MM & Laud Hailer
Seraphim - 10 sisters, 2 x Hand flamers

Exorcist
Exorcist
Avenger Strike Fighter



I was up against Chaos Space Marines, won't bore you with the details but things I noticed while playing. It was a very close match but ultimately I lost due to kill points. My opponent had 4 x thousand sons left to my 2 exorcists, avenger, 2 repressors, and two troop squads left. Any other mission type and I likely would have won.

Adamantium will - Army wide 5+ deny the witch certainly came in handy and I can only see it becoming more usefull against armies that rely more on offensive psykers.

Avenger Strike Fighter - I need more practice with flyers but this thing accomplished what I needed it to. Came in the same turn as the Hell Drake, blew it out of the sky and managed to wreck a havoc squad.

Repressors - At first I was a little miffed at the changes but mass AV13 certainly has it's uses. Through superior positioning my opponent struggled to put a dent in anything but my immolators.

Priests - At first I wasn't sold on the idea of Priest + sister blob but after seeing even a small squad last a couple rounds against a chaos lord I'm seriously considering taking one blob squad + priest/s for objective holding.

Simulacrum on dominion squads - Having second thoughts about this, by the time I would have gotten to use a second power the squad was dead but I think it may have just been some bad luck on my part. The first use of the power was shooting at a squad of invisible warp talons in a ruin, only to miss all 5 melta shots....

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Made in ca
Sister Vastly Superior





Decent list.

As you've indicated yourself however I would also take out the simulacrums on the Dominions.

Once they get out of their transports, your opponent won't them live long enough to shoot a second round. I would also personally drop the combi-meltas. Statistically 4 meltas will kill blow up anything you point them at assuming you make it in double dice range.

I'd drop 3 seraphims as well. I find them hard to move around and get decent hiding spots when they get too large of a squad.

with those 85 points I'd buy 2 more priests. Put one in each sister squad so all your sisters are now Fearless... making the Book of St Lucius redundant.

With the rest of the points I would buy combi flamers or meltas on the sister squads.

I am also no longer sold on the MultiMeltas on standard sister squads. Only reason it was nice in the white dwarf codex was because heavy flamer was 20 points. Now that it's back to 10, it feels like an auto include on them. Since you're driving around in repressors, you're going to be in your opponent's face rather quickly and 2-3 shots of snap fire multimelta will not outdo a preferred enemy heavy flamer when you get around to using it.

18 / 3 / 6 since 6th ed. 
   
Made in jp
Cosmic Joe





Dang, that's some serious list editing. I'd never have thought of all that. Nice work Voldrak! Makes me look at how I'm doing my list....



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Pious Palatine






VSS or Loud Hailer on a transport. Which is a better use of 10pts?

LH could potentially help multiple units in a game until the transports go pop. VSS makes it less likely you'll need the reroll in the first place.

Anyone have strong feelings about which is better?

D
   
Made in us
Badass "Sister Sin"






Camas, WA

 evildrcheese wrote:
VSS or Loud Hailer on a transport. Which is a better use of 10pts?

LH could potentially help multiple units in a game until the transports go pop. VSS makes it less likely you'll need the reroll in the first place.

I like Laud Hailer so far on disposable squads like small Doms. VSS would be better on big squads that you want alive since they can use it for Ld as well.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in au
Sister Vastly Superior






I prefer the Laud Hailer.

For the same price it increases the chance of success much more than just +1 ld, and can affect multiple units. The downside being ofcourse it is stuck on a weak transport and doesn't impact regular leadership tests. To counter that though we now have priests to deal with any morale test we normally would need to take. I feel the Laud Hailer is the much better option of the two.

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Made in us
Regular Dakkanaut





What are the thoughts for the heavy choices? Is 3 exorcists the way to go for competitive play? or is 2 and if the TO allows,the Avenger strike fighter? or 1 exorcist and 2 Avenger strike fighters?

 
   
Made in au
Sister Vastly Superior






I've become a fan of the Avenger + 2 x Exorcists.

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I have a KickStarter problem. 
   
 
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