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At 500 points I would run two immolators with melta, squad with plasma pistol, flamer, and a storm bolter. Take a stock cannoness and a priest. Whatever points are left put them on the cannoness.
Uriah and a priest with litanies would work to if you want some henchmen.
This message was edited 1 time. Last update was at 2014/01/11 00:13:40
And for the record, I do still pimp my exorcists out SOB style.
Spoiler:
Exalted.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
As it's part of the discussion, I'm in the process of converting a Dark Talon up to an Avenger over in my blog over here:
http://www.dakkadakka.com/dakkaforum/posts/list/4140/300224.page#6422727 It's a bit of a beast of a job, I'm using a variety of Storm Raven bits (mostly) left over from my Storm Eagle, and deathstrike missile housings for the engine pods. Still, getting there!
Spoiler:
Couple of WIP shots, rubbishy phone pics, but you get the idea:
This message was edited 1 time. Last update was at 2014/01/11 10:23:32
Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.
Nice to see others using the blue/gold colour scheme I always did think it was an underused colour combination....
I quite fancy getting a Voss pattern fighter to use as an avenger stand in; is it even the right size though?
1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
BlackTalos wrote: Whirlwind Exorcists! :p
What is Celestine's left hand?
I'll post my gallery when I get pictures 1 day...
I'm actually not a fan of the big organ exorcist.
Celestian has another sword. (no increase in stats, but I thought it would look cool.)
And for the record, I do still pimp my exorcists out SOB style.
Spoiler:
Sorry, I was asking what sword you used? Cannoness sword?
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Finished painting up a test sister. I haven't painted anything in quite some time, feel a bit rusty Overall the black/red color schema does work, I was afraid it would be too dark on the field. Crappy phone pic, but you get the idea.
Spoiler:
This message was edited 1 time. Last update was at 2014/01/11 18:47:49
I used to not like the organ exorcists, but enjoy them now.
Great looking armies guys!
Whirlwind exorcists have a place in my heart. Back in 3rd before there was a model, my exorcists were rhinos with razorback plates and metal predator turrets (gun hole covered with a view plate) and one metal whirlwind gun in the hatch part of each. (Probably a bad explanation).
Before that, was a 2nd ed razorback with metal turret and metal typhoon launchers for my exorcist.
Ahh, those were the days.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
With the new Tyranid Dex out I was thinking of making an anti-nid list.
1. My Repentia would actually be worth using. They'd dog pile any MC and rip them to pieces. They'd have a better chance of surviving to get into combat as well.
2. Penitent Engines would be worth taking as well. They'd charge into a swarm and do some damage.
3. Flamer spam would vaporize cheap swarm units.
4. And....wait a second...there's really no point to this. Making an anti-nids list is like picking on the disabled kid.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
I don't think it is quite that simple, but I suppose we'll see.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
pretre wrote: I don't think it is quite that simple, but I suppose we'll see.
His entire post was an attempt at making a bad joke.
Honestly, from what I've seen, Nids really aren't all that bad, a bit more varied. Playtests will see.
Remember how people reacted to the Adepta Sororitas release?
People went nuts, selling their army, hating on it - and so far people seem to be doing alright with it from what I've seen.
Even now as people are actually reading the book it's calming down a little.
lol, i'd still say SoB have a hard time to do a good list, and competitive is pretty much out of the question (Pure army, no allies). But i play them cause no one does and you learn a lot by loosing =P
So far all the new codexes are making Armies better, whereas the Adepta Sororitas one was changes but "on the same lvl". The fact they've done the same with Nids codex (although 4 new units? including Flyers?) is not anything to moan about... Just take the Harridan like we take the Avenger. Done!
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Looks to me like GW is trying to bring the overall power of codex'es back to Terra. Things were getting out of control so to see things be non "uber-powerful" right out the gate is refreshing. Hopefully as the next dex'es come out they follow the pattern of dialing down the ridiculous. As a long time AS player I definitely enjoy seeing a new codex NOT become the flavor of the month.
Bit silly not adjusting the problem units of the Eldar and Tau codex at the same time then.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Ovion wrote: His entire post was an attempt at making a bad joke.
Honestly, from what I've seen, Nids really aren't all that bad, a bit more varied. Playtests will see.
Remember how people reacted to the Adepta Sororitas release?
People went nuts, selling their army, hating on it - and so far people seem to be doing alright with it from what I've seen.
Even now as people are actually reading the book it's calming down a little.
Maybe I was just blind to it but no, I don't remember seeing that at all. Yes there were complaints that it was once again just a stop over codex with no model support but the overall playability of the codex was slightly improved and praised. The expectation of the codex was much lower as it was plainly said from the outset that this is not a new codex just a copy and paste with a few minor modifcations.
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OutlawBandit wrote: Looks to me like GW is trying to bring the overall power of codex'es back to Terra. Things were getting out of control so to see things be non "uber-powerful" right out the gate is refreshing. Hopefully as the next dex'es come out they follow the pattern of dialing down the ridiculous. As a long time AS player I definitely enjoy seeing a new codex NOT become the flavor of the month.
/\ /\ This
I fully agree with and shares my point.
They probably hadn't decided this when Eldar/Tau came out, or just trying to boost those sales. (Eldar & Tau)
This message was edited 1 time. Last update was at 2014/01/13 00:10:07
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
OutlawBandit wrote: Looks to me like GW is trying to bring the overall power of codex'es back to Terra. Things were getting out of control so to see things be non "uber-powerful" right out the gate is refreshing. Hopefully as the next dex'es come out they follow the pattern of dialing down the ridiculous. As a long time AS player I definitely enjoy seeing a new codex NOT become the flavor of the month.
/\ /\ This
I fully agree with and shares my point.
They probably hadn't decided this when Eldar/Tau came out, or just trying to boost those sales. (Eldar & Tau)
There will of course be growing pains, especially with the WAAC players but I think this is better overall for the game. I dont think GW wants one army selling disproportionately more than any other so this year will most likely bring more books along the same line as Nids. Yea, Eldar and Tau ended up being super powerful right out the gate (al la GK and IG in 5E) but thats not something GW cant remedy with their newly announced weekly WD editions.
For a sisters army nids are pretty much the same as they've always been. melta/exorcist will deal with the MC and flamers will deal with the horde stuff.
MWHistorian wrote: Bad joke aside, do you think Repentia and Penitent Engines are actually viable against a MC heavy army?
PE's will get destroyed by Monstrous Creatures, as will almost every other walker in the game.
S10 with a reroll on the damage chart will break AV14 most of the time. A PE is AV11 and open topped, so add 2 to the roll.
Walkers simply cannot compete against MCs because it only takes one penetrating hit to blow it up where as you have to inflict 4 to 6 wounds on an MC in order to kill it.
GW should have made PE's monstrous creatures in this latest codex to help compete with the recent surge of MC everywhere. But that would imply that GW actually a. listened and b. cared about what its fan base thinks.
PE will only win if:
a) you have 3 and get them all into the charge
b) the enemy MC strikes at I1 (maybe he has to charge through terrain or you have an Inquisitor with psyk-out grenades).
Most MCs that have to smash won't have enough attacks left kill all 3 PE unless they get really lucky. That or you just have to strike earlier than it!
This message was edited 1 time. Last update was at 2014/01/14 16:41:35
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Shandara wrote: PE will only win if:
a) you have 3 and get them all into the charge
b) the enemy MC strikes at I1 (maybe he has to charge through terrain or you have an Inquisitor with psyk-out grenades).
Most MCs that have to smash won't have enough attacks left kill all 3 PE unless they get really lucky. That or you just have to strike earlier than it!
I definitely agree with you on that. If you have 3, you should have at least 1 survive. With that being said, it has been my experience that the recent surge in monstrous creatures has really nerfed the usefulness of walkers, especially CC based ones.
Yeah walkers have a really hard time of it, which is a shame becauae I love PEs, possibly one of the coolest models in the game, and my other army is BA who have access to loads of dreads, which mostly suck.
I also remember the initial feedback on the AS but as pointed out this may be because we were expecting so little but got quite alot. Especially if you're combining with =I= which I'm starting to do a lot more these days.
yea, the PE's being nerfed really suck. they were awful to begin with, but now are even worse imo. The only way I've found to use them is as heavy flamer platforms. every time I throw them into combat, even with marines, they die before they can swing... or do very little
Ovion wrote: 80pts is not really all that expensive.
3 is only 240pts, with 9HP and 6 Power Fists and 6 Heavy Flamers between them.
Which for me is evidence that they don't actually play test this because every time I use PE's, they get mowed down like Pickett's Charge. (Maybe I just fight Necrons too much.)
Also, +30 pts if you can name this scene from history and how its relevant to the usage of PE's. Because every time I use PE's and Repentia, it feels JUST like this to the point where its comical.
Spoiler:
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.