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I mean get converting. My friend. Not converting my friend - that would be weird.
A comma in the middle would be an easy fix, my friend.
Friend converted.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
Here is my stock unit.
Four sisters
Plasma pistol squad leader
Flamer
Storm bolter (I like the double tap range)
Immolator with multimelta
Priest sometimes with a bolt pistol
Why do I make the claim...
170 points for that unit gets you:
Zealot
Warhymns in cc Anti tank (twin linked for fliers)
Anti hoard (preferred enemy for a turn and alot of bolters)
Tough. Power armour and an invuln all around
Adamantium will
It is just a all around good unit.
Swap the Plasma Pistol for a Melta instead of a Storm Bolter and you have a better squad. The PP is just not that good and is super spendy. It adds up over 3-5 squads. I also think HF is better than Flamer.
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Inferno Pistol and Eviscerator it is then, unless I run into difficulties sculpting the latter. For now I'm trying to accommodate her proportions whilst also trying to make her fit in amongst far more elegant models.
Good news! I actually won my first game using Sisters. Just a small 500pt skirmish, but I was able to win by VP (and almost had him down completely on the last turn) against BA.
Just a bunch of sisters, Celestine w/ seraphim. I am in need of some mech though, nearly everyone local that plays has a boatload of mech :|
Orrrr you could forget the mech and spend the points on more melta Sisters to burn holes in everyone else's mech.....
Also, yay Sisters!
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I've got that female model in metal (she's staying here though) and another that I won in a lot, and if it ever shows up, I'll sell her, but sadly the seller is just pure garbage (the same lot had a metal coteaz, plasma servitor and other goodies for my GK/Sisters)....
2nd victory down with my 500pt sisters setup. This time vs. bugs - tabled him with only 2 seraphim lost.
I think I really like the power and mobility of the seraphim squads. Still trying to wrap my head around all the movement and CC rules though, but i''m getting there. I got the AoF to fire on my BSS and it helped tremendously with all the re-rolls on the (in the open) charging bug brigade. Later my AoF failed (doh!) but no biggie, it was all but over anyway.
As far as allies, I was thinking about taking IG w/ a Valkyrie and some melta-heavy troops to deep strike against vehicles, and an HQ to join up to a sisters squad?
Game one vs SM: 2k, big guns, dawn of war, 5 objectives. Coteaz had presciene and the nasty malediction (reroll saves)
he ran a chapter master w/ burning blade & storm shield, two tac squads in rhinos, sniper scouts, ADL w/QG, Stormraven, 2x Landspeeders, a couple tac squads on foot, and a chaplain, bike squad w/ plasma, drop pod w/sternguard.
Terrain had a lot of ruins, I set up on the left side of the board with my ADL up and out of LOS of his ADL, all three exorcists behind the ADL, both BSS in Immos reserved and the Doms outflanking.
Turn one: drop pod arrived, his sternguard killed a couple sisters, his bikes and rhinos moved up the right-center of the board. I moved my big sisters squad w/Jacobus forward on the left flank towards to tac squads in ruins, Celestine moved forward into terrain, I did some damage to his bikes and sternguard.
Turn two: He put a couple hull points and popped an exorcist, Celestine got closer to his tacs (moving terrain-terrain), his bikes got closer, one squad of doms outflanked and were immobilized by his QG (manned by his CC chapter master and a tac squad for some reason). I shot up and killed some tacs, his scouts made their 2+ covers behind the ADL, I lost another hull point on an exorcists.
Turn three: my two BSS in immos come on and pop some now empty rhinos, his chaplain and tac squad move towards the center objective, Celestine lands on the ruins, burninates a couple tacs while Jacobus' squad, the space monkeys and my exorcists wreck the other the tacs. I kill off his bikes, while his Stormraven comes in to center field and kills an exorcist and hull points another. I shoot it with my QG and do nothing. I finish off his sternguard and pop the droppod near my mid back field.
Turn four: he kills a second exorcists, I finish off his tac squads holding the objective on the left flank, while Celestine jumped down burninates the scouts then kills the last two in CC. My last immo with flamers comes on the right flank and kills a marine in the tac squad with the CM. Jacobus' squad is now stretched across the left flank, holding one objective and denying (I guess?) his on the left flank. Celestine starts moving towards center after wiping the scouts. I finally kill the stormraven with the QG. All that is remaining is a partial tac squad with his chapter master in his center rear on an OBJ, the chaplain and three tacs on the center OBJ. I hold two and deny a third.
Turn five: I shoot at the tac squad in the rear with my immos in the back field, Celestine charges the chaplain/tac squad at the center and whiffs on like four of her attacks, killing only two marines. At the end of turn five she is locked in combat with the chaplain/tac squad in the center, I'm holding both my objectives uncontested and denying one of his. He is holding one objective and contesting the middle. The game ends and I win by objectives; I also have line breaker while he got first blood by popping an exorcist.
AAR: I went overkill on the objective in his back corner, celestine should have gone to the center to wreck face, there was enough LOS terrain for her to get close safely and two turns in CC would have cleared that objective. My opponent was young (maybe 13) and he wasted his CC beatstick chapter master, he could have done a better job of deploying his troops, had he got into CC with my girls with a couple tac squads, he might have had more success, although the priests can be nasty.
Game two:
I ran the same list, it was big guns again, four objectives, hammer & anvil. My opponent ran pedro, three tac squads in DP, three sternguards in DP, two TFC, the command rhino that gives reserve bonuses, two stormtalons and the Hunter tank. Coteaz got prescience and the malediction again.
He went first and put his TFCs, Hunter, rhino and Pedro in bolstered ruins. I deployed my ADL with my 12 girl squad, Coteaz/Henchmen castled up around the exorcists (to protect against drop pods) with celestine hidden in ruins to assault marines and Jacobus' squad of twenty on the left rear to block drop pods. I stole the intitiative but with night fight I could shoot anything.
Turn one: I cast presciene and brace for drop pods. He brings his three tac sqauds in, one scatters within 12" of coteaz and I kill like four marines. The remaining tacs kill a crusader, a couple sisters and nothing else.
Turn two: I bring in both outflanking doms to the right rear, where pedro, one TFC, the Hunter and the HQ rhino are in bolstered ruins. I manage to pop the techmarine and Hunter, and kill many of his tacs with celestine's flamer, the massed bolters and coteaz' squad. Celestine assaults the tacs and smokes several but they stay in combat. HIs remaining droppods full of sternguard drop in the back field near his objectives and kill my melta doms. His stormtalons come in and pop an exorcist but whiff otherwise.
Turn three: My BSS in Immos come on the back field, one goes flat out up the left flank towards his objectives, one pops a drop pod near me, celestine finishes off his guys. while my shooting kills the remaining tacs in my backfield. He kills one Immo in the backfield while my flamer girls kill a coupl sternguard. The stormtalons jink a lot and do nothing, the exorcists kill a couple sternguard but nothing else. My remianing Immo shoots at Pedro who goes to ground in bolstered ruins for the 2+ cover. His sternguard don't do much. He uses two orbital bombardments an the remaining TFC to kill a couple of my troops in the backfield.
Turn four: Celestine moves forward towards his midfield objective, my BSS in Immos move up flat out towards his objective, my exorcists don't do much. His stormtalons go into crash move (hover) to shoot at my exorcists instead of flying off the board, but snap shots fail to hurt my exorcists. He kills the remaining flamer Doms while the last Immo in the backfield is still alive.
Turn five: I finish off the hover storm talons, Celesting moves towards his objective near the center of the board, I shoot at Pedro and the rhino (which I pop), I kill another Sternguard or two, and lose maybe one or two minis to his remaining TFC.
Roll for the end and its a one. Game ends with each of us holding two objectives, neither gets line breaker or slay the warlord, we tie on objectives (Celestine couldn't get close enough to his middle-ish obj), I get first blood, he killed one HS while I killed two, I win by two.
AAR: Outflanking doms are awesome against armor in the backfield (as we all know) and the melta doms ignoring cover just wrecked his Hunter. I've often been sloppy with my deployment when playing against drop pod armies, this time I did it right and (after warning him about Coteaz) he kept his sternguard away. Celestine being kept back and out of LOS to counter strike his tacs worked great. In hind sight, holding my Immo BSS's in reserve was a mistake, that they came on late and couldn't get close to his objectives meant they did next to nothing during the game. I should have just put them on the board in cover and used them to late game contest. Priests are such a bargain at 25 points, and Coteaz with shooty henchmen is a great fire support unit that really mixes well with a BSS and Exorcists behind the ADL.
Hello ladies and gentleman, this thread alone convinced me to make an account here. read all 53 pages over 4 days time. Lots of kool ideas here. Anyways since people seem to like reports and stuff I'll say my very first battle with my AS army went tremendously well (first battle ever with them not just the codex).
Short story short (yes I mean it) we did doubles. Was myself, AS and SM vs. IG and daemons of Nurgle. 500 points.
I fielded a Canoness, SCS with 3 HB and Hospitaler and two BSS with TLHF Immo wielding Melta/Flamer. SM ally took tac squads and two razorbacks with TLLC. And a chapter master, that's the SM basic HQ right? I'm terrible with names btw.
Enemies fielded Nurgle plaguebeares, Herald and Plague drones. IG took a couple veteran squads (I think that's what they're called) with a punisher tanks and his command squad. Punisher is the LR with the 20 shot gattling cannon right?
Anyways mission was Purge the Alien. SM ally and myself agreed that we would use our home terrain to our advantage since the Nurgle player would have to come to us and the IG guy had a 24" range on his punisher so he'd have to get close too. Gave the TLLC razorbacks free shots on the Punisher.
Don't remember exactly what turn things happened on exactly but the long and short of it is that the Nurgle player got way too close to me and suffered both my BSS and immo flamers, even forgot to roll AoF which would have made it even more effective. Took out Plague drones in one volley, plaguebearers moved up, took them out next turn. Fired HB at IG footsloggers and forced them to fall back. SM ally popped the Punisher after it only got 1 round of firing and only did one HP of dmg on a razorback on a glancing. Other plaguebearer squad was shot down by the SMtac squads.
By turn three the enemies had conceded defeat as their armies were devastated and we had yet to take a single wound (barring the scratched paint on the razorback).
Part of this victory was due to poor rolls (out of those 20 punisher cannon shots the IG player only rolled a single six on the razorbacks armor pen) and poor deployment/tactics on our opponents parts but I like to think my sisters did the Emporers work with great zeal too.
Only thing I was disappointed with was that I couldn't get my Canoness into CC so she could die like the good martyr she is.
Anyways sorry for the long post I haven't figured out how to do those kool spoiler things you all have seemed to master! Thanks for reading
1500 1000
Please check out my project log on Dakka here
Except with [square brackets] instead of (curvy parentheses)... if I did the example above with the proper brackets , you wouldn't be able to see it.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Except with [square brackets] instead of (curvy parentheses)... if I did the example above with the proper brackets , you wouldn't be able to see it.
Thanks for the tip I'll try it out. Also I just tried a 1v1 battle vs. the same Nurgle player. This was a real fight this time but I changed up one unit in my army to catch him off guard with.
Spoiler:
I switched the HB from my SCS to power mauls and kept my Canoness with the eviscerator. Final makeup was, 1 Canoness with eviscerator and Rosarius with eternal warrior cloak. SCS with 4 power mauls and Hospitaler. I kept them near my BSS squads which had moved up together flanking my SCS. Knowing Nurgle Daemons have no range I moved towards the objective knowing he'd just try moving in and swarming me. Got some ok shooting and flamers going off. One BSS was charged but 4 survived. Counter charged with my SCS and ripped the plaguebearers to pieces. Enemy round his other squad of plaguebearers tried to charge and he failed miserably on his charge distance, didn't reach me at all. On my turn I threw my SCS with Canoness into his Plaguebearers with Herald. While that was fought my BSS were able to move around freely and take the objectives. In the end he failed combat and rolled poorly on his instability table, poof goes that squad and I only lost one celestian from my SCS. Overall very pleased with how this unit performed even if it was a little more expensive than my HB configuration, it was nice to have a unit I could trust in melee.
1500 1000
Please check out my project log on Dakka here
I'm really keen on the idea of a combined force of IG and AS. They're battle brothers, and fit very well lore wise. I'm trying to fill out a small detachment to compliment a larger AS force. I know this is an AS tactica thread, but I figured many of you take IG as well
I was thinking about letting the IG portion be on anti-tank duty, through the use of flyers. I've got 2 Valkyries already, and by this weekend, should have some lascannons bolted on for vendetta use. I was thinking about using a vet squad w/ meltas in the vendettas for pure tank hunting and/or objective harassing. Sisters will still make up the gunline and mobile assault w/ seraphim. I was a bit unsure of what HQ from the IG side to use, I suppose just adding a command squad and kitted up troop selection (blob) to add to the sisters gunline would work?
Primaris Psyker makes a good cheap HQ and is good as a count-as inquisitor.
CCS makes a cheap melta squad if you need another one in a Vendetta or if you have a bastion, you can sit them on top for the gun.
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I've also been contemplating making a force of IG to ally with my sisters. I don't want to do the typical net list of "spam Valkyries" so I was thinking Manticore missiles, Earth shakers or some other form of big guns/tanks.
Though a Valk painted up white and black like a Psi-Corp fighter from Babylon 5 would be pretty nifty.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
Manticores are great with sisters. I usually would take one and hide it behind my bastion.
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Let us know what you have and maybe we can help out.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
--
2 Valkyries (almost have enough twin las cannons for conversions)
1 inquisitor
10 kasrkin
10 IG std. guards
1 Azraphel (was going to use as inquisitor since he's in robes heh)
+big bag of marines/bits/etc for conversions
I like the idea of IG air support. I had toyed with the Elysian drop troops w/ fluff for sisters, and now inquisition also - all of them can field the fliers and add other dimensions where sisters lack.
The list works really well as a Inquisition allies list. Do you have any fortifications?
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pretre wrote: The list works really well as a Inquisition allies list. Do you have any fortifications?
I don't - the concept is still very new to me (returning after 10+ years). I can easily pick some up though. Which ones in particular? The ADL always struck me as a cool idea
Bastion is very good for sisters. Of course, you don't have a lot of HB. Firestorm Redoubt is a good anti-flyer defense. I like them for hiding my retributors/inqusitors in.
Automatically Appended Next Post: Also, we need to get you more vehicles.
This message was edited 1 time. Last update was at 2014/01/29 20:57:58
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I know I know... I've dug out a gigantic box of tyranids from my closet that, when sold, will fund the new acquisition of mech I'm up to 72 gants, 60 gaunts, 17 warriors, 2 carni's, 1 tyrant, 4 guards, and maybe 70 stealers. I don't even remember where they came from LOL
Obviously your closet was invaded by a Hive Fleet.
Any ideas what IG vehicles you want? Also, have you considered Inquisition allies (I say this because I love Land Raiders and Psykers. YMMV on them, of course.)
As for AS vehicles, there's a lot of debate on that, but I'd personally recommend two Exorcists, at the least (I'd also recommend an Avenger Strike Fighter, but that's me.)
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
I've been glacially building my Sisters/IG army, and now Sisters/IG/Inquisition Army. The original plan was to do Guard with Sisters allies, but I'm aiming for the reverse now.
At 1750 points my army will eventually look like the following (of course new guard codex will be here before I'm done, so it's subject to change.
Spoiler:
1750pts Sisters: HQ Celestine
Troops: 2 BSS squads with flamer/heavy flamer in an MM immolator.
Fast Attack 2 Dom Squads with 4 Melta in MM immolators 1 Seraphim squad with 2 extra women, and double hand flamers
Heavy Support: 2 Exorcists.
Guard Allies: HQ: 1 Company Command Squad
Troops: 1 Veteran Squad with 3 melta.
Fast Attack: 1 Vendetta
Heavy Support: 1 Basilisk
Inquisition Detatchment HQ 1 Ordo Hereticus (as Warlord) Psyker (Diviniation), Psyocculum, 3 Servo Skulls, Force Sword 1 Ordo Hereticus, Psyker (Diviniation), 2 Servo Skulls, Force Sword
The idea is that the skulls will protect my artillery from evil infiltrators or scouts. Celestine uses the Seraphim as a retinue and jumps around being killy. Depending on what powers are rolled the Inquisitors ride with either Doms or Sisters casting powers and killing psykers (Ignore cover bs10 meltaguns against Eldar/Grey Knights sounds good).
I've split between lots of AP1/melta and templates, the idea being that I want to have answers to hordes, tanks and/or monstrous creatures. The Vendetta is the only real flyer defense, though in a pinch, assuming the correct powers, one of the Exorcists can be precienced for great justice.
Of course I only have one unbuilt Immo currently, one melta sister, a half painted BSS, and a commissioned Celestine and the Seraphim, as I wanted them to be prettier than I am capable of. Plus unbuilt Valk/Vendetta a bunch of guard, and 4ish basilisks.
So far I've played one game of fifth with guard on Vassal, and one 6th ed game at a con with a loaner Guard list against SM.
This message was edited 1 time. Last update was at 2014/01/30 01:47:58
To be honest I kind of want to take 3 exorcists and three basilisks (Actually I want to take nine basilisks, but that's a list for another thread) so as to have the artillery of doom. But this would require dropping lots of things, and make the Servo Skulls even more important.