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Made in us
Badass "Sister Sin"






Camas, WA

Yes, that works.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Repentia Mistress






So I re-read Faith & Fire, as well as got caught up on sisters history and major campaigns. Result?


GW can kiss my No seriously, the fluff is nothing but them getting roflstomped and betrayed (which is saying a lot in the grimdark if it stands out that apparent). The whole grey knights think irked me... it was not only illogical for fluff, but down right pointless.

Sisters need to team up with Salamanders something fierce. Maybe they'll meet at burninators anonymous and strike a cord. They usually tell the abhumans to piss off, but at least the 'manders actually care about humans (and burning things....lots of burning).


back on topic: Dominions. Stick them in an immolator and flank for tank hunting or?


 
   
Made in jp
Cosmic Joe





What was wrong with Faith and Fire? I thought they kicked butt in that one.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
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Daemonic Dreadnought






Been thinking a bit about dominions and I think the mech melta loadout may not be optimal for 6th ed. Exorcists kill armor just fine, and most games are very objective focused. Outflanking units are great for clearing or contesting objectives, and the loadout for that would be extra bodies and maybe a priest. Ignore cover boltguns can sweep geq. Tougher opponents will get to shoot back, but few scoring units can deal with a priest.


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Repentia Mistress






 MWHistorian wrote:
What was wrong with Faith and Fire? I thought they kicked butt in that one.


(post didn't make it, trying again)

They did, to an extent. At least in that one they had a somewhat favorable outcome. I can't find a used copy of anvil, and I'm not shelling out 40$ for a book I'll finish in a few hours

I love the imperium's protectorate construction, and the flying rodent gak crazy things each planet/region does. It makes for some really interesting fluff


 
   
Made in gb
Mighty Vampire Count






UK

 schadenfreude wrote:
Been thinking a bit about dominions and I think the mech melta loadout may not be optimal for 6th ed. Exorcists kill armor just fine, and most games are very objective focused. Outflanking units are great for clearing or contesting objectives, and the loadout for that would be extra bodies and maybe a priest. Ignore cover boltguns can sweep geq. Tougher opponents will get to shoot back, but few scoring units can deal with a priest.


I find that having both Melta Dominions and Exorcists at leaves make your opponent think about target selection - if they have the Dominons down their throat but the exorcists in the backfield but still advancing

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Mr Morden wrote:
 schadenfreude wrote:
Been thinking a bit about dominions and I think the mech melta loadout may not be optimal for 6th ed. Exorcists kill armor just fine, and most games are very objective focused. Outflanking units are great for clearing or contesting objectives, and the loadout for that would be extra bodies and maybe a priest. Ignore cover boltguns can sweep geq. Tougher opponents will get to shoot back, but few scoring units can deal with a priest.


I find that having both Melta Dominions and Exorcists at leaves make your opponent think about target selection - if they have the Dominons down their throat but the exorcists in the backfield but still advancing


I agree, when your scouting dominions blow up a Land raider turn 1, the enemy tends to focus on them rather than the exorcists... =p

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Preacher of the Emperor






It is interesting, though, to think about a larger Dominion squad -- mounted in a Repressor, maybe? -- that can sweep in, melta things to death, and still have enough bodies left to hold an objective until the regular Battle Sisters come up.

You lose the TL multi-melta on the Immolator -- the Repressor just gives you a heavy flamer with no option to upgun -- but you gain
1) the ability to shoot two meltas out firepoints before dismounting and then
2) keep your four meltaguns alive for at least (as a rough average) one more turn because you're bubble-wrapped them in bolter Sisters.

That's a very different kind of threat than the eggshell-armed-with-a-hammer that is the 6-Dominion squad in an Immolator.

This message was edited 1 time. Last update was at 2014/02/14 14:31:25


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Hooded Inquisitorial Interrogator





In my experience the larger dom squads work very well but tend to be a bit pricy. The enemy will see the pile of melta within the larger unit and unload on them. Lucky for you, its exactly what you want them to do! If they're shooting at your scouts, they're not shooting at the units that will actually win you the game. every shot wasted on a dom/seraphim/exorcist/non-BSS member will help your BSS' get to their objectives and win you the game.

Their sacrifice will be remembered and they're armor will be reused.
   
Made in gb
Mighty Vampire Count






UK

 SisterSydney wrote:
It is interesting, though, to think about a larger Dominion squad -- mounted in a Repressor, maybe? -- that can sweep in, melta things to death, and still have enough bodies left to hold an objective until the regular Battle Sisters come up.

You lose the TL multi-melta on the Immolator -- the Repressor just gives you a heavy flamer with no option to upgun -- but you gain
1) the ability to shoot two meltas out firepoints before dismounting and then
2) keep your four meltaguns alive for at least (as a rough average) one more turn because you're bubble-wrapped them in bolter Sisters.

That's a very different kind of threat than the eggshell-armed-with-a-hammer that is the 6-Dominion squad in an Immolator.


Apparently the Repressor has been published again with more Fire Points in a newer Imperial Armour - but having bought them all once - not doing it again!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Mr Morden wrote:
 SisterSydney wrote:
It is interesting, though, to think about a larger Dominion squad -- mounted in a Repressor, maybe? -- that can sweep in, melta things to death, and still have enough bodies left to hold an objective until the regular Battle Sisters come up.

You lose the TL multi-melta on the Immolator -- the Repressor just gives you a heavy flamer with no option to upgun -- but you gain
1) the ability to shoot two meltas out firepoints before dismounting and then
2) keep your four meltaguns alive for at least (as a rough average) one more turn because you're bubble-wrapped them in bolter Sisters.

That's a very different kind of threat than the eggshell-armed-with-a-hammer that is the 6-Dominion squad in an Immolator.


Apparently the Repressor has been published again with more Fire Points in a newer Imperial Armour - but having bought them all once - not doing it again!


Yeah i believe the latest (IA2 Edition 2) has the rules for it.
If i remember correctly it's 3 fire points on each side. So 3 Meltas firing from safety...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in nl
Confessor Of Sins






It also has a top hatch for more melta-goodness.

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Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I've found my melta doms to be great against Crisis Suits and Broadsides. In my meta, people have gotten away from using the interceptor upgrades on their Tau, so outflanking 3 Dom squauds (2 of melta, 1 with flamers) can wreak serious havoc, especially if the opponent was relying on cover to protect his T4 W2 minis or had shield drones in front of them (absorbing wounds from exorcists) only to have the Doms arrive to the rear. The flamer Doms just ruin pathfinder's day.

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Made in gb
Preacher of the Emperor






ncshooter426 wrote:
GW can kiss my No seriously, the fluff is nothing but them getting roflstomped and betrayed

Oh, no it's not. The internet just says it is. Apparently the Bloodtide made that much of an impression. They have plenty of great fluff, it's just that a lot of it is in older or more obscure sources.
ncshooter426 wrote:
The whole grey knights think irked me...

Though one positive thing you can take from that as an SoB fan is that some of the Sisters could resist the Bloodtide with faith alone... The GK couldn't do that, could they?
ncshooter426 wrote:
Sisters need to team up with Salamanders something fierce..

They have. Their codex has a piece of fluff where they do just that.

Also, I would recommend keeping an eye out for a copy of Hammer and Anvil. Without spoiling anything, the Sisters kick some serious ass in that one.

Order of the Righteous Armour - 542 points so far. 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Running the girls in an 1850 tournament tomorrow, "No Frills, Just Kills". Single force org, no allies, no fortification slot, no FW, no data slates, etc. The missions are all kill points oriented, so my MSU spam might make me a bit vulnerable, but I've been enjoying Immo spam. I'll also be vulnerable to fliers, but anyways, here it is:

Spoiler:


HQ

Cannoness w/ inferno pistol (Warlord)
Celestine

Preist w/Plasma Gun x 2
Priest x 2

Troops:

BSS of 17 w/ Meltagun & HB (plasma priest & cannoness)

BSS of 5 in MM Immo w/melta bombs & Priest
BSS of 5 in MM Immo w/melta bombs & Priest
BSS of 5 in HF Immo w/melta bombs & Priest

FA

Doms x 5 w/4 MG in MM Immo
Doms x 5 w/4MG in MM Immo
Doms x 5 w/4 flamers in MM Immo w/Melta Bombs

Heavy
Exorcist x 3



Big BSS will camp backfield objective and bubblewrap Exorcists, Doms will scout or outfank, BSS in Immos will provide a mobile, scoring unit that is fearless thanks to the priest in each. I know I'll have some trouble with certain Tau builds (well many Tau) although my MM/MG spam should be great at doubling out crisis suits and putting wounds on Riptides. Likewise, Serpent spam is a PITA, but if I can outflank to rear armor the melta Doms should do some solid damage whilst the flamer girls can burninate the squishy ones. Celestine will act as either a backfield, counter charge unit, or a disruption unit depending on what I'm going after, burninating juicy Tau/Eldar/IG/Scout troops and assaulting MEQs and the like. I'd rather take Jacobus for the blob, but with his BS LD 9 (thanks for GW for making him fearless but almost a non-option as my Warlord, dicks) so Cannoness it is, and the inferno pistol is a great little nasty piece of wargear to use her high BS with. The Exorcists I'll try to keep far enough apart from one another and in cover of some kind to avoid Riptide templates and Tau cover ignoring shenanigans.

Thoughts?



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Consigned to the Grim Darkness





USA

A little worried about the five sister squads, but otherwise it looks solid to me.

This message was edited 1 time. Last update was at 2014/02/15 00:22:13


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in kr
Fresh-Faced New User




Hello guys. I'm thinking to use my seraphim squad. Before I read the posts in here, I was thinking to use inferno pistol seraphim and solo moving celestine.

Many people says to use hand flamer seraphim and celesine together, but I can't believe the firepower of hand flamer. I didn't use it yet, but I can't trust the s3 AP6.

How do you guys think about the inferno pistol seraphim? is it bad? Or usable?
   
Made in gb
Ichor-Dripping Talos Monstrosity






The Flamer Pistols are good, because each is 2, and it can be twin linked.

With Celestine, that's 5 templates, which should average 15-30 hits on the target unit (plus the remainig pairs of bolt pistols).

The Inferno Pistols cost more, are only 1 shot each, and to Melta a tank need to be in kissing distance.

   
Made in gb
Confessor Of Sins





Newton Aycliffe

jim300 wrote:
Hello guys. I'm thinking to use my seraphim squad. Before I read the posts in here, I was thinking to use inferno pistol seraphim and solo moving celestine.

Many people says to use hand flamer seraphim and celesine together, but I can't believe the firepower of hand flamer. I didn't use it yet, but I can't trust the s3 AP6.

How do you guys think about the inferno pistol seraphim? is it bad? Or usable?


Test this: 2 flamer pistol seraphim flame 10 deep-striking terminators and you pass your act of faith:

40 hits, re-roll to wound (because of twin-linked) and then see them roll 2+ armor save

Now if you add Celestine and plasma pistol on superior, i can guarantee many terminators dead. Now compare the points cost of the seraphim with terminators.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Hooded Inquisitorial Interrogator





I use to use the seraphim/celestine squad all the time and it would never fail to be awesome. The amount of 6++ saves it makes due to the re-rolls causes them to be surprisingly tough and the 5 flamers/round, re-rolling wounds and 'hit and run' cause them to be very killy. Don't be too afraid of jumping into combat to protect them from a shooting phase. Celestine makes them hardly ever fail their hit and run roll and is still a decent tank for any small arms fire.

Why I say 'use to' is because my opponents started getting annoyed at being destroyed by them. Have to change it up or the game gets stale.
   
Made in us
Repentia Mistress






I'm still very green - but I have become a huge fan of seraphim as of late. I haven't experimented all that much outside of the "normal" build, but running them with 2x hand flamer sisters, plasma superrior along w/ Celestine has produced a nice wall of death. The power of laying down the 5 templates is brutal, even against tough units. Nailing the AoF for shred has taken me from 3 hits w/ bolters do damn near all of the on the re-roll. As luck would have it, I managed to keep 2 girls alive on the re-rolled 6+ invuln too.

I just really like their ability to speed up the sidelines and catch units unaware, flaming them hard before charging. The ability to break away from combat (and then re-engage all over again on my terms) has made things very interesting.


 
   
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Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Pre Ecodex I always went hand flamers, although with the new Ecodex i haven't used seraphim, loving my dominions too much right now with my local meta.

Black Templars 4000 Deathwatch 6000
 
   
Made in us
Preacher of the Emperor






Seraphim for killing infantry, Dominions for killing vehicles, Penitent Engines for killing themselves?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Repentia Mistress






 SisterSydney wrote:
Seraphim for killing infantry, Dominions for killing vehicles, Penitent Engines for killing themselves?




 
   
Made in us
Preacher of the Emperor






Yeah, we all wish Pengines were as cool tactically as they are in fluff.... y'all are welcome to join in the homebrew trying to fix them.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 SisterSydney wrote:
Seraphim for killing infantry, Dominions for killing vehicles, Penitent Engines for killing themselves?


I'd add: Repentia to defend your deployment zone/massacre units going for linebreaker =D

Worked surprisingly well for me... maybe try something similar for Penitent Engines? A bit big to hide for 3 turns though...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in ca
Sister Vastly Superior





Wondering if anyone has tried the following?

I am planning on giving it a try in my next game.

9 girl strong Retributor squad. 4 heavy flamers. Simulacrum or not. Put them in a repressor. Join jacobus for bonus AoF

Put a Promethium relay pipe roughly midfield. Turn 1 drive 6, get out and walk 6, get into position by the relay pipe.

Turn 2. Proceed to lay down 4 heavy flamer torrents that can rend a turn.


I can see the above as being a very solid mid table denial unit. Position this to be close to objectives if possible and you're going to be laying down the pain.


Now my goal is to either build something else into the list that is a bigger target priority or figure out if its worth lowing the ret unit down to 2 heavy flamers to make it less interesting to shoot at.

What would be the preferable option?

18 / 3 / 6 since 6th ed. 
   
Made in us
Preacher of the Emperor






Why would you go thru all that effort to deliver only two heavy flamers? I think your first instinct, target saturation, is the right one. Two Exorcists to provide covering fire while the Retributors are on the way up, ideally, with some melta Dominions and/or flamer Seraphim to get right in the enemy's face. That way the enemy has threats at multiple ranges and -- assuming you've not perfectly matched his balance of long-, medium-, and short-ranged weapons -- he's going to prioritize the ones killing him right now and give the Retributors that crucial turn to get into position.

Of course you're also staking a lot on that midfield fortication....the wrong terrain set up or an opponent who's seen you pull this trick before may derail you pretty badly.

PS: I am not a great tactician, do not listen to me too hard...

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in ca
Sister Vastly Superior





the way I see it, 2 rending torrent heavy flamers should be enough to deal with just about any troops in the game if you add in the random bolter shots that will head towards said troop as well not to mention you can place templates almost however you want for mass coverage.

4 templates is only really ever needed when you absolutely need to overkill something or are dealing with terminators and need them to be doing a large amount of saves... so only 2 heavy flamers means 2 more spare wounds before you're removing said flamers, assuming wise positioning.

I strictly play sisters, but I know if I was a Tau player facing exorcists and a retributor line midfield with torrent rending heavy flamers, I would likely kill those sisters and worry about the exorcists after.


As a diversion I am thinking 10 repentias in a repressor moving 18 inches on turn one, flanked by 2 rhinos with 5 man sister squads in there.

You have 2 troops moving up.. which can usually be ignored for a few turns given their side. However they are blocking line of sight to the soft sides of the repressor which is carrying a major assault threat to any gunline army.

repentias in themselves are very fragile, but when carried in a repressor they can be very resilient and no one likes the idea of 4 attacks at str6 +2d6 pen on the charge close to their tanks or shooty troops.

I am thinking this would leave the retributors alone long enough for them to do their jobs and get rid of any troops close to objectives.


18 / 3 / 6 since 6th ed. 
   
Made in us
Badass "Sister Sin"






Camas, WA

I think you may be overestimating how good 2 heavy flamers are.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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