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Made in jp
Cosmic Joe





I'm reeeaaallllyyy considering getting one and painting it in my Order's colors. I've always loved the big war engines of 40k but this is the first time I've ever wanted one for my regular 40k army.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in au
Lady of the Lake






I might consider it, though I am rather purist with my SoB. It might be interesting to eventually have some in my order's colours. I'm more interested in killing them off at the moment.

   
Made in jp
Cosmic Joe





 n0t_u wrote:
I might consider it, though I am rather purist with my SoB. It might be interesting to eventually have some in my order's colours. I'm more interested in killing them off at the moment.

I suspect dominions in mm immolators have a decent chance of taking them out...maybe?



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in au
Lady of the Lake






Probably, I've yet to use any though as anti-infantry has worked well so far here. Three exorcists has been enough though I had even been thinking of replacing one with heavy bolter retributers and a simulacrum.

   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Well, my Ladies have been shelved since the terribad WD mini-Dex, yet it now looks like another WD mini-Dex will get my Ladies back on the table: Imperial Knights.

I'm getting 3 to start with, they will be piloted by Immie Gunners, and they will be known as Powers, because I see the bigger Titans as Principalities (and Dreadnought sized walkers as Thrones). All they will be Glorious!

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Confessor Of Sins






Scranton

The WD dex wasn't all that bad at all... I rather liked it compared to the current...

 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 frgsinwntr wrote:
The WD dex wasn't all that bad at all... I rather liked it compared to the current...

Coming from Codex: Sisters of Battle in 2nd ed to Codex: Witch Hunters in 3rd, the WD mini-Dex was utter garbage, while the current digi-Dex is just okay. My opinion.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Repentia Mistress






Well... I succumbed to peer pressure (from my wife of all places) and put in my order for a Knight. The girls will have a new toy - wife is helping me sketch out some base ideas. I'm thinking about having the knight crushing a battered tank hull w/ it's leading foot, but it's a WIP.

Oh, and standards. Going to rock a visage of Our Martyred Lady on top of this monster with a good 6" (magnetic) standard mounted down the center spine. I really hope it turns out the way I've envisioned it.


 
   
Made in au
Sister Vastly Superior






Sigh... Why of all things did it have to be this. I'm actually tempted to get one but I think it's mostly because my Sisters are getting a bit stale at the moment and I want to mix it up a bit. Any ideas as to what would be better, two shot battlecannon or large blast melta?

Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Will honestly depend on what you want.

2 long range Large Blasts, or 1 uppermid range Bigger Blast

   
Made in us
Repentia Mistress






The 2D6 rolls on the melta @ 18" would hurt I'm interested in using it as a spearhead w/ sisters on flanks/rear to keep the pesky anti-tank teams from going for the vulnerable bits.


 
   
Made in us
Confessor Of Sins






Scranton

 jeffersonian000 wrote:
 frgsinwntr wrote:
The WD dex wasn't all that bad at all... I rather liked it compared to the current...

Coming from Codex: Sisters of Battle in 2nd ed to Codex: Witch Hunters in 3rd, the WD mini-Dex was utter garbage, while the current digi-Dex is just okay. My opinion.

SJ


What do you find is improved from the WD dex to the current? I brought the WD dex to the top brackets of NOVA 2 years ago... I couldn't see myself doing it with the current... I feel like it doesn't match the current "meta"

 
   
Made in us
Preacher of the Emperor






Are these the Knights rules everyone's talking about? Because honestly a single new super-heavy with two wargear options (Errant or Paladin), even if it's under 400 points, does not make the earth move for me.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Ichor-Dripping Talos Monstrosity






yeah.
Superheavy, 9HP, either a twin-battlecannon or meltacannon with a Str.D Chainsword.
Vasically a walking baneblade with a stabby device.

Can take 3-6 as a primary detachment, or 1-3 as allies.
They are not Lords of War.

This message was edited 1 time. Last update was at 2014/02/24 03:09:41


   
Made in us
Preacher of the Emperor






Taking them as your main detachment without support to cover their flanks seems suicidal. (9 HP go fast if you let melta squads sneak up on you). But of course we're talking about them in conjunction with Sisters.

The Destroyer melee weapon is nice, although we're not really lacking for ways to kill vehicles at short range. (370 points is how many squads of melta Dominions or Repentia?). We are painfully short on blasts and on any kind of firepower beyond 48"...

....unless people allow us to take Imperial Guard superheavies, which I think is actually in a FAQ somewhere. In that case Knights are just a neat option but they're not the only way to fill the capability gap.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Sadistic Inquisitorial Excruciator





Well, if people allow you to use Forge World, we're allowed the Warhound Titan or a couple of the super heavy flier.
   
Made in us
Ragin' Ork Dreadnought




It's 6 Hull Points, guys. 6. With a 4+ invuln on one armor facing, decided at the beginning of the opponent's shooting phase.
   
Made in au
Lady of the Lake






It's just going to be annoying mostly. How it's supported will probably decide if it's going to be really annoying or not.

   
Made in us
Repentia Mistress






6hp w/ 4+ invuln on shooting is nice. The long range barrage capabilities is nice with the if style blasts for horde if you don't have los. Also got the twin stubbers which target independently, so you can engage separate units giving you more options on the assault phase.

The melta just sounds cool. With 12" movement it could roll with Celestine and seraphim crew with flamers to deal with horde tarpits or sneaky anti-tank squads. Have the Immolator with melta dominion squad push forward as welly, forcing the decision on which target takes priority

If nothing else, it looks cool


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I stand corrected, it is indeed 6HP.
Dunno why my brain said 9.

Regardless, it's still AV 13/13/12, 6HP, wiy Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Stomp and Strikedown...

It's also only 6" tall, which I didn't realise before.

   
Made in us
Repentia Mistress






 Ovion wrote:
I stand corrected, it is indeed 6HP.
Dunno why my brain said 9.

Regardless, it's still AV 13/13/12, 6HP, wiy Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Stomp and Strikedown...

It's also only 6" tall, which I didn't realise before.


It's also a scoring unit. Size is stated at 8" per GW, a bit overzealous by most calculations but it's larger than 6. Figure >3 dreads high, pretty wide up top. You can see the unboxing video:

https://www.youtube.com/watch?v=ak2o_W5nzFU

We'll all know soon enough... I'm sure store managers are already putting their launch day one together


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






The unit entry states 6".

Scale shots seem to confim this:
Spoiler:

This message was edited 1 time. Last update was at 2014/02/24 15:46:53


   
Made in us
Repentia Mistress






 Ovion wrote:
The unit entry states 6".

Scale shots seem to confim this:
Spoiler:



They ninja edited the description - it used to say 8". There's a long thread on it in the news section. I calculated 6.35 based off the original marine+kinght shot they had. We were all a little hopeful it was a tad taller, but either way, still a nice sculpt.


 
   
Made in us
Preacher of the Emperor






6 HP for 375 points? Ahahahahahahahahaha..... That's enough for three Exorcists, with 9 HP, firing 3d6 (average 10.5) S:8 AP:1 shots a turn from three different angles so at least one gets around the shield.

The Knight's better by far beyond 48" and in melee, of course. But in a lot of setups the Exorcists can either start within 48" of the Knight so they can shoot back or behind cover so it can't shoot them. And then it has to walk through your zone of fire if it wants to hit you with that lovely Destroyer close combat weapon.


Automatically Appended Next Post:
PS: Not saying the Knight is terrible, it's really interesting, but it's hardly game-breaking and may often be a bad choice for points spent, kind of like a Land Raider, and because of a similar schizophrenia about roles: If you want to use the Destroyer CCW you have to give up your range advantage, if you want to exploit your range advantage -- and stay alive, given your 6 HP -- your CCW might as well be a paper sword with sparkles glued to it.

This message was edited 1 time. Last update was at 2014/02/24 20:21:14


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Quick-fingered Warlord Moderatus





I'm sure its been mentioned, but are there conversions in the works for an Imperial Knight with "Chest" Plates? haha

3000
4000 
   
Made in us
Repentia Mistress






 SisterSydney wrote:
6 HP for 375 points? Ahahahahahahahahaha..... That's enough for three Exorcists, with 9 HP, firing 3d6 (average 10.5) S:8 AP:1 shots a turn from three different angles so at least one gets around the shield.

The Knight's better by far beyond 48" and in melee, of course. But in a lot of setups the Exorcists can either start within 48" of the Knight so they can shoot back or behind cover so it can't shoot them. And then it has to walk through your zone of fire if it wants to hit you with that lovely Destroyer close combat weapon.


Automatically Appended Next Post:
PS: Not saying the Knight is terrible, it's really interesting, but it's hardly game-breaking and may often be a bad choice for points spent, kind of like a Land Raider, and because of a similar schizophrenia about roles: If you want to use the Destroyer CCW you have to give up your range advantage, if you want to exploit your range advantage -- and stay alive, given your 6 HP -- your CCW might as well be a paper sword with sparkles glued to it.


How are you going to draw los on it from an angle that negates the shield and/or cover? With that thin side profile its going to be tough to say the shield isn't covering it if the shots come from the opposite side of thru board. If you've got los, so does he. 5" template can scatter 4" and still nail you twice. Couldn't it also just park behind solid cover and indirect fire spam your backline until it scores hits?

Then again, its an anti horde and meq,weapon, different usage. Not being able to use the cc weapon does suck, buy then again she can move across the board pretty fast if they were going for the backplane of tanks (which id personally use tanks hunters while they were busy shooting the walker). Which is why I say puck it and go melta. Drive her up the center with infantry and leave the arty to do their job




Automatically Appended Next Post:
 WrentheFaceless wrote:
I'm sure its been mentioned, but are there conversions in the works for an Imperial Knight with "Chest" Plates? haha


Ditch the stubber guns for missile pods, macross style. But no, no robospaceboobs

This message was edited 1 time. Last update was at 2014/02/24 21:06:21



 
   
Made in us
Preacher of the Emperor






I'm playing pure theoryhammer here, I don't have the model, and being wrong is another of my hobbies, but:

The Knight's shield only covers "one facing." That means if you can get a crossfire on it, it has to choose which side to protect. Ideally you want your three Exorcists on the far left, center, and far right while the Knight obligingly walks right up the middle so you can hit both sides and the front facing at once.

A more cautious Knight will cling to one corner of the board, but if you spread your Exorcists out enough you should still be able to threaten two sides at once.

These side shots are much easier to get on a wide, narrow battlefield -- eg Dawn of War or Vanguard Strike deployment -- where you can really spread your Exorcists out and they'll probably be in range from turn one. Hammer & Anvil is your enemy here, since it makes side angles harder and lets a Knight-Paladin camp out in the corner behind the shield and take shots at you from beyond your 48" maximum range. That's when you want your Exorcists in a reverse-slope position behind a LOS-blocking ridge, ready to roll up into firing positions when the Knight advances... or when something else advances you've got to deal with, at which point the Knight picks you off. Ugly.

For a corner-camping Knight Paladin, I'd suggest deep striking Seraphim with Melta Bombs... I'd be worried about it blowing up outflanking Domions before they can reach it.


Automatically Appended Next Post:
No, wait, I'm an idiot: Serpahim would get stomped to death before they could take away enough HP with melta bombs and inferno pistols. Outflanking Dominions in TL Multi-Melta Immolators would probably strip away more Hull Points before dying.

This message was edited 1 time. Last update was at 2014/02/25 03:54:53


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I think the counter Knight would be outflanking doms in pairs of MM Immo w/Melta x 4, outlfanking on the same table edge but hitting it from different angles. Relies a bit on luck but doable.

10000
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3000  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Or take your own Knight, AND MEET IN GLORIOUS BATTLE!

   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

True, taking Knight vs Knight will be pretty sweet... I should probably order one since my next trip overseas is coming up quick like

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