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![[Post New]](/s/i/i.gif) 2014/03/27 16:42:03
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Now I have a mental image of a Rhino roaring up towards the objective, spinning through a 180-degree "bootlegger reverse" like the General Lee in the old Dukes of Hazard TV show, dropping the rear ramp... And then the Sisters stagger out dizzy and nauseous to collapse on the ground.
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![[Post New]](/s/i/i.gif) 2014/03/27 18:42:02
Subject: New Sisters of Battle Codex Tactica
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Sister Oh-So Repentia
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SisterSydney wrote:Now I have a mental image of a Rhino roaring up towards the objective, spinning through a 180-degree "bootlegger reverse" like the General Lee in the old Dukes of Hazard TV show, dropping the rear ramp... Sisters propelled out of the open door, wildly flailing their arms, before landing on their feet 6" away while screaming For the Emperor!.
Fixed it.
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![[Post New]](/s/i/i.gif) 2014/03/27 19:53:08
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
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CoteazRox wrote: SisterSydney wrote:Now I have a mental image of a Rhino roaring up towards the objective, spinning through a 180-degree "bootlegger reverse" like the General Lee in the old Dukes of Hazard TV show, dropping the rear ramp... Sisters propelled out of the open door, wildly flailing their arms, before landing on their feet 6" away while screaming For the Emperor!.
Fixed it. 
Haha the Emperor protects
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2014/03/27 20:17:42
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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Technically this could apply to deployment and scouting too. Deploy sideways, scout then rotate for your first turn move.
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![[Post New]](/s/i/i.gif) 2014/03/27 21:18:52
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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SISTER KORIANDER: The Emperor protects!
SISTER RAVEN: From motion sickness?
SISTER KORIANDER: Yup, and unwanted pregnancy!
SISTER RAVEN: What.
SISTER KORIANDER: I said, unwanted pregn....
SISTER RAVEN: How did you find out THAT?!?
SISTER KORIANDER (smiling entirely too much & not looking Raven in the eyes): Read it somewhere.
Errr, I'd better cross post this discussion in the Sororitas jokes thread and stop derailing the tactics thread now....
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This message was edited 2 times. Last update was at 2014/03/27 21:31:38
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![[Post New]](/s/i/i.gif) 2014/03/27 21:25:48
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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SisterSydney wrote:Errr, I'd better cross post this discussion in the Sororitas jokes thread and stop derailing the tactics thread now....
Please...
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![[Post New]](/s/i/i.gif) 2014/03/29 15:21:11
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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I am going to play a one day event tomorrow, looking at using my sisters/inquisiton. Was wondering if someone could give me some pointers on the list and any improvements?
Saint Celestine
Priest
Priest
Coteaz
Inquisitor, level 1, psycho grenades, rad grenades, level 1, liber heresius, 3 servo skulls
3x3 Acolytes, razorbacks, HB psyammo
5 Sisters, 2 flamers, rhino
20 Sisters, multimelta, melta gun
3x5 dominions, 4 meltas, combi melta, MM immolator
3 Exorcists
I am running the sister blob as you can see. Hoping my dominions and exorcists can help deal with any threats to the blob and try and die up anything nasty in combat with the blob.
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![[Post New]](/s/i/i.gif) 2014/03/29 15:28:32
Subject: Re:New Sisters of Battle Codex Tactica
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Cosmic Joe
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Jpr wrote:I am going to play a one day event tomorrow, looking at using my sisters/inquisiton. Was wondering if someone could give me some pointers on the list and any improvements?
Saint Celestine
Priest
Priest
Coteaz
Inquisitor, level 1, psycho grenades, rad grenades, level 1, liber heresius, 3 servo skulls
3x3 Acolytes, razorbacks, HB psyammo
5 Sisters, 2 flamers, rhino
20 Sisters, multimelta, melta gun
3x5 dominions, 4 meltas, combi melta, MM immolator
3 Exorcists
I am running the sister blob as you can see. Hoping my dominions and exorcists can help deal with any threats to the blob and try and die up anything nasty in combat with the blob.
I'd switch out the meltagun and multi-melta in your sister blob for flammers. you have enough anti-tank stuff, so leave your sisters for anti-infantry.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/03/29 15:31:55
Subject: Re:New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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Jpr wrote:I am going to play a one day event tomorrow, looking at using my sisters/inquisiton. Was wondering if someone could give me some pointers on the list and any improvements?
Saint Celestine
Priest
Priest
Coteaz
Inquisitor, level 1, psycho grenades, rad grenades, level 1, liber heresius, 3 servo skulls
3x3 Acolytes, razorbacks, HB psyammo
5 Sisters, 2 flamers, rhino
20 Sisters, multimelta, melta gun
3x5 dominions, 4 meltas, combi melta, MM immolator
3 Exorcists
I am running the sister blob as you can see. Hoping my dominions and exorcists can help deal with any threats to the blob and try and die up anything nasty in combat with the blob.
Do you want to attach more than one IC to the small sister squad? If not, why not take an immolator instead? Also, why not go F/ HF? It's only a 5 point difference and they're both assault weapons anyway...
Also, you might want to attach storm bolters to the exorcist. Those 5 points are a great 4+ save against weapon destroyed results.
I suggest swapping out the multi-melta for a meltagun. Your blob is supposed to be mobile and approach the foe, so heavy weapons aren't that useful compared to assault weapons. (remember, you can use your 6" move as 'extra range' that way).
If you're going to run a sisters blob, I very very very strongly suggest taking Jakobus instead of Celestine, and also taking more than two priests. Maybe it isn't such a bad idea to drop one of the dominion squads to get a few more priests here and there, and perhaps the odd relic.
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2014/03/29 17:09:24
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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Why go F/HF in a 20 squad?
I assume the Xenos inquisitor and priest are getting attached to that? That whole squad already covers anti-light infantry pretty well.
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![[Post New]](/s/i/i.gif) 2014/03/29 19:17:44
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Are the three minimum-strength Acolyte squads just meant to as a cheap way to get three Razorbacks? If you're expecting them to dismount , a 3-man squad is awfully fragile...
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![[Post New]](/s/i/i.gif) 2014/03/29 20:13:08
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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All the ics go in the big sister squad. I just had some points left over I wasn't sure what to do with .
The acolytes are just cheap scorers and the razors are just there to plink away at drones etc which I don't want to waste exorcists on.
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![[Post New]](/s/i/i.gif) 2014/03/30 03:37:12
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Huh. The Razorbacks and their riders are costing you 156 points. Maybe that's not a terrible deal for three twin-linked heavy bolters and nine scoring bodies with some mobility.
But it seems inefficient, specifically fragile: you get modest firepower, zero assault power, and not much staying power, given it's AV 11/11/10 tanks and T:3 Sv:5+ models that go away if somebody looks at them too hard.
I'll be very interested to hear how it works.
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![[Post New]](/s/i/i.gif) 2014/03/31 11:06:10
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Jpr wrote:All the ics go in the big sister squad. I just had some points left over I wasn't sure what to do with .
The acolytes are just cheap scorers and the razors are just there to plink away at drones etc which I don't want to waste exorcists on.
SisterSydney wrote:Huh. The Razorbacks and their riders are costing you 156 points. Maybe that's not a terrible deal for three twin-linked heavy bolters and nine scoring bodies with some mobility.
But it seems inefficient, specifically fragile: you get modest firepower, zero assault power, and not much staying power, given it's AV 11/11/10 tanks and T:3 Sv:5+ models that go away if somebody looks at them too hard.
I'll be very interested to hear how it works.
As pointed out above, just drop at least 1 3-men squad and take an Immolator on the 5-sisters squad, you'd get pretty much the same result ( TL HB)
A 5-sister in Immolator is also a cheap scorer but slightly better.
Also, all IC in the 20-blob? Celestine seems slightly wasted - what's the mobility for? if you have some points why not have 135pts for 5 Seraphim with flamers and have them as rapid response anti-blob behind your blob? =p Automatically Appended Next Post: Ideally you even have them get charged, so that on your turn (hoping for survival here) your own unit charges in and they can Hit&Run out to become support again
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This message was edited 1 time. Last update was at 2014/03/31 11:07:25
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/03/31 14:04:55
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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"Ma'am! 31st Anti-Blob Blob reporting!"
"Excellent, Blob Leader! Fall in behind the main blob and keep a sharp look-out for blobs!"
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![[Post New]](/s/i/i.gif) 2014/04/01 14:50:36
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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No one beats the anti-blob blob, especially with so many flamers! Automatically Appended Next Post: So, back to tactica:
I now will never use Exorcists without Storm bolter upgrade (the Roll of 4 on Pens). Do you buy it for the Immolator too? Yes/No and why?
I'd think along the same lines as the Exorcist, plus the close range of the vehicle itself would seem even more appropriate?
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This message was edited 1 time. Last update was at 2014/04/01 15:51:56
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/04/01 16:42:45
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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I always buy them for the Immo. I find it's TL Multi-Melta far more useful than my Exorcists ever are.
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"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince |
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![[Post New]](/s/i/i.gif) 2014/04/01 16:54:20
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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TL MM Immolators are way more tankbusty than Exorcists if you can get them in 12" -- the thing about the Exorcist is that at 48" it's our only "long-range" asset. (And yes, a Guard, Tau, or Eldar player would laugh at 48" being "long range.")
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This message was edited 1 time. Last update was at 2014/04/01 16:54:35
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![[Post New]](/s/i/i.gif) 2014/04/01 17:31:31
Subject: New Sisters of Battle Codex Tactica
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Cosmic Joe
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Has anyone tried SOB in Kill Team?
I've never played Kill Team but I'm kind of curious now. Are any units that suck on the table, actually usable in KT? Anything to be wary of?
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/04/01 17:43:45
Subject: New Sisters of Battle Codex Tactica
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Ichor-Dripping Talos Monstrosity
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It's a mixed bag really.
Repentia are both better AND worse at the same time (slightly squishier, but fearless).
Everything else is much the same I think?
Taking a mix of BSS and Seraphim is probably a good idea though.
Maybe an Immo if it'll fit?
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![[Post New]](/s/i/i.gif) 2014/04/02 12:20:30
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Any more opinions on the Strom Bolter for Immolators?
As for KT:
You can Outflank.
Scout gives you Outflank.
KT is single-model units: No Look-out sirs.
2 points per enemy leader and 1 point per Special (depending on mission)
Now, take 4 melta-gun dominions, outflank then, and see your enemy weep as you One-shot all 4 of their "Specials" with 4 Acts of faith giving them no where to hide
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/04/02 15:24:13
Subject: New Sisters of Battle Codex Tactica
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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A 10-lady Seraphim Squad with Hand Flamers and a lightly blinged Superior works out a 200pts for KT. Nothing like jump infantry in KT.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2014/04/02 20:58:13
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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I never take storm bolters, my immos want to get within 12" to pop armour and then they're essentially gonna get popped themselves. Sure they can be useful on exorcists for trying to save your big gun but I think the points can almost always be spent on other more useful things.
D
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![[Post New]](/s/i/i.gif) 2014/04/02 21:43:52
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Even on exorcists, they are really a waste of points. The glory of the SOB codex is how cheap everything is. Slapping wargear on it dulls that edge.
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![[Post New]](/s/i/i.gif) 2014/04/03 21:26:03
Subject: New Sisters of Battle Codex Tactica
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Speedy Swiftclaw Biker
The mysterious North (of London)
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If I had the points spare I might add the bolter to the Exorcist. Not the immolators though.
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![[Post New]](/s/i/i.gif) 2014/04/04 04:03:14
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Been listcrafting for some of the knight spam players we have roaming around.
Just a bit of listcrafting for my local game club. Maling a list to try and cope with sudden and entirely expected knight spam lists. Meltas, meltas everywhere.
HQ
1 Celestine
5 Seraphim 2x twin hand flamer
Troops
5 units: 6x Battle Sisters 2x Melta in immolator with TL/MM
Knight Errant
3x Exorcist w Stormbolter
Coteaz
1850 on the nose.
Coteaz gives prescience first turn on the knight and on exorcists in turns after. Gives me the 1/3 chance to sieze. Errant sucks up fire while the exorcists do work and immos head into melta range. Celestine and seraphim hunt allied troops.
Suck it knight spammers.
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This message was edited 3 times. Last update was at 2014/04/04 04:09:35
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![[Post New]](/s/i/i.gif) 2014/04/04 10:36:05
Subject: Re:New Sisters of Battle Codex Tactica
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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So, your approach to people using knights is tailoring your list against them? I don't see how that makes you the better player.
Also, you're dead if you end up against a horde army.
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2014/04/04 11:17:41
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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A Knight-Paladin with its longer-range blasts would help against hordes, as well as switching a couple of Battle Sister Squads over to flamers. Also, when you have one Knight and the enemy has two or more, you really want to hang back, not advance, so they don't get to gang up on your Knight with their giant chainsaws.
And I'd really recommend replacing two of the BSS with two Dominion squads (you'll need extra points, eg giving up the Storm Bolters on the Exorcists) because the ability to scout/outflank 8 meltaguns and two twin-linked multi-meltas kills Knights a lot faster -- especially if you outflank at the same time as they're facing your melta troops from the front and have to choose which way to point the shield and their front armor.
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This message was edited 1 time. Last update was at 2014/04/04 11:21:12
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![[Post New]](/s/i/i.gif) 2014/04/04 12:37:44
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Brother Michael wrote:So, your approach to people using knights is tailoring your list against them? I don't see how that makes you the better player.
Also, you're dead if you end up against a horde army.
The idea was originally MSU melta spam. The fact that Knights and Land Raiders are in fashon at the FLGS has some things to do with it.
The idea that people don't tailor their lists for what they expect to face is absurd. List crafting to win against the meta of your gaming club is a big part of wargaming.
Automatically Appended Next Post:
SisterSydney wrote:A Knight-Paladin with its longer-range blasts would help against hordes, as well as switching a couple of Battle Sister Squads over to flamers. Also, when you have one Knight and the enemy has two or more, you really want to hang back, not advance, so they don't get to gang up on your Knight with their giant chainsaws.
And I'd really recommend replacing two of the BSS with two Dominion squads (you'll need extra points, eg giving up the Storm Bolters on the Exorcists) because the ability to scout/outflank 8 meltaguns and two twin-linked multi-meltas kills Knights a lot faster -- especially if you outflank at the same time as they're facing your melta troops from the front and have to choose which way to point the shield and their front armor.
Not so sure about outflanking against knights.
Okay, give it a shot. Though I can't really drop the errant for a paladin because points are really that tight in this list and if I don't watch it I'm going to end up with a canoness warlord  . Listcrafting part 2.
1849
Jacobus
5 Troop Sisters 2 Flamer
Immolator TL- HF
3 Units:
5 Sisters HF/Melta
Immolator TLMM
2 units:
5 Dominions 2 Melta
Immolator/ TL MM
3 Exorcists
Knight Errant
Coteaz
Hereticus Inquisitor Psyker, 3 servo skulls.
Coteaz and Jacobus camp backfield objectives against scouts or outflankers. only 4 scoring units though.
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This message was edited 11 times. Last update was at 2014/04/04 13:17:57
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![[Post New]](/s/i/i.gif) 2014/04/04 13:16:04
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Much improved, I think. Two bad you can't squeeze out 40 points to max out the meltaguns on those Dominions, though.
.... I can't really drop the errant for a paladin because points are really that tight in this list.
Drop one of the heavy flamers down to a regular flamer & you'll have the 5 points to "upgrade" the Knight.* I'm always sad to reduce the capacity to LIGHT IT UP but in this case it's worth it.
*Incidentally, it's ridiculous that GW decided the Errant and the Paladin needed a 1.3% difference in points to distinguish them. Dudes, your point cost system is not that precise.
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