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Made in gb
Longtime Dakkanaut






St. Albans

 BlackTalos wrote:


What is your preferred load-out if you have multiple, or the one you have?


List I took against a Guard army, and won really comfortably [maelstrom mission], was;

Uriah + Ordo Xenos Inq ML1 + 16 BS with flamer, heavy flamer

3 x 5 BS in multi-melta immolators, each with a priest

2 x Exorcist

Avenger Strike Fighter

Warhound Titan

Uriah blob moved up behind the titan to get cover saves and provide support if necessary, with the Inq casting prescience on the titan every turn [this meant I didn't miss with any of my shots the whole game]. 3 BS squads zoomed up to claim objectives first turn and then went on to threaten his objectives later on [priest makes them pretty handy in CC]. Blob soaked up a load of shots but kept coming because of fearless from the priest [priests are a must for me]. Game ended 10-4, although he was unlucky not to take down the Titan on the second turn when all of his big guns came in from reserves together.

I haven't got a knight titan, but I suppose this could also work, although it wouldn't really solve the problem of popping AV14 front armour, which is where the big boy comes in. I felt like I had all the tools necessary to deal with Guard, which is a first!

 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

That still doesn't answer the question

Let me rephrase it: what weapons does your warhound titan have?

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Longtime Dakkanaut






St. Albans

Brother Michael wrote:
That still doesn't answer the question

Let me rephrase it: what weapons does your warhound titan have?


Ah sorry. Turbo laser and plasma blastgun is my loadout. While the other two weapons can be great against horde, they're a little too situational for my liking.

 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 tyrannosaurus wrote:
Brother Michael wrote:
That still doesn't answer the question

Let me rephrase it: what weapons does your warhound titan have?


Ah sorry. Turbo laser and plasma blastgun is my loadout. While the other two weapons can be great against horde, they're a little too situational for my liking.


Sorry for not specifying... So you don't own/ have not tried the other 2?

And looking it up it does seem like the best choice, yeah.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

I've run a mega-bolter/plasma blastgun warhound once, but as it blew up in the first turn I can't really share my experiences on how that went

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Preacher of the Emperor






You lost a Titan on turn one? [cocks bolter] Please report for immediate court martial. Depending on our findings, you may be shot, burned, tortured, bound in a Penitent Engine, or required to pay the Adeptus Mechanicus the full cost of a replacement Titan out of your wages for the next 10,000 years.....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Brother Michael wrote:
I've run a mega-bolter/plasma blastgun warhound once, but as it blew up in the first turn I can't really share my experiences on how that went


Did it hit the shelf after that?
It's only seen 1 game?

I think Sydney's right =D

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Longtime Dakkanaut






St. Albans

 BlackTalos wrote:
Brother Michael wrote:
I've run a mega-bolter/plasma blastgun warhound once, but as it blew up in the first turn I can't really share my experiences on how that went


Did it hit the shelf after that?
It's only seen 1 game?

I think Sydney's right =D


Haha, in my first runout mine got taken out on turn 3 by a charging stompa. My fault for not reading the rules properly, didn't reaiise it had agile, and I was only taking one shot with the double barrelled turbo laser Losing yours turn one must have hurt though

Having said that I've only gotten to use it twice, nearly everyone in my gaming group refuses to play against it. If I could I'd take the big boy every game, really reduces my turn time!

This message was edited 1 time. Last update was at 2014/06/23 04:50:48


 
   
Made in au
Missionary On A Mission




Australia

I'm thinking of running a cheap-ish Inquisitorial Detachment along with my Sisters to provide some long-ish range, low AP firepower to complement the Exorcists:

Ordo Malleus Inquisitor in Carapace Armour, with Hellrifle (36", S6, AP3, Heavy 1, Rending) - 40pts

Inquisitorial Henchmen Warband with 3 Plasma Cannon Servitors - 60pts

Chimera with Psybolt Ammo - 60pts.

160pts total

The idea is to load everyone inside the Chimera, and have it sit in some cover somewhere if possible and shoot anything within 36". Every weapon has 36", including the Multi-laser and Heavy Bolter on the Chimera and the Psybolt Ammo makes the Heavy Bolter S6. Codex: Inquisition Chimera's still have the 5 Model Fire Point, so everyone can shoot out. Alternatively, I can drop the Chimera and just have the Inquisitor+Servitors hide in some cover and plink away, which only comes to 100pts.

I'm normally running 2 Exorcists and a Retributor Squad with HB, a couple of BSS in Rhinos, Melta Dominions in Immos which either outflank or scout as I see fit and some Seraphim with Celestine.

Thoughts?


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 tyrannosaurus wrote:
Haha, in my first runout mine got taken out on turn 3 by a charging stompa. My fault for not reading the rules properly, didn't reaiise it had agile, and I was only taking one shot with the double barrelled turbo laser Losing yours turn one must have hurt though

Having said that I've only gotten to use it twice, nearly everyone in my gaming group refuses to play against it. If I could I'd take the big boy every game, really reduces my turn time!


In our local group, a Chaos player has a Reaver Titan with 3 Laser blasters (9 Lasers!) which pretty much everyone tries to play, at least once.
6th ed it would be: Can you survive past Turn 2 Challenge.
7th Ed with Cover saves and Invuns, i don't think it's come out yet, but i'm sure turn 3 is much more feasible...

In 7th Ed though, they would need a GOOD reason for you not to play it... They have been nerfed and fully legal now...

GoonBandito wrote:
I'm thinking of running a cheap-ish Inquisitorial Detachment along with my Sisters to provide some long-ish range, low AP firepower to complement the Exorcists:

Ordo Malleus Inquisitor in Carapace Armour, with Hellrifle (36", S6, AP3, Heavy 1, Rending) - 40pts

Inquisitorial Henchmen Warband with 3 Plasma Cannon Servitors - 60pts

Chimera with Psybolt Ammo - 60pts.

160pts total

The idea is to load everyone inside the Chimera, and have it sit in some cover somewhere if possible and shoot anything within 36". Every weapon has 36", including the Multi-laser and Heavy Bolter on the Chimera and the Psybolt Ammo makes the Heavy Bolter S6. Codex: Inquisition Chimera's still have the 5 Model Fire Point, so everyone can shoot out. Alternatively, I can drop the Chimera and just have the Inquisitor+Servitors hide in some cover and plink away, which only comes to 100pts.

I'm normally running 2 Exorcists and a Retributor Squad with HB, a couple of BSS in Rhinos, Melta Dominions in Immos which either outflank or scout as I see fit and some Seraphim with Celestine.

Thoughts?


That seems like a very good plan.
Points of note though:

- Inq Chimera might get updated to match soon, if not already (checked the Dex?) so just check is all (i'd like to know)
- Any benefit in adding a monkey or 2? I know they boost ranged teams and offer flexibility (by more points...)
- your normal run with this is very ranged: Celestine & retinue worth it? They are very squishy (even with the 2+) so Blob with priest and canoness/jacobus might save you a lot of points to do this new idea.
- another rules thing: i'm not familiar with Chimera firepoints, but is it no 2-3 a side with 1 more cupola one? IE max 4 shooting per side (whichever facing you're on)?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Reavers can't take 3 Laser Blasters, they can only take 2 (1 per arm) and a Turbo Laser on the carapace for a total of 8 D-Str Blasts.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Preacher of the Emperor






Only eight Destroyer blasts? Oh, well, that's all right then. You guys had me worried for a moment.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 SisterSydney wrote:
Only eight Destroyer blasts? Oh, well, that's all right then. You guys had me worried for a moment.

Don't want people being cheated with an extra D-plate that shouldn't be there.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Pious Palatine






 BlackTalos wrote:
Finally got around to uploading some pictures of the Order of our Lady Tyche Fortuna,
Order of Our Martyred Lady but Green instead of the usual Red Robes. Split into Card Suits too :p

http://www.dakkadakka.com/gallery/images-81346-41701_Order%20Of%20Our%20Lady%20Tyche%20Fortuna.html

A bit late to the "my painting scheme" part of this thread, but please enjoy, leave any comments you wish too


Cool stuff. I like the dual plasma pistol superior with the Doms.

D
   
Made in au
Missionary On A Mission




Australia

 BlackTalos wrote:

GoonBandito wrote:
I'm thinking of running a cheap-ish Inquisitorial Detachment along with my Sisters to provide some long-ish range, low AP firepower to complement the Exorcists:

Ordo Malleus Inquisitor in Carapace Armour, with Hellrifle (36", S6, AP3, Heavy 1, Rending) - 40pts

Inquisitorial Henchmen Warband with 3 Plasma Cannon Servitors - 60pts

Chimera with Psybolt Ammo - 60pts.

160pts total

The idea is to load everyone inside the Chimera, and have it sit in some cover somewhere if possible and shoot anything within 36". Every weapon has 36", including the Multi-laser and Heavy Bolter on the Chimera and the Psybolt Ammo makes the Heavy Bolter S6. Codex: Inquisition Chimera's still have the 5 Model Fire Point, so everyone can shoot out. Alternatively, I can drop the Chimera and just have the Inquisitor+Servitors hide in some cover and plink away, which only comes to 100pts.

I'm normally running 2 Exorcists and a Retributor Squad with HB, a couple of BSS in Rhinos, Melta Dominions in Immos which either outflank or scout as I see fit and some Seraphim with Celestine.

Thoughts?


That seems like a very good plan.
Points of note though:

- Inq Chimera might get updated to match soon, if not already (checked the Dex?) so just check is all (i'd like to know)
- Any benefit in adding a monkey or 2? I know they boost ranged teams and offer flexibility (by more points...)
- your normal run with this is very ranged: Celestine & retinue worth it? They are very squishy (even with the 2+) so Blob with priest and canoness/jacobus might save you a lot of points to do this new idea.
- another rules thing: i'm not familiar with Chimera firepoints, but is it no 2-3 a side with 1 more cupola one? IE max 4 shooting per side (whichever facing you're on)?


Hmm, good point on the Chimera. The Inquisition codex hasn't been updated yet (I would assume it's sitting right next to the Adepta Sororitas codex in that regard...), so it's fine atm. If it does get updated, I guess I could swap to Grey Knights codex since they have the same Inquisitorial stuff. At least until Grey Knights get an update (also, fk Grey Knights). As for the fire points, it's just "5 Models can fire from the Top Hatch".

Monkeys are hilarious, this is true, but they are kinda pricey (35pts) for a BS3 Lascannon, Multimelta or Heavy Flamer shot. Their upgrade for the unit table is also kinda of sucky, since a range increase on non-template weapons, Rending, Armour Saves +1 or 5++ Invuln Saves are all somewhat useless for the unit I'm looking at.

I like running Celestine+Seraphim Yeah they are kinda squishy, but I like to Deep Strike them into backlines and pile on the flamer wounds with Shred. That usually works reasonably well for me. If anything, I'd probably drop the Retributor Squad for it or simply just work it into a higher point game.


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

GoonBandito wrote:
Hmm, good point on the Chimera. The Inquisition codex hasn't been updated yet (I would assume it's sitting right next to the Adepta Sororitas codex in that regard...), so it's fine atm. If it does get updated, I guess I could swap to Grey Knights codex since they have the same Inquisitorial stuff. At least until Grey Knights get an update (also, fk Grey Knights). As for the fire points, it's just "5 Models can fire from the Top Hatch".

Monkeys are hilarious, this is true, but they are kinda pricey (35pts) for a BS3 Lascannon, Multimelta or Heavy Flamer shot. Their upgrade for the unit table is also kinda of sucky, since a range increase on non-template weapons, Rending, Armour Saves +1 or 5++ Invuln Saves are all somewhat useless for the unit I'm looking at.

I like running Celestine+Seraphim Yeah they are kinda squishy, but I like to Deep Strike them into backlines and pile on the flamer wounds with Shred. That usually works reasonably well for me. If anything, I'd probably drop the Retributor Squad for it or simply just work it into a higher point game.


Yeah the Monkeys are good for anything BUT plasma servitors, but i was just suggesting along the lines of: Las for some help tank-busting at that range, and flamer in case anything does get close to that unit, with their skills boosting the Inquisitor. Pricey will always be true for them.

I usually have Celestine drawing fire and flying up the board, but i will try out the DS in further games. I will also think about the chimera, 5 "360" fire points is definitely a bonus!

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Ship's Officer





Reading, UK

 BlackTalos wrote:
Yeah the Monkeys are good for anything BUT plasma servitors, but i was just suggesting along the lines of: Las for some help tank-busting at that range, and flamer in case anything does get close to that unit, with their skills boosting the Inquisitor. Pricey will always be true for them.
I'm not sure why you say Jokaero aren't good for PC servitors, because they seem pretty great to me (other than the cost, of course).

The +1 armour save gives them a 3+, the invulnerable is nice, and the 12" increase only doesn't apply to 'template' weapons (which are not blast weapons) so you get 48" plasma cannons. The only one that isn't terribly helpful is the rending ammunition—since they're already AP2—although it does give you the ability to penetrate AV 13/14 since you gain the extra D3 if you roll a six.

I take two with my Coteaz squad and they've been great every time.

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in au
Missionary On A Mission




Australia

 DogOfWar wrote:
 BlackTalos wrote:
Yeah the Monkeys are good for anything BUT plasma servitors, but i was just suggesting along the lines of: Las for some help tank-busting at that range, and flamer in case anything does get close to that unit, with their skills boosting the Inquisitor. Pricey will always be true for them.
I'm not sure why you say Jokaero aren't good for PC servitors, because they seem pretty great to me (other than the cost, of course).

The +1 armour save gives them a 3+, the invulnerable is nice, and the 12" increase only doesn't apply to 'template' weapons (which are not blast weapons) so you get 48" plasma cannons. The only one that isn't terribly helpful is the rending ammunition—since they're already AP2—although it does give you the ability to penetrate AV 13/14 since you gain the extra D3 if you roll a six.

I take two with my Coteaz squad and they've been great every time.

DoW

Oh, you're right with the extra range thing. For some reason I was thinking it didn't apply to the plasma cannons because they were blast. But my aim was to sit the squad in the Chimera for AV12 protection which is why I'm not really feeling the better save upgrades. I also want to keep the unit fairly cheap, and as we all agree Monkeys are kinda of expensive. Still, they are freaking monkeys so that is definitely in their favour lol


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

I just have 2 of the Orange things and want to play them =P

Your set-up was what i wanted to go for, ie cheap ranged Inquisitor squad.

- Psyker so phase 2 of the game is not just Sisters praying for mercy
- long-range firepower that is not a boltgun or a S8 AP1 weapon
- access to Land Raider Crusader so that my repentia squad can deal real damage

And you are right: "All non-template shooting weapons"
So 48" Plasma Cannons...., i'm happy with that lol
Also 48" Hellrifle, but it's already got rending, and Rending on plasma would only be good for vehicles, which your exorcists do anyway...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in au
Missionary On A Mission




Australia

 BlackTalos wrote:
access to Land Raider Crusader so that my repentia squad can deal real damage

You've tried that out? How well does it work now in 7th?

I don't have any repentia, and I've always been a bit iffy on them. A squad of I1 CC models with no real way to keep themselves alive until they get to I1 seems pretty brutal to me. Demons are my other army, and even their 5++ is simply not enough imo. Demonettes are great because they strike at I5 with 3 rending attacks on the charge. If they had to strike at I1, even if it was with a S x2, AP1 weapon, I'm not sure how highly I'd be rating them.

On the topic of Inquisition though, just while I was looking at that little Plasma Squad, I was also thinking about the viability of a Celestian + Friends CC squad.

Canoness: Eviscerator, Inferno Pistol, Mantle of Ophelia, Rosarius - 150pts

Ordo Xenos Inquisitor: ML1, Force Sword, Bolt Pistol, Power Armour, Rad Grenades - 78pts

Ministorum Priest: Eviscerator, Bolt Pistol, Litanies of the Faith - 71pts

Ministorum Priest: Eviscerator, Bolt Pistol - 56pts

Celestian Squad: Celestian Superior with Power Sword/Bolt Pistol. 5 Celestians with Flamer/Meltagun. Sororitas Rhino with Dozer Blades - 159pts

514pts total.

It's pricey (but only about 100pts more than a Repentia+Land Raider, not including the cost of the Inquisitor+Henchmen that you need to get the Land Raider), but I'm thinking it might do alright for itself. Especially since Sisters aren't exactly known for their CC threat. Between the Canoness and Priests you have 10 S6, AP1 I1 attacks on the charge. The Celestian Superior and Inquisitor add another 7 AP3 I3 attacks on the charge. The Celestian's throw in another 15 attacks when charging. Priests will be auto-passing the War Hymns for Reroll Armour/Invuln saves as well To Wounds. Everyone has either a 3+ and/or 4++ save. Zealot from the Priests gives Hatred, meaning Rerolls to Hit in the first round as well as Fearless (also means the loss of the Cannoness' Act of Faith is not a problem). ML1 from the Inquisitor still gives the old Hammerhand, which is S+1 and thus again making up (and then some, since you can cast it every turn) for the loss of the Celestian's Furious Charge Act of Faith. The Inquisitor also gets the funky grenades - Rad Grenades put the enemy at -1 Toughness on a phase you charge or get charged and psyk-out grenades will make any Psykers go at I1. And the Squad still has a decent amount of shooting to do something the turn they disembark.

This message was edited 1 time. Last update was at 2014/06/25 23:00:50



 
   
Made in us
Badass "Sister Sin"






Camas, WA

That's a lot f points for a squad that's outshines by a battle conclave.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Missionary On A Mission




Australia

Yeah, I don't have any DCA though :( Got lots of Sister models though, which was why I was trying to think of a way to get them to work in CC for some novelty.


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Repentia have that 3+ FnP power for a turn (which works against overwatch fire too I believe) and a 6+*.

That's generally enough to let them put some serious hurt on most things, as you only need 1-4 to wreck basically any vehicle (even a titan), or decimate an elite infantry unit, once.

Each unit is good for 1 blending basically.
Putting it in a Land Raider may make it good for 2.

Other units are more durable, and put out a more sustained damage output, but Repentia are an immediate threat that the enemy either has to focus a fair amount of resources on, or watch whatever you've pointed them at go away.

This message was edited 1 time. Last update was at 2014/06/26 05:39:43


   
Made in gb
Confessor Of Sins





Newton Aycliffe

Yeah, i would definitely go with the battle conclave instead, you don't need the shots/flamer-meltagun.

As for repentia in Land Raider, never tried it, mainly because i don't have a Land raider yet...

But it would be for similar reasons than Ovion:
 Ovion wrote:
Repentia have that 3+ FnP power for a turn (which works against overwatch fire too I believe) and a 6+*.
That's generally enough to let them put some serious hurt on most things, as you only need 1-4 to wreck basically any vehicle (even a titan), or decimate an elite infantry unit, once.

Other units are more durable, and put out a more sustained damage output, but Repentia are an immediate threat that the enemy either has to focus a fair amount of resources on, or watch whatever you've pointed them at go away.


In the few games where i've played them inside their trusty Rhino, all i would have to do is drive up and disembark, watch the enemy fire at the Rhino half heartily thinking "Meh, chainswords"

Then they move and charge the 1 main unit he was always proud of.

Then they blend.

Then the enemy realises what they do, but they're already within his midst: some i've faced ignore them and try to finish the rest of my army (they get blended). Others pour everything at them, giving me an entire turn to do as i please.

Most games after that, me driving the Rhino around is enough for the other player to move an entire flank away from it...
Simply park behind Bastions, or other such terrain and make sure their lascannons can't LoS, all other unit WILL run away

So far the "i don't know/care about naked chainswords" has cost:
1 fully upgraded, full Wound Riptide
4 Grav Centurions with Tigurus
Necron Lord with 10 Warriors

All three opponents now know what an Eviscerator actually is!

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Looks like the epub may have been updated, but I can't figure out what they changed.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Roaring Reaver Rider






yeah I saw a post on BoLS saying they were gunna update it within the week but didn't say what changes were being made. probably just some wording fixes for 7th. Will look through mine later tonight.

1500 1000
Please check out my project log on Dakka here  
   
Made in nl
Confessor Of Sins






Some of the Altar of War missions now refer to 'Warhammer 40k: The Rules' instead of the old rulebook.

Can't really see any other differences without comparing it word for word.

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Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

So, is there a consensus on what the best loadout is for the Avenger Strike Fighter?

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in nl
Confessor Of Sins






Naked for Cheap yet Effective.

Hellfury missiles if you expect blobs of IG
Autocannons for more anti light-tank

But the upgrades are all expensive and add to the cost of an already expensive plane.


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Made in us
Deranged Necron Destroyer





Hello everyone I just recently got into sisters (couple of months) nd read a bunch of stuff on them. At my local GW i saw the BA sanguinary guard and the wings and thought "those will look killer on my seraphim" but i didn't wanna just shell out that much just for some asetic wings. But a BA player talked to me about them and i fliped theough the BA codex and saw that they could bereally useful allies for sisters. Namely a huge seraphim buff and a decent fire magnet.

With commander Dante the SG become troops toss dante in with a squad of seraphim w/ celestine and a group of SG for a follow up hammer and anvil.

Dante in the seraphim squad makes them loose their AOF sure but i think what he brings makes up for that. First off and the biggest is his no scatter of deepstriking. now our seraphim drop exactly where they want and either roast a squad alive with 4 hand flamers and 1 heavy flamer from celstine plus a melta shot from dante have the SG drop on the other side of the unit you want to destroy for a messy angel sandwich where your opponent has to make the choice of the seraphim squad that is protected by 2+ 4++ (have celestine and dante sandwich the seraphim to give them cover on two fronts, have celstine infront near the squad geting roasted and dante in the back of on the side where you are worried incoming fire would come from). and jet pack pusdo-termies that are going to tear w/e unit a new one next turn after being shot up. interceptor can be a problem but each interceptor weapon can only fire at a single unit so they have to divide their fire power between two units or focus one one to try and wipe it out with both units having some decent saves to protect them. (i also just noticed that if it has skyfire and interceptor it will only fire snap shots against them). Dante also can cripple one IC (their other player's warlord if they arn't doing unbond stuff) and wipe that unit (and hopefuly the warlord) that just already lost a wound for free from dante.

The other way of using them is equip them with those short range inferno pistols and deep strike behind a vehicle and light it up with 5 melta shots at PBR. Go tank hunting from there using Celestine, dante, the non-infro seraphim as meat shields in that order for as long lasting group as possile (which most likely won't last long just from them dropping behind your opponent's biggest vehicle and turning it into dust).

I lament that The Sanguire got errataed to only effect BA units now and i only wished that he was an IC to join with them to create an angel inferno of death vs pretty much any CQC unit on the charge after shooting.

A bit expensive point wise for such a tactic if you wanna go battle-forged but i feel it is a pretty cheap alternative to fill out some points but still wanna save some $$ on another seraphim squad.


Not sure if this has already been brought up before now but with 7th being a new thing wanted to see what other sister players thought about it.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
 
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