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The other interesting bit on the same page is that some bright spark is sending Seth to rescue the surviving Sisters - yeah that will go well............
but at least its something - despite them not bothering to put any specific rules in.
Ah yes, i knew you uploaded the first one, and for some reason i saw that one as the same... Sorry for the double post.
Personally it at least means they're not scrapping (Unless it's the last big push with Extinction event at the end) lol
Well its not like the entire Militant Order is involved - so that's not going to happen in that way.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
"And then every Sister of Battle everywhere in the galaxy died, because reasons. The end."
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I'm guessing you don't have the Leviathan Book? Goes into much more details about the quick resume you just posted. Pretty good book for epic Sisters Fluff.
Where the above reads "their defenders broken and scattered before the alien swarms". I've got " The Adepta Sororitas had saved more of the planet's people than Grace had dared to hope, though it had cost them dearly."
They are pretty much the only planet to even HAVE evac ships lol, Go sisters!! (Still need to read all of it to confirm that...)
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
I'm guessing you don't have the Leviathan Book? Goes into much more details about the quick resume you just posted. Pretty good book for epic Sisters Fluff.
Where the above reads "their defenders broken and scattered before the alien swarms". I've got " The Adepta Sororitas had saved more of the planet's people than Grace had dared to hope, though it had cost them dearly."
They are pretty much the only planet to even HAVE evac ships lol, Go sisters!! (Still need to read all of it to confirm that...)
I have book one - the page I posted was from book 2? Agreed the Sisters are suprising well represented - two of the scenarios are even Sororitas specific and yeah they kick major ass - just hoping Seth is there to helpo them not butcher - the bits leaked from bk 2 so far imply the former which is nice change
Just finished it - its a good read - the Sororitas are portrayed well in battle and achieve a Phyric victory which is more than anyone else does!
Some snippets
Spoiler:
"When the Order of the Sacred Rose brought the light of the Emperor to Lysios in M41 they found that the populace still clung to their stange myths.....The Adepta Sororitas intended to see that belief expunged and were prepared to implement severe religious persecution to accomplish it. One way or another, the Emperor would be given his due...."
Lysios, Civilsed world, pop >300,000,000, Exactus Seconus,
"When the bio-ships of Hive Fleet Leviathan pushed their way through the Glittering Shield (wierd asteroid belt), a large contingent of Adepta Sororitas had already begun their religious pograms. They had mobilised just udner seven thousand Battle Sisters from the Orders of the Sacred Rose and Our Martyred Lady and ensured their optiimum deployment througout the system.
Magda Grace
Cannoness, fought for 83 years, fought the Trynaids before and defeated them on Dessecran - hunted down Genestealers stalked by a Lictor that was killing the high command she killed it with single bolt shell - hwoever it then seems to come back in the campaign - or rather is reborn to hunt her specifcally by the Hive mInd.
"She maintains that mass-reactive shells spread the authority of the Emperor in a far more concise and compelling fashion than even the sermons of St. Lucius"
Her example in speech and action converts millions of the population and they turn back to fight the Tyranids (although this is not her plan and cocks it up actually a bit)
Load so cool battle depictions as the Sisters slaughter the Nids. Lots of pictures of the models as well!
and some nice quotes to use
Against such an implacable defence as that made by the Sisters of Battle, heretics, traitors, even Orks would have broken and fled long ago
The order defended a lysite crawler (what the people of Lysios live in) against a living tide of Trynaids without a single step backward.
The white armoured Sisters of the Sacred Rose embody these same virtues (as their founder) and faced down the Tryanid invaders of Lysios with stoicism, laying down a hurricane of firepower where lesser warriors would have panicked and faltered.
Various references in the book to Magda's masterful planing, lots of respect from other commanders - her plan does in fact work - they corral all the people and let the nids attack, defeat the entre first wave, 2nd wave is then destroyed by a tidal wave as the refuges and surviving Sororitas eecape (approx 1000 of the latter) , Magda is killed by the Lictor on the last page, a creature she's already killed several times.
There is a great bit half way through when she is confronted by a massive brood beast - out of ammo - she then finds a single bolt shell, loads the "blessed" round and kills it in one shot, and all its brood, the spores cease..............
Some stunning new art – one depicts Seraphim in mid air combat with Tyrnaoctye – just awesome
Lastly there is mention of “The Order of the Sacred Rose drove their Convent-Fortresses and grand transports through the slime slicked ruins of Agueploita Prime”
This message was edited 1 time. Last update was at 2014/12/13 23:59:59
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Mr Morden wrote: ...The Order of the Sacred Rose drove their Convent-Fortresses and grand transports through the slime slicked ruins of Agueploita Prime...
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
So I brought my sisters force to a little mini-tourney earlier today. Got 2 games in and I was pleased with the fact that most of my force was at least started in the painting department. Here was a brief summery of my list
Uriah
Priest with LoF and nothing else
1x battle conclave (5 crusaders, 2 DCA’s)
3x BSS H.Flamer, Flamer in Immolators with TL-MM 3x Dominion with 4x melta in Immolators with TL-H.flamers
2x Exorcists
1x Avenger strike fighter – bolt cannon, 2x lascannons, heavy stubber
Hereticus inquisitor – psycocculm, melta pistol, 3x servo skulls, nothing else special
Henchmen riding a chimera (2x heavy bolters, psybolts) (3x plasmagun, psyker, and a 4 point acolyte due to having 4 points left over)
So the first game was against a SM player (iron hands) with a forgeworld heavy list.
Forgeworld land raider with anti-melta armor
Forgeworld sicarian tank with anti-melta armor and sponsons with some type of gun on them
Forgeworld contemptor dread with skyfire guns so long as it doesn’t move (needs a rules update for that one)
2x rhinos with marines in them, melta on anything that can take it.
1 other dread with a heavy flamer and a multi melta.
So the game was an interesting one. We were using the melstorm missions and this one was on the corner tables. He set up first and was somewhat defensive so I decided to send the conclave and 2 of the dominion into reserves. I admit that I do not like to put anything in reserve, but I did it anyway.
To summarize the game, my reserves trickled in over the course of the next 4 turns. I never touched the land raider because I didn’t think there was a point without the use of melta. Objective cards went in my favor and I ended up winning by something like 7 to 5.
Interesting moments included:
the avenger flying on the field and decimating one of the tactical squads, then losing its cannon to all sorts of marine return fire.
The conclave squad being beat up, but getting into combat with the marines… marines should NOT get into combat against DCA’s.
Game 2: Against the Nids
2 x hive tyrants with wings and lots of shooting
20 or so gants
3 warriors with some type of gun
2 poision cloud monsters (they give cover saves)
There was something else… hum… oh yea, the hierophant bio-titan
So, we played on the long board and I really only had one chance in this one. Locking the stinking city block sized monster in combat with re-rollable stormshields and hope that he doesn’t roll 6’s on his stomp rolls.
I scouted everything forward (3 dominion and 1 inquisition chimera) He went first and flew with both of his tyrants to take out vehicles and he unloaded on them. I lost a lot of vehicles in this phase (1 dominion and a BSS immolator along with the chimera), but none of that mattered. I shoved one dismounted dominion squad an inch away from the titan so that he wouldn’t gain ground on the charge (correct, I fed the dominion squad to the bio titan). Dominon got eaten but the titan only consolidated 2 inches.
My turn 1. Circled the hive tyrants in the air and unloaded on them. Wounded both, but only brought down the non-general one, which I charged with the unmounted BSS squad followed by the conclave that included both the LoF priest and Uriah. After hatred re-rolls and re-rolls on to wounds from the prayers he droped and I consolidated an inch from the biotitan. The BSS squad was decimated in that combat.
His turn 2. Flew his general towards my exorcists and blew one to oblivion. The bio titan charged the conclave (this was both important and also inevitable). The rest of the army shot at stuff, but nothing really important happened outside of grinding down the inquisition squad. Hand to hand resulted in no wounds to either side.
My turn 2. Avenger zoomes on the field and decimates the general – hive tyrant.
Summery of the rest of the game:
So after the hive tyrants were taken out he had practically no mobility. I systematically destroyed what I was able to destroy with all of my units. The avenger did a wonderful job gunning things down as it flew around the table.
The hand to hand match. Clearly this was the most important part of the game. I could not kill him, but in the same way he wasn’t able to take out the storm shields. The combat lasted until the end of the 5th turn when Uriah finally died. This squad was amazing and I am convinced it is the answer to a lot of the potential problems that the sisters are vulnerable to. Litanies of faith is a must-have!
I ended up collecting a huge pile of objective cards on this game and ended up winning the tourney. My final thoughts were:
1. I need to play more often because as usual I was forgetting stuff. The first game I tried to send an immolator up a hill that was clearly not climbable by a vehicle. Felt dumb about that one, because it was silly.
2. I need to figure out how to efficiently take out things with anti-melta armor. Not sure how to do this yet.
3. The Avenger is amazing! This was the first time I’ve ever used it (bought it very recently) and I am very impressed. The amount of firepower this thing has is truly incredible and the mobility makes it fit very well with the sisters army. Think glass cannon and you pretty much have an avenger. Love the figure as well.
4. Fun games, tactically challenging. I’m glad that I was able to go. Special thanks to my wife for dealing with the children while I spend time pushing my plane across the table
Wives are awesome, glad you gave props to yours. Also impressed that you managed to neutralize the enemy's big, expensive, hard-to-kill units -- the melta-proof Land Raider and the freakin' bio-titan -- by out-maneuvering them and using economy of force while you focused on killing everything else. Shows there's a place for tactics in 40K and that it's not all about list-building or who brings the biggest superheavy or latest Forge World oddity.
Also, on a completely unrelated note, for anyone who's remotely interested in homebrew units, I have, um, a lot of them I've done over the last year-plus consolidated into a single mega-post here:Sisters of Battle Fandex/Expandex: 30 New Units For The Adepta Sororitas. I'm eager for comment & critique.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
war wrote: So I brought my sisters force to a little mini-tourney earlier today.
My final thoughts were:
1. I need to play more often because as usual I was forgetting stuff. The first game I tried to send an immolator up a hill that was clearly not climbable by a vehicle. Felt dumb about that one, because it was silly. 2. I need to figure out how to efficiently take out things with anti-melta armor. Not sure how to do this yet. 3. The Avenger is amazing! This was the first time I’ve ever used it (bought it very recently) and I am very impressed. The amount of firepower this thing has is truly incredible and the mobility makes it fit very well with the sisters army. Think glass cannon and you pretty much have an avenger. Love the figure as well. 4. Fun games, tactically challenging. I’m glad that I was able to go. Special thanks to my wife for dealing with the children while I spend time pushing my plane across the table
Sounds like that was a lot of fun! I fully agree with 3. when it works, it is amazing. Wipe a Marine Squad before getting blown up is exactly what it does. Do not be afraid to Jink as soon as he unloads all that fire at it. A few of my opponents made the mistake of trying to ignore it: Turn 2 of another marine squad wiped...
Quick comments that might help: 1. I really recommend a few fast, low-points games to get used to the Sisters. Forgetting Shields of faith, Acts of faith and (still) forgetting the "martyr" rules was my biggest downfall when i started. If your local GW has a gaming night or so, just turn up and keep testing those units. 500pts is enough. Vanilla canoness+ 2 of 5-man BSS = 315pts of stuff to test.
2. I am quite surprised by the list. I'd say take MM Immolators with the Dominions, and probably recommend Rhinos for the BSS (which gives you left over points - you can buy a repressor). That way they get fire points and can fire while you're driving around. They can also overwatch if anything charges the Rhino (Immos cant do so), and seeing as you have Flamer+HF, as i do, i can guarantee they will think twice before charging into a guaranteed D3 S5 AP4 shots (at minimum).
I don't know how well your immolators did though... As for how to melta, i don't think there is much recommendation past what you already did: If you go 1st: scout, disembark, and melt. If you go second: Outflank, disembark, and melt. Not forgetting to Act of Faith and ignore cover is also important.
This message was edited 1 time. Last update was at 2014/12/15 10:05:26
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Mavnas wrote:Yeah, I just ordered an Acheron. I figure, I can use exorcists and Melta to pop open transports and the flamer to clean up. Of course, at the speed I paint, I will let you guys know how it works out sometime in 2016...
Also, my other figures are based on "snow" so I kind of want to make the knight with the giant flamers stand in a big puddle.
Shouldn't be too hard. You can get special modelling water, or you can just use clear PVA. It's basically the same stuff. Build up the edges of the base a little, paint the bottom the colour of mud, glue the knight to it, then fill the sucker with glue. I say put the titan in first because that way the feet will be properly submerged rather than the Knight mysteriously being able to walk on water! If you want your Knight to look more mobile, it's a bit more complicated - you'll have to sculpt the glue as it dries, and the elasticity of it will make that hard.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
My typical algorithm for crusaders to DCA ratio is about 3 crusaders to 1 DCA's. The crusaders are frankly more important because they're the ones that let the unit tank almost anything. You don't need many DCA's for them to deal all sorts of damage.
Thats just my experience with them, I know that some people do all DCA's and have a lot of luck with them. 5++ rerollable is still pretty good, but I just find that I'll take too much damage if I don't have the stormshields to hide behind.
One thing I will say is that if I was going to bring more, i'd likely bring in a second unit. I'm not sure that expanding the current unit would be worthwhile, but a second unit would be able to guard another part of the battlefield. No Lit of faith on the second unit though....
Could someone look at this potential TAC list for my wife? She continues to play with her lists (while we eagerly await the collections arrival), and is building with an eye toward 1850pts.
Can you explain why? The Sisters codex says, "A model may take..." and nothing else. It even has exceptions when ONLY a Canoness may take a piece, or only a Priest.
Does the unit entry say that she can take upgrades?
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
NewTruthNeomaxim wrote: Could someone look at this potential TAC list for my wife? She continues to play with her lists (while we eagerly await the collections arrival), and is building with an eye toward 1850pts.
Canoness' and Ministorum Priests are the only models that can take relics, though some relics are restricted to either only Canoness' or only Priests. Celestine comes with a fixed Wargear loadout that you can't change (like most, if not all, named characters in the game). Which means she is highly susceptible to Instant Death since she can't take the Mantle of Ophelia, so watch out for S6+.
You haven't listed it there, but I assume you know that the Inquisitor needs to be a Psyker to take a Force Sword. Personally I would drop his Needle Pistol and give him Rad Grenades instead - if he's gonna be attached to the DCA/Crusader squad it's gonna want to get into CC where the pistol is useless. Dropping Rad, Psyk-Out and Psychotroke Grenades onto a unit that you charge with DCA/Crusaders is insanely brutal. For extra brutality, put a Ministorum Priest in there to make the Crusaders have a re-rollable 3+ Invuln (take the Priest from the Sisters Codex and give him the Litanies of the Faith so you auto-pass the War Hymn test).
I prefer to have my sisters armoured up inside transports, but that's a personal choice. However I would recommend you ditch the Heavy Bolters on the Battle Sister Squads - Give them a Meltagun or Heavy Flamer instead. Heavy Bolters are not too bad when you take 4 of them and give them Rending (ie Retributor Squads) but a sole Heavy Bolter that will snap-shot if you need to move the squad is pretty useless.
The list looks fine overall though. I really like Sisters + Inquisition allies. She's got the stand out units in Exorcists, Melta-toting Dominions in Immolaters and Hand-Flamer Seraphim so you can't go too wrong. With regards to Seraphim, don't forget that since they're Jump Infantry they can Deep Strike (along with Celestine) - Deep Striking all those flamer templates with Shred on some unsuspecting backfield unit can create real headaches for opponents - especially since Celestine is no slouch in Close Combat herself (but keep her far away from Power Fists/Monstrous Creatures...).
Some special characters have options, but st Celestine is one that does not. Look at the entry for a cannoness. The 7th section is the options and it mentions relics in there. The saint doesn't have that portion and so does not get any options.
I like the look of the list. I'll never be a huge fan of land raiders, but DCAs charging out of them will be a lot of fun.
Other thoughts... I go back and forth on the combo melta for Dom squads. 10pts always seems like a lot for one shot
war wrote: Other thoughts... I go back and forth on the combo melta for Dom squads. 10pts always seems like a lot for one shot
I'm always amazed how often that one shot seems to earn its points back, even if it is just to fritz a vanilla marine as per my last kill-team game.
I tend to put my Canoness with Eternal Warrior with a Dominion Squad..............
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
To tank so they don't all die after their first shot?
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Celestine does that quite well, but it's only really worth it for a 20-girl Blob.
Not for Dominions...
If you do have a spare Canoness (to tick the HQ slot), then why not though?
Better there than in the 5-man BSS?
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
As we've discussed before, there's almost no reason to take a Canoness over Celestine or Jacobus unless you have an irrational hatred for SC or something.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
The Canoness could tank challenges in the inquisitor + conclave unit, holding off the enemy until the DCA start to have their wounds spill into the challenge. Uriah would be pointless there and Celestine isn't an EW and can't ride with them in the LR while they approach.
Mavnas wrote: The Canoness could tank challenges in the inquisitor + conclave unit, holding off the enemy until the DCA start to have their wounds spill into the challenge. Uriah would be pointless there and Celestine isn't an EW and can't ride with them in the LR while they approach.
Uriah would give them another act of faith and fearless/counterattack. Far from pointless.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com