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Mavnas wrote: If the battle conclave can't knockout or at least tarpit the enemy's biggest, baddest unit it doesn't belong in a land raider. That said, I've been tempted to experiment with smaller battle conclaves in the 100-150 point range as distraction or counter-assault units. Those could get by without without being made of pure murder.
This was kind of my worry. At some point, looking at the Landraider, and those Deathcult Assassins/Crusaders, etc... I'm thinking I might just ally in an Imperial Knight and call it a day. I'd hate to do it, because i'm generally not thrilled with what Knights brought to the game in general, but it would probably be the "best" option at those points.
Melta Guns? And the Battle Conclave running at something else, cause they know Termi Armour is not their thing?
I still remember the best way to get Deep Striking Terminators:
All 3 (i had 2) Exorcists in one corner of the board, moving forward while pounding the enemy every Turn.
Ultramarine player Deep Strikes awesome expensive CC Termies 3-4" behind them.
I drive 12", Flat out 6". Guess how fast they move and charge range? Drove across craters too, and didn't roll a 1, plus he'd hidden the rest of his army out of range on the other board side, guess how the next turn went?
So you had to waste one turn of shooting running away, then got lucky while firing back? An exorcist on average will kill about one terminator per turn assuming cover is no better than their 5++.
Mavnas wrote: If the battle conclave can't knockout or at least tarpit the enemy's biggest, baddest unit it doesn't belong in a land raider. That said, I've been tempted to experiment with smaller battle conclaves in the 100-150 point range as distraction or counter-assault units. Those could get by without without being made of pure murder.
This was kind of my worry. At some point, looking at the Landraider, and those Deathcult Assassins/Crusaders, etc... I'm thinking I might just ally in an Imperial Knight and call it a day. I'd hate to do it, because i'm generally not thrilled with what Knights brought to the game in general, but it would probably be the "best" option at those points.
I kind of agree. The knight is somewhat limited in ways a unit you can add ICs to isn't, but there are problems Str D can solve better than lots of S4 attacks.
This message was edited 1 time. Last update was at 2014/12/18 18:19:25
Mavnas wrote: So you had to waste one turn of shooting running away, then got lucky while firing back? An exorcist on average will kill about one terminator per turn assuming cover is no better than their 5++.
CC Termies: 3++
And I just gave up 1 Turn of shooting with Exorcists, on Turn 3-4 it wasn't too much of a loss if it meant they could keep firing Turn 4-5-6-7....
Never did kill the Termies, they just kept walking away from that corner of the board, 4ish Turns in difficult terrain, they got up to 18" across (or thereabout, i think the game ended Turn 5 or 6)
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Ah fair, then yes baiting them was pretty awesome, he should have dropped them between you and escape if they were in a corner, but it's a good illustration that not everything has to die.
"Not everything has to die" -- YES. There's actually a military term for this (I read it first in something by Robert Leonhard): it's "dislocation" -- as in, if an enemy force is so badly located and/or out-maneuvered it can't get to the fight, you don't have to bother physically destroying it.
Of course, if you're a 10,000-year-old empire, everything you outmaneuver will get back into threat range eventually, so you should genocide them all to be sure.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
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Granted, if I had played my last game against Chaos like that I would have had to deal with a Helldrake at 750 points. Luckily I pretty much tabled my opponent in three turns so he conceded before his turn 3 reserve roll. (It was 10-1 and he couldn't table me in 4-5 turns with only a Helldrake or score 9 points.)
I am looking at the rules and I am having some difficulties with this: If I have a cannoness with the twin linked armor save cloak in a squad with feel no pain, and I want her to tank for the squad, how does that work? When can you use look out sir.
Well, there is the military theory that it's better to wound the enemy, because then the enemy is out a soldier, and another soldier to grab the wounded guy.
This policy would really only apply against the tau, though, and they might be the easiest army for us to deal with (presuming no Riptides or stealth drones, at least.)
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
Our mountain of stuff just arrived from Ebay. Awesome. We instantly own at least two of every desirable model, and loads of infantry, etc...
Only problem is, of the 50 Battle Sisters, probably 45 of them are modelled with generic bolters... Eeep.
Is there a cost effective way to pick up just a few more specialty Sisters? I assume the only non-Ebay way is to buy those obscenely priced single models from GW?
Any interesting/cool third-party Not-Sister models? I wouldn't mind diversifying this pile some, as of those 50 Sisters, 30 of 'em are identical models. :-p
It was a joke. Also, I've never had a problem with riptides. s8 ap1 to the rescue.
Automatically Appended Next Post: How many of the ones pulling the pin on the grenade do you have? They are super popular for conversions.
This message was edited 1 time. Last update was at 2014/12/18 23:59:07
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Use those for melta or flamer conversions. You could also use the superior holding her holy symbol and pointing the bolter. Also, if you have extra heavy weapon bodies,'those work as well.
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Mavnas wrote: Ah fair, then yes baiting them was pretty awesome, he should have dropped them between you and escape if they were in a corner, but it's a good illustration that not everything has to die.
Indeed, the smart thing would have been right in front rather than right behind....
But i recall he though the Dominions+MM Immo were too close then (they were in the center of the board)... I was also amazed at how they survived to Turn 3-4 with only an Immobilised Immolator (kinda used it as a center board strong point). His massive Grav Centurions+Tigurus combo was at the time charged by repentia (yes, same game i was referring to ).
Oh and Tigurus had decided to tank the Turn 1 Exorcist fire on his re-rollable 4++?(i think). Then he found out his man was T4 and my missiles S8 lol...
SQRT(-2) wrote: I am looking at the rules and I am having some difficulties with this: If I have a cannoness with the twin linked armor save cloak in a squad with feel no pain, and I want her to tank for the squad, how does that work? When can you use look out sir.
You take LoS at the moment of allocation. So:
Decide if you LoS: Yes/No Roll save on model picked (or LoSed). (At this point, Canoness can re-roll save) If model picked failed save and has FNP, roll FNP.
So you can't: -Roll Saves then LoS -Roll FNP then LoS
You then repeat for every wound. So Wound 2: LoS? Yes/No ...etc
This message was edited 1 time. Last update was at 2014/12/19 11:11:04
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
I am thinking of using that for a heavy bolter hq squad in this list. I think I have enough melta, so some heavy bolter action would be good. Sound reasoning? Or should I go for more melta or se heavy flamers?
Sister Technicas Eureka (Canoness): The Cloak of St. Aspira; power weapon; combi-melta; rosarius 125
• Sororitas Command Squad: 4× heavy bolter; Hospitaller 115
• Immolator: twin-linked heavy bolter 60
Mavnas wrote: I have historically had terrible luck with plasma on priests, plus one should have the Litanies of Faith for auto succeeding his War Hymns.
Definitely take Litanies!
I've also had trouble with plasma, until I got my Dominion superior with 2 Plasma Pistols.
Overheated twice only, out of 30+ shooting attacks. Saved both Wounds. lol Talk about odds... and HAVE FAITH!!
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Sister Technicas Eureka (Canoness): The Cloak of St. Aspira; power weapon; combi-melta; rosarius 125
• Sororitas Command Squad: 4× heavy bolter; Hospitaller 115
• Immolator: twin-linked heavy bolter 60
Without a fort or something to hide behind, these girls are going to be in trouble.
9 Battle Sisters: Simulacrum Imperialis; flamer; multi-melta; Veteran Sister Superior (combi-flamer) 153
• Sororitas Rhino 40
9 Battle Sisters: Simulacrum Imperialis; flamer; multi-melta; Veteran Sister Superior (combi-flamer) 153
• Sororitas Rhino 40
I would drop the Simulacrum and VSS on this squad to save points.
9 Dominions: 4× meltagun; Veteran Dominion Superior (combi-melta) 177
• Sororitas Rhino 40
Get a simulacrum here. They are most likely to fire twice. Also put a laud hailer on this vehicle. It can share to all three during alpha strike
I see what you're doing and am interested in how it will turn out.
1,848 points
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I am thinking of using that for a heavy bolter hq squad in this list. I think I have enough melta, so some heavy bolter action would be good. Sound reasoning? Or should I go for more melta or se heavy flamers?
I really would not recommend the Hospitaller in the Command Squad, get 5 heavy Bolters.
Being backfield (as pretre says, usually fortified, but at least deployed in a Ruin of some sort...) they will attract enemy long-range fire or CC Units (Deep Striking).
Let me know how it goes, but from experience, they either:
A) Don't get fired at - why would you need FNP?
B) Get shot at range by S6+, battle cannons, and the like. You can't FNP against that.
C) Get charged in CC by a Deep Striking Unit or Land Raider-transported one. Why did you let them get close? And FNP will not really help either.
I probably don't need to tell you what an extra Heavy Bolter brings...
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
I know its not the most competitive build, but I've always wanted to field a command squad with heavy flamers along side at least one ret squad with heavy flamers behind a pipe relay for the torrent rule. Would be a fun way to 'burn through the witches'
My only problem with that method: The pipes. People are uncomfortable with Stronghold Assault.
When we are an army with that many flamers, paying such a small point cost for something that gives us such a Bonus, many will call Wolf lol.
You can be in your Rhino and plug up to the Relay.
I mean, all those Sisters Rhinos could be Immolators, there must be an inlet somewhere =P
And as for deployment: I'd suggest deploying the relay pretty much at the mid-way line against some foes. Deploy it at your line only if you know the enemy is coming to you...
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Today I played my first game of a Kill team campaign.
My list:
5 BSS, flamer (poisoned(4+)), HB(ignore Cover), Combi-plasma(Infiltrate)
5 Dominions, 4 melta, Combi-plasma
My Dominion superior was my leader.
His list: 5 warp talons with MoT
We played the 2nd Kill team mission were it's night the entire game and you have to roll if your model can deploy or has to outflank
He went first and just rushed all his models 12" forward. That was it.
All three objectives were on my half of the table. In my first turn his leader and one other model died of shooting. So that was Slay the Warlord and first blood for me
In his 2nd turn he charged with all his three warp talons. One failed the charge (because of bad luck, it was only 5") and another died of bolter overwatch fire (extremely lucky for me).
The BSS superior that had just killed his leader died.
In my second turn my reserves(2 melta dominions and the flamer sister) arrived. I secured all the objectives but forgot two led one of my reserve on his table edge for the Linebreaker point.
His remaining two warp talons died easily.
Scout gives you outflank, then you just Act of faith: Ignore cover and get 4 instant-kills across the board.
Their leader doesnt even get to LoS the melta shot and dies horribly =P
That's if you don't kill him with standard shooting first...
This message was edited 1 time. Last update was at 2014/12/23 09:20:11
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
SQRT(-2) wrote: Cannoness tanking wounds, cape or mantle? Which is better to take?
The Mantle of Ophelia - S6 is insta-kill for Sisters, so get that Eternal Warrior. The Cloak of St Aspira only lets you reroll Armour Saves and Shield of Faith invulns, not your Rosarius' invulns. If you attach a Priest then War Hymns let you reroll *all* saving throws in Close Combat anyway.
This message was edited 1 time. Last update was at 2014/12/24 04:43:57
Speaking of which, I had a game where the Cannoness had both...
Had a bit of sound error while recording in a spot or two so watch out for that.
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen