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Made in gb
Regular Dakkanaut





Another vote for Necrons, as a faction they define the phrase Mary Sue.
   
Made in us
Devastating Dark Reaper



Biel-Tan

Space Marines. Any type. They're just boring op characters that have unbreachable plot armor. Everything they do anymore just makes me roll my eyes, doesn't feel like I'm reading about the Marines from the table top game... Can't get attached to the characters either. So I just stick with eldar as best faction.

 
   
Made in gb
Sneaky Sniper Drone




South East England

Fluff-wise, I've never been able to stomach Eldar most of the time; to me they are just pansy elves in space. Although, I will gladly say that Harlequins are pure distilled awesome, and Craftworld Iyanden really intrigues me with it's reliance on Wraithguard/Wraithlords/Wraithwhatever.

When light no longer rose to kiss me,
I swore to tear Heaven asunder
As flights of fallen angels wished me
Godspeed on the Devil's Thunder  
   
Made in us
Dakka Veteran





Tau. Followed by Tyranids and Oldcrons. Tau because I feel they just don't fit the setting. Tyranids and Oldcrons because their faceless galaxy destroyer thing is bland to me.
   
Made in nl
Brainy Zoanthrope





Space marines if you count the chapters separate, There all the same besides some gimmick.
   
Made in pl
Warp-Screaming Noise Marine





I refuse to acquaint myself with the Newcron fluff, so I shall forever remember them as intimidating yet mysterious killer robots.

I dislike Tau and Eldar fluff-wise. I perceive Tau as insignificant and slightly out there, while the Eldar are arrogant pansies.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in fi
Andy Hoare




Turku, Finland

I don't like the Tau at all but at least they don't use flesh guns and meat ships, so the Tyranids take the lame cake uncontested.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in es
Morphing Obliterator




Elsewhere

The amount of people that really dislike the newcrons is amazing. I thought people had accepted them after these years.

My vote goes for them too. I do not really dislike them, they are kind of meh. But I really miss the oldcrons.

Before the retcon, I would have said Eldars. I mean, come on, they are elves in space. But I must admit I enjoy it a lot when I crush them with any other army. Something that has become really difficult since their new Codex.

‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Imperium. Just so much cheesey crap. Spess Mehrines, and THE EMPRAH. Uggh... Not that I like chaos! Chaos is Meh.

This message was edited 1 time. Last update was at 2013/12/23 16:59:44


 
   
Made in us
Potent Possessed Daemonvessel





Bran Dawri wrote:
'Crons, by a country mile.
They have everything, can do anything. Why are the other factions even still there?
Plus, their whole schtick is essentially "we're the eldar, only more ancient, more advanced and evil". Oh yeah, and we're robots, or we'd be too obviously the same.

This. Celestial Orery? Really?

Fluff for the Fluff God!
 
   
Made in gb
Freaky Flayed One






I got into 40k thanks to the Dawn of War: Dark Crusade, I totally fell in love with the Necrons. 'Undead Space Zombie Robots? Awesomesauce!'

After a few years of being to the game & reading the fluff from the codex & novels, it hurts me to admit it but Newcrons are the 'lamest' faction. I don't blame Matt Ward of most of the reason why the Crons aren't as engaging, at their start it seems that the faction was poorly forced into the setting.

Oldcrons had the mystery & elements of horror to make them interesting.

The Newcrons backstory is fairly bland & doesn't set the tone of an Ancient Evil ready to awake & visit Doom on the foolish mortals. Instead the Newcrons motives are like a Saturday cartoon villains, 'They want to take over the Galaxy' Yawn... Why Undead Space Zombie Robots need all that real estate is beyond me.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Nakor The BlueRider wrote:
I got into 40k thanks to the Dawn of War: Dark Crusade, I totally fell in love with the Necrons. 'Undead Space Zombie Robots? Awesomesauce!'

After a few years of being to the game & reading the fluff from the codex & novels, it hurts me to admit it but Newcrons are the 'lamest' faction. I don't blame Matt Ward of most of the reason why the Crons aren't as engaging, at their start it seems that the faction was poorly forced into the setting.

Oldcrons had the mystery & elements of horror to make them interesting.

The Newcrons backstory is fairly bland & doesn't set the tone of an Ancient Evil ready to awake & visit Doom on the foolish mortals. Instead the Newcrons motives are like a Saturday cartoon villains, 'They want to take over the Galaxy' Yawn... Why Undead Space Zombie Robots need all that real estate is beyond me.


They want their old empire back. They are basically the Wh40k's version of the crotchety old guy with the shotgun.
I do miss their objective of turning everyone into robots. Capturing people so they can find out how to be fleshy again doesn't quite have the same impact. It's tragic in a sort of way, but it's not that terrifying.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Grey Knights followed by Newcrons.

Grey Knights are just Space Marines "turned up to 11", in pretty much every way. Space Marines were already the overblown faction, and then they gave them have better versions.

Newcrons I also hate. Necrons used to be the mechanical version of the Tyranids. Noone knew much about them, of they knew of them AT ALL. They were mindless servants of ancient, vastly powerful life-essence star-vampires who consumed suns, but thankfully were nearly all extinct. Once you realized the how and why of the Necrons, you had to be constantly in fear of whether your austere peaceful planet had an ancient evil slumbering deep underground. They even captured psychic blanks to experiment on to make into Pariahs, who are now just "Lychguard", elite troops with staffs.

Now they are Tomb-Kings who were so powerful they killed their own "Gods", with access to time travel and technology that can destroy suns with a flip of the switch. Which isn;t bad, until they gave them personalities. You don't personalize an unknowable Eldtritch evil.

This message was edited 1 time. Last update was at 2013/12/23 19:22:17




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in es
Morphing Obliterator




Elsewhere

 AegisGrimm wrote:
Grey Knights followed by Newcrons.

Grey Knights are just Space Marines "turned up to 11", in pretty much every way. Space Marines were already the overblown faction, and then they gave them have better versions.

I didn´t vote them because I am unable to see GK as a separate faction. They are another flavor of Space Marines.

Space Marines are among my favorite factions, but if we are to consider Space Marines chapter by chapter, any separate chapter is more boring than a full faction like the Necrons. They are just the same, repeated over and over and over.

‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in fi
Andy Hoare




Turku, Finland

I liked the Necrons best before they had a codex, when they were all mystery, but personally I like them now better than when they were just bitches to the C'Tan.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Necrons have always been bad, but Grey Knights actions after the first war for Armageddon just cemented them as lame as hell. (Made me LOVE Space Wolves though)

They are cowards at heart, that hide in shiny silver armor, and horde the best tech possible.

Chaos Daemons are also lame because they belong in with the CSM, not on their own.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
Preacher of the Emperor






I'm potentially heretical here, but I prefer the new Necrons to the old. I like the idea of Necrons as an entire civilization with their own Byzantine internal politics, with personalities, with crazy ancient supertech hobbled by the fact that they're literally crazy ancient and a wee bit out of touch with what's been happening the last kazillion years they were asleep.....As CuthulsSpy said, they're the galaxy's crotchety old man with a shotgun raving at you damn kids to get off his lawn, except this old guy just clawed his way out of the ground in your front yard, his shotgun has an eerie green glow, and he is hollering at you in a long-dead language that human throats were not meant to utter. So basically Clint Eastwood in Gran Torino crossed with Cthulhu.

Grey Knights, feh. Space Marines turned up to 11, to the point all the super-special Mary Sue snowflake stuff inherent in Astartes overcomes the cool factor.

This message was edited 2 times. Last update was at 2013/12/24 04:02:18


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Fresh-Faced New User





South Florida

I agree with the space marines as the lamest faction. I do not dislike the entire imperium, imperial guard have some personality with their more human tendencies. Space marines are just bland and predictable.

Armies I've played-


Check my photobucket or gallery for pics of my armies:
http://s10.photobucket.com/user/dontknowjackshmit/library/40k%20stuff?sort=3&page=1

http://www.dakkadakka.com/gallery/user/75288-HiiC.html
3 Successful Trades 
   
Made in ca
Rough Rider with Boomstick




Guelph Ontario

I admit, I liked the idea of Space Marines being drugged up space cops who were little more than psycho murderers in advanced power suits. Beakies ho!

Think of something clever to say. 
   
Made in us
Member of a Lodge? I Can't Say




OK

Tau is by far the lamest faction. They really do not fit in the universe.
I also dislike Space Marines for the fact that they ALWAYS win. It gets really annoying when one Space Marine chops down 5 10,000 year old traitor counterparts like nothing.
Daemons also really don't deserve to be a separate faction.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Wicked Canoptek Wraith




MD

Just +1 me for Newcrons as well. I don't think I can add much that hasn't been said already. Undead robots with feelings and personalities is just lame at the highest levels.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

herpguy wrote:
Tau is by far the lamest faction. They really do not fit in the universe.
I also dislike Space Marines for the fact that they ALWAYS win. It gets really annoying when one Space Marine chops down 5 10,000 year old traitor counterparts like nothing.
Daemons also really don't deserve to be a separate faction.


To be honest daemons should be rolled back into the CSM codex (even if that would make an already bloated book even worse), loyalist marines really only deserve one codex, gk should be a supplement and limited (speaking of which where is a small unit of deathwatch yet seriously gw?), and then all should be united in one book to fight necrons

2375
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WIP (1875)
1300
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Member of a Lodge? I Can't Say




OK

 StarTrotter wrote:
herpguy wrote:
Tau is by far the lamest faction. They really do not fit in the universe.
I also dislike Space Marines for the fact that they ALWAYS win. It gets really annoying when one Space Marine chops down 5 10,000 year old traitor counterparts like nothing.
Daemons also really don't deserve to be a separate faction.


To be honest daemons should be rolled back into the CSM codex (even if that would make an already bloated book even worse), loyalist marines really only deserve one codex, gk should be a supplement and limited (speaking of which where is a small unit of deathwatch yet seriously gw?), and then all should be united in one book to fight necrons


Exactly. Space marines are really only spread out for money grabbing purposes. CSM have way more diversity than loyalists and actually would warrant a few books. I think Daemons should be back in CSM but like you said that would just worsen the CSM problem.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Wing Commander





The Burble

Necrons. Every species has to have some sort of existential threat to be interesting. Or at least a weakness. They got nothing.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 AegisGrimm wrote:
Grey Knights followed by Newcrons.

Grey Knights are just Space Marines "turned up to 11", in pretty much every way. Space Marines were already the overblown faction, and then they gave them have better versions.
In defense of the Grey Knights, they were never supposed to be an army. GW is just GW, and saw the potential to make a ton of money, lol.

The idea behind the Grey Knights was a single chapter beholden to the Inquisition made entirely up of hand-picked and rigorously trained Marines who are specially equipped to fight demons. They fit into the setting just fine. In fact they fit into it perfectly. The problem is that when they became the flavor of the month army, they became commonplace on the tabletop. But Grey Knights have been part of the 40K fluff for twenty years at least. It's not like they suddenly made them up.

Basically the Grey Knights are just over-represented in the game, so it flies at odds with the way their fluff was always described. This can obviously create the disconnect you're feeling. But, like I continue to say, the game is not an accurate representation of the universe. It's just a set of rules designed to sell plastic toy soldiers and fight pretend battles between evenly matched troops on neutral terrain.

 uk_crow wrote:
Another vote for Necrons, as a faction they define the phrase Mary Sue.
Mary Sue is really the most abused term in 40K, lol. A Mary Sue is a character which is a self-insertion of the author, and an idealized character. I don't think anyone at Games Workshop imagines themselves as an evil Egyptian space robot. I mean, it's fairly ridiculous when people refer to the Ultramarines as Mary Sues because it's also typically wrong, but the Necrons are just poorly written Grimdark^10. They're not Mary Sues.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 Veteran Sergeant wrote:
 AegisGrimm wrote:
Grey Knights followed by Newcrons.

Grey Knights are just Space Marines "turned up to 11", in pretty much every way. Space Marines were already the overblown faction, and then they gave them have better versions.
In defense of the Grey Knights, they were never supposed to be an army. GW is just GW, and saw the potential to make a ton of money, lol.

The idea behind the Grey Knights was a single chapter beholden to the Inquisition made entirely up of hand-picked and rigorously trained Marines who are specially equipped to fight demons. They fit into the setting just fine. In fact they fit into it perfectly. The problem is that when they became the flavor of the month army, they became commonplace on the tabletop. But Grey Knights have been part of the 40K fluff for twenty years at least. It's not like they suddenly made them up.

Basically the Grey Knights are just over-represented in the game, so it flies at odds with the way their fluff was always described. This can obviously create the disconnect you're feeling. But, like I continue to say, the game is not an accurate representation of the universe. It's just a set of rules designed to sell plastic toy soldiers and fight pretend battles between evenly matched troops on neutral terrain.




Believe me, I know they didn't suddenly "make them up". I remember when Grey Knights were much more interesting when they were a single Terminator squad as a choice (I have a squad of the ancient 2nd edition metals). Then GW decided, "we should make them into an army that is comparable to Space Marines, like Space marines are comparable to regular humans. That would be extra-cool!" So we got Draigo and Grey Knights painting their armor with the blood of Adeptus Sororitas. Whuh???

This message was edited 3 times. Last update was at 2013/12/24 17:41:54




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Ruthless Interrogator





The hills above Belfast

Tau especially the kroot, they are just ridiculous.

Not fussed on demons either, like chaos bad guys but the monsters from beyond....... Stupid.

EAT - SLEEP - FARM - REPEAT  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Silverthorne wrote:
Necrons. Every species has to have some sort of existential threat to be interesting. Or at least a weakness. They got nothing.


They do have a threat - they are going insane. Or more accurately and in keeping with the "angry old man with a shotgun" theme, senile. Their minds are slowly being whittled away due to their mechanical bodies. Which is why they want to be organic again.

This message was edited 1 time. Last update was at 2013/12/24 18:11:03


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ro
Hardened Veteran Guardsman




Cadia

Now whatever happened with the Necontyr children/babies when everyone got turned into a robot?

Savior of Tartarus
Veteran of the assault on Lorn V
Conqueror of Kronus
Lord of the Kaurava system
Hero of the Aurelian Crusade 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Good question. I have four theories.

1) Their conscientious was transferred to canoptek units.

2) The C'tan had bacon

3) The necrontyr used some sort of hyper-aging machine, to ensure that someone is always capable of breeding. This offsets the fact that they always had such short life spans due to their crappy environments.

4) No babies. Like, they are born adults. I don't know how, but they are aliens, so there may be weird biology involved.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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