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Made in us
Calculating Commissar






I am worried with the increase in price for Demolishers. The backbone of my old lists was two demolishers and four squads of vets (2 plasma and 2 melta) in chimeras. Those things got more expensive so I will be needing to really adjust what I am running now.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
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Lord of the Fleet






Halifornia, Nova Scotia

Didn't they go up by 5pts?

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Calculating Commissar






 Blacksails wrote:
Didn't they go up by 5pts?


Yep, went from 165 to 170. They were my "vanguard" units. They roll in and punch the heavy stuff with another russ while the vets move in for clean up duty.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Happygrunt wrote:
 Blacksails wrote:
Didn't they go up by 5pts?


Yep, went from 165 to 170. They were my "vanguard" units. They roll in and punch the heavy stuff with another russ while the vets move in for clean up duty.


Well, I guess that's not awful, but probably irritating, as I imagine your list is now 10pts over.

Good news is that if you ran any other variant before, the reduction on the other variants would cancel it out, but it sounds like that's not the case for you.

Are 3x plasma/3x melta vets in chimeras the same price as before? I know the chimera went up, but didn't vets go down by too?

Mordian Iron Guard - Major Overhaul in Progress

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I don't know if Armored Sentinels really are worse than Vendettas for pure anti-tank, 3 lascannons for 150 points that start with you turn 1 is better than 3 TL lascannons for 170.

In regards to priests, remember that they're independent characters, so if you need to hunker down, you can just split him off from the squad.

This message was edited 1 time. Last update was at 2014/04/11 14:57:13


 
   
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Halifornia, Nova Scotia

Biophysical wrote:
I don't know, for pure anti-tank, 3 lascannons for 150 points that start with you turn 1 is better than 3 TL lascannons for 170.



Sure, but the new OotF helps the reserve issue, and TL lascannons are always better than non-TL versions. Plus, the Vendetta only has to deal with stuff with skyfire, while the sentinels can be hit by anything.

That, and the Vendetta is still the best source of native anti-air in the book.

Mordian Iron Guard - Major Overhaul in Progress

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Made in gb
Junior Officer with Laspistol




Manchester, UK

 Happygrunt wrote:
 Blacksails wrote:
Didn't they go up by 5pts?


Yep, went from 165 to 170. They were my "vanguard" units. They roll in and punch the heavy stuff with another russ while the vets move in for clean up duty.


We can just hope that the relatively high price of ordnance russes is a sign of things to come in a possible future edition change. Maybe they will relax the restrictions on ordnance weapons, or alter their relationship with the heavy rule. I used to use a lot of ordnance tanks but they just don't seem worth it any more. The exterminator and eradicator seem really good though, as cheap hulls are a massive boon to an armour force.

This message was edited 1 time. Last update was at 2014/04/11 15:02:25


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Hauptmann




Hogtown

Can someone explain chimeras?

I used to run a heavy weapon plus 3 meltas in the vet squad. Are we down to three fire points or two? Should I stick those three lascannons into the blob?

Thought for the day
 
   
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Nasty Nob






 Las wrote:
Can someone explain chimeras?

I used to run a heavy weapon plus 3 meltas in the vet squad. Are we down to three fire points or two? Should I stick those three lascannons into the blob?

Two firepoints (top hatch), but you shoot the lasguns from the firing ports now.

   
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Sadistic Inquisitorial Excruciator





Does this change affect inquisition Chimeras or just guard ones?
   
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Just guard ones. Well until the Inquisition (and Grey Knight) 6th edition codex's are released anyway.
   
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Indiana

Is it funny to anyone else that now IG have the pure shooting power to get through most of the deathstars/netlists in the game right now?

Flying MCs? Dont care. We got enough shots and units

Fliers? Twinlinked/tankhunter Dont care

Death stars. twinlinked and 90 shots from one unit of leman russes, some with rending. Now on to unit two. Dont care. O that is before I ally in some space wolves for the 24inch 3+ deny bubble(go Njal)

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Rough Rider with Boomstick



Wiltshire

I'm looking forward to ignores cover on thudd guns xD

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Calculating Commissar






 Leth wrote:
Is it funny to anyone else that now IG have the pure shooting power to get through most of the deathstars/netlists in the game right now?

Flying MCs? Dont care. We got enough shots and units

Fliers? Twinlinked/tankhunter Dont care

Death stars. twinlinked and 90 shots from one unit of leman russes, some with rending. Now on to unit two. Dont care. O that is before I ally in some space wolves for the 24inch 3+ deny bubble(go Njal)


Guard have one answer to every issue: Liberal use of overwhelming firepower.

This message was edited 1 time. Last update was at 2014/04/11 17:43:39


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Tactical_Genius wrote:
I'm looking forward to ignores cover on thudd guns xD

You forgot mobile with the posibility of PotMS

Space Wolf Player Since 1989
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Wiltshire

 Anpu42 wrote:
Tactical_Genius wrote:
I'm looking forward to ignores cover on thudd guns xD

You forgot mobile with the posibility of PotMS

How are non-vehicles getting POTMS?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
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Riverside CA

Tactical_Genius wrote:
 Anpu42 wrote:
Tactical_Genius wrote:
I'm looking forward to ignores cover on thudd guns xD

You forgot mobile with the posibility of PotMS

How are non-vehicles getting POTMS?

I was talking about the Wyvern and Techpriest combo

Space Wolf Player Since 1989
My First Impression Threads:
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 Blacksails wrote:
Biophysical wrote:
I don't know, for pure anti-tank, 3 lascannons for 150 points that start with you turn 1 is better than 3 TL lascannons for 170.



Sure, but the new OotF helps the reserve issue, and TL lascannons are always better than non-TL versions. Plus, the Vendetta only has to deal with stuff with skyfire, while the sentinels can be hit by anything.

That, and the Vendetta is still the best source of native anti-air in the book.


All true, I just put a pretty high value on turn 1 firepower. I just like that it's in the same ballpark, now.
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 Anpu42 wrote:
Tactical_Genius wrote:
 Anpu42 wrote:
Tactical_Genius wrote:
I'm looking forward to ignores cover on thudd guns xD

You forgot mobile with the posibility of PotMS

How are non-vehicles getting POTMS?

I was talking about the Wyvern and Techpriest combo

Oh, I was talking about FW Thudd Guns xD

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Tactical_Genius wrote:
 Anpu42 wrote:
Tactical_Genius wrote:
 Anpu42 wrote:
Tactical_Genius wrote:
I'm looking forward to ignores cover on thudd guns xD

You forgot mobile with the posibility of PotMS

How are non-vehicles getting POTMS?

I was talking about the Wyvern and Techpriest combo

Oh, I was talking about FW Thudd Guns xD

Well they both will be nasty

Space Wolf Player Since 1989
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Made in us
Rough Rider with Boomstick





Something interesting: there's actually a reason to take Elite Scions instead of Allied ones. Elites come in on one reserve roll, and can benefit from codex specific boosts.

Can anyone make a convincing argument for any of the Relics? They mostly seem not worth the price, to me. For example, I think I'd rather have a power axe than the blade of conquest, and it's 10 pts cheaper.
   
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My first sample army list is here: http://www.dakkadakka.com/dakkaforum/posts/list/589264.page


I'm thinking that Tank Commanders will be excellent HQ choices. One squadron of Russes with relatively short range to threaten midfield, plus another squadron mostly to hang back and sling fire, should synergize well. I'm thinking...

Punisher w/ Pask and Heavy Bolter Sponsons: 230 # This is the short-ranged Russ detachment. Main purpose is to butcher light infantry but can also crapshoot vehicles. It moves upfield.
Demolisher: 170

Vanquisher w/ Tank Commander, Multi-melta sponsons, and Hull Lascannon: 195 # This is the long-ranged Russ detachment. Main target is heavy infantry and armor. Stays back.
Executioner w/ Heavy Bolter Sponsons: 175

Inquisitor Coteaz: 100 # Coteaz hangs out with his blob of Acolytes and grants Prescience to one of the Russ squadrons

Mastery Level 1 Inquisitor w/ 2 Servo Skulls: 61 # Keep back infiltrators and grant Prescience to one of the Russ squadrons


Pask's Punisher is putting out 29 Rending shots. The Demolisher is there to be slightly up front and tank hits, and because it also has relatively short range.

The Vanquisher and Executioner are together because, while they'd prefer to split fire, they don't really have to. They're both geared toward killing heavy infantry if firing in unison, while splitting fire means that the Vanquisher can engage armored targets while the Executioner engages infantry.



Coteaz and the Inquisitor are around to kick off Prescience on both of the units. So now, you can have 4 Russes firing at 4 separate targets, all under the effects of Prescience, for a mere 161 point bump. Not bad!

Tier 1 is the new Tactical.

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Hauptmann




Hogtown

Wait... Can CCS take two heavy weapons?

Thought for the day
 
   
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Lone Wolf Sentinel Pilot






For a Leman Russ squadron I actually like the following-

For heavy Anti-Infantry power-
1 Pask Punisher w/ Hull Heavy Bolter and Heavy Bolter sponsons
2x Eradicators with Heavy Bolters all around

For Anti-Vehicle power-
1x Pask Vanquisher with Lascannon
2x Exterminators with Lascannon (Or Regular Russ, BC can do damage to medium armor with the ordnance rule).

For a generalist mid-field power role-
1x Pask Punisher with Heavy Bolters
2x Exterminators with Lascannon

All of these squadrons could benefit from prescience.
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I don't have the codex in my hands yet, but it seems that both mech guard and blobs got significant buffs. With the fact you can shove commisars and priests in every squad I'm starting to think blob got the better end of the deal.

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Beijing, China

 l0k1 wrote:
I don't have the codex in my hands yet, but it seems that both mech guard and blobs got significant buffs. With the fact you can shove commisars and priests in every squad I'm starting to think blob got the better end of the deal.


It sounds like there are some buffs at the expense of some of the cheap and cheesy things. Marbo gone, vendettas upped in price. Some people are moaning about the loss of all the tank varieties. It kind of sucks but at the same time, how many other armies have 15 different vehicles in their HS section without FW?

in house psykers are great


edit:
actually, anyone notice that marbo is on the new website. Is he still in the codex, just perhaps toned down?

This message was edited 1 time. Last update was at 2014/04/11 19:00:04


Dark Mechanicus and Renegade Iron Hand Dakka Blog
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Lieutenant Colonel






marbo is being released in the catachan data slate that will be out soon.

 
   
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 easysauce wrote:
marbo is being released in the catachan data slate that will be out soon.


Any source or quote on that?
   
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Chicago, Illinois

What are the rules for Psykers they have to be attached to a squad?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in de
Rough Rider with Boomstick





Georgia

So, I know it might not be practical but I was thinking hellhound with auger array and deepstriking in flamers to roast the survivors? Mostly for those units camped out in buildings whete the wyvetn cant get to them.


Automatically Appended Next Post:
Hollismason wrote:
What are the rules for Psykers they have to be attached to a squad?

The Primaris is a independent character so he can join units, but if you stick him with a commisar dont be suprised if he gets blammed. While the wyrdvanes are a unit unto themselves.

This message was edited 1 time. Last update was at 2014/04/11 19:44:52


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