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Made in us
Haemonculi Flesh Apprentice






Solar Shock wrote:
 Thor665 wrote:
It's actually Patrick Stewart from the Star Trek movie - First Contact, in the holodeck, fighting Borg.

And then Goonies.

It is most assuredly not Temple of Doom.


I think he was joking? I think
Best Scene in that whole trek film.


Ha ha I love that my avatar became the focus of this thread

   
Made in gb
Stealthy Grot Snipa





 Red Corsair wrote:


Ha ha I love that my avatar became the focus of this thread


I love your avatar. Any time you post I always take a few seconds to watch it through. Its Picard and his face that makes it.

This message was edited 1 time. Last update was at 2015/02/03 17:34:42


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Haemonculi Flesh Apprentice






Ha ha well I am glad so many people enjoy it I thought about changing it recently but I guess that would be silly

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

How do we fair for AA? Are razorwings enough? Anyone thought of running an imperial strongpoint[Bastion with Comms, 2 ADL with Quad Guns)? Basically a beta strike list- Comms to bring in scourges and such turn 2?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Dakka Veteran




 Sinful Hero wrote:
How do we fair for AA? Are razorwings enough? Anyone thought of running an imperial strongpoint[Bastion with Comms, 2 ADL with Quad Guns)? Basically a beta strike list- Comms to bring in scourges and such turn 2?


DE flyers are decent AA, however they're really mostly ground pounders. If you have to use them as AA you can't fire the missiles.

Generally the way I handle enemy flyers is by ignoring them and running MSU lists to minimize their potential.
   
Made in us
Preacher of the Emperor






My favorite line of Mercury's battle report:

mercury14 wrote:
....my Wyches accidentally killed the last Wraith in the middle of the map with splinter pistols and had nothing to assault...


I can just imagine:


WYCH (shooting last Wraith): Ha! Got him!
HEKATRIX (slapping her): Foolish girl! Whom shall we melee, now?
WYCH: I'm sorry, mistress. Punish me!
HEKATRIX: My heart's not in it, child. I can hardly reach climax fighting these robotic zombies -- it's like torturing a toaster.
[The assembled legions of Commorragh nod sadly to one another before going home to mistreat kittens]

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in se
Honored Helliarch on Hypex




...Exalted. That is all.
   
Made in gb
Mighty Vampire Count






UK

 SisterSydney wrote:
My favorite line of Mercury's battle report:

mercury14 wrote:
....my Wyches accidentally killed the last Wraith in the middle of the map with splinter pistols and had nothing to assault...


I can just imagine:


WYCH (shooting last Wraith): Ha! Got him!
HEKATRIX (slapping her): Foolish girl! Whom shall we melee, now?
WYCH: I'm sorry, mistress. Punish me!
HEKATRIX: My heart's not in it, child. I can hardly reach climax fighting these robotic zombies -- it's like torturing a toaster.
[The assembled legions of Commorragh nod sadly to one another before going home to mistreat kittens]


You do write these bits of fluff very well

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Gargantuan Grotesque With Gnarskin




I can't believe I just read this entire thread beginning to end. What am I going to do with my life now

Oh, right, start my DE force
   
Made in us
Longtime Dakkanaut





so unrelated to patrick stewart

The new Harlequins offer some interesting ally oppurtunities.

The rumored harlequins skyweavers

http://www.belloflostsouls.net/2015/02/40k-harlequin-skyweaver-confirmed-rules.html

the haywire cannon is rumored to be a blast weapon with haywire.

the glaive is +1s ap 2 first round of assault, S ap 3 second round and on

the bolas are 1 use only and do a blast with AP2 cant recall strength from rumors.

As they are jetbikes, not vehicles, an IC can join them.

Therefore they can benefit from an archon/succ/haem with a WWP.

An archon with blaster, or blast pistol/huskblade Shadow field, WWP with 6 of them (you can take units of 6) could make a very nasty, but expensive unit. They appear, they can pretty much blast any vehicle into the ground, Archon can tank wounds from return fire with shadowfield, and next round they can fire and assault things with good mobility to reach anything that tried to run.

Unit would cost 400 points base for archon with wwp, and 6 skyweavers without upgrades, guessing proposed unit above would cost approximately 600.

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

For 120 couldn't you just take Haywire Scourges? Most of the time, those blasts will still only be hitting one vehicle anyway, and even if you could take all 6 with the Haywire Blast you can take five haywire scourge squads for the same price(which is 20 Haywire shots).

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Haemonculi Flesh Apprentice






But why not just use haywire scourge which are WAY cheaper? Even a unit of firedragons does it better for less. The blast on the haywire canon to me is just odd, the blast doesn't really make it any better against vehicles and it cost more, it also can't be snap fired now which sucks.

I think they may have a use for assaulting elite units and dealing with horde, but really thats what we already do best.

I think they look awesome and I will try using them, but I can't see them adding any role tactically that we don't already do better for cheaper now.

I really want to see the relics of the black library and the characters first, it could make a world of difference, especially if a character can grab a bike as well (doubtful).

   
Made in us
Longtime Dakkanaut





I agree haywire scourges point for point are significantly better if you want an unit that deep strikes and shootings AV.

The idea behind the jetbikes is the turn after the DS, they can threaten another vehicle, they have assault potential, hit and run to get out of assault if they are assaulted, decent save and jink. I am not even sold on this idea and would have to use them some times before I even think its worthwhile, and chances are its not. But when compared to people thinking of doing things like d-scythe wraithguard these look a lot better for close to the same fire power but a lot more defense and movement + assault.

Honestly a large reaver mob could probably achieve the same thing for less cost too though.

The haywire cannon can be bought for each model for +5pts.

I also really want to see the relics of the black library
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Here's a question, guys - what do you use a standard (i.e. non-coven) haemonculus for. I can certainly see the appeal of coven Haemonculi - what with Fearless turn 1, IWND on turn 3, Zealot on turn 4 etc.

However, as I'm messing around with coven-less lists, I'm wracking (ha!) my brain to try and work out why you'd use a standard Haemonculus.

I guess the main point is that his bonus doesn't seem nearly as useful. On Coven units, he does nothing for a full 2 turns and, in many cases, nothing for the third either.

On most other units, 6+ FNP on turn 1 is rarely anything to shout about. 5+ FNP on turn 2 is a little better, but on the other hand you're generally trying to avoid damage rather than tanking it. By turn 3, you'd have the main bonus anyway and FC is worthless on a lot of units. Hell, Fearless is arguably a detrimental ability for our warriors.

I guess he might be useful on Incubi, though he does slow them down in the process (and many people would perhaps prefer a more killy character).

In essence, with pfp becoming a certainty (and rarely spectacular), I'm questioning the usefulness of getting the benefits a turn early.


So, what am I missing? What do you use a standard Haemonculus for?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut





in non coven lists Haem do not add much to shooty lists. Most shooty lists are MSU so the bonus to getting FnP earlier is not that great for the cost.

I guess if you knew you were fighting orks/guard blob you could take one with liquifer and wwp with trueborn shredders to get a lot of anti infantry going, but not worth it considering dark eldar already have anti infantry covered elsewhere.

For wyches its not bad of an HQ option, as you get PfP earlier and the standard PfP table does benefit wyches a lot, they also can take a scissorhand for relatively cheap with adds another way to get some ignores armor attacks (rending and all).

(s)he goes well with grotesques and wracks

This message was edited 1 time. Last update was at 2015/02/06 16:09:53


 
   
Made in gb
Stealthy Grot Snipa





Sinful Hero wrote:For 120 couldn't you just take Haywire Scourges? Most of the time, those blasts will still only be hitting one vehicle anyway, and even if you could take all 6 with the Haywire Blast you can take five haywire scourge squads for the same price(which is 20 Haywire shots).


HAHA! im glad all you guys clocked this...
I was like... haywire....blast?? what vehicles are close enough that a blast is useful?
Shame GW don't seem to spend more than the time it took to come up with the idea to decide whether its even worth it
IMO, I doubt they are blast, I reckon they are like all other cannons in DE/CWE.... multiple shots I reckon its a 2 shot haywire cannon.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

I believe their rules have already leaked- either a shuriken Cannon or a Haywire Blast. 24" small blast.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Frenzied Berserker Terminator






 vipoid wrote:
Here's a question, guys - what do you use a standard (i.e. non-coven) haemonculus for. I can certainly see the appeal of coven Haemonculi - what with Fearless turn 1, IWND on turn 3, Zealot on turn 4 etc.

However, as I'm messing around with coven-less lists, I'm wracking (ha!) my brain to try and work out why you'd use a standard Haemonculus.

I guess the main point is that his bonus doesn't seem nearly as useful. On Coven units, he does nothing for a full 2 turns and, in many cases, nothing for the third either.

On most other units, 6+ FNP on turn 1 is rarely anything to shout about. 5+ FNP on turn 2 is a little better, but on the other hand you're generally trying to avoid damage rather than tanking it. By turn 3, you'd have the main bonus anyway and FC is worthless on a lot of units. Hell, Fearless is arguably a detrimental ability for our warriors.

I guess he might be useful on Incubi, though he does slow them down in the process (and many people would perhaps prefer a more killy character).


In essence, with pfp becoming a certainty (and rarely spectacular), I'm questioning the usefulness of getting the benefits a turn early.


So, what am I missing? What do you use a standard Haemonculus for?




I take a regular haemy with my unit of grotesques.

Gives a great leadership value and gives them str 6 furious charge by turn 3 which ends up being huge.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Executing Exarch





McKenzie, TN

Small blasts do have a use against vehicles. Against targets like imperial knights a BS 4 small blast has better than an 80% chance to hit. That is a sight better than BS4 would offer. Against some of the bigger super heavies and tanks you almost cannot miss. Admittedly I would have preferred a multiple shot weapon but oh well.

Not that haywire is particularity useful for a DE ally. Scourges are already extremely good.
   
Made in us
Latest Wrack in the Pits




Hey guys, new to Dark Eldar, quick question: Is it ever worth it to spend the points to put a heavy weapon in a unit of blasterborn? Sorry if this is has already been asked.

This message was edited 1 time. Last update was at 2015/02/08 03:13:23


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Not really the reason people like the Trueborn is the mass amounts of Special Weapons specifically Blasters that they can take.

I guess yeah, you can but I don't see a benefit.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Latest Wrack in the Pits




Ok, cool thank you.
   
Made in us
Haemonculi Flesh Apprentice






Hollismason wrote:
Not really the reason people like the Trueborn is the mass amounts of Special Weapons specifically Blasters that they can take.

I guess yeah, you can but I don't see a benefit.


I used to always run a unit of 3 with two splinter canons in a venom. You can still do it now but the min number is 5 rather then 3 and canons went from 10 points to 15. They did drop 1 point though for the guy but whoopy.

So before it was 121 for 3 with 2 canons in a dual canon venom

Now it is 160 for 5 with 2 canons in a dual canon venom.

Its mostly worthless now since you can simply take 2 venoms for cheaper and we can get them empty now or from the archon. I also don't think it's worth making your infantry more expensive and losing obsec.

This message was edited 1 time. Last update was at 2015/02/08 04:46:47


   
Made in gb
Ambitious Acothyst With Agonizer





I thought I'd share another guide I wrote recently.

The Pragmatic Realspace Raider: Disembark Blocking with Reavers

Hope people find it useful.


 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

@mushkilla
Do you think you could make a post and edit in a link to all your guides so blaktoof might edit them into the first post? (Hint hint)

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in gb
Ambitious Acothyst With Agonizer





 Sinful Hero wrote:
@mushkilla
Do you think you could make a post and edit in a link to all your guides so blaktoof might edit them into the first post? (Hint hint)


That would great! Here you go:

The Pragmatic Realspace Raider Series

This message was edited 1 time. Last update was at 2015/02/08 20:05:58



 
   
Made in us
Dakka Veteran




I'm 1-0 against the new Necron codex... But wow are they stomping through my meta with a lot of easy victories. Anyone else play them with their DE yet?
   
Made in gb
Regular Dakkanaut




mercury14 wrote:
I'm 1-0 against the new Necron codex... But wow are they stomping through my meta with a lot of easy victories. Anyone else play them with their DE yet?
I’ve had one game against Necrons and lost. We played a game from the UKGT mission pack (EW is primary, Maelstrom secondary, Warlord/First Strike/Linebreaker tertiary). It was against Wraiths, three Sentry Pylons with Zandrehk giving a Relentless bubble and a CCB. My list isn’t as competitive and it was really tough going. We weren’t 100% sure of the Pylon rules but it seems you can’t jink them so that’s two autopens on a Raider at AP1. I also had a terrible first round of shooting so all of the Wraiths and CCB were able to charge on turn 2. Luckily they were a bit bunched after combat and my Razorwing took a load out with its Shatterfield missiles. In the end I was able to salvage a draw in the primary with objective grabbing bikes but lost overall.

New RP definitely helped as his CCB in particular was able to bounce quite a few wounds with it. He took all my anti-armour shots on the Overlord and between his 4++, RP and IWND it was harder to kill than before when a Phase Shifter was 3++.
   
Made in gb
Ambitious Acothyst With Agonizer





Something worth remembering (and something necron players seem to "forget about") is that you subtract one from the reanimation protocol roll if the weapon that inflicted the wound had the instant death special rule (Any Wound allocated to a model has the Instant Death special rule if the Strength value of that attack is at least double the Toughness value of that model).

We have access to a lot of S8 weapons and weapons that cause instant death on a 6 (flesh gauntlets and such). I have been courteously reminding necrons players of this rule in my games (as they seem to be unaware it exists).


 
   
Made in us
Dakka Veteran






I've had one game against the new Necron. I put 60ish ap5 wounds and 5 ap2 wounds into a royal court with lychguard in one phase and I only caused 2 wounds. He didn't even deem it worthwhile to use the res orb and saved it for another turn.

I did win, but mostly by tactical mistakes made by my opponent. Next time I plan on completely ignoring the court and hoping things will go better though.
   
 
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