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![[Post New]](/s/i/i.gif) 2015/02/10 14:14:52
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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There's a new FAQ out for Dark Eldar and the rules.
Immobilised Skimmers no longer get Jink
Shadowfield goes away when you make a successful FnP
Shadowfield is the big one I feel, since DE vehicles are more than likely going to be wrecked/explode before they get immobilised
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/02/10 14:18:17
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Could you link it, please, I can only see the old ones.
That makes far too much sense.
Of course it does. I'm glad we're paying 40pts for this piece of crap.
As if I needed another reason to never use an Archon.
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This message was edited 1 time. Last update was at 2015/02/10 14:18:24
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/10 14:24:08
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Stealthy Grot Snipa
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Frozocrone wrote:There's a new FAQ out for Dark Eldar and the rules.
Immobilised Skimmers no longer get Jink
Shadowfield goes away when you make a successful FnP
Shadowfield is the big one I feel, since DE vehicles are more than likely going to be wrecked/explode before they get immobilised
both of these make sense in terms of logic.
your skimmer is immobilised.... yet your performing evassive maneuvers? what by swinging on it? pushing it out of the way of those lascannon shots? 
Your shadowfield which dissapates once it lets a shot through... yet because you ignored the wound though feeling no pain it decides to have another go? I can see how people took it RAW, but RAI they seem majorly obvious. I'll go take a look at the rest later thanks for informing us it was out.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/02/10 14:26:10
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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vipoid wrote:
Could you link it, please, I can only see the old ones.
That makes far too much sense.
Of course it does. I'm glad we're paying 40pts for this piece of crap.
As if I needed another reason to never use an Archon.
Certainly, they are on the GW site as opposed to Black Libary. More regular updates? One can only hope.
Click on the rules errata and a list should pop up. Updates to BRB, DE, Orks and SW.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/02/10 14:31:59
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Thanks.
Solar Shock wrote:
both of these make sense in terms of logic.
your skimmer is immobilised.... yet your performing evassive maneuvers? what by swinging on it? pushing it out of the way of those lascannon shots? 
Your shadowfield which dissapates once it lets a shot through... yet because you ignored the wound though feeling no pain it decides to have another go? I can see how people took it RAW, but RAI they seem majorly obvious. I'll go take a look at the rest later thanks for informing us it was out.
The reason why people took the Shadowfield to do that is that that's exactly what the rules said. If a model makes its FNP, then it hasn't suffered an unsaved wound.
Logical or not, it feels an entirely unnecessary slap for an HQ who already got beaten bloody with the nerf bat.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/10 15:11:45
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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Frozocrone wrote:There's a new FAQ out for Dark Eldar and the rules.
Immobilised Skimmers no longer get Jink
Shadowfield goes away when you make a successful FnP
Shadowfield is the big one I feel, since DE vehicles are more than likely going to be wrecked/explode before they get immobilised
Weird how no one made a thread in News and Rumors.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/02/10 15:20:48
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Stealthy Grot Snipa
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vipoid wrote:
The reason why people took the Shadowfield to do that is that that's exactly what the rules said. If a model makes its FNP, then it hasn't suffered an unsaved wound.
Logical or not, it feels an entirely unnecessary slap for an HQ who already got beaten bloody with the nerf bat.
Yeh I can see where it comes from;
FNP is taken against an unsaved wound, but it specifically states to 'discount' it, however I feel it is clearly written to make obvious that making a FNP roll means you simply do not remove a wound. 'You treat it as having been saved' - doesn't mean it was saved; because it wasn't. But yeh could be taken that way RAW. It doesn't feel like an unnecessary slap considering the slap had already been dealt, you were simply disagreeing you'd been slapped  so GW kindly reminded you you had
Other than the two already mentioned not much else applies.
For an FAQ, they answered about 4 questions spanning like 3 dex's and the BRB, surely we had more questions than that. If this is a new line of FAQing, I simply hope its more frequent
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/02/10 15:24:54
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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Sinful Hero wrote: Frozocrone wrote:There's a new FAQ out for Dark Eldar and the rules.
Immobilised Skimmers no longer get Jink
Shadowfield goes away when you make a successful FnP
Shadowfield is the big one I feel, since DE vehicles are more than likely going to be wrecked/explode before they get immobilised
Weird how no one made a thread in News and Rumors.
Maybe - it was posted in YMDC
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/02/10 17:05:12
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Solar Shock wrote:
FNP is taken against an unsaved wound, but it specifically states to 'discount' it, however I feel it is clearly written to make obvious that making a FNP roll means you simply do not remove a wound. 'You treat it as having been saved' - doesn't mean it was saved; because it wasn't.
Except that you're then not treating the wound as if it had been saved.
Solar Shock wrote: It doesn't feel like an unnecessary slap considering the slap had already been dealt, you were simply disagreeing you'd been slapped  so GW kindly reminded you you had
Oh, there was no disagreement from me that a slap had occurred. As it stands, the only combat my Archon sees these days is when he fights my wyches for shelf space.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/10 17:32:42
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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Yeah poor Archons, they used to be all hopped up on combat drugs and riding jetbikes...
If I take an archon these days it usually has blast pistol/huskblade/wwp/clone field/haywire for 160pts.
I then put it in an unit of trueborn with 4 blasters and a dracon with blast pistol/haywire for 6 blaster shots.
Then I debate with myself most of the game if the points are worth it to up the trueborn squad to 6 blaster shots.
Unrelated to the above, the Shadowfield ruling is interesting as most people tend to think that if FnP is rolled there was never an unsaved wound. The shadowfield is only lost if the bearer suffers 1 or more unsaved wounds, if the bearer makes its FnP roll the wound is treated as saved so there is not an unsaved wound suffered...
On the bonus, this means if a model makes FnP or RP against soultrap the model with soultrap in a challenge -should- still get +1 str for each wound suffered, because apparentally they were suffered.
also would mean the animus vitae can trigger even if a model makes RP or FnP.
Unless this is just a ruling only for SF, which would kinda be a big slap in the face to DE players for no apparent reason.
honestly though it seems like a really poorly done ruling, like something the e-mail response team would give and would later be contradicted by the same e-mail response team a week later when someone else asked, but thats the errata now I guess.
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This message was edited 2 times. Last update was at 2015/02/10 17:43:27
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![[Post New]](/s/i/i.gif) 2015/02/10 17:52:01
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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blaktoof wrote:Yeah poor Archons, they used to be all hopped up on combat drugs and riding jetbikes...
I find this really depressing. Where are our options for Bike- HQs and Jump HQs?
blaktoof wrote:
If I take an archon these days it usually has blast pistol/huskblade/ wwp/clone field/haywire for 160pts.
I then put it in an unit of trueborn with 4 blasters and a dracon with blast pistol/haywire for 6 blaster shots.
Then I debate with myself most of the game if the points are worth it to up the trueborn squad to 6 blaster shots.
If you don't mind me saying so, that seems like an odd loadout:
- Is the extra shot really worth it? I mean, if you removed the Dracon and replaced the Archon's Blast Pistol with a Blaster, you could save yourself 25pts. Plus, you'd be firing to full effect at 18" - rather than needing to get within just 6" of your target.
- Is the Huskblade doing anything useful? I mean, it doesn't strike me as the sort of squad you'd want in combat. And, if you do end up charging something, I'd have thought an Agoniser would be more useful (since you're likely to be finishing off a wounded character/ MC, rather than trying to kill one on full wounds).
If you removed both the Dracon and the Huskblade, then for 10pts more you could give the squad a Raider - which would give you another darklight shot (one with 6x the range and the option of shooting a different target), give the squad some protection, give them mobility when they land, and allow you a trick against Imperial Knights.
However, if some or all of that stuff is for fun or fluff purposes, feel free to disregard my suggestions. Personally, I've sometimes considered running a 'gunslinger' Archon for a bit of fun. One with a Blast Pistol and Parasite's Kiss. I generally go off the idea when I remember that, for some stupid reason, the Blast Pistol only has a 6" range.
blaktoof wrote:
On the bonus, this means if a model makes FnP or RP against soultrap the model with soultrap in a challenge -should- still get +1 str for each wound suffered, because apparentally they were suffered.
also would mean the animus vitae can trigger even if a model makes RP or FnP..
I wouldn't count on that sticking.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/10 20:35:01
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Stealthy Grot Snipa
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vipoid wrote:the only combat my Archon sees these days is when he fights my wyches for shelf space.
Exalted
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/02/10 21:23:18
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Sword-Bearing Inquisitorial Crusader
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Thanks GW! Yes! I love the fact my sweet archon already lost his left nut and now lost his right!
Maybe there will be a supplement this year that gives us back some named HQs and GW realizes it made a little mistake and fixes that FAQ
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2015/02/10 21:29:24
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Solosam47 wrote:Thanks GW! Yes! I love the fact my sweet archon already lost his left nut and now lost his right!
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/10 23:41:16
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Crazed Spirit of the Defiler
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Wow.... as much as I like them I am losing enthusiasm for starting a DE army. The Archon and Drahzar(sp) are the only HQ units I like.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/02/11 00:32:14
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Dakka Veteran
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Lord Blackscale wrote:Wow.... as much as I like them I am losing enthusiasm for starting a DE army. The Archon and Drahzar(sp) are the only HQ units I like.
Archons are just fine for their points. I wish they could do a few more things and maybe provide army-wide buffs but then they'd cost more. I've been running mine with four Sslyths recently and he does great in assault. Alternately I run a naked Archon with blaster in a Venom and run him with maybe a Lhamaean or two for LOS needs (and maybe other needs...). Dark Eldar usually work best with a large number of small, hard-hitting units so as much as we often wish Archons were beefier, it's to our advantage that they're really cheap.
Armor of Misery isn't bad either, especially when you stack its - Ld mod with a Coven formation or two.
The cheapie way works great too: Archon naked or almost naked with four Grotesques in a Raider. That way he's safely encased in slabs of angry beef. Make it the Grotesquerie Coven formation and you have super-grotesques that get fearless on turn two. And the unit dishes out -2 Ld so the Archon can sweep with his I7.
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![[Post New]](/s/i/i.gif) 2015/02/11 02:25:42
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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vipoid wrote:
blaktoof wrote:
If I take an archon these days it usually has blast pistol/huskblade/ wwp/clone field/haywire for 160pts.
I then put it in an unit of trueborn with 4 blasters and a dracon with blast pistol/haywire for 6 blaster shots.
Then I debate with myself most of the game if the points are worth it to up the trueborn squad to 6 blaster shots.
If you don't mind me saying so, that seems like an odd loadout:
- Is the extra shot really worth it? I mean, if you removed the Dracon and replaced the Archon's Blast Pistol with a Blaster, you could save yourself 25pts. Plus, you'd be firing to full effect at 18" - rather than needing to get within just 6" of your target.
- Is the Huskblade doing anything useful? I mean, it doesn't strike me as the sort of squad you'd want in combat. And, if you do end up charging something, I'd have thought an Agoniser would be more useful (since you're likely to be finishing off a wounded character/ MC, rather than trying to kill one on full wounds).
If you removed both the Dracon and the Huskblade, then for 10pts more you could give the squad a Raider - which would give you another darklight shot (one with 6x the range and the option of shooting a different target), give the squad some protection, give them mobility when they land, and allow you a trick against Imperial Knights.
However, if some or all of that stuff is for fun or fluff purposes, feel free to disregard my suggestions. Personally, I've sometimes considered running a 'gunslinger' Archon for a bit of fun. One with a Blast Pistol and Parasite's Kiss. I generally go off the idea when I remember that, for some stupid reason, the Blast Pistol only has a 6" range.
blaktoof wrote:
On the bonus, this means if a model makes FnP or RP against soultrap the model with soultrap in a challenge -should- still get +1 str for each wound suffered, because apparentally they were suffered.
also would mean the animus vitae can trigger even if a model makes RP or FnP..
I wouldn't count on that sticking.
regarding the archon.
If you drop the huskblade, dracon upgrade, dracon blast pistol and dracon haywire grenades you have 55 pts, which is enough to buy a Raider and scrounging up a few more points will give you a dark lance. You gain a 6" disembark from the raider, or sitting in the raider for jink saves, the amount of darklight shots is the same but one is now longer range and can target something else(raider dark lance gain from blast pistol dracon gone)
Against knights if you opt to deepstrike in with the raider I don't find the raider of much greater use in actual game play, although I have only fought knights about 3 times now. You can either sit in the raider for the jink save, and hope something doesn't hit the raider with a template weapon, or the raider doesn't get blown up..or disembark with the raider between the knight and the squad and spread the squad out so maybe some of the models won't have the shield faicing them if the knight moves it to try and block the squad. This still leaves you with the knight able to shout the squad or raider and will probably be able to assault you if it can blow the raider up.
with the -arguably good- load out I suggest I usually also run 2 units of haywire scourges, some reavers with blasters/caltrops etc. I usually try and setup so scourges come down at max range from knight target, and archon drops in a different firing arc. Knight now has to pick to put the shield on the scourges with 4 haywire blasters, or the squad with 6 darklight shots. The 6 darklight shots averages 5 hits, which with rear armor averages about 2 affects, usually 1 glance 1 pen, pen is probably not going to cause on explode (I always throughout every game roll statistically 1 order lower than average  ) Most players don't do that math in their head and think 6 shots is more than 4, so block the 6 blasters, resulting in me getting 1 affect through on average, 2 if I am lucky with the squad, then the scourges get usually 3 affects from their arc. Knight is left with 1 hp usually(if I happen to roll slightly above average or well knight is dead in 1 go) and has the option to shoot at things. It will hurt things with its shooting, and I am sad, but if it opts to assault the blastersquad, I make sure it has very little chance of succeeding in a charge roll versus the scourges, it has a good chance to die to overwatch, if not there are 2 models with haywire that strike before it and only need 1 hp to drop it to 0.
The unit is also quite good at fragging non flying things that cause me problems- bastions with VSG, land raiders, wyvern squads, AV13+ vehicles with 3+ Hps, and my opponent usually has to dedicate a decent amount of shooting to remove it, which can be problematic if I drop it in their backfield or on a flank. They can't tie it up easily with walkers, as I will probably hit once with an overwatch blaster shot, and then have 2 haywire grenades that will strike before the walker does. A backfield MC has to worry about the huskblade gibbing it at I7. Usually decent assault units are not in the opponents backfield, so although its not a great assault unit it has enough assault deterrent to stop most backfield units from actually assaulting it to tie up its shooting. Is it an utterly amazing unit? Nope.
But it works at certain things quite well and forces an opponent to have to commit certain resources to get rid of it without risking losing other types of models.
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![[Post New]](/s/i/i.gif) 2015/02/11 02:59:30
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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If the archon has a Webway Portal wouldn't it be better to have the blast pistol for the extra CC attack, as much of a corner case it might be? I've thought about sticking an archon in a heatlance Scourge squad(upgrade the solarite to a blast pistol too), and have 4 Melta shots and 2 lance shots for maximum damage. And on the off chance it gets assaulted or assaults the squad has two extra CC attacks.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/02/11 10:15:44
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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Sinful Hero wrote:If the archon has a Webway Portal wouldn't it be better to have the blast pistol for the extra CC attack, as much of a corner case it might be? I've thought about sticking an archon in a heatlance Scourge squad(upgrade the solarite to a blast pistol too), and have 4 Melta shots and 2 lance shots for maximum damage. And on the off chance it gets assaulted or assaults the squad has two extra CC attacks.
I like this. I want to try this out
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/02/11 10:53:36
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Lord Blackscale wrote:Wow.... as much as I like them I am losing enthusiasm for starting a DE army. The Archon and Drahzar(sp) are the only HQ units I like.
You poor soul.
They're fine as a shooty HQ with a blaster and/or as a cheap WWP caddy. As a combat HQ, I'd leave them on the shelf.
blaktoof wrote:
Against knights if you opt to deepstrike in with the raider I don't find the raider of much greater use in actual game play, although I have only fought knights about 3 times now. You can either sit in the raider for the jink save, and hope something doesn't hit the raider with a template weapon, or the raider doesn't get blown up..or disembark with the raider between the knight and the squad and spread the squad out so maybe some of the models won't have the shield faicing them if the knight moves it to try and block the squad. This still leaves you with the knight able to shout the squad or raider and will probably be able to assault you if it can blow the raider up.
Against knights, you position the raider so that it's in 2 of the knight's arcs. Then, whichever arc it elects to shield, you shoot the other one.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/11 14:07:05
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Preacher of the Emperor
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So the Archon is our shooty HQ and the Succubus is our choppy choice?
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![[Post New]](/s/i/i.gif) 2015/02/11 14:09:18
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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Pretty much. Haemonculus is our Jack of all Trades.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/02/11 14:10:28
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Yep, that about sums it up.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/11 14:21:51
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Crazed Spirit of the Defiler
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Is there any use for Drahzar at all?
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/02/11 14:34:45
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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The metal version makes a decent paperweight, if a little top-heavy.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/02/11 15:37:26
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
Chicago, Illinois
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Drahzar has legit good rules, he however has a legit terrible fething unit price.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/11 16:04:03
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Hollismason wrote:Drahzar has legit good rules, he however has a legit terrible fething unit price.
It's not just his price (though he is horrendously overcosted).
- He can only join Incubi, and serves basically the same purpose as a Kalivex (whilst costing over 6 times as much). If you're using Incubi, you might as well just buy a second Incubi squad - complete with transport - and leave Drazhar at home.
- His melee weapon is nothing spectacular. S5 AP2... and? A Wolf Lord can get S6 AP2 attacks, and is a damn sight more durable. Which leads to...
- His durability is laughable.
The thing is, he costs as much as the beatstick HQs of other armies, but will lose to virtually all them in combat. Hell, he loses to our 95pt Succubus with Glaive.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/11 16:23:36
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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Yeah Drazhar is pretty, subpar for his cost.
The best version of drazhar was the first full DE codex.
I still find it appalling he does not have assault grenades.
His artefact is an item that gives a 2+ armor save, which yeah DE can't get easily but that's pretty crap.
The WS bonus, is okay. Against many assault units, you are already higher WS at WS 5. (6 for klaivex) so its of questionable utility.
Muderous assault only affects him, so with charge and rampage you might get to roll 8 attack dice, but if you are charging anything in cover its at I1...also 8 attack dice although it could give you 8 6's (very unlikely) you are most likely to roll around 1-2. Given the attacks will probably hit on a 3+ and wound on a 3+ you are not even on average generating an additional wound on a model/unit with it.
He's just not worth the points, for possibly being the 'father of scorpions' hes pretty subpar compared to the other phoenix lords.
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![[Post New]](/s/i/i.gif) 2015/02/11 16:26:49
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
Chicago, Illinois
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Yeah he doesn't have assault grenades does he. Had forgotten that.
Just a terrible unit, in fact I can't think of a single named Dark Eldar character except for Urien that's worth playing with.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/11 16:42:21
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Crazed Spirit of the Defiler
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I suppose he is best used as a counts-as klaivex.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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