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2014/12/11 14:40:46
Subject: Sororitas Avenger: Extra armour & Shield of Faith
Wait, isn't the Avenger already Sororitas? Well, no: It's crewed by Imperial Navy guys with their miserable Ballistic Skill of 3 (4 on a strafing run). So I couldn't resist putting out a proper Sisters version, one that replaces the lascannons with single-shot Exorcist missiles and that partially addresses the big complaint about the original Avenger, its fragility:
[The final (?) version of this unit -- and 29 more -- are now in my fandex/expandex.]
[edit: Revisions in italics -- now I've decided Exorcist missiles don't need to Get Hot, it can have four of them without the risk of glancing itself to death...]
Special Rules: Strafing Run, Deep Strike, Supersonic
Options: None.
Weapons: Avenger Bolt Cannon: 36" S:6 AP:3 Heavy 7
For each unit that has Exorcist Missile Pods, you must choose one of the following profiles -- all a unit's pods must have the same profile: Fiery Hammer: 48" S:8 AP:1 Heavy 1, One Shot , Gets Hot Flaming Halo: 36" S:6 AP:4 Small Blast, Ignores Cover, Heavy 1, One Shot , Gets Hot Falling Angel: 60" S:7 AP:3 Skyfire, Interceptor, Heavy 1, One Shot, Gets Hot Infinite Mercy: 72" S:6 AP:3 Heavy 1, One Shot, Gets Hot
Largely forgotten for the first millennia of the Imperium's history, the Avenger Strike Fighter STC was rediscovered in time to fight in the Age of Apostasy, when the forces of Saint Sebastian Thor, who found its multi-barreled bolt cannon ideally suited to shredding the power-armoured elite of High Lord Vandire's Frateris Templar and the then-Brides of the Emperor. While relatively rare in the Imperial Navy, which generally disdains single-mission ground attack craft, the Avenger is the favored fighter of the Adepta Sororitas. In addition to requesting close support from Navy Avengers whenever available, the better-resourced Orders Militant field their own model, which they insist is the original, faithfully following the STC print-outs used by Sebastian Thor. Instead of the dual lascannons and defensive gun turret of the Navy version, the Sororitas Avenger has a pair offour Exorcist missiles and additional armour plating: for all their emphasis on martyrdom, the Sororitas consider personnel less expendable than the Navy does and cannot spare its highly trained personnel to operate a rarely-used secondary weapon. While the Sororitas Avenger lacks the spare weight capacity to carry under-wing ordnance, the combination of the Exorcist missiles' tank-killing power and the Avenger Bolt Cannon's capability to shred light armor and heavy infantry makes for formidable firepower, while the extra armour -- and, the Sisters say, the protection of the God-Emperor -- improves the aircraft's survivability.
Costing:
Spoiler:
+1 BS on something with this insane amount of firepower: +20 Shield of Faith on a flier, which can't easily get cover saves: +15 points +1 left armour, +1 right armour: +20 points Total additions: +55 pts
Delete defensive heavy stubber: zero points, c'mon, nobody uses that
Replace two lascannon (40 points) with two Exorcist Missiles @15 points each: -10+20
This message was edited 4 times. Last update was at 2014/12/22 03:40:19
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Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Why are the Exorcist rockets all Gets Hot? The Exorcist Launcher is unreliable because of the complexity of the firing mechanism, not because of any inherent instability in the payload itself.
In the design notes, you mention a Heavy Bolter. Where is it on the final piece?
According to the FW Exorcist model and the size of the organ pipes on the GW one, Exorcist missiles are pretty small. You could probably get away with a single Heavy 1 or Heavy 2 Exorcist Missile Launcher without the Single Shot rule to replace the two lascannons.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/11 16:14:54
Subject: Sororitas Avenger: Extra armour & Shield of Faith
It's more about thematics than physics. I went back and forth over how a single-shot Exorcist missile should work, and a reliable Exorcist seems out of character, and since a 1-shot weapon can't roll for the number of shots, I thought Gets Hot was the best way to depict that. Fluffwise, imagine that taking the missile out of the regular launcher and putting it on a launch rail solves one problem -- the firing mechanism -- but exposes another -- that the missile wasn't designed to fire like that so it sometimes does nasty things with backblast. "We solved Problem X but the solution causes Problem Y" is pretty common in human experience.
Heavy bolter thing is a typo. Fixed!
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I think you had a variant exorcist missile thread at one point, is this using the same rules as there?
In general, I prefer thing to be kept simple. If you have a bunch of these flying around, you are going to have to keep track of which one is loaded with what, and if they’ve shot them off yet. Frankly, I’d be OK with missile pods loaded with S8 AP1 H1 missiles; pod, not one-shots. You sidestep the temperamental d6 nature of the exorcist by just shooting one a round. Seems a fair trade. As a swap for the LC, you are giving up a point of strength for a point of AP; which seems fair.
Yes, the one-shot Gets Hot missile are right out of this post. And I'm certainly willing to reconsider Gets Hot!
I'm not so worried about keeping track of which Avenger has which missiles, because the Navy Avenger has lots and lots of options for under-wing ordnance that this doesn't, so the complexity ends up being about the same. Just paint a different color dot on the nose cone of the missiles for different types -- which is what actual militaries do, I believe.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The latest GW incarnation of the Avenger Strike Fighter (Imperial Armour 12) has the Avenger Strike Fighter with 3 Hull Points. It's actually one of the most sturdy flyers in the Imperial Navy.
I gave the Sisters something similar in my Codex. I kept everything stock with +1 BS and Shield Faith, because Sisters Pilot. I costed it at 170 points.
The reasoning behind keeping everything the same is because the Sisters of Battle revere it as an icon of Sebastian Thor. If Lascannons were good enough for him then they're good enough for the Sisters.
It's like collectors wanting everything stock on a classic car.
The IA12 Avenger is typoed - it got FAQ'd to point out that it and the Lightning's HP should be the other way round.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/11 20:04:10
Subject: Sororitas Avenger: Extra armour & Shield of Faith
So actually, I stand corrected - the update to the otherDKoK list has it the other way round. Incidentally, the sales page for the Avenger says to use the Aeronautica rules over the other two.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/12 02:05:12
Subject: Sororitas Avenger: Extra armour & Shield of Faith
Ok, so definitely 2 HP. Which means that firing two Gets Hot! missiles could theoretically cause it to glance itself to death. (Though only 1 chance in 144, I think). Do folks have good ideas for a redesign of the Exorcist Missile Pod? I think that's the crucial question.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
How about just an Unreliable rule, that's like Gets Hot! but instead of injuring the wielder just causes the weapon to fail to fire this turn?
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/12 02:28:15
Subject: Sororitas Avenger: Extra armour & Shield of Faith
I toyed with that, but I got stuck on the problem that, if the rule is simply "rolling a 1 means the weapon doesn't fire this turn, but you can try again later," that's actually more reliable than a one-shot weapon that rolls 1, misses, and is expended.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Thanks. (And Go Black Templars Go!) I'm starting to think that having Gets Hot, scatter, or some other unreliability mechanic on the one-shot Exorcist missiles is more complexity than it's worth -- and not needed for game balance, either.
Compare the old IOM standby,the Hunter-Killer missile, to a one-shot Exorcist:
Hunter-Killer (10 pts): Range:Infinite S:8 AP:3 Heavy 1
Exorcist Missile: 48" S:8 AP:1 Heavy 1
Pretty comparable. Less range, though not as much less in practical terms as "infinite" makes it seem: 48" is plenty for most circumstances, esp. on a flier. In return, significantly better AP.
Compare my homebrew fuel air explosive variant of the Exorcist to the Hellfury:
Hellfury (10 pts): 72" S:4 AP:5 Heavy 1, Large Blast, Ignores Cover,
Flaming Halo: 36" S:6 AP:4 Small Blast, Ignores Cover, Heavy 1
That's actually pretty comparable. Considerably better Str and AP for worse range and smaller blast.
I could probably make a case for a single-shot Exorcist missile to be just 10 points, without Gets Hot or any other disadvantage. I'm definitely comfortable pricing an Exorcist missile without Gets Hot at 15 points.
Automatically Appended Next Post: PS: I've gone ahead and edited the original post to remove "Gets Hot" from the Exorcist Missile Pod, which allows the Sororitas Avenger to carry four of the things (the maximum a flyer can fire in one turn) without the risk of rolling two 1s and glancing itself to death.
This message was edited 1 time. Last update was at 2014/12/12 23:56:09
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
SisterSydney wrote: So I couldn't resist putting out a proper Sisters version, one that replaces the lascannons with single-shot Exorcist missiles and that partially addresses the big complaint about the original Avenger, its fragility:
You're assuming that the Avenger's poor durability is a bug, not a feature. It's a glass cannon flyer with massive firepower offset by poor durability, take the poor durability away and it's just good at everything.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2014/12/15 15:27:22
Subject: Sororitas Avenger: Extra armour & Shield of Faith
True, and that's part of the reason I didn't upgrade Hull Points from 2 to 3. (The other part is I couldn't quite swallow the fluff of "strengthened internal structure" required to explain it). So the Sororitas Avenger's got Armour 12/11/10 instead of the base Avenger's 12/10/10 -- a fairly minor upgrade. The 6++ Shield of Faith save is a bigger deal, actually, but even then it works only one-sixth of the time -- helpful but not hardly game-breaking, I think.
This message was edited 1 time. Last update was at 2014/12/15 15:27:50
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.