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Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Ork Wakkadakkas - 10 Models - 120 Points

WS BS S T W I A Ld Sv
4 2 3 4 1 2 7 6+

Wargear: Wakkadakka Gun, Slugga, Choppa

May include up to 10 more Wakkadakkas - 12 pts each
1 Model for every 10 may take a Big Shoota - 5 pts
One Ork may be upgraded to a boss Nob - 10 pts
The Boss nob may take stuff that other Nobs can

Wakkadakka Gun
32 inches, S3 AP6 Heavy 5

Imagine drowning your enemy in S3 shots...

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

Mega Killa Kan
Faction: Orks
FoC slot: Heavy

Points: 80

A huge killa kan, bristling with arms and krew members, this monstrosity is an inspiration for all weedy grots out there.

WS2 BS3 S5 Front:12 Side:12 rear:10 I2 A2 HP3 (walker)

Gear: 2 DCCW 2 big shootas
grot riggers

Grot effigy: counts as a deffdread regarding killakans cowardly grots! rule

May exchange one or both big shootas with rokkits or Skorchas for free, Grotzooka or Kustom kombi blasta for +5 points
May take extra armour for +10 points


This unit is almost the same as the ork deffdread, it just has a more ranged focus. I was contemplating if it should be in the elites or even HQ slot instead. (If HQ slot was chosen it would gain the (character) USR.)
Spoiler:
https://www.dropbox.com/s/oltikcf24wecb50/2015-01-19%2021.46.39.jpg?dl=0 " border="0" />

This message was edited 7 times. Last update was at 2015/04/25 11:27:38


 
   
Made in us
Longtime Dakkanaut






Sororitas Grav-Attack Vehicle

Spoiler:

Grav-Attack Vehicles are a common sight among richer military institutions in the Imperium, being a commodity only the most wealthy can furnish their troops with. Built upon the same principles as a Land Speeder, the Grav-Attack Vehicle instead combines the functions of light tank and transport into one- allowing Battle-Sisters to deploy with a hail of fire cutting down any opposition.

Unit Type
Vehicle (Skimmer, Transport)

Transport- Six models. Cannot transport models with the Bulky, Very Bulky or Extremely Bulky rules.
Fire Points- None.
Access Points- One on the rear.

Special Rules
-Shield of Faith


Wargear
-Ashcaster-pattern Flamer
A heavier adaption of the gas torches common throughout Hive Cities, the Ashcaster launches vast torrents of incandescent gas at those unlucky enough to be caught on the other end. The Ashcasters used on Sororitas vehicles are far more refined than the crude Ganger's weapon, making use of compressors to extend it's range past where other flamers would fail to hit- consuming the enemies of the holy emperor in the flames of his wrath.

Range Template, S 4, AP 4
Assault 1

-Searchlight

Stats
BS 4
F 11
S 10
R 9
HP 2



This message was edited 5 times. Last update was at 2015/05/04 21:42:23


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Painlord Titan Princeps of Slaanesh





After Abaddon Yet again fails his crusade. The forces of chaos suffer near total loss and have to flee yet again into the eye of terror.

Abaddon, Lucius, Kharn, Ahriman, Typhus, Fabius Bile are KIA after being led by Failbaddon. Huron was the only one to slip away.

Black legion Chosen, Emperors Children Noise Marines, Khorne Beserkers, and Plague Marines are all KIA. Only cultists, havocs, raptors and the regular marines are left. Worst off is that they no longer have bolters, bolt pistols, frag and krak grenades in ready supply. Their power armor are in short supply. The standard chaos marine now only has access to scout armor +4, light stubber (24" s3 ap6 salvo 3/4), shotgun pistols (12" s3 ap6 assault 3). Price of marines heavily reduced. Frag and krak grenades can be purchased. Bolters and bolt pistol can be purchased. +3 armor can be purchased. Havoc=hvy spt, raptors = fast a, marines and cultists as troops.

They have no bikes...now they require daemon mounts at high prices. Marines, but not havocs, or raptors with MoK can ride juggernauts. Tzeentch marines can ride discs, MoS can ride steeds of Slaanesh. MoN can ride beasts of nurgles or plague drones. Fast slot.

Possessed Marines are just unreasonable, unreliable, and un tamed. Just delete them.

All land raiders, predator, Vindicator, rhinos gone. Only the daemon engines that can be forged are available in limited supply. Price hike of, heldrake, forge fiend, mauler fiend, defiler is to be expected. Instead of rhinos, They loot ork trucks looted from Imperium! Instead of landraider, they loot it from ork battle wagons. Or they comandeer chimera and leman russ battle tanks. Small daemon engines prowling the battle fields in squadrons are the new desperate development as larger daemon engines are too costly. Squadrons of smaller fiends carrying a single hades autocannon or ectoplasma cannons or maulers hunt in packs. Heavy slot

Massive Helbrutes replaced by smaller walkers called extirpators are a mix between, terminators, obliterators, mutilators, and light walkers such as AM sentinels. Instead of binding a dying marine into an iron sarcophagus, it was cheaper and easier to invite a daemon symbiote, infect with techno virus, and put into a sentinels. The end result was a more stable yet schizophrenic fighter. both arm can morph into any mutilator weapon. The hull can carry a single obliterator weapon.

Secondary idea of extirpators, they are like terminators with an obliterators right arm, mutilators left arm, have armor 3+/6++
single wound models that cost more than terminator. Can be marked and start as 3 man team and grow to 10 man team. Elite slot.

This message was edited 5 times. Last update was at 2015/05/02 04:58:06


 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

I like the idea of a Daemon Sentinel, got a profile for that?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Scout Sentinel Daemon/Extirpator dumb name dubject to suggestion

ws3 bs3 s5 fv10 sv10 rv10 i3 a1 hp2 type o, w

Has daemon engine
The 5++ invul and the option to reroll to hit and wound once per game

can have weapon option to take Obliterator weapon morph for 15pts instead of regular permanent load out.

decided to nix the mutilator option

Armoured sentinel daemon has front av12.


Also adding in

Eradicators-40ppm? too under costed? 45ppm?

ws4 bs4 s4 t4 w1 i4 a1 ld9 sv3+/6++ type In

like terminator but with power weapons arm and obliterator arm. However, weaker options. Only tl plasma gun, melta gun, flamer, autocannon, hvy flamer, assault cannon, heavy bolter. No lascannons, plasma cannons or missile launcher. Can have malefic ammo for hb and ac for 5ppm.

This message was edited 3 times. Last update was at 2015/05/02 16:44:36


 
   
Made in us
Longtime Dakkanaut






I'm thinking comparatively high-costed infantry for good bonuses here, though I haven't settled on a point value.

Guardian Shells

Backstory
Spoiler:


Those Guardians sent on missions to Crone Worlds know the risks of plunging into the domains of the Ruinous Powers- especially the risk to their very souls from She Who Thirsts. But some never return from their expedition, either dying in battle or suffering a far worse fate.

Put simply, any Guardian who lives yet does not return from the Crone World eventually falls- offering up their souls to the other three ruinous powers to protect them from the terrible pain that would await them otherwise. Now merely shells animated by unholy power, the newborn Guardian Shell strikes to serve their chosen patrons.

Generally, a group of Guardian Shells is led by a Shell Champion, who has earned their chosen god's favor- and has the mutations to match. These wretched creatures have all but lost the last vestiges of their souls- and are all too willing to please their patrons.


Stats
Spoiler:

Unit Type
-Guardian Shells are Infantry.
-Shell Champions are Infantry (Character)

Unit Composition
-4 Guardian Shells
-1 Shell Champion

Special Rules
-Fleet
-Forged in the Warp (Shell Champion Only)
Roll 1d3
1- Braziers of Flesh: The Shell Champion and his unit gain Soulblaze when firing weapons with the Assault rule.
2- Terror of the Unknowing: The Shell Champion gains the Fear special rule when in base contact with a enemy unit.
3- Loss of Feeling: The Shell Champion gains the Feel No Pain (+1) special rule.


Wargear
-Scourge Catapult
Range - 12 inches
S 4, AP 5
Assault 2
Once the Guardian's Shuriken Catapults, these warp-tainted weapons are meant for use at mid to close ranges. However, they have typically been modified by their wielders or infused with the mind-shattering powers of chaos, meaning that no two Scourge Catapults are exactly alike. However, almost all fire a hail of Warp-suffused plasti-crystal discs that eat at the very souls of their targets.

-Shell Armor
Composed of linked plates of thermoplas, suits of Shell Armor are typically customized to the wearer's liking.

Shell Armor confers a +2 armor save.

-Scourge Pistol (Shell Champion only)

Range- 6 inches
S 3 AP 5
Pistol

A smaller version of the Scourge Catapult, the Scourge Pistol is used primarily as a personal defense weapon while the Shell Champion enters into melee combat with their Chainblades.

-Chainblade (Shell Champion only)
Range -
S User
AP 5
Melee

Roaring with fury as it's monomolecular teeth tear into the victim, the Chainblade is the favored melee weapon of most Shell Champions.

Stats
Guardian Shells
WS 4
BS 4
S 3
T 4
I 5
LD 8
SV 4+

Shell Champion
WS 4
BS 4
S 4
T 4
I 5
LD 8
SV 4+

Options

-Guardian Shells may replace their Scourge Catapults with a Chainblade and Scourge Pistol, 15 ppm.


-Guardian Shells may take Warpflash grenades, 10 ppm.

Fragile containers of coruscating Warp energies, Warpflash Grenades are used to soften up targets with a explosive flash that devastates lightly armored targets- and blinds any survivors.


-When a unit armed with Warpflash Grenades makes a shooting attack, one model can choose to throw a grenade rather than making a shooting attack.
Range-5 inches
S 3, AP 5
Blind, Assault 1

This message was edited 12 times. Last update was at 2015/05/02 21:50:15


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Preacher of the Emperor






 RaptorusRex wrote:
Sororitas Grav-Attack Vehicle

Spoiler:

Grav-Attack Vehicles are a common sight among richer military institutions in the Imperium, being a commodity only the most wealthy can furnish their troops with. Built upon the same principles as a Land Speeder, the Grav-Attack Vehicle instead combines the functions of light tank and transport into one- allowing Battle-Sisters to deploy with a hail of fire cutting down any opposition.

Unit Type
Vehicle (Skimmer, Transport)

Transport- Six models. Cannot transport models with the Bulky, Very Bulky or Extremely Bulky rules.
Fire Points- None.
Access Points- One on the rear.

Wargear
-Ashcaster-pattern Flamer
A heavier adaption of the gas torches common throughout Hive Cities, the Ashcaster launches vast torrents of incandescent gas at those unlucky enough to be caught on the other end. The Ashcasters used on Sororitas vehicles are far more refined than the crude Ganger's weapon, making use of compressors to extend it's range past where other flamers would fail to hit- consuming the enemies of the holy emperor in the flames of his wrath.

Range Template, S 4, AP 4
Assault 1D3

-Searchlight

Stats
BS 4
F 9
S 8
R 8
HP 2




So basically it's a Sororitas version of the Land Speeder Storm? That's neat, though some may howl that antigravity tech is so rare only Astartes should have it. (The fluff's a bit inconsistent).
Questions:
1) how does a 1D3 shot flamer work? I don't think there are any rules for a template weapon that fires more than once.
2) why the super-low armor values? I don't think any vehicle in the game has an AV less than 10.
3) as a Sororitas vehicle, it should probably have Shield of Faith.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Longtime Dakkanaut






 SisterSydney wrote:
 RaptorusRex wrote:
Sororitas Grav-Attack Vehicle

Spoiler:

Grav-Attack Vehicles are a common sight among richer military institutions in the Imperium, being a commodity only the most wealthy can furnish their troops with. Built upon the same principles as a Land Speeder, the Grav-Attack Vehicle instead combines the functions of light tank and transport into one- allowing Battle-Sisters to deploy with a hail of fire cutting down any opposition.

Unit Type
Vehicle (Skimmer, Transport)

Transport- Six models. Cannot transport models with the Bulky, Very Bulky or Extremely Bulky rules.
Fire Points- None.
Access Points- One on the rear.

Wargear
-Ashcaster-pattern Flamer
A heavier adaption of the gas torches common throughout Hive Cities, the Ashcaster launches vast torrents of incandescent gas at those unlucky enough to be caught on the other end. The Ashcasters used on Sororitas vehicles are far more refined than the crude Ganger's weapon, making use of compressors to extend it's range past where other flamers would fail to hit- consuming the enemies of the holy emperor in the flames of his wrath.

Range Template, S 4, AP 4
Assault 1D3

-Searchlight

Stats
BS 4
F 9
S 8
R 8
HP 2




So basically it's a Sororitas version of the Land Speeder Storm? That's neat, though some may howl that antigravity tech is so rare only Astartes should have it. (The fluff's a bit inconsistent).
Questions:
1) how does a 1D3 shot flamer work? I don't think there are any rules for a template weapon that fires more than once.
2) why the super-low armor values? I don't think any vehicle in the game has an AV less than 10.
3) as a Sororitas vehicle, it should probably have Shield of Faith.


1.) There is the Frag Cannon, a Assault 2 template weapon. Considering how hilariously broken that weapon is, plain-Jane Assault 1is a better idea.

2.) I'd intended it to be a "line breaker" transport- so, yeah, the AV is cardboard. That is a bad idea to have less than AV10 though.

3.) Alrighty.

This message was edited 1 time. Last update was at 2015/05/04 21:39:22


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in ca
Longtime Dakkanaut






Toronto

Marneus Calgar, and the Smurfs. Have the entire Smurf 1997 range, and Marneus Calgar. All of the enemies' armies suffer S10 AP1 Assault 90 Rending, Poisoned, Ignores Cover, Armorbane, Fleshbane, Instant Death and Large Blast.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Longtime Dakkanaut






Expensive as feth- and festooned with One Use Only weapons.

Hell Wing- 250 points

Background
Spoiler:
Once considered all but a terrifying rumor among the Imperial Guard, the Hell Wing ground-attack craft is all too real. Those who encounter it in battle behold a unearthly shape wreathed in Warp-borne flames and the steaming flesh of it's victims, dropping scores of incendiary bombs on troops and vehicles.

It dances between realspace and the Immaterium with ease, fading in and out of existence as it carries out it's strikes- directed by the traitor Astartes at it's helm, who with 8 Servitors, pilot the hellish craft.


Rules
Spoiler:


Unit Type
Vehicle (Flyer)

Unit Composition
1 Hell Wing

Wargear
-8 Firestorm Bombs

The primary weapons of the Hell Wing, Firestorm Bombs contain a volatile mix of Promethium and Phospex- the ignition of which sends a roiling storm of flesh-eating flames into the air.

Range -
S 5
AP 3
Bomb 1, Blast, Ignores Cover, One use only

-Destroyer Cannon

This powerful grav-weapon is well-named, for it's fire shreds armor and flesh alike in a single discharge of coruscating green energy. In a single blast, it rips apart most armor and leaves the survivors in ruins.

Range Template
S *
AP 2
Heavy 1, Concussive, Graviton

-4 Balefire Missiles

Barely-contained Warp-borne flame rages within the warheads of these missiles, which are consecrated in blood and fire by the Warpsmiths who forge them. Once launched at the foe, these energies shred the foe to bits.

Range 60 inches
Strength 6
AP 3
Heavy 1, Ignores Cover, One Use Only

Stats
BS 4
F 13
S 12
R 13
HP 2

This message was edited 3 times. Last update was at 2015/05/09 01:10:00


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in gb
Lord of the Fleet






London

Imperial Guard Skyhunter Squad -70pts

A newly emerging site in many Imperial Guard regiments is the Skyhunter Squad. Common amongst units which favour drop assaults and aerial insertion, the Skyhunters use a modified form of thruster pack to navigate the battlefield much quicker than standard foot units. The technology itself is rather dated, as the packs do not allow typical flight, instead the unit hovers a few feet above ground, but this is sufficient to avoid terrain which would slow down other units.

The origins of such a unit arose from the technology used by Imperial Navy maintenance crews, the thruster packs allowing them to navigate zero-gravity to perform repairs and maintenance on the outer hull of the various battleships within the Navy. While the Navy used supplementary oxygen and pressure apparatus for such a task, this has been discarded to save weight, with the standard thruster packs and navigation equipment seen in various regiments, particularly for scout and pathfinder duties. Some units are often see with modified combat shotguns adapted from Imperial Navy boarding squads, the shells fitted with incendiary "razorglass" shards to maximise damage while still keeping mobile.



Skyhunter WS3 BS3 S3 T3 W1 I3 A1 Ld7 Sv5+
Sergeant WS3 BS4 S3 T3 W1 I3 A1 LD8 Sv5+
Veteran Skyhunter WS4 BS4 S3 T3 W1 I3 LD8 Sv5+

Infantry

9 Skyhunters
1 Sergeant

Wargear
Flak Armour
Lasgun
Las Pistol
Thruster Pack

Thruster Pack: A model with a Thruster Pack moves 12" in the movement phase, ignoring Difficult Terrain. If charging a unit comprised of models with toughness 4 or less, the unit has the Hammer of Wrath special rule.

*Designer's note: Think of it as the Thruster ability from Halo: Not a true Jet/Jump Pack, just gives you a quick boost.

Options
The unit may be upgraded to Skyhunter Veterans for 40pts
Up to 2 models may take options from the Special Weapons section of the Armoury
The unit may replace their Lasguns with Razorglass Shotguns for 5pts each

Razorglass Shotgun: Range 12", S5 Ap5, Assault 1, Shred, Ignores Cover, Rending
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 Filch wrote:
After Abaddon Yet again fails his crusade. The forces of chaos suffer near total loss and have to flee yet again into the eye of terror.

Abaddon, Lucius, Kharn, Ahriman, Typhus, Fabius Bile are KIA after being led by Failbaddon. Huron was the only one to slip away.

Sounds like me.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Oh you!

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois



Can you come back to the RPG forum? Please?

We miss you.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Longtime Dakkanaut






Gue'vasa Special Task Cadre- 70 pts, Troops

Though the Tau have no love (or aptitude) for close combat and the Kroot make a effective unit for that role, some tasks require a measure of subtlety when it comes to the harrowing conditions of close quarters engagements. Thus, particularly competent Gue'vasa are given both extra training and armament for that exact purpose- moving alongside Tau Pathfinders as a vanguard.

The weapons of a Special Task Cadre are many-fold, with Pulse Rifles being the standard weapon of choice for most. However, specialized members with the proper training may choose to field other weapons in order to provide close-in-support.

Unit Type
Infantry. Gue'vesa'ui is Infantry (Character).

Unit Composition
4 Gue'vasa'la
1 Gue'vesa'ui

Wargear
-Tau Flak Armor

Based upon the Flak Armor once worn by their ancestors within the Imperial Guard, the Gue'vasa Auxiliaries's primary armor is designed to allow the wearer both great freedom of movement and the ability to withstand shots from weapons roughly equivalent to a Imperial Lasgun.

Tau Flak Armor confers a 4+ Armor save.

-Pulse Rifle

-Photon Grenades

Stats
-Gue'vasa'la

WS 4
BS 3
S 3
T 3
W 1
I 3
A 1
LD 8
SV 4+

-Gue'vasa'ui

WS 4
BS 3
S 3
T 3
W 1
I 3
A 1
LD 9
SV 4+

Options

-May add up to 10 additional Gue'vasa'la, 12 ppm.

-Any model may exchange his Pulse Rifle for a Pulse Carbine, 2 pts.

-A Gue'vesa'ui may take up to two Drones from the Drones list.

-A Gue'vesa'ui may replace his Pulse Rifle with 2 Pulse Pistols, 10 pts.

-For every 5 models in the squad, one model may replace his Pulse Rifle with the following:

- Tau Sluggun, 5 pts.

Based upon crude human projectile weapons that use the energy of a fixed shell to propel a solid projectile, the Sluggun is meant for mid to close-range engagements with both it's high stopping power and efficacy against unarmored foes. More often than not found in the hands of Gue'vasa'la who struggle to requisition the proper equipment because of the dangers of shipping to the frontier, the Sluggun remains a go-to choice for them.

Range 10''
AP 3
S 4
Assault 1, Concussive

-A Gue'vasa Special Task Cadre may take a Devilfish as a Dedicated Transport.

This message was edited 7 times. Last update was at 2015/05/26 18:59:07


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 KaptinBadrukk wrote:


Can you come back to the RPG forum? Please?

We miss you.


Seconded

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Longtime Dakkanaut






Sagittarii- 95 pts, Heavy Support

Background
Spoiler:
The Adeptus Mechanicus knows well the value of carefully applied and carefully placed heavy firepower- Whether in the form of their gigantic Titan god-machines, their massive Ordinatus siege weapons, or their fanatical Secutors. And in the Skitarii legions, the need for heavy support is met by the Sagitarii- silent bringers of death from afar. These hulking cyborgs are specifically designed to provide close support.

The Sagitarii move alongside their compatriots, bringing the skies down on their foes with the weapons integrated into their cybernetic bodies. Fields of fire, range and aim correction are all calculated by their Magos masters- leaving the Sagitarii free to fire at will.


Rules
Spoiler:


Unit Type
Infantry. Sagitarii Alpha is Infantry (Character).

Unit Composition
2 Sagitarii
1 Sagitarii Alpha

Special Rules
-Bulky
-Feel No Pain (4+)
-Doctrina Imperatives
-Slow and Purposeful

Wargear
-Sagitarii Meldplate

Far heavier than the War Plate worn by their brethren, Sagitarii are covered from head to toe in both subdermal and superdermal layers of ceramite plating thick enough to outright ignore the harmful rad-auras of their weaponry.

Sagitarii Meld Plate confers a 3+ Armour Save.

-Galvanic Lancers

Built for spewing precisely directed streams of galvanic servitor-bullets, a Galvanic Lancer is often incorporated into the cybernetics of it's wielder because of the immense weight and recoil on it's part. In the heat of battle, it's projectiles turn the battlefield into a killing field, turning entire units into blasts of lethal electric force.

Range 35"
S 4
AP 4
Heavy 2, Precision Shots, Galvanisis

Galvanisis:

The effects of a Galvanic weapon are terrifying to gaze upon, the impact of a Servitor-Bullet turning it's victim into nothing more than a electric storm of killing force. This storm is powered by the nervous system of those it emerges from, and is capable of leaping from person to person.

This deadly effect is delivered by a package guided to the target by the Magos above, who ensures the bullet hits- regardless of whether the Sagitarii firing the weapon can see the Magos's target or not.


A weapon with the Galvanisis special rule can fire at targets out of it's line of sight.

Stats
-Sagitarii
WS 3
BS 4
S 3
T 4
I 2
A 1
LD 8

-Sagitarii
WS 3
BS 4
S 3
S 3
T 4
I 2
A 2
LD 9

Options
-Take up to two additional Sagitarii, 20 ppm.

-Sagitarii may replace their Galvanic Lancers with the following:

-Arc Cannon, 30 pts each.

While short-ranged due to the equipment required to modulate the sheer amount of power generated by the large permacapacitors used by such a heavy weapon, the Arc Cannons offer fire power like nothing else- frying both flesh and metal alike in a single shot.

Range 12"
S 6
AP 5
Salvo 2/3, Haywire

-Heavy Phosphor Blaster, 25 pts each.

-The Sagitarii Alpha may take items from the Special Issue Wargear list.

This message was edited 4 times. Last update was at 2015/05/26 19:16:13


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Preacher of the Emperor






1) Yay, Gue'Vesa! But are they really supposed to be Strength 4? I suspect that's a typo.

2) Yay, Sagitarii! But I think their primary gun is pretty underwhelming: 36" S:4 AP:4 Heavy 2 is worse than a heavy bolter (setting aside Precision Shots), and the AdMech is supposed to get the best stuff.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Longtime Dakkanaut






 SisterSydney wrote:
1) Yay, Gue'Vesa! But are they really supposed to be Strength 4? I suspect that's a typo.

2) Yay, Sagitarii! But I think their primary gun is pretty underwhelming: 36" S:4 AP:4 Heavy 2 is worse than a heavy bolter (setting aside Precision Shots), and the AdMech is supposed to get the best stuff.


1.) Thanks for catching that.

2.) That's been...amended.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Longtime Dakkanaut






Double post, but I've been working with the vehicle design rules.

Kroot Forest-Runner- Fast Attack, 80 pts

The Kroot disdain advanced technology- it makes those who possess it weak and complacent, and even worse, prideful to a fault. Thus, the Shapers restrict the use of such technology as they see fit- with some being more radical than others. Over time, these radical views have disseminated into the general populace- making the Forest Runner a more and more common sight for the Tau.

The Forest Runner is a up-armored simple four wheeled ground vehicle, crewed by two tribesmen. It mounts only a single semi-automatic high caliber gun. In battle, the Forest Runner is used for lightning strikes on enemy infantry and high-value targets, appearing out of nowhere with it's gun blazing- only to disappear into the shadows of the forest moments later...



Unit Type
Vehicle

Unit Composition
1 Forest Runner

Special Rules
-Stealth
-Moves Through Cover (Forest)
-Scout

Wargear
-Kroot Hackbut

This massive semi-automatic weapon fires unusually high-caliber Pulse rounds, and relies extensively on the precision and accuracy of it's operator for best effect.

Range 25''
S 4
AP 6
Assault 1, Sniper

Stats
BS 3
F 10
S 10
R 10
HP 2

This message was edited 1 time. Last update was at 2015/05/27 20:28:59


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Crazed Spirit of the Defiler






Wouldn't the gun be S x with the sniper rule? Also, why the assault rule when it is mounted? The AP also seems bad for a sniper.

This message was edited 1 time. Last update was at 2015/05/28 11:59:29


"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Preacher of the Emperor






 RaptorusRex wrote:
 SisterSydney wrote:
1) Yay, Gue'Vesa! But are they really supposed to be Strength 4? I suspect that's a typo.

2) Yay, Sagitarii! But I think their primary gun is pretty underwhelming: 36" S:4 AP:4 Heavy 2 is worse than a heavy bolter (setting aside Precision Shots), and the AdMech is supposed to get the best stuff.


1.) Thanks for catching that.

2.) That's been...amended.


Whoa, bullets that fire out of line of sight and cause their targets to explode into lightning? Awesome, if possibly over the top. However you arguably need both Ignores Cover and Soul Blaze (or equivalent) to represent the gloriously crazy fluff you've written.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

I have been tinkering with an idea for a massive land battleship. Essentially a collosal Tank version of an Emperor Class Titan. But with More Dakka of course.

I have been modeling the gun layout and sheer number of weapons off of Battleships of every era. From the Pre-Dreadnought side guns (almost like Sponsons), to modern VLMS launchers and huge double barreled main battery turrets.

I've been calling it the God Hammer Class, Land Cruiser and the example of which I am going to build (I have the chassis all set) shall be named the "Thunder Child" after the ship of the same name that fought against the Xenos in War of the Worlds.

It would of course have things like Reactor Meltdown and other special rules. Not to mention a massive price tag in points for balance.

Il get back with stats in a bit.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Longtime Dakkanaut






Big Gunz

Mass-produced by Meks for Gretchin use, a Big Gun is a wheeled field gun chassis capable of mounting a variety of weaponry. In battle, a Big Gun will typically be used to support the advances of a Boyz Mob into the thick of 'da fighting, tearing enemy fortifications to ribbons with a single shot. Unlike their larger cousin Mek Gunz, Big Gunz are less prone to backfiring and are constructed for ease of use by the Gretchin.

Often those manning the Big Gunz will be less than willing, as the prospect of manning a Big Gun implies that the Grot had the gall to disobey an order.


Unit Type
Artillery

Unit Composition
2 Big Gunz
3 Gretchin

Wargear
Gretchin:
-Grot Blasta

Big Gunz:
-Lobba

Stats
-Big Gun
T 5
W 2
SV +3
-Gretchin
WS 2
BS 3
S 2
T 2
W 1
I 2
LD 5

Options
-May include up to 3 additional Big Gunz, 20 ppm.

-Each Big Gun can include up to 3 additional Gretchin, 4 pts per model.

-Any Big Gun can replace it's Lobba with the following:

-Twin-linked Big Shoota, free.
-Kannon, free.
-Zzap Gun, 10 pts.


This message was edited 4 times. Last update was at 2015/05/29 17:05:40


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Continuing the failure of Failbaddon.

HQ: Failbaddon The ReSpawned-50
Typical spawn profile. Yes he is now a mindless spawn from being revived from death.
Special rules;
The Smartest Rtard: this unit can join a squad of infantry and is a champion of chaos unfortunately.
Shard of Drach'nyen: specialist daemon weapon with +1 str and ap3
Middle Finger of Horus: specialist weapon shred and ap4
4Sworn 4saken: This model can not take marks or be joined with a group having marks
Last Among Chosen: Unlocks special troops Called the UnChosen

Troops:
UnChosen: 5 regular marines at 75pts. Only 2 not 4 may have special guns such as flamer, melta or plasma gun. Can not take votlw. can not increase squad size
special rules:
Half strength: for the purpose of the force organization chart, every 2 squads of 5 Unchosen only occupy 1 troop slot.
Dedicated Transport: Hippo
Description : a apc half the size of a rhino.
av11 front and side and av10 rear.
Troop capacity of 5.
Is not a razorback as it has no weapon mount.

20pts, 2 fireing points. only side door open.

This message was edited 1 time. Last update was at 2015/05/30 08:21:06


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Current version of the God Hammer. Still tweaking big time.

God Hammer Class, Land Cruiser.

"Thunder Child"

"Thunder Child" is one of only a handful of its kind. A massive machine on treads that evokes the image of a mighty Imperial Navy voidship that has descended from the heavens and sprouted colossal tank treads. The God Hammer Class, Land Cruiser is said to be the tracked counterpart to the Titans. A God Machine in its own right. The Thunder Child gains its name from an ancient pre-Dark Age Terran ocean borne ship that fought against invading Xenos and sacrificed itself to save a convoy of civilian ships from the attack. taking many a number of Xenos machines with it. This Thunder Child has many a time proven its name and fought to defend the Imperium from attack. Charging headlong against heretical Titan legions or Xenos war engines, firing earth shattering salvoes into the foe The gun duels between the Thunder Child and an Enemy War Engine are stuff of legend, massive mechanical God machines trading blows of unimaginable fury and power that would obliterate anything less outright.


Points Cost: Current estimates. Over 6000+ or more.
Type: Tank, Super Heavy, Transport

BS: 4
Armor: 15/14/14
Hull Points: 45
Void Shields: 5

Transport capacity: 3 Tanks, or 6 vehicles or 100 troops). The Access points is are a Door on the rear and 2 rear ward side doors. .

Allies units can move to the Skyshield Pad. There is a heavy lift. Units on the Skyshield do not count towards transport capacity.

Special Rules:

Ultra Heavy Prow: The God Hammer Class has a massive and extremely thick armored prow like the ships of the Imperial Navy. Its many layers of armor and internal shielding are strong enough to turn away even the mightiest of weapons and allow the God Hammer to crush everything infront of it.
2+ invul save to frontal attacks. Immune to Dangerous Terrain Tests. flattens terrain (removes it, reducing it to rubble)

Reactor Meltdown: When an apocalyptic explosion is rolled if the machine is destroyed. Roll 8 D6 for blast radius as both reactors go critical! Anything in the blast is hit with a ST D Ap2 attack.

Skyshield Landing Pad: The God Hammer Class carries a Skyshield Landing pad on its back, acting as a mobile landing pad for air units. May start battle transporting 1 Flyer or 3 Vehicles. Not terrain. only allied units can stand on the pad. (they can still be shot off the pad, as they are exposed)

Elevation: The main battery of the God Hammer cannot depress its barrels very low. The Main battery cannot fire within 36 inchs of the machine.

Experimental rule (i.e Im not 100% on including it. I might keep it or throw it out):

Unimaginable Weight: The God Hammer is matched only by Titans in sheer mass. The God Hammer does not make ramming attacks (or thunderblitz). Instead any unit, friend or foe it hits while moving roll a D6 per unit. On a 1 the unit escapes with no damage. 2-4 St 10 Ap 2 hits per unit (against vehicles, against rear armor). On a 5, D3 ST D Ap 2 hits against each unit. On a 6, the unit is utterly crushed under the treads of the God Hammer. Remove from play. Super heavies/Gargantuan creatures get D6 St D Ap2 hits on a roll of 6.
This can affect both friend and foe. So move out of the way!!

Full Armament:

3- Main Battery. Triple Barrel Vengeance Cannon Battery: Heavy 8, ST D Ap 2 7 inch blast. 360 inch range. (36 inch minimum). 2 mounted fore, 1 aft. Primary Weapon.
1-Short Barreled Hellstorm Cannon: ST 9 AP 3, Heavy 8 large blast. 48 inchs. Mounted centrally in Prow. Primary Weapon.
2- Hell Hammer Siege Cannon (mounted frontally in the Prow)
8- (4 per side) Broadside Macro Cannons: ST 10 Ap 2, Ordinance 1. Large Blast
8- Vulcan Megabolter. (3 per side, 1 mounted low frontally in the prow, 1 mounted on the rear.)
12- Hydra Auto Cannon turret (spread over the machine.)
8- Icarus Quad Lascannon turrets (flanking the bridge)
4- Praetor VLS (Vertical Launch System) . Uses Praetor Launcher Missiles. The God Hammers vast ammo storage and complex loading mechanisms allow for any kind of Praetor missile to be fired from the VLS. (flanking the Skyshield)
4- Duel barreled Quake Cannon turret. (TL Quake Cannon turrets). (4 corners of the machine)

incomplete, (and crude) previous designs
Spoiler:





Originally It was going to be a bigger beefier version of the StormHammer baneblade. I found the Solar Auxila design... lacking... so I wanted more cannons and things, but I kept adding bigger and more dakka. Maybe Ill make that smaller design another time.

This message was edited 2 times. Last update was at 2015/05/31 18:02:50


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Longtime Dakkanaut






Loading...

This message was edited 3 times. Last update was at 2015/05/30 21:24:59


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

 RaptorusRex wrote:
Loading...


Quickly! Consult the Rights of Faster Loading!
and get me the incense and sacred oil and unguents!

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Longtime Dakkanaut






The - Anyway:

Hive Tankette- 50 pts, Fast Attack

Built to navigate the dark labyrinthine tunnels of an Hive City's Underhive, the "Hive Tankette" is a crudely up-armored vehicle converted into a armored fighting vehicle by the gangs that lurk the Underhive- a instrument in the endless Gang Wars that plague almost all Hive Cities. Though the "armor" of any particular Tankette is made from whatever scraps of metal that may be at hand, they are surprisingly resistant to most small arms fire. In desperate situations, a PDF commander may call upon the gangs to do their part- and a slew of Hive Tankettes may follow to do battle.



Unit Type
Vehicle (Tank, Fast)

Unit Composition
1 Hive Tankette

Wargear
-Twin-linked Autogun

-Extra Armour

Stats
BS 3
F 11
S 9
R 9
HP 2

Options
-May take up to 3 additional Hive Tankettes, 20 ppm.

-May replace Twin-linked Autogun with the following:

-Heavy Stubber, 5 pts.

-Twin-linked Flamer, 10 pts.

This message was edited 8 times. Last update was at 2015/05/30 22:19:20


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
 
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