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![[Post New]](/s/i/i.gif) 2015/04/02 22:18:06
Subject: Re:A Star Wars Imperial Codex
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Human Auxiliary to the Empire
Mandalor
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There needs to be some Yuuzhan Vong models, not that they would ever side with the imperials.
Mandos should be troops or independent characters (combat squad)(perfered enemy: force users and Yuuzhan Vong)
Why cant they ride speeder bikes? Or have missile launchers/miniguns?
note: a mandalorian sword is called a 'beskad' and their armor is called 'beskar' and they use the same weapons as regular soldiers, except maybe MC (especially verpine stuff).
A beskad can block a lightsaber with little to no ill efects, it should provide a 4+ invulnerable save in CC.
For the heavy stormies, give them a multi-laser instead of lascannon and call it a tripod mounted E-WEB
Plz include wookie slaves, can fix like a probe droid but also fight in CC but might defect on the battlefield (failed leadership maybe) once the handler with force whip is dead.
Shadow troopers should instead be imperial commandos, shadow trooper should be an upgrade (commandos have fear, shadow troopers replace that with stealth, scout, etc.)
As for fortifications, in addition to lascannons/quad guns on the ADL and bastions, have shield generators.
Needs an imperial scout droid/probe (beginning of episode IV)
All in all, I am very impressed!
I admire your patience in this line of work, I certainly don't have it.
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This message was edited 1 time. Last update was at 2015/04/02 22:25:11
If you can see me, I can see you.
If you cant see me, I can still see you.
If you never saw me, then you are already dead. |
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![[Post New]](/s/i/i.gif) 2015/04/03 13:07:00
Subject: Re:A Star Wars Imperial Codex
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Ruthless Interrogator
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Bluefalcon23 wrote:There needs to be some Yuuzhan Vong models, not that they would ever side with the imperials.
I'll probably make a serparate faction for the Vong, although I am less familiar with their story so if you could help in that area it'd be great.
Mandos should be troops or independent characters (combat squad)(perfered enemy: force users and Yuuzhan Vong)
Preferred enemy: Force Users and Yuuzhan Vong might be nice, but the mandalorians should NOT be a troop choice. Maybe I will give them their own mini-dex next and make them troops in that.
Why cant they ride speeder bikes? Or have missile launchers/miniguns?
\
The difficulties of having a jump-infantry model gaining a jet bike is pretty complicated. At best the unit becomes jet-bike infantry and it pays for a jump pack it cant use. Not exactly worth it. They already have a flamer, hunter-killer missile, and a blaster. As a warband working with the emprie they likely won't have the other heavy weapons you are talking about. When they get they're own mini-dex I will let them take heavier weapons.
note: a mandalorian sword is called a 'beskad' and their armor is called 'beskar' and they use the same weapons as regular soldiers, except maybe MC (especially verpine stuff).
A beskad can block a lightsaber with little to no ill efects, it should provide a 4+ invulnerable save in CC.
I disagree with this. First off, Mandalorians often use custom weapons and gear for their own personal preferences so giving them higher powered assault oriented blasters was my way of representing this. I did NOT give any Mandalorians Verpine weapons. I gave that to the Emperor's Hand which have access to every asset available to the Empire, and would of course pick the best weapons available( speaking of the Hand, check out the Gun of Control they can take. Pretty sweet right?)
Secondly Mandalorian iron is extremely potent, but it does not help the user block lasers or anything like that( which is what a lightsaber does). Invulnerable saves differ from other saves in that they represent things like force-fields, or users that dodge extremely quickly. Rather I represented amazing properties of Beskad by making it S+3 ap4.
For the heavy stormies, give them a multi-laser instead of lascannon and call it a tripod mounted E-WEB
I might try this. Good idea.
Plz include wookie slaves, can fix like a probe droid but also fight in CC but might defect on the battlefield (failed leadership maybe) once the handler with force whip is dead.
I'm not sure how to implement this idea although it is cool.
Shadow troopers should instead be imperial commandos, shadow trooper should be an upgrade (commandos have fear, shadow troopers replace that with stealth, scout, etc.)
I think I'll try this. Its a good idea.
As for fortifications, in addition to lascannons/quad guns on the ADL and bastions, have shield generators.
I think that the currently available fortifications do a good job representing Imperial bases, just have to model accordingly. ( Void Shield Generator= Shield Generator)
Needs an imperial scout droid/probe (beginning of episode IV)
Do you mean Ep V?
All in all, I am very impressed!
I admire your patience in this line of work, I certainly don't have it.
Thanks, I appreciate the feedback.
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This message was edited 1 time. Last update was at 2015/04/03 15:18:32
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/04 01:28:08
Subject: Re:A Star Wars Imperial Codex
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Human Auxiliary to the Empire
Mandalor
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Warning: big post incoming
Needs an imperial scout droid/probe (beginning of episode IV)
Do you mean Ep V?
 I've done it, I've lost all credibility (not really, but I'm still very disappointed).
note: a mandalorian sword is called a 'beskad' and their armor is called 'beskar' and they use the same weapons as regular soldiers, except maybe MC (especially verpine stuff).
A beskad can block a lightsaber with little to no ill efects, it should provide a 4+ invulnerable save in CC.
I disagree with this. First off, Mandalorians often use custom weapons and gear for their own personal preferences so giving them higher powered assault oriented blasters was my way of representing this. I did NOT give any Mandalorians Verpine weapons. I gave that to the Emperor's Hand which have access to every asset available to the Empire, and would of course pick the best weapons available( speaking of the Hand, check out the Gun of Control they can take. Pretty sweet right?)
Secondly Mandalorian iron is extremely potent, but it does not help the user block lasers or anything like that( which is what a lightsaber does). Invulnerable saves differ from other saves in that they represent things like force-fields, or users that dodge extremely quickly. Rather I represented amazing properties of Beskad by making it S+3 ap4.
"The man staggered, turned, and swept the lightsaber across him, but it skidded off his neck plate."
Sourced directly from the expanded universe (and now non canon  ) books, in this case Star Wars: Republic Commando: Order 66 by Karen Traviss (page 408, chapter 22). In this scene, a Jedi tries to behead Kal Skirata, a mandalorian, with a lightsaber, but due to Skirata's armor, the lightsaber bounces right off. A sword made of this material would easily pary a lightsaber. Hence the invuln save in CC only.
Wookiepedia ( http://starwars.wikia.com/wiki/Beskad) also states that these are effective weapons against lightsabers.
As for the verpine rifles, Kal Skirata, from above, along with his clone trooper 'family' make extensive use of verpine weaponry. At least two other mandos (one by the name of Ghez Hokan), including Boba Fett use this kind of weaponry, in fact, more mandalorians are mentioned using them than anyone else (hordes of verpine soldiers don't count).
Many mercs (including myself) affiliated with the Maldalorian Mercs ( http://mercs.firespray.net/forum/index.php) use verpines as our main weapons. Im not sure if that represents real mandalorians, but an interesting side note nonetheless.
Mandalorians would also have access to the best weapons available (in addition to the emperor's hand), mainly because their services are so costly and their combat skill is of such high regard. They have the ability to buy and trade firearms deemed illegal because their planetary government doesn't really exist and they can outwit most police forces.
I'll start getting to work on the Yuuzhan Vong rules, though I dont know quite how to evaluate points values and will need assistance with that.
I cant wait to field storm troopers now, just found the old box filled with that kind of stuff  .
Cheers!
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This message was edited 1 time. Last update was at 2015/04/04 01:28:44
If you can see me, I can see you.
If you cant see me, I can still see you.
If you never saw me, then you are already dead. |
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![[Post New]](/s/i/i.gif) 2015/04/04 03:45:22
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Side note: I loved the Clone Commando books although never finished the series.
Back on topic: You've made some great points in here. I'm going to add in a 4+ invul save in cc for them and make verpine weapons a purchasable upgrade.
Also I have a bunch of Wizards of the Coast Star Wars minis I'm going to use to field the Imperials. The vehicles I'll build off of existing 40k ones for the tanks, and I know some of the ship models from the 80s-90s would be pretty good, and they're like 20ish$ Automatically Appended Next Post: If you started working on the Vong that would be AWESOME. Usually I come up with rules first and then match the points accordingly. I also overprice them a little on purpose to make it so people will willingly play them.
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This message was edited 1 time. Last update was at 2015/04/04 03:47:30
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/05 18:44:42
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Verpine pistol and sniper are now purchaseable upgrades for Mandalorian Warbands. Here is the updated Verpine rules: Verpine - you add 2 to the die when determining to-wound rolls to a maximum 6. Rolls of 1 always count as failure to wound.
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This message was edited 1 time. Last update was at 2015/04/05 18:45:01
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/05 19:57:43
Subject: A Star Wars Imperial Codex
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Locked in the Tower of Amareo
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Stormtroopers: BS 0.
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![[Post New]](/s/i/i.gif) 2015/04/09 21:43:44
Subject: Re:A Star Wars Imperial Codex
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Ruthless Interrogator
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Bluefalcon23 wrote:Warning: big post incoming
Needs an imperial scout droid/probe (beginning of episode IV)
Do you mean Ep V?
 I've done it, I've lost all credibility (not really, but I'm still very disappointed).
note: a mandalorian sword is called a 'beskad' and their armor is called 'beskar' and they use the same weapons as regular soldiers, except maybe MC (especially verpine stuff).
A beskad can block a lightsaber with little to no ill efects, it should provide a 4+ invulnerable save in CC.
I disagree with this. First off, Mandalorians often use custom weapons and gear for their own personal preferences so giving them higher powered assault oriented blasters was my way of representing this. I did NOT give any Mandalorians Verpine weapons. I gave that to the Emperor's Hand which have access to every asset available to the Empire, and would of course pick the best weapons available( speaking of the Hand, check out the Gun of Control they can take. Pretty sweet right?)
Secondly Mandalorian iron is extremely potent, but it does not help the user block lasers or anything like that( which is what a lightsaber does). Invulnerable saves differ from other saves in that they represent things like force-fields, or users that dodge extremely quickly. Rather I represented amazing properties of Beskad by making it S+3 ap4.
"The man staggered, turned, and swept the lightsaber across him, but it skidded off his neck plate."
Sourced directly from the expanded universe (and now non canon  ) books, in this case Star Wars: Republic Commando: Order 66 by Karen Traviss (page 408, chapter 22). In this scene, a Jedi tries to behead Kal Skirata, a mandalorian, with a lightsaber, but due to Skirata's armor, the lightsaber bounces right off. A sword made of this material would easily pary a lightsaber. Hence the invuln save in CC only.
Wookiepedia ( http://starwars.wikia.com/wiki/Beskad) also states that these are effective weapons against lightsabers.
As for the verpine rifles, Kal Skirata, from above, along with his clone trooper 'family' make extensive use of verpine weaponry. At least two other mandos (one by the name of Ghez Hokan), including Boba Fett use this kind of weaponry, in fact, more mandalorians are mentioned using them than anyone else (hordes of verpine soldiers don't count).
Many mercs (including myself) affiliated with the Maldalorian Mercs ( http://mercs.firespray.net/forum/index.php) use verpines as our main weapons. Im not sure if that represents real mandalorians, but an interesting side note nonetheless.
Mandalorians would also have access to the best weapons available (in addition to the emperor's hand), mainly because their services are so costly and their combat skill is of such high regard. They have the ability to buy and trade firearms deemed illegal because their planetary government doesn't really exist and they can outwit most police forces.
I'll start getting to work on the Yuuzhan Vong rules, though I dont know quite how to evaluate points values and will need assistance with that.
I cant wait to field storm troopers now, just found the old box filled with that kind of stuff  .
Cheers!
How are the Vong rules coming along? Also I'm thinking of adding General Veers( unique tank commander character) and grand moff tarkin as characters. I can make veers fairly easy, but I am less knowledge of how to implement tarkin. Although he should definitely have stubborn
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/10 18:04:44
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Here's what I have for General Veers:
General Veers: 150pts
Ws 4 Bs4 s3 t3 w2 I3 A1 ld10 4+
Infantry (unique)
Wargear: Hot-Shot Laspistol, Orbital Bombardment Array, Multi -Track Targeter, Stormtrooper armor
Special Rules:
For the Emperor, Imperial Tank Commander, Maximum Firepower, Independent Character, split fire,
*Maximum Firepower- If the vehicle General Veers is in has not moved in the movement phase then it may fire one weapon at full ballistic skill one additional time
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/10 22:26:04
Subject: Re:A Star Wars Imperial Codex
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Human Auxiliary to the Empire
Mandalor
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For the vong, I finally decided on this... (will become it's own thread) (Big spoiler, but no pics)
Note, this is a separate army from the Imperials listed elsewhere on this thread
Yuuzhan Vong Warrior Squad (Troops)
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This message was edited 1 time. Last update was at 2015/04/10 22:26:46
If you can see me, I can see you.
If you cant see me, I can still see you.
If you never saw me, then you are already dead. |
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![[Post New]](/s/i/i.gif) 2015/04/11 10:33:40
Subject: Re:A Star Wars Imperial Codex
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Ruthless Interrogator
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Bluefalcon23 wrote:For the vong, I finally decided on this... (will become it's own thread) (Big spoiler, but no pics)
Note, this is a separate army from the Imperials listed elsewhere on this thread
Yuuzhan Vong Warrior Squad (Troops)
I like it. I'll add 'droid' to the maintenance Droid and dark trooper profiles.
The Yuuzhan Vong would be Come the Apocalypse allies with the Imperials.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/12 00:09:20
Subject: Re:A Star Wars Imperial Codex
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Human Auxiliary to the Empire
Mandalor
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Here is an idea for the imperials.
Yuuzhan Vong Hunter Killer Combat Droid (sorry, I cant figure out the right points cost)
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This message was edited 1 time. Last update was at 2015/04/12 16:41:45
If you can see me, I can see you.
If you cant see me, I can still see you.
If you never saw me, then you are already dead. |
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![[Post New]](/s/i/i.gif) 2015/04/12 01:21:49
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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With toughness 6 (and functionally s6) were probably talking 85+ per model. I like the idea and these guys look like they should take up a non FOC slot of 1 per HQ choice
I think they DEFINITELY should have relentless.
For the Vong I think the thud bugs should be twinlinked and they should cost 110pts and able to purchase each other model at 22ppm
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/18 00:32:37
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Stormtroopers are now 16pts per model. -decreased from 18ppm.
(they were overcosted)
Emperor's hand( no upgrades) base cost was decreased from 150 to 130pts
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/23 13:58:16
Subject: A Star Wars Imperial Codex
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Crazed Spirit of the Defiler
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I like this! My dreams of a Mando army have come true!
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/04/24 13:53:45
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Ok couldn't come up with a straight up 'codex' for them, but here is a Mandalorian Formation:
Mandalorian Crusade:
1 - Boba Fett
0-2 Mandalorian Captain
0-6 Mandalorian Warbands
0-3 Bassilisk War Droids*
Bassilisk War Droid- 200pts
Ws4 Bs 4 S7 T7 W4 I4 A2 Ld10 SV2+
Jump Monstrous Creature
Wargear:
Two Multilasers, Typhoon Missile Launcher
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/28 02:20:30
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Stormtroopers dropped to 14ppm. They were still overcosted despite a previous price drop.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/28 16:19:37
Subject: A Star Wars Imperial Codex
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Mysterious Techpriest
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A little scared to open this can of worms but... are we sure Stormtroopers would be 3+ and not 4+? If we're going on the EU, Rebel SpecForce units used slugthrowers(aka autorifles again plain old guns) to penetrate Stormtrooper armor. I think most in-game weapons rated at AP4(Heavy Bolters and autocannons come to mind) would probably get AP against such armor. This would also help keep points down.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2015/04/28 16:23:06
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Stormtroopers confers a 4+ save.
Katarn armor however confers a 3+ save. Automatically Appended Next Post: The following list is an example of a Mandalorian Crusade and comes to a total of 1,820 pts:
Mandalorian Crusade:
Warlord
Boba Fett- 220
Elites
Mandalorian Warband 260pts
4 Mandalorians with Mandalorian pistol, Mandalorian Sword, and Thermal Detonators
Mandalorian Warband 260pts
4 Mandalorians with Mandalorian pistol, Mandalorian Sword, and Thermal Detonators
Mandalorian Warband 195pts
3 Mandalorians with Mandalorian pistol, Mandalorian Sword, and Thermal Detonators
Mandalorian Warband 195pts
3 Mandalorians with Mandalorian pistol, Mandalorian Sword, and Thermal Detonators
Mandalorian Warband 195pts
3 Mandalorians with Mandalorian pistol, Mandalorian Sword, and Thermal Detonators
Mandalorian Warband 195pts
3 Mandalorians with Mandalorian pistol, Mandalorian Sword, and Thermal Detonators
Heavy Support:
Bassilisk War Droid- 150pts
Bassilisk War Droid- 150pts
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This message was edited 1 time. Last update was at 2015/04/28 19:50:21
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/29 02:15:23
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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Exalted. There's lots of neat stuff here, most of which I can't comment sensibly on because I don't know the EU. But I'd love to see Veers and Tarkin characters; I remember being a little kid and being the only one who wanted to be Tarkin.... He probably needs some kind of commissar-like power and/or extra warlord traits to reflect that he sits in a safe place, "motivating" others, rather than leading from the front.
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![[Post New]](/s/i/i.gif) 2015/04/29 02:35:12
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Thank you, I'm glad you like it!
I'm very proud of this project, it really seems to feel like the Star Wars Empire should. There are a LOT of different types of builds you can make with it to fit your fancy as well.
As for your requests, there is a General Veers character right now, but he is a little bland.
Tarkin would be an awesome character to add. I'm going to work on making his profile. Any ideas what his abilites should be?
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/29 13:26:03
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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Tarkin:
- Commissar-style "don't retreat or I'll kill you."
- Reserve roll manipulation to represent his authority over vast resources
- Fairly squishy in melee but with some kind of super "look out sir!" to represent his ability to get people to take bullets for him
- extra Lord of War slot because Tarkin loves BIg Things?
Veers has such a brief appearance in the actual films, I'm not sure what more to do than you've already got. Maybe HE should unlock an extra LoW slot?
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![[Post New]](/s/i/i.gif) 2015/04/29 13:46:47
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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I like that idea! I'll add it in. Automatically Appended Next Post: How is this? Grand Moff Tarkin: 150pts (jut pulled a point value out of the air on this one, probably needs adjusting) Ws 4 Bs 5 S3 T3 W3 I4 A1 Ld10 Sv5+ Infantry (unique) Warlord Trait: Supreme Command- You may choose whether to pass or fail any leadership tests for any unit within 12” of Grand Moff Tarkin. Wargear: Hot Shot Laspistol, Flak Armor, Special Rules: Independent Character, Stubborn, Grand Moff*, Master Strategist*, Grand Moff- If a model with this rule is taken as part of your detachment, you may include a second LOW in a Combined Arms Detachment. In addition, if a model with the Grand Moff rule joins a unit all other models in the unit gain the Protective Detail* special rule. Master Strategist- As long as a model with this rule lives you may steal the initiative on a roll of 4+. In addition you may re-roll failed reserve rolls. Protective Detail- Models with this rule reroll failed Look Out Sir attempts for models with the Grand Moff rule.
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This message was edited 3 times. Last update was at 2015/04/29 23:29:12
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/29 23:18:27
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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Heh. He needs to shoot people in the head more, I think. Also automatically seizing the initiative without having to roll is probably overpowered.
Also: "Tarkin may take the Death Star as a Dedicated Transport."
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![[Post New]](/s/i/i.gif) 2015/04/29 23:26:23
Subject: Re:A Star Wars Imperial Codex
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Ruthless Interrogator
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Heh. He needs to shoot people in the head more, I think. Also automatically seizing the initiative without having to roll is probably overpowered
. Except, Takin never really did that. Vader was always the one who went around killing people who failed him. In fact he stopped Vader from carrying out one of his force choke executions. ( Which is a testament of how badass he is considering Vader actually listened to him.) I'm going to change it to being able to seize the initiative on a 4+. That's a 50% chance for it to happen which is still really good. . Also: "Tarkin may take the Death Star as a Dedicated Transport."
.  Now, now no shenanigans here. We have to give 40k universe a chance (exalted btw, made me laugh)
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This message was edited 1 time. Last update was at 2015/04/29 23:29:58
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/30 07:35:15
Subject: Re:A Star Wars Imperial Codex
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Regular Dakkanaut
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He could stand to have an Orbital Strike type attack at his disposal as a reference to the Death Star.
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![[Post New]](/s/i/i.gif) 2015/04/30 18:34:15
Subject: Re:A Star Wars Imperial Codex
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Preacher of the Emperor
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DoomShakaLaka wrote:Heh. He needs to shoot people in the head more, I think. Also automatically seizing the initiative without having to roll is probably overpowered
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Except, Takin never really did that. Vader was always the one who went around killing people who failed him. In fact he stopped Vader from carrying out one of his force choke executions. ( Which is a testament of how badass he is considering Vader actually listened to him.)
Apparently Tarkin executes two subordinates in an episode of Star Wars:Rebels. Which I haven't actually seen, but read about.
I may or may not have played the preview clips of Tarkin over and over again. On advice of counsel I will exercise my right against self-incrimination. But Tarkin snarks so beautifully.
And yes, the original Star Wars (New Hope, Episode IV, whatever) states outright that Tarkin has seniority over Vader -- he's "holding Vader's leash," in Leia's words. If I were to rewrite the prequel films, I'd make him a major character, rather than shoehorning him in without lines at the end.
Also I'd excise Padme Amidala and make Luke & Leia's mother a Sith, but that's getting too far off topic.
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![[Post New]](/s/i/i.gif) 2015/05/01 12:34:37
Subject: Re:A Star Wars Imperial Codex
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Crazed Spirit of the Defiler
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SisterSydney wrote:
Also I'd excise Padme Amidala and make Luke & Leia's mother a Sith, but that's getting too far off topic.
As long as she is still Natalie Portman. She stole my heart with that rap on SNL. And she was able to pull off the shaved head look almost as well as me!
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/05/02 03:55:42
Subject: Re:A Star Wars Imperial Codex
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Ruthless Interrogator
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Well I just wish that Obi wan and satine had become Mandalorian warriors, and that THEIR child was the one that defeated Vader so I guess none of us get what we want.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/04 15:41:11
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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So does anyone have any problems with my pricing for the stormtroopers?
I took the stats from the stormtrooper units in the IG codex( which are universally believed to be overcosted), removed deepstrike, and added the Concentrate Fire and For the Emperor! special rules. Automatically Appended Next Post: Also please let me know what you think of the following special rule.
Shadowed Purpose -Models with this rule can only join/ be joined by units.models that also have the rule. Models with rule may gain the invisibility rule for one turn if they opt not to fire their weapons in the shooting phase and as long as they are not in an ongoing assault
(This is different then it was before as the unit originally just had the invisibility special rule all the time. Now the power cannot be used the turn they shoot so it becomes a choice of survivability or killing power. Also it cannot be activated on a turn that the unit is locked in assault so it does not become broken in that way either
Self-Destruct Protocols- If a vehicle with this special rule loses all of its hull points then the player controlling it may place a S10 ap1 large blast over the vehicle and scatter it the full distance. Keep rolling the scatter die until an arrow is rolled.
( I wanted to represent the suicidal nature of the Tie Maulers and let their main purpose to be to run up to the enemy guns blazing and then explode in their face when they die. A single S10 ap1 large blast is NOT overpowered, and it actually runs the risk of blowing up the rest of the squadron before they can even make it close enough to do damage.
Mandalorian -models with this special rule have the following: Fearless, Honor or Death( characters only), stealth. In addition models with the Mandalorian special rule may use their jump-packs both in the movement phase and the assault phase during the same turn.
First let me say that the Mandalorian units in this codex are pretty expensive, and definitely need as much help as they can get in fulfilling their jobs as elite super jet pack troopers. giving them better use of their jet packs and fearless to make sure they don't just run off the table helps them get where they are going (although they will actually lose more wound in cc because of this) Honor or Death is there purely for fluff reasons
Lying in Wait- A model with this special rule may attempt a charge on Turn 1 regardless if they infiltrated or scouted that turn. Models charged by this unit on Turn 1 then gains an additional attack in the assault phase for that turn only.
I have a feeling that a LOT of people will be up in arms about this rule. However let me quell your fear by first stating that it is only available on 1 very specific assault-oriented T3 unit that also happens to be pretty expensive. This rule will not make the codex broken and in fact actually grants a bonus to the enemy unit thats charged to counter-act any possible brokenness.
Hired Bounty - If the model with this rule kills the highest point value character or independent character in the opponents army then you gain D3 Victory Points. If there are no characters in the opponents army then the single highest point value model in the army must be slain instead. The model with this rule gains the Preferred Enemy rule when attacking this specific model's unit
This is a really cool special rule for Boba Fett that fits his character perfectly. I love how it makes you want to send him after whatever big and 'ard warlord or Monstrous creature is out there in the game ( also if an imperial knight happens to be the warlord it qualifies for the rule because it will be at least a 370 point character
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This message was edited 1 time. Last update was at 2015/05/04 16:07:28
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/04 17:03:15
Subject: Re:A Star Wars Imperial Codex
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Preacher of the Emperor
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Stormtrooper pricing, let me see: Stormtrooper Platoon 70pts: (4 stormtroopers + 1 stormtrooper sgt.) Spoiler: Ws 4 Bs 4 S3 T3 W1 I3 A1 Ld8 Sv4+ Ws 4 Bs 4 S3 T3 W1 I3 A1 Ld8 Sv4+ (sgt) I'm going to follow my variation of Ovion's excellent (albeit not perfect) method: Start with AM/ IG Veterans: 60 pts per 10 (w/ sergeant) Downgrade sergeant to regular trooper, as we only want basic troop cost: -10 Upgrade to carapace armour: +15 NET: 65 points per 10 models = 6.5 points per model Add +1 WS: +2 ppm Add +1 Ld: +1 ppm Replace lasgun w/ hotshot lasgun: +2, at a guess Add pistol: +2 pts Replace Orders with "For the Emperor" and "Concentrate Fire": a wash? Total additions per model: +6 So I'd get 12.5 points per basic grunt Stormtrooper, a little cheaper than the 14 ppm you have -- probably appropriate given that Tac Marines have better armor, weapons, strength, and toughness for 14 points. PS: I'm not sure how the squad can take an AT- AT as a dedicated transport -- which by definition doesn't take a FOC slot -- and have the AT- AT still take a Lord of War slot.
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This message was edited 1 time. Last update was at 2015/05/04 17:22:49
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