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Verviedi wrote: 16 of them in a Land Raider Crusader? Problem is I can't see a delivery system which is worth the points. I just don't see the point in putting an objectively overpriced and ineffective unit in a overcosted, ineffective vehicle with dies to Meltaguns.
Are there any other open-topped or assault transports in the IoM list)
Hm, isn't at least one of the Flyers an Assault Vehicle? In one of the Astartes books, not sure which one. Maybe not, I'm not too well versed in IoM, the only one I know is Land Raiders.
I would assume there's a Forge World vehicle out there that's Assault, but again, I know even less about those than Codex ones.
Stormravens.
I never actually though about using one of those, but I have a feeling they would die even more easily, being only AV12. Having the tranpsport have the chance to arrive turn 4, and the EPs not be able to charge until the turn after that, that's a T3 charge assuming the SRaven arrives on turn 2.
This message was edited 1 time. Last update was at 2015/06/10 21:33:12
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
To make the shooty priests worthwhile, you'd need an Open-Topped transport or one with lots of Fire Points....
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I guess it depends on how good you consider Stormravens by themselves, and how badly you want to make Electro-Priests work.
I don't think there's any real way to make them good. If you start looking to ally things in to make them work, then why aren't you using other Assault things in the IoM? Death Company, or Vanguard Vets (who just got a buff), or even the blatantly strong things like TWC.
They're one of those units that can be made better, but there's really no way to make them objectively great.
I will never use Electro-Priests. I despise their aesthetics, their rules are bad, and when I run pure AdMech, my Sicarians and Dragoons are perfectly good at assault.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
It it sad though, just awesome models but don't see myself buying any untill the next dex which hopefully makes them decent if not good.
As it stands IMO not only are they not good they're not even decent. Sure you can run 20 man mobs but the lack of mobility, fragility, and poor performance even in combat just makes them nowhere near the points cost. Drop the cost 10 or 8 pts and I'd find it reasonable but without a effective means to get them across the board It would still be a iffy choice.
I had thought about Electro preist with invisibility shenanigans but even then, meh.
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
hey guys I need help on how to equip my skitarii Alphas and Princeps (weapons and relics)
I'm using the War Convocation formation from WD so upgrades cost is not a problem
I'm runing the minimum for my Skitarii Battle Maniple, so two alphas (vanguard squad = 2x plasmas, rangers = 1x arc, 1x arquebus) and two princeps (ruststalker, infiltrator)
thanks!
Spoiler:
This message was edited 2 times. Last update was at 2015/06/11 00:51:36
Automatically Appended Next Post: Edit - the Ruststalker Princeps should grab a Dataspike, Conversion Field, and the Rent-A-Chaplain relic mask. Infiltrator Princeps grabs Conversion Field, Haywire Skull, and the servo-whatever upgrade for +1 Ld.
Automatically Appended Next Post: And maybe toss the Peter Radium at the Vanguard Alpha.
This message was edited 2 times. Last update was at 2015/06/11 00:56:50
They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear.
I'm thinking about the 3 Land Raider formation with the Killclade formation's 3 Rustalkers. Or would two Vanguard units in a Maniple be better than one Infiltrator unit in the Killclade?
Then I still have ~400 points for another detachment. What compliments Land Raiders well? Maybe the 3 Librarian Conclave? Imperial Guard bubble wrap blobs? Piles of Ironstrider Dragoons? An Imperial Knight?
Automatically Appended Next Post: Edit - the Ruststalker Princeps should grab a Dataspike, Conversion Field, and the Rent-A-Chaplain relic mask. Infiltrator Princeps grabs Conversion Field, Haywire Skull, and the servo-whatever upgrade for +1 Ld.
Automatically Appended Next Post: And maybe toss the Peter Radium at the Vanguard Alpha.
Hey guys another list to throw at you that I was able to play test today thanks to a few donations from our FLGS Owner and another Skitarii player (they are gushing over Marines so I could use their stuff). I ran the following list below at 2000pts. against my buddies Tyranids:
-x41 Infantry
-x6 Kataphrons
-x12 Dragoons
-x3 Iron Striders
My buddy took a list with several medium sized swarms of Homogaunts, a Tervigon, a Hive Tyrant on foot with Bodyguard, a few units of Hive Guard, some small MSU units of Warriors and a few Mawlocs and Tervigons on top of a few flying bugs (cant remember which type). Needless to say this list DOMINATED his poor bugs, I never realized how potent the Dragoons are on the charge, especially in combination with Vanguard and the -1 toughness. The Grav Kataphrons are amazing as well especially with the Canticles, however his Mawloc did eat a whole squad of them in one gulp! Has anyone considered running something similar to this?
This message was edited 1 time. Last update was at 2015/06/11 03:45:42
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
Click here for my Swap Shop post - I'm buying stuff! DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+ Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
A.They don't have the mobility to get themselves across the table. This however can be solved with allies.
B. The fulgarites are a dedicated assault that would be destroyed by any other dedicated assault unit. The corpuscari have a underwhelming 12" range that even exploding 6's cant fix.
C. Guardsman level statline with the exception of the Fulg WS and Copr BS amd the two attacks. This leaves them just ill equipped to be close to anything like they need to be. T3 will make their FNP just feel like it's not even they most of the time. The 5++ may keep some alive but as a man that deals with 5's as his main army's majority save, dont count on it.
D. Points, they are just too expensive for what they bring to the table. They seriously feel.... unfinished. Maybe if they had T4 and a rule like Dunestrider I would see them in a better light but I'm not paying a 18 ppm for Electro guardmen.
Atleast they have zealot they so casualties won't be a problem when they eventually are run in friendly games. I just dont see a place for these guys. They are martian Mandrakes.
This message was edited 1 time. Last update was at 2015/06/11 10:29:17
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
Also a possibility. I constantly forget the thing exists.
Works best with infultrators as they are the only unit that should get anywhere near 6" of the enemy.
Give rustalkers pateradium
Is this one of the codices where characters can carry multiple relics? Never had the inclination to do it, so never had to check. I feel the Mask is better than the Radium on Stalkers.
They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear.
Traditionally, when there is a "bad unit that can be made better", it's because the things that make the unit poor can be made up in some way. If they're slow and vulnerable walking, give them a transport. If they're prone to getting focus fired, give them invisibility (or in the case of Daemons, Grimoire). If they're not Fearless, find a character to give them Fearless. If they can't ignore armor, get a character in there with a Power Weapon or something.
Electro-Priests have all of these issues: Slow on the ground with no way to move forward quickly. Only AP4 weapons, only a moderate amount of attacks to make up for it. Low survivability, especially to focus fire. They are Fearless, but that's about it for them.
If you give them all of the things to make up for this (Psyker for Invis, transport, Characters with Weapons, etc), you still have the issue that these guys are more expensive than a Space Marine and don't put out nearly enough damage to make up for it. So, they're pretty high on the expense end, and then you have to spend more points (and Allies, as you can't get Transports or Invis or good Assault ICs in AdMech) making them "good enough to bring".
If you're already taking the steps to ally things in to make them good, you could just lessen your burden by bringing actually decent units that fill the same role in other Imperium armies. And if you don't want to ally, then there's not enough tools in AdMech to make them even just decent. So, again, tl;dr no
Also a possibility. I constantly forget the thing exists.
Works best with infultrators as they are the only unit that should get anywhere near 6" of the enemy.
Give rustalkers pateradium
Is this one of the codices where characters can carry multiple relics? Never had the inclination to do it, so never had to check. I feel the Mask is better than the Radium on Stalkers.
Only one per model unfortunately. Sad Face :(
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
Not sure why you'd want to, but there's the option
Also the CRASSIUS ARMORED TRANSPORT.
Click here for my Swap Shop post - I'm buying stuff! DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+ Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
Aside from list discussions on the whole, what have been people's thoughts on Infiltrators and Rust-Stalkers?
They were the one unit from the Skitarii book that I hadn't even bought until the War Congregation came out, but I will say that watching the streams for Reece from Front-Line Gaming, really opened my eyes to the potential, at the least, of Infiltrators.
Do they have places in general lists, when allies are considered, or do they only earn their points in pure Ad-Mech lists?
I tend to run Skitarii with Blood Angels, or Space Wolves, and of course now with Cult Mechanicus. The first two mean that I don't lack for good assault options
I've found the Ruststalkers to be mean, but only when they actually make it in. Speed isn't a problem, but T3/4+/6++/5+++ is begging to die. Resilient to small arms to a degree, but anything in the Scatlaser/Autocannon family tears them up real fast (as does AP4). Haven't used Infiltrators yet.
They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear.
They're not bad units, but you gotta play smart since they're fragile for assualt, much better than Priests, but stll need to be protected. They're fast though