Switch Theme:

Let's Power Creep! Imagine if your army got the Eldar treatment  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Oozing Plague Marine Terminator





I would be happy with this simple "Command Benefit" or whatever for a Night Lords army: First turn is Night if the player chooses, and all Night Lords have Night Vision.

Just so damn fluffy.

   
Made in gb
Nasty Nob






Poly Ranger wrote:
 Perfect Organism wrote:
Honestly, when you compare the Craftworld Eldar with Orks (generally considered one of the weakest codexes) there isn't really a colossal gap in many cases.

Compare eldar jetbikes with ork deffkoptas for example: the eldar is a bit more maneuverable, their survivability is similar (with the edge going to the ork in most cases) and the eldar has a bit more firepower and the ork costs a little more. Knock five points off the deffkopta's cost and let them take a character to lead them and you have a fairly decent match.

The stompa is a reasonable match for a couple of wraithknights; it just isn't worth the cost of two and a half of them. Again, a 20% price drop and a couple of small buffs would close the gap.

Almost all ork infantry would be viable if every squad could have a painboy or kustom force field for a bit less than we pay now and our characters had decent Ld scores (8 on Nobs doesn't seem too much to ask for).


Eldar scatterbikes have bs4, 36" range and 4 st6 shots with jsj. That makes them not only far more survivable due to range and jsj but also a tremendously higher amount of firepower.


Ork deffkoptas with have twin-linked BS 2, which is almost as good as BS 4. They also have 36" range (but no extra move in the assault phase). They get three S 5 shots vs. the Eldar's four S 6. But they are also T 5 with two wounds and a 4+ save, while the Eldar are T 4 with one wound and a 3+ save. In a straight shooting match, one eldar jetbike should kill 0.44 deffkoptas a turn on average while one deffkopta kills 0.37 jetbikes. Jetbikes are better, but not hugely better. Give orks a 20% or so boost in effectiveness and they will be on even footing.

   
Made in ca
Commander of the Mysterious 2nd Legion





for Space Marines I'd make Land Raiders (and any other vehicle with POTMS) super heavy vehicles. Land raiders have 2 things in specific going for them. they're supposed to be near unkillable bricks and the ability to split their fire between multiple targets. making em super heavies but leaving em otherwise unchanged would make em better for post 7th ed meta

This message was edited 1 time. Last update was at 2015/04/22 00:01:50


Opinions are not facts please don't confuse the two 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

My Dark Angels might not completely suck, but if they went up in power from this codex to the next comparable to Eldar they would at least be low middle tier.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Angry Blood Angel Assault marine





TEXAS

Blood Angels

Can wear their jump packs inside all troop transports and immediately assault after disembarking out of literally anything regardless of how far it moved. Can also assault straight from deep strike.

Death Company get FNP free.
Honour guard (command squads) can take bikes and be expanded to 10 man units.
Librarians can take artificer armour.
Chaplains and tech marines come in packs of 3 for one slot and are Elite choices.
Scouts get Fleet.
Death Company dread comes with free drop pod.
Fragiosos in heavy slot.
Baal pattern predator can take flamestorms on sponsons.
Tac squads gt CCW options.
Land speeders come with skyfire missile racks base, and can be upgraded with an underslung twin linked lascannon.
Terminators made useful in some way....waaaait, nah, that's too powerful, nvm.

ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")

 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
Made in nz
Fighter Pilot





Lasguns = Str 14, AP 1, Blast, Ignores Cover, 72" range

Guardsmen get a 1+++. So to make an amour save you need to roll AT LEAST a 1+

As an optional free upgrade, Ogryns get to ride on Eldar Jetbikes.

This message was edited 1 time. Last update was at 2015/04/22 01:18:12


 
   
Made in us
Longtime Dakkanaut




St. George, UT

Tau - All rail weapons become strength D as is fitting for their fluff. However, to be fair, rail rifles get the -1 on the D chart. All pathfinders may exchange their weapon rail rifles for +5 points each. Tau plasma rifle battlesuit weapons become rapidfire and blast. Riptides gain FNP at no cost, but otherwise remain unchanged.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Rough Riders become T4, get a 3++ save and are allowed to take multilasers or Heavy Bolters on every rider.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Regular Dakkanaut





Necron Warriors get their 3+ again.
Monolith immune to melta/lance.
Old tesla rules.
Death ray is Str D.
Tachyon Arrow is Str D.
All particle weapons are Str D.
All gauss weapons get shred.
Every immortal can take a tesla destructor.

Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
 
   
Made in us
Crazed Spirit of the Defiler





Cultists now cost .5 points per model and can be fielded in whatever size unit you want XD. Oh and Helldrakes are now armor 14 all around, get their turret back, and can take a strength D apocalypse template weapon. Also throw on a 3++ for the hell of it.

Iron within, Iron without 
   
Made in us
Krazed Killa Kan






WAAAGH!!! Is automaticly active on turn 2 and continues until the warboss is dead. Warboss has to not be in reserves for the WAAAGH!!! to continue.
Cybork adds +1 to FNP.
Nobz can take "Lucky bit" for 10 points to gain 5+ invuln.
Warboss and Big Mek can take a Kustom Force Fingy for personal 4++.
Kustom Force Fields causes vehicles to be able reroll their invuln save but if you reroll and get a 1 it blows up the vehicle instantly. Gives nonvehicle models 5++ invuln from shooting attacks. The entire unit that is containing the KFF gets the 5++ invuln from shooting.
Warboss has T6 on foot or on bike.
Ork Boyz get a free big shoota for ever 10 boyz. Boyz have 6+ FNP when there are more than 15 models in the unit.
PKs cost 15 points. Big Choppas cost 3 points. Eavy armor is included on every nob, flash git, warboss, and big Mek. Nobz (and everything with a nob like profile) have T5 (but bikes do not increase their toughness. Meganobz are 15 points more expensive. Bike upgrade is 10 points.
Bosspole gives a unit the warlord's base leadership -1.
Git Finder gives +1 BS
Flash Gitz are Elites.
Ork vehicles have the ramshackle rule which gives 5+ invulnerable save. Trukks gain 4++
Kommandos have stealth and then also can get shrouded in ruins/forests until they shoot.
Stormboyz have exaust cloud (4+ cover save).
Deffdreads are in squadrons of 3 as heavy support and/or elite slot as a solo unit.
Kanz are aren't cowardly and have proper PKs. When damaged the Kan gains 2 attacks (pushed too far rule).
Gork/Morknauts are 75 points cheaper.
Lootas can swap for a Beamy Deff Gun which is Str 9 AP2 Heavy 1 48" for free.
Trukks hold 15 models.
Deffrollas make ramming a vehicle deal a Str 10 AP1 hit.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Lone Wolf Sentinel Pilot





Terminators are immune to anything that isn't a 6 to wound on a D weapon, and even then get a 3+ save against it. Also, power fists are strength D, and storm bolters are assault 8.

Never again will my deathwing be garbage.

EDIT: oh, and they can all use their teleport to re-deep strike at any point in the game, within 36", without scattering, and still charge the same turn.

This message was edited 1 time. Last update was at 2015/04/22 03:07:20


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Baneblades (and its variants) get a price reduction to 200 points. They now take up Heavy Support Slots and can be squadroned in groups of 3.

If 3 Basilisks fire on the same target. the Template is upgraded to 10 inchs and a D weapon strike.

DeathStrikes can now use Vortex Missiles in regular games without the need to bring a platoon of infantry for defense and a Lord Commisar. They can be squadroned in groups of 3 and take up Heavy Weapon Slots.

Chimeras can now DeepStrike and the troops inside can fire upon landing.

Leman Russ Tanks are reduced in points by Half per variant, They can be squadroned in groups of 5, but can fire at independent targets.

Leman Russ Tanks can now carry Lascannons in sponsons. If A Leman Russ has 3 Lascannons and they are focused on a single target (and All hit), they turn into a single ST D hit.

The Leman Russ Exterminator, Punisher, and Annihilator gain a special rule (I can't remember its name). If the Tank sits still it can fire all weapons twice into the same target.

A Leman Russ Battle Tank can be upgraded to fire its weapons independently at different targets.

Chimeras gain Fast.

Manticores can now reload their missiles after a turn. On a roll of 5, THe Manticore has the ability to unleash ALL of its missiles at the same time. The Target is hit with 2 10" ST D AP 2 templates.

hellhounds can dump a lot of extra ammunition into their firing chambers for a St 7 AP 3 Hellstorm template with the Gets Hot rule. The Tank can't fire for a turn afterwards.
Banewolfs can do the same thing for a 2+ Poison Hellstorm Template ST 5 AP 3

I can keep going....

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

BrianDavion wrote:
for Space Marines I'd make Land Raiders (and any other vehicle with POTMS) super heavy vehicles. Land raiders have 2 things in specific going for them. they're supposed to be near unkillable bricks and the ability to split their fire between multiple targets. making em super heavies but leaving em otherwise unchanged would make em better for post 7th ed meta


That or some void shielding!

20000+ points
Tournament reports:
1234567 
   
Made in gb
Disbeliever of the Greater Good




Kent

Fire Warrior Shas'ui can upgrade to a networked markerlight & target lock for the same price.

Fire Warrior teams have can have have 0-2 rail rifles or ion rifles per squad, like Pathfinders.

Drones reduced to 10pts per drone.

Crisis Suits are BS4.

Broadsides are BS4 & relentless.

Improve the Sun Shark bomber with options for S5 AP4 large blast & S6 AP2 small blast bombs.

Make Stealth Teams cheaper to field.

Make Kroot S4 I4.

Either make Vespid cheaper or make their guns assault 2.


That'd be far more than anyone would ever need haha, the only of these changes I'd like to actually see would be the Kroot changes, which would make sense given that in fluff they're stated to almost be as strong as an Astartes & just as quick.
   
Made in us
Consigned to the Grim Darkness





USA

I have a hard time imagining Sisters getting that treatment. But it'd probably look like my old 5th ed fandex... on steroids (I was using C:SM as the basis for balancing it, so it wasn't an OP fandex at the time )

This message was edited 2 times. Last update was at 2015/04/22 04:05:06


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

To be serious, one thing that has been the case in both the Necron and Eldar codexes is decreasing cost of "elite" infantry (not "elite" in the sense of Elites, but as in tougher infantry). This is so with Praetorians, Lychguard, Eldar Jetbikes -- in a sense with Wraithguard in that they didn't get more ezpensive despite getting a power boost. I expect this trend to follow in future codexes; I think it's really likely that Terminators are going to get cheaper.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Dark Angels:
Make DW Knights Smite Mode on their maces Strength D.
Give all DW terminators (Knights and regular) 2 wounds.
Lower Nephilim cost by about 30 and buff missiles to S7 AP3.
Make Standard of Devastation buff Plasmaguns as well as bolters.
Lower cost of LS Vengeance by 30, give it AV12/11/10 with 3 HP. Maybe give it Skyfire in rapid fire mode!
Make DW terminators able to assault on the turn they deep strike!
Buff Plasma Talons to Assault 4, cost of RW Black Knights remains the same.
Make Dark Talon stained glass cannon fire strength D blasts, cost remains the same.
Maybe give all RW black knights jetbikes instead of just Sammael.

Some of these ideas are serious, some are intentionally over the top. As a DA player, I would like to see our codex become much stronger though (probably wishful thinking I know...).


My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Krazed Killa Kan






State of Jefferson

Dorkanauts Same price. But super heavy walkers.
Killa Kans to Elites.
Kan Klaws and DCCWs gain instant death
Boss Snikrot allows assaulting out of reserves for his unit
Lootas back to elites
Mob Rule...Old style
KFF = 5++ per unit not model
pain boy can take megarmor + 25 pts. No PK
boyz 5pts (CCW + Slugga)
choppas +1 pt. Str User. AP4
Shootas +1 pt.

This message was edited 1 time. Last update was at 2015/04/22 05:45:14


 
   
Made in us
Dakka Veteran




 doktor_g wrote:
Dorkanauts Same price. But super heavy walkers.
Killa Kans to Elites.
Kan Klaws and DCCWs gain instant death
Boss Snikrot allows assaulting out of reserves for his unit
Lootas back to elites
Mob Rule...Old style
KFF = 5++ per unit not model
pain boy can take megarmor + 25 pts. No PK
boyz 5pts (CCW + Slugga)
choppas +1 pt. Str User. AP4
Shootas +1 pt.


I'd rather the Orkanauts be dropped in price and remain regular Walkers.

If they were super-heavies at this point it would ruin several formations where they are needed (at least 3).
   
Made in za
Fixture of Dakka




Temple Prime

 TheCustomLime wrote:
Rough Riders become T4, get a 3++ save and are allowed to take multilasers or Heavy Bolters on every rider.

So are they from C.S Gotoland?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Rampaging Carnifex





South Florida

Termagants can each upgrade their Devourer to a Brainleech Devourer for 10 points.

Tervigons can spawn 3d6 Termagants each turn without limit.

Hormagaunts become beasts.

Gargoyles get their old 6 to hit auto-wound poison rule AND their current Blind on their attacks.

Swarmlord's Bone Sabres become Str D.

Warp Lance becomes Str D.

A brood of Zoanthropes contributes dice to the pool equal to the number of ML's worth of Zoantrhopes in the unit (like the new Warlocks do).

Trygons gain Armourbane. Haywire on their Bioelectric field shooting.


   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Alcibiades wrote:
To be serious, one thing that has been the case in both the Necron and Eldar codexes is decreasing cost of "elite" infantry (not "elite" in the sense of Elites, but as in tougher infantry). This is so with Praetorians, Lychguard, Eldar Jetbikes -- in a sense with Wraithguard in that they didn't get more ezpensive despite getting a power boost. I expect this trend to follow in future codexes; I think it's really likely that Terminators are going to get cheaper.


I doubt they are ever going to fix terminator costs. They are forever doomed to remain on the shelf and in games of space hulk.

20000+ points
Tournament reports:
1234567 
   
Made in gb
Longtime Dakkanaut




All summoned units can assault on the turn they arrive.

With rage, furious charge, feel no pain, rampage, adamantium will, eternal warrior, precision strikes and fleet.

Because 'the warp'

DFTT 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Kain wrote:
 TheCustomLime wrote:
Rough Riders become T4, get a 3++ save and are allowed to take multilasers or Heavy Bolters on every rider.

So are they from C.S Gotoland?


Yup. Just like the Solar Auxilia. Goto must've creamed his pants when he saw the Stormhammer.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Loyal Necron Lychguard





Virginia

All Tyranid Termagants should become beasts, magically grow a 3+ armor save, and all have access to Twin-linked Devourers with Brainleech Worms for 2 points per model.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Stalwart Strike Squad Grey Knight



Arkansas

All codexes but Eldar get a 20% decrease in point value across the board... rounded down to the nearest 5. So IG Vet squad would be 45 pts per squad... You could really compete then... sad but true!

In the name of the Emperor I will smite you with my Fu**, GW took that away too!  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Uzibat wrote:Fire Warrior Shas'ui can upgrade to a networked markerlight & target lock for the same price.

Fire Warrior teams have can have have 0-2 rail rifles or ion rifles per squad, like Pathfinders.

Drones reduced to 10pts per drone.

Crisis Suits are BS4.

Broadsides are BS4 & relentless.

Improve the Sun Shark bomber with options for S5 AP4 large blast & S6 AP2 small blast bombs.

Make Stealth Teams cheaper to field.

Make Kroot S4 I4.

Either make Vespid cheaper or make their guns assault 2.


That'd be far more than anyone would ever need haha, the only of these changes I'd like to actually see would be the Kroot changes, which would make sense given that in fluff they're stated to almost be as strong as an Astartes & just as quick.


The point of this thread is to suggest Eldar-level changes to a codex, not reasonable suggestions

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Ghaz being placed on the field is an automatic win
   
Made in gb
Longtime Dakkanaut





England: Newcastle

OP


Riptides become gargantuam creatures like the night. The nova version of the gatling blaster fires 12 D weapon shots and it now shoots markerlights from its eyes for BS5. Oh and like Gipsy Danger it has this unfurlable str D sword that it can use in CC.

Not only that but all Tau units can fire their guns whilst in close combat and at full BS; which of course means markerlights.

Markerlight bonuses last for the whole game on affected units and stack as they are used.

A railgun traces a line that is str D and all units underneath it take an instant str D hit. Not only that but these cause additional wounds for each successful kill and hull point which are cumulative.

All stealth suits now have assault 6 str6 ap4 cannons, cost 12 pts per model and get a 2+ cover save in the open. They also ignore all rolls for difficult and dangerous terrain.



My brain hurts....


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
 
Forum Index » 40K General Discussion
Go to: