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Made in gb
Sinewy Scourge




So I was wondering what the worst unit in each codex was, what are peoples thoughts?

I'll kick us off with the Tyranid Pyrovore. Whilst the pyrovore has a reasonable model it suffers from such terrible rules that I've never seen one in action! I struggle to find anything worse in the nid dex, even with the slight buff last years book provided this little guy.
   
Made in dk
Servoarm Flailing Magos






Metalica

I guess I'd have to say my Ruststalkers, but my Codex doesn't exactly have a lot of things competing for the spot.

 
   
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Tail-spinning Tomb Blade Pilot




Necrons. Annihilation barge. And that says something about the units in the codex!

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Made in gb
Black Templar Recruit Undergoing Surgeries



York, UK

inb4

Eldar: noffink. Nada. Zip.


Personally I play Black Templars, so standard SM Codex.

Not actually a fan of the standard Tact Squad - feels like Fodder.

   
Made in gb
Dakka Veteran




Eldar Codex: Storm Guardians. What is the deal with these S3 T3 5+ guys fighting in close combat anyway? Compared to Guardian Defenders, they exchange 1 shot at 12" S4 AP5 Bladestorm for 1 more melee attack at S3 AP-.

Grey Knights Codex: Rhinos ad Razorbacks. The whole army is better off Deepstriking or Shunting around. These units are not even Psychic Pilot.

This message was edited 1 time. Last update was at 2015/05/05 15:23:04


 
   
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Italy

SM codex:
Tac Termies
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Made in gb
Focused Fire Warrior






For Tau I'd say the worst are probably Gun Drone squadrons or possibly Sniper Drone squadrons, although I don't think either are objectively bad units, just that they compete for slots against things that are better. Special characters are a bit lackluster as well but I didn't count them.
   
Made in us
Regular Dakkanaut






Orks: probably Gorkanaut. Too expensive and too fragile - every army packs guns that can kill it in a turn without much trouble. It gets killed in the first turn or two like any walker. At least the Morkanaut has a 5++ and can give it to a wide area around the base.
   
Made in ca
Longtime Dakkanaut





Tyranids: Tyrant Guard. I was tempted by the Pyrovore and Genestealers, but base Tyrant Guard can't even get into a pod with the Hive Tyrant they need to protect. They give you some extra wounds, but that's not what you need to make a walking Tyrant worthwhile.

Orks: Just... just so many options for worst. Where to begin? Umm, classic Deff Dreads. Even worse than the Orkanauts. Bad shooting, not even that good in close combat, no buffs.

Space Marines: The poor Tactical Marine's got nothing without that Drop Pod. Used to be one of the most reliable units in the game for being able to take on anything, now their only function seems to be meeting the minimum troop requirement while still giving you a couple good guns in a pod.

This message was edited 1 time. Last update was at 2015/05/05 15:06:44


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LS Vengeance definitely, followed by the DA flyers.

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 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
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Rust belt

Orks.. Deff dread, nobz unit, kans, gork naught, mega nobz, battle wagon, ect. Ect.
   
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Badass "Sister Sin"






Camas, WA

Repentia or Penitent Engines. :(

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Slashing Veteran Sword Bretheren






 Chute82 wrote:
Orks.. Deff dread, nobz unit, kans, gork naught, mega nobz, battle wagon, ect. Ect.


Mega nobz and battlewagons?!?!

Well I don't use meganobz myself, but I have seen them do some work.

But battlewagons? Battlewagons are easily one of the best units in the codex. Turn 2 charge with 40 boyz? Yes please.

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Chaos: warp talons.

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Slashing Veteran Sword Bretheren






Necrons: Scarab Swarms (took a hit to the face with the nerfbat in February)

Imperial Guard: Ogryns with either Rippers (expensive and barely any damage output) or Power Mauls and 5++ shields (hideously expensive and still suffer from gak initiative, WS, and no real armor save). Also, cannot function without investing another 25 points for a priest. At least the Rough Riders are cheap and can cripple a non-terminator unit if they get the charge. Ogryns never kill enough to make their points back. Only Bullgryns are sorta good in that they can be used as a mobile ADL for Pask and his squad though at the price you might as well just buy another Leman Russ with upgrades.

Chaos: Cultists. Sitting on objectives completely out of LoS is all they are good at.

Space Marines: Scout Bikers.

Tau: Vespid Stingwings. Only good in one situation: catching 3+ save infantry in the open.

This message was edited 5 times. Last update was at 2015/05/05 15:39:53


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I'd say the Banewolf is worse than the Hellhound, as it doesnt have torrent. I wouldnt mind paying 30 points extra just to make it torrent.

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40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
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Repentia or Penitent Engines. :(

Or Celestians?

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 Hybrid Son Of Oxayotl wrote:
 pretre wrote:
Repentia or Penitent Engines. :(

Or Celestians?

Celestians at least get you more specials and vehicles. Although with multiple detachments, that isn't very important anymore.

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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Here's my thoughts on the worst units in each codex I own:
Dark Angels: Land Speeder Vengeance. Come on, 140 points for a vehicle with a land speeder profile and a weapon that will cause it to kill itself easier than the enemy?
Tau Empire: Aun'shi. This guy is pretty worthless. He doesn't buff your army, and he only does anything at all if he is in CC, something Tau generally try to avoid.
Chaos Space Marines: Warp Talons. Too expensive for what they do, and too fragile to actually make it into combat.
Khorne Daemonkin: Bloodcrushers. Expensive, and despite 3 wounds are pretty easy to kill since there are plenty of S8 weapons out there that can ID them.

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Made in ca
Longtime Dakkanaut





 Sir Arun wrote:
Chaos: Cultists. Sitting on objectives completely out of LoS is all they are good at.


You really think Cultists are the worst? They're only 50 points for a squad, so they're the most cost efficient way in the codex of getting around your troop tax. If nothing else, that gives them some sort of edge in the codex. The real problem is what you spend those saved points on - there's not too much that's worth it. The true worst unit in the codex needs to be worse in pretty much every way.

I'd say the worst unit in the Chaos Space Marine codex is the Dreadnaught. Just take a Defiler if you really want a walker. Thousand Sons, Noise Marines, and Khorne Berserkers are all pretty terrible too, though they are all better than the Dark Apostle and Warpsmith. The Chaos Dreadnaught is the real bottom of the barrel. Not even a Drop Pod would make me want to take them.

 Galef wrote:
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Made in gb
Tail-spinning Tomb Blade Pilot





In a chair, staring at a screen

How do you mean worst units? How overpowered they are, or how bad they are?

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Made in us
Legendary Master of the Chapter






Tau is vespids.
SM:...Techmarine and servitor????
CSM cant really find a use for mutilators personally
IG: Various ogryns

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in lu
Rampaging Khorne Dreadnought






Surprised nobody mentioned the canoness. Especially if you restrict yourself to not using special characters or have no intention of buying fortifications. My beloved jump canoness went to...technically I can't even field her due to jump conversion and the way I play means I have no use for her...at all. Which is why I'm still waiting for a that shiny new dex.

For CSM it wold have to be possessed for me and the predator. Mainly because I hate randumb and I've forgotten the predator even exists at times XD even before IA13.
   
Made in gb
Drew_Riggio





Sheffield

CSM: Mutilators, Warp Talons,Possesd and Dark Apostle.

Other things works...somehow. but quite poorly.

This message was edited 1 time. Last update was at 2015/05/05 16:15:05


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Badass "Sister Sin"






Camas, WA

Roknar wrote:
Surprised nobody mentioned the canoness. Especially if you restrict yourself to not using special characters or have no intention of buying fortifications. My beloved jump canoness went to...technically I can't even field her due to jump conversion and the way I play means I have no use for her...at all. Which is why I'm still waiting for a that shiny new dex.

I thought about it, but skipped her. She at least can be used if you need a super cheap HQ to get a detachment.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





I was going to say the monolith is the worst unit in the Necron codex, but I think Anrakyr and Trazyn are probably worse.

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Made in br
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Lisbon, Portugal

Cirronimbus wrote:For Tau I'd say the worst are probably Gun Drone squadrons or possibly Sniper Drone squadrons, although I don't think either are objectively bad units, just that they compete for slots against things that are better. Special characters are a bit lackluster as well but I didn't count them.


Desubot wrote:Tau is vespids.
SM:...Techmarine and servitor????
CSM cant really find a use for mutilators personally
IG: Various ogryns


Dunno Guys, I think it's Aun'shi. Melee is no place for a S3 T3 model costing 60p more than the base model - who already does the important stuff.

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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CSM: Rubric Marines - Simply cost too much and not enough firepower. They should get 2x heavy weapon choice imo.
SM: Dreadnaughts - No saving these things. Cost too much especially with obligatory pod, too fragile due to vehicle rule instead of being a MC. Need to be cheaper or walkers need a new damage table or something.
Dark Eldar: Incubi - No grenades and need an aspect power.
Nids: Melee Fex or Warriors - Big melee bugs just don't work in general. Warriros still overcosted.

This message was edited 1 time. Last update was at 2015/05/05 16:28:49


 
   
Made in us
Legendary Master of the Chapter






 Vector Strike wrote:
Cirronimbus wrote:For Tau I'd say the worst are probably Gun Drone squadrons or possibly Sniper Drone squadrons, although I don't think either are objectively bad units, just that they compete for slots against things that are better. Special characters are a bit lackluster as well but I didn't count them.


Desubot wrote:Tau is vespids.
SM:...Techmarine and servitor????
CSM cant really find a use for mutilators personally
IG: Various ogryns


Dunno Guys, I think it's Aun'shi. Melee is no place for a S3 T3 model costing 60p more than the base model - who already does the important stuff.


To be fair the majority of special characters are terrabad.

But aun'shi can be used to make some silly IC units.

tanking all the ap1.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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