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Nah, he's right, the source I used for my playthrough of the quest lied to me. Zeta is in the house.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Lotet wrote: Pretty sure the gun in the house is the Zeta Gun and the one you get from Jack is the Artifact Gun. Though I don't know what the difference is.
No, the Zeta Gun is what you get from killing the alien in his little cave once the UFO crashes.
The Zeta Gun and Lorenzo's Artifact are both variants of the Gamma Gun. The Zeta Gun is a little weaker.
Automatically Appended Next Post: I'm getting a weird graphical glitch when I zoom in with a scoped weapon. The entire screen is supposed to black out bar the scope itself, but theres a square margin around the edge of the screen where the world is visible. Anyone know whats causing this and how to fix it? My game is heavily modded. I've tried fiddling around with the fov with no success.
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This message was edited 2 times. Last update was at 2016/01/22 18:11:26
I just hit level 59, and I'm still discovering random crap and exploring. I got Idiot Savant to pop when I finished the main quest, so I got a sweet 10000 XP from one quest.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
I'm getting a weird graphical glitch when I zoom in with a scoped weapon. The entire screen is supposed to black out bar the scope itself, but theres a square margin around the edge of the screen where the world is visible. Anyone know whats causing this and how to fix it? My game is heavily modded. I've tried fiddling around with the fov with no success.
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Oh, that is queer. My immediate thought was something to do with the fov settings. Maybe there is a separate setting for "scope fov" that you need to increase to match the usual fov setting. Other than that, it may be a mod causing a conflict; try turning them off one at a time and seeing if one of them makes a difference.
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Dr H wrote: Oh, that is queer. My immediate thought was something to do with the fov settings. Maybe there is a separate setting for "scope fov" that you need to increase to match the usual fov setting. Other than that, it may be a mod causing a conflict; try turning them off one at a time and seeing if one of them makes a difference.
Dr H wrote: Oh, that is queer. My immediate thought was something to do with the fov settings. Maybe there is a separate setting for "scope fov" that you need to increase to match the usual fov setting. Other than that, it may be a mod causing a conflict; try turning them off one at a time and seeing if one of them makes a difference.
Rebooting the game seemed to fix it.
I've had that problem happen when I alt tab out of the game and back in sometimes.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Not had that problem, but I do get quite a bit of my weapon/pipboy turning invisible. It makes it impossible to fast travel anywhere as you can't see the map, and it makes targeting a pain at times too.
Not that much of a problem, all I need to do is save the game and immediately load that very save, and everything is visible again.
On a different note, I was sent to start a new settlement again last night - the first time in quite a while. I knew I was in for trouble when the name of the place started with the word "Mirelurk". True enough there was a Mirelurk problem when I got there - a queen. The thought of going up against a queen was what had kept me from taking Liberty. But in this setting, she was easy.
Using my .50 cal sniper rifle [Kindness] I was able to consistently hit her from outside of her perception range. Every shot I got off at her, she couldn't tell where the damage was coming from so I was constantly getting the X2 damage multiplier. It did use a fair bit of ammo, but there was no danger to me at all. I loved every second of it!
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I found that switching to 3rd person view and back to 1st person fixes the disappearing gun problem. Slightly quicker than save/load.
Also, I have been building:
Spoiler:
That's not even half of it.
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
I have 5 tower blocks set up. Admittedly with not much decoration inside, but I've made a start.
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Oh, and some of my older weapons.
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My Sniper rifle, Kindness.
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The explosive Tommy Gun I'm going to call "Compassion".
and my decked-out combat shotty.
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My Boomstick!
Edit: Shadow Captain, the supports will clip so you can set them as much or as little into a surface as you want, the floors will then 'snap' to them so you can build.
I do like what Dr H. has done with the place, I just found that my character would have gone for a more 'advanced look and would want to have the sort of comforts he would have been used to.
This message was edited 2 times. Last update was at 2016/01/26 08:33:48
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
Normally, yes. I work my stairs sort of the same as you would find in a modern building where I can and they have no trouble getting to the 2 beds I have set up on each floor. Unfortunately, since I currently only have that one floor decorated, they do prefer that and seem to cluster there which does clog the 'doorway' at times.
So I don't see them having much of a problem, if any, with how Dr H has done his.
Edit:
I have also fixed the lights since that was taken. I only have bare bulbs downstairs in the workshop/Power armour storage area. In the living areas I will only have lights with shades on them thanks to issue 2 of "Picket Fences"
This message was edited 1 time. Last update was at 2016/01/25 16:40:42
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
So after 50ish levels of exploring, building and random quests, I finally got to the Institute for the main quest...
Spoiler:
Nice twist, but I didn't really care, if anything I wanted to kill Father and the abomination in the glass room, as he seems to me to be the villian(so far) . This game does very little to remind you what the objective is or keep you emotionally invested, aside from some dialogue.
Some dreams while you sleep, via Fallout 2's Shaman, or even flashbacks when you enter certain buildings, like a bar where you met your spouse, the church where you were married, the hospital where Shaun was born, a park where you'd walk with your family, extended familys homes etc. etc., all would have went a long way to keep your eye on the prize so to speak.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Personally, I couldn't care less about the main quest, and the "twist" nels1031 mentions gave me a similar "meh" reaction, followed by immediate mass homicide.
I don't really like having an enforced motive for my character - I mean, FO3 you looked for dad, and in NV you hunted Benny, but it felt more open to interpretation, you could forgive Benny, or waste him, even work with him, whereas there doesn't seem to be an option to just give up on finding Shaun outside of avoiding the main quest.
My head-canon of my character is that the marriage was a sham, and Shaun wasn't his kid, so he doesn't really give a damn about finding him, instead cheerfully embracing the opportunities the wasteland offers!
Speaking of opportunities, I did the Cabot House quests yesterday:
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I freed Lorenzo, because I read up on the rewards, and unlimited super-buffout-radaway seemed a better option than a gimmicky pistol I'd never use. I do feel a bit concerned about letting a lovecraftian-artefact-possessed maniac loose, but Cait is carrying the weird sacrificial knife from Dunwich bores, which is probably also a very evil artefact, so I figured it'd be hypocritical to object to potentially letting an eldritch abomination loose...
Also, I had an epiphany on why I don't use energy weapons! Simply put: Silencers and Supressors! Or rather, the lack of them for energy weapons. I make more noise with a plinky little laser pistol than I do with my explosive combat shotgun - and for a stealthy person, that makes it a no-brainer to go for ballistics.
This message was edited 1 time. Last update was at 2016/01/25 17:58:55
Shadow Captain: Ta. As Conrad said, the shanty foundations will clip into the roof as they do the ground. However, you will need to move the first one about a bit as it's not always happy in all orientations. Once you have one in the rest will, usually (you can see the gaps on a couple of them, that's where they were not happy to clip), snap on to the first and give you a good base to build on.
Also, I've been using the "rug glitch" to patch the walls and ceilings inside the original houses. See below for further information on the "rug glitch"...
Conrad Turner: Ha. How very "modern" of you. Ta. I've decorated the houses underneath (and patched the holes as I mentioned), starting with my original house and then felt that I'd go with the "built from scrap" look to the additions.
I do have a metal hanger next to the workshop (the house across the road), so it's not all wood. But I have tried to avoid repetition of the sections as much as possible, so there are some mixed areas, and some interesting transitions.
I'll have to take some more up-to-date screenshots once I'm back "home" from looting a vault I've just found, after visiting the glowing sea (not as glowing or sea-like as I expected).
Shadow Captain Edithae wrote:How well do NPCs navigate those mega structures? Can they find their way around and up the stairs from floor to floor OK?
They seem to have no problem wandering about the stairs. Although, all my beds are in the original houses, on the ground floor. The upper areas are more for storage/display/recreation, so the npcs don't tend to wander up there that often. And the settlers all have jobs to do and should be doing them, not wandering about my house and leaving the doors open, in spite of my "restricted area" signs.
SilverMK2 wrote:Love the rooftop shanty town
Clipping parts and settlement size are two things that I wish the console version would allow you to set manually.
Thanks Silver. You can do everything I've done here on the consoles, I've followed the tips from this chap on YouTube (norespawns) and he uses a console:
Really worth looking though all his videos whatever platform you are using.
Putting things on or near a rug both work on a pc and are subtly different. Near a rug (as in the video above): Build the structure you want to clip into something and put a rug near the base. Then hold select on the rug to select the whole structure (beware that other nearby things can be selected by this, so build in an open space), Move the rug into/near the structure you want to clip into (original house) and you only have to find room to place the rug (so using a small doormat is best), usually the rest of the structure is ignored and will clip into almost anything.
On a rug (as he covers in later videos): Place 2 doormats down, overlapping the top one half-ish over the bottom one. For some things (junk fences), it makes it much easier to place a large rug over the second doormat to give a larger area for it to sit on. Place the structure you want to clip on the second (or larger) rug/mat, but not overlapping the first/lower mat. You may need to play about moving the structure so it sits on the rug and not clips though it. If you have it right, you can select the lower mat (not the whole structure as above), and moving it will move the rest. As above only the selected mat need to be placed in a clear area, the rest will clip into any other structure.
Remove the mats after you have the structure where you want it.
This message was edited 1 time. Last update was at 2016/01/25 18:44:52
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Those videos were a godsend to me, I watched them a few weeks back - The settlement-building is probably my favorite thing in the game, so being able to ignore the annoying clipping issues and so forth was really helpful - Mind you, Dr H's Sanctuary looks a lot better than mine does!
Thanks Dark Apostle. Yeah, he has many useful tips for the budding settlement builder.
Well, the weather was nice when I got back from Vault 95 (with over 1000lb of stuff) so I took many pictures. I won't post them all in here as it will likely make this page load slower than an old dial-up modem, so here's a link to the gallery and a selection from that: http://steamcommunity.com/profiles/76561197985208002/screenshots/
One of the first things I did around sanctuary hills was to rearrange the picket fences, rather than just scrap the lot, I filled in all the gaps between the hedges and the outer buildings, built a line right out to the water's edge on the red rocket side of the island. I left would-be attackers with 3 choices to enter: 1. Across the main bridge from red rocket. I added fencing on either side so you can only advance up the road... between two turrets on towers, of course.
Spoiler:
2. Across the small bridge from the Vault. The fencing extends to leave only a small gate to enter through and then you are funnelled up towards another turret on a tower:
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3. Around the end of the fence by the water's edge. Into a wide open killing field, overlooked by a few turrets.
As for accomodation, The first two houses to get beds were the pair of blue houses on either side of the "Vault" entrance. One of them now has an upstairs that is empty save for the generator that powers both houses (was built just to get the generator out of the way). This is the house on the left of the previous picture. Both of these do have their holes plugged (but in all cases, and contrary to the YouTube videos above, I have left the windows open), and the farthest house has the weird old lady with the drug problem (Keeps her out of the way, anyway). I have also outfitted a couple more houses with beds and simple furniture just to cram in a few more beds for settler expansion (I have 19 beds for 12 people so far). Also with the holes plugged.
My house...
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...has kept as much as was there when I returned from my snooze in the vault; the car, both the bathroom, kitchen and the utility room (with Codsworth's box and fuel), and the cot in Shaun's room. The rest has been "refurbished", with some additions (such as a chemistry lab):
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The upstairs, while impressive from the outside, is quite empty on the inside with only the bobblehead stand and 4 magazine racks (shelf ones not spinny ones). Plenty of space to expand my collections into. Above that floor is a roof section with the wind-turbine, seating area and barbeque.
From up there you have a good view of the workshop and hangar:
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The picture says it all really.
Behind that is where the food growing happens (Corn, Mutfruit, and Tatos, what else? Adhesive production.) and the hangar looks like this:
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Inside, downstairs, the workshop (in the original house) opens into the Power armour storage area:
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14 chassis so far, kept as they were found. At some point I'll fill them all in and have full suits on display (the flame paint job is the only one I've found so far). Upstairs is empty for now.
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You can see the floor step up as it stands on top of the workshop and the stairs that take you up to the area opposite my house's upstairs and the bridge; the only thing up there is the settler beacon.
The only other building with an upstairs is the one with the cellar opening at the back.
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As I couldn't build a fence around that area, I have added that section with an open back and two turrets.
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Looking back from the doorway of that you can see the outside decking of the hangar (and another turret that covers the gate under the house, the "secret" 4th entrance).
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And then I built a strange structure that overlooks the "killing field" towards red rocket.
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You can also see that all my Sanctuary settlers get a set of Road leathers, some armour pieces, Welding goggles, and a mining helmet. Easy to spot any newcomers, and looks cool at night when they switch on the lights.
Speaking of lights:
Spoiler:
Those lights flash from top to bottom (when the switches are pressed in the right order and the game doesn't mess with the timing).
And finally, a view from the bridge in the middle of the settlement, to show that there is still room to build...
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Hope that makes you all happy to have a little tour of my settlement.
This message was edited 2 times. Last update was at 2016/01/25 23:54:03
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
My head-canon of my character is that the marriage was a sham, and Shaun wasn't his kid, so he doesn't really give a damn about finding him, instead cheerfully embracing the opportunities the wasteland offers!
So he found out his wife was banging the proverbial Jody whilst he was on Tour?
Pretty much, yeah! And hey, a guy comes back from being a commie-smashing hero to find his wife is sleeping with an economics professor and he can't get a job, well, that guy might welcome the end of the world, and a chance to be a hero again.
Part of my headcanon says that he's rebuilding his old unit - so most of my settlements are military-styled, and I give all my settlers as close to full suits of combat armour as I can - which has led to a serious spike in mortality rates for the Gunners, as they tend to wear so much of the stuff!
Thank you so much for that series of pictures. Seeing them, combined with a Youtube video I saw last night where someone had built tower blocks out of concrete [sorry, I can't remember who did it and as it was on my phone I can't currently post a link] I am now going to tear down two of those towers and re-build them with concrete bases and a bridge over the house unbetween.
Everything in them will have to be moved whilst the work is in progress and all the materials will be stored until needed.
I only have one problem. Anyone know where I can get my hands on a shed load of Concrete?
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
Shadow Captain Edithae wrote: Is he joining the Brotherhood of Steel? And what about the Railroad? Are they too close to pinko Commies for his liking?
Well, I did join the BoS, but I'm getting a bit disaffected with them - I think my character might begin to realize that these guys may be the last remenants of the US army, but they've preserved a very different set of ideals to the ones he's about. If I had to pick a faction I'd say he's signed up to, it's the Minutemen. As far as the RR are concerned, I kinda like that plucky little band of misfits, so he'll help 'em out, as long as their missions remain agreeable - seeking out pre-war military stashes is very in-character!
And Conrad, regarding your supply dilemma, if you can find a shipment of concrete, there is a glitch you can use to duplicate it repeatedly, I never got it to work personally, but you might consider looking into it? IIRC, there were videos on Youtube on how to do it, it's fiddly, and you need the knack for it, but if you can get it working you should be up to your ears in concrete (In a good way )
Thanks. I am more on the lookout for places I can raid for bags of cement or cinder blocks. Other than that I need to get shipments from Graygarden, Abernathy Farm, and Finch Farm.
Not only now looking for a substantial amount for Sanctuary, But have in the back of my mind that I'll need tons of the stuff for fixing up the Castle when I get there.
Speaking of which, last night when I handed in a couple of quests to Preston Garvey, his dialogue said that he had other things for me to sort out, but no quests appeared in my log. I think he's finally got the hump that I just keep doing these radiant quests for him and haven't re-taken the castle yet. either that or I've finally run him out of radiant quests. [I'm level 41 or so]
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I hear that the Irish pride shipyard is quite a good spot for picking up bags of the stuff - though I don't know how hard it'd be for you to get there.
I should be able to get there quite easily. Thanks for the heads-up.
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I played Fallout 4, love it so far. Hate the railroad so far. I find the brotherhood the only people who are actually thinking about the future and being realistic.
I will post the mods I am using and what I am exactly doing in the game.
I like many have taken the settlements quite seriously and I am building settlements to last the only settlement I have not done much with are the outskirts ones and the ones that are super small. Each place has a defense
Got the CBBE body mod.
Ponytail mod and a gak ton of other mods
I will post my character (and yes she is fully clothed and all the things I have done to kick alot of but, I am stealth built, as that is my default playstyle in any game. Sadly I felt like the weather in fallout 4 was kind of deterimental to my experience so I installed a mod about making storms.)
I haven't advanced the story at all. I am roleplaying as a female sniper who cares little about her child and only wants to murder any wrong doer with her super powerful sniper rifle.
This message was edited 2 times. Last update was at 2016/01/26 18:48:22
From whom are unforgiven we bring the mercy of war.
I find it hard to fight against the Railroad, aside from the typical reasons for not wanting to fight them I also see their Heavies as being like me and a lot of other players, helpful, strong and want to blow up the institute.
I don't want to fight those guys. When everything is done, they could do a lot of good and I'm under the impression that they're willing and able to do so on an individual basis and would blend well with the Minutemen.
I wonder what their max stats are compared to other factions non-boss units.