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Made in au
Dangerous Outrider





 Conrad Turner wrote:
I have also started customising my settlers in Sanctuary. My male traders are now wearing Tuxedos and Bowlers, the females are in this season's Sequinned dresses - all fitted with maxed Ballistic fibre. The farmers will be outfitted with some sort of overall. Everyone in the Castle is going to get the Minutemen treatment. Haven't decided what sort of weapons to give everyone yet. Not a fan of giving the traders tommy guns, but decent maxed assault rifles might be good. Maxed combat shotguns for the farmers I think.
The buildings made of the same 2 walls and now all settlers wearing the same 3 outfits? I prefer to mix them up. Put junk merchants in any technician suit variant, clothes merchants in any fancy outfits, armour merchants in any armour I think looks good, weapon merchants wearing army fatigues, 5 o'clock shadow, sunglasses and army helmet (the one in sanctuary anyway) and some with bandannas, medics in scientist coats and food merchants have no overall theme, they can own a dirty bar or a fine estabilishment. Most settlers get 10mm and .44 pistols. My soldiers almost all wear uniforms of ballistic fiber military fatigues, sturdy combat armour, army beret, patrol glasses and combat rifles. Minutemen get the minutemen outfit you can buy from settlement clothes merchants and polymer combat armour because it's white, like the minuteman outfit with a Revolutionary Sword in their inventory in case they get disarmed, even though I don't know if that can ever happen. Provisioners delivering supplies between settlements wear ballistic fiber postmen outfits & postmen hats with fully modded assault rifles. Some soldiers get heavy combat armour with miniguns, some get road leathers, either black leather armour or combat armour and a sniper rifle so they look like stealthy assassins. I have 'Priests' wearing pastoral garbs with double barrel shotguns and combat shotguns. A lot of folks still wear what they walked in with because it's fine, aside from pipe guns, they can keep them in their inventories but I don't want them using pipe guns while I have a massive armoury of weapons.

So many people to dress up and so many outfits to give them, don't you want them to look more like individuals?

Also here's a cute relevant Fallout 4 comic.

This message was edited 1 time. Last update was at 2016/02/24 08:41:22


 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

Well, I see it as the traders are my ambassadors for any non-hostile wanderer that comes in to buy something, so I want them to look smart when at their emporia.

Other than that, my plans are somewhat fluid at this point, but I have re-built Sanctuary so that only my Minutemen HQ and the trading building are concrete/steel walls. My restaurant/recreation area are wood constructions, as is my assembly hall. And I was not saying I was going to only have those 3 outfits either, just those were the three examples I gave.

I really just want to be able to identify a particular settler's assignment without having to go into workshop mode where I can. [The Castle is different in that it 'should' be populated only by minutemen so everyone gets that outfit.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in au
Dangerous Outrider





I like my traders to give a good impression to theoretical visitors as well but I prefer to do that by making them look like they enjoy their jobs or by looking like professionals, rather than by dressing sharply.

Though glad to hear you've rebuilt sanctuary, my own sanctuary is actually pretty under developed unfortunately, I got kinda discouraged by the thought of having to go above the recommended build limit after only 2 buildings as I'm worried 5 new houses plus furnishing for existing houses might be too much, or not, I don't know.

The Castle is odd in that it spawns actual Minutemen with random levels (got one at Lv1, another at Lv30) but they're rare, most arrivals are just settlers. I wish everyone who spawned at the Castle was a Minuteman, I'd disperse them to protect all my settlements and try to make sure each settlement had at least 1 high level member with different gear than the rest, might even have a squad of high level members at the Castle decked out in the best equipment I can provide, like my own Veteran Rangers equivalent.

This message was edited 2 times. Last update was at 2016/02/24 10:31:25


 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

That's actually quite weird in itself.

I have done more at Sanctuary than I have at the Castle. Sanctuary has a linked tower block with a covered bridge that goes over the yellow house where the power armour station originally was, a wooden defence platform over the remains of the blue house behind that, the concrete/steel trade centre on the concrete pad at the far side of the tree, nothing much on the pad close to that, my concrete Bunker/Armoury on the pad by the bridge, a 2 story restaurant and relaxation centre on top of the house with the terminal and safe, and a single story wooden community meeting centre on the roof of the next building along. This is still considered a settlement of less than half size.

The Castle, on the other hand is almost at maximum capacity - I can't see any more room on the bar - and all I have done is put in some crops, fixed the walls as best I can [and I have seen a lot better versions online.] and added a load of defences, including all 5 artillery pieces, to bring the defence value up to around 400 in preparation for the inevitable attack on it later in the game.

I just can't figure out how, with no mods, console commands, or hacks, I have managed to put so much more in Sanctuary than I can in the Castle.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in us
Wraith






Salem, MA

 Conrad Turner wrote:


I just can't figure out how, with no mods, console commands, or hacks, I have managed to put so much more in Sanctuary than I can in the Castle.


I believe there is a large amount of stuff already placed in the Castle that would have to be deleted to free up space.

That, or they just don't want you to fully upgrade the place to the later invasion is a bit more hectic.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

Sanctuary just seems to have a much larger build capacity than the Castle to start with. Apparently you can "cheat" this by dumping a bunch of junk weapons, armor, etc. and either scrap them, or preferably, store them to the workbench, take them out, do it all over again. This will lower the build amount on the bar. I haven't seriously tested this yet, but it seems to work from what little I've done.
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Sanctuary is an absolutely vast area, compared to the average settlement, so it really does need that large build cap. But I agree that the castle does seem quite limited, probably because it is the scene of a complex event later on. The Devs probably thought letting us have too many missile turrets active would cause some framerate problems during that event, at the very least.

And Gitkikka is correct - I've used that gun glitch myself, drop a load of guns, and STORE them in workshop mode. It's important to store, rather than scrap, and it's also important that if you have a stack of the same weapon, to drop them individually. If you drop the whole stack in one go, it only registers as one item when you store it.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

 gunslingerpro wrote:


I believe there is a large amount of stuff already placed in the Castle that would have to be deleted to free up space.

That, or they just don't want you to fully upgrade the place to the later invasion is a bit more hectic.


If that was their intention, I'm afraid its a FAIL.

The Castle is not a very comfortable place to live, but it's well defended. I've replaced the walls so they cannot be fired through with those concrete foundations, have all 5 artillery pieces up and running, each with 3 missile turrets around them, with about 10 more missile turrets and 5 heavy machine gun turrets spread along the tops of the walls. Ferals, synths, raiders, or BoS paladins, I don't care. They will not get through.

Although it is also true that I didn't delete a lot before I started, and indeed I do not have a full compliment of people living there. Everyone is taken up with either food or defence with the exception of a single woman running the clinic.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

So, guess who just finished the main quest - this guy! Figured level 75 was getting late, and I was right - it wasn't a huge challenge, but I can see how it could have been!

Railroad Endgame Spoilers!

Spoiler:
So, taking down the BoS was incredibly satisfying - I was actually gutted that Glory didn't make it, and the church could have been the set of "Commonwealth's most brutal executions". Taking down the police station and wasting that Rhys was great, though I felt a bit bad for putting poor Haylen down, and the BoS reinforcements' vertibird barely made it over the horizon before I gave it a dose of 50. to the cockpit. Boom, multi-kill!
Killing Maxon was anticlimactic, I guess, but I took everything not bolted down before things went all Hindenburg. I will be giving Danse a visit, I hope for his sake he doesn't try and take a pop at me.

As far as the institute, again, bit of an anticlimax, I mercy-killed Father before leaving though, and again, looted everything I could. Could have done without the mini-Shaun, but I figured that as I was surrounded by the Railroaders I shouldn't abandon him to atomic death just because he was a Synth.
Meh, I'll let someone else be his dad, I'm still busy!


So, on with the rest of the game! I actually think the factions were all great, and I could have ended up with any one of them, so kudos to Bethesda there - I think It's a mark of good writing when I'm seriously wondering if I'm doing the right thing while screwing over my "enemy" factions!

Oh, one brief warning though: I gave Deacon a suit of Railroad Heavy armour.... and he changed his outfit and the armour disappeared from his inventory So, keep an eye out for that, and maybe don't use him as a looting mule...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Mastering Non-Metallic Metal







Quite a few thing to comment on, bare with me...

Dark Apostle 666 wrote:Ballistic weave is great, isn't it?
Being that I had left it so late to get to the railroad and already had level 4 armourer, it was quite a jump to get Mk5 ballistic weave. With the armourer mod I have also, I could keep my armour pieces and use them with whatever clothing I liked... Spent quite a while trying on various outfits and deciding which fitted best with the character I have created.
I ended up with this:
Spoiler:

While she could have had a hat of some kind, I wanted her pony tail to fly free and so stuck with the visor (which still has ballistic weave).
Even though there is some clipping with the armour and clothing, it's not too bad and actually works quite well with the metal parts; they look stitched on.

My Sanctuary finally got attacked by the Gunners, and I realized how appallingly porous my defenses were.
Sanctuary hadn't been attacked once for me until the update hit and now it gets attacked about every 3rd visit back there (to drop off loot and junk).
So long as the attackers don't spawn within my fencing (or glitch though it) they don't get inside my settlement and most don't make it more than a few steps from the spawn point.
The best test for a settlement's defences is an attack from radscorpions due to their teleporting ability (digging though ground takes time unlike what these things do). I've had one attack from these and they didn't last long.

This is only the case for Sanctuary hills though, all my other settlements require me to lift a finger and kill things in an attack. Although this is getting less each time (as I add a turret or two after each attack).
The slog is probably the next best defended due to having had quite a few large-scale attacks. The first attack there had 8 supermutants with missile launchers and assault rifles and they killed two of the named settlers, and another died in the next attack (these are the only settlers I've had die).

CthuluIsSpy wrote:Has the performance issues been fixed yet? I'm not touching it until those technical issues have been sorted out.
What performance issues are these? And what platform are you using?
There's still plenty of bugs (this is a Bethesda game after all), but I've not had any performance problems on the pc.

Conrad Turner wrote:... my armour museum in Sanctuary.
That's pretty much what I use power armour for also.
I have one of each set that I'm displaying with the best mark possible and has to be in perfect condition (100/100 for example)
I have a full T-45 in Flames (mostly mark "a" though).
A full set of T-51 in Shark (or whatever it's called), mostly at "c".
The T-60 is unpainted and is missing legs.
The X-01 is in hot pink and is mostly mark III (I think).
And a set of Raider armour mark II, missing a head and chest (I need to kill one without a head-shot at some point).
And in the corner I have 20-30 bare chassis standing in two rows chest-to-back.

And lastly I have my "usable" set of power armour that I was using for recovering junk (not needed now I can fast travel while over-encumbered) and had the best pieces of armour that were not used for the display pieces. It has Tessa's fist, the Piezoelectric chest, and mods to make it carry as much as possible. Painted in army green and has a red headlight.

I have also started customising my settlers in Sanctuary. ...
I already had all the settlers in Sanctuary hills with road leathers, random metal/leather armour pieces, welding goggles, and mining helmets. All other settlers (mostly the ones that refuse to be moved somewhere better) have either cage or spike armour; I probably could kit them all out like the Sanctuary lot, but I like to think that it's a perk for them to have "nicer" kit if they join me in the new capital ("city") town. It's just easer to give each one, one set of armour and tell them to wear it, rather than messing about with individual bits of armour.

I mentioned last time about changing how I stored my armour and weapons. This is what that looks like:
Spoiler:

On the right there you have the two chest of drawers (Metal and Combat armours) with yellow boxes on top (Leather and Raider armour), a suitcase for specific armours (DC armour etc.) next to a footlocker (Synth armour) and a footlocker on top for armours that I can't wear (dog and supermutant).

Beyond that there is a steamer chest (the pieces for my settlers; mining helmets, road leathers etc.) with a yellow box (clothing with a resistive attribute; armour, rad resistance etc) and two suitcases (clothing without any resistances and headwear).

On the left you have the weapon storage in the footlockers (the toolbox has laser/plasma/rad weapons in) and the safe for my specific weapons that I want to keep separate.

Yesterday (while dropping off junk) during an attack I noticed a settler going into one of the weapon footlockers and so, after the attack, I went around the settlers to see if they had all been helping themselves to my weapon collection and some of them had been very greedy...
Even though they all had a pipe weapon of some kind they had all (mostly) helped themselves to not just one other pipe weapon (as they all had .38 rounds), not just a handful of pipe weapons... no, some of them had hundreds of pipe weapons: I think when they grab a weapon they take ALL of that weapon.
Marcy "what makes you think we're friends" Long had 238 auto pipe pistols, and was using an entirely different pipe gun...

So, today I've been around Sanctuary hills and the Slog (due to it's aforementioned attack situation) and given them all either a high damage combat rifle or laser rifle. Lets see if they still help themselves to more weapons that they don't need...

Lotet wrote:... my own sanctuary is actually pretty under developed unfortunately, I got kinda discouraged by the thought of having to go above the recommended build limit after only 2 buildings as I'm worried 5 new houses plus furnishing for existing houses might be too much, or not, I don't know.
My Sanctuary hills is over 4 times the original "limit" and I'm...
a) Nowhere near finished building
b) Not noticed any issues due to having more settlement than I should.

Though it should be said that I am on pc, and so raise the limit with console commands. How far you could push a PS or XBone I don't know as they are probably the reason there is a limit. But I'm hardly on the hottest of the hot gaming pc scene, so there is hope. I'm sure there are people out there on the internet that have tested how far you can push the consoles, a google should tell you all you need to know.

This is what my Sanctuary hills looks like from the vault (although you can't see my hanger, the car restoration garage, or the flashing lightbox sign from this angle):
Spoiler:


Conrad Turner wrote:...The Castle, on the other hand is almost at maximum capacity - I can't see any more room on the bar - and all I have done is put in some crops, fixed the walls as best I can...
Yeah, I passed the limit for the castle after only fixing the walls, creating a narrow back walkway/entrance (single file bridge theory), some stairways to access the top from inside, and some crops and beds for the settlers. I've done nothing interesting there yet, and I had to raise the limit, and I did scrap anything and everything.

I think the settlement limits are all set the same, but the quantity of building that is already there eats into that to start with, and that included stuff you can't scrap; Sanctuary hills has a few buildings, the castle has a lot of concrete rubble and large walls full of rooms and corridors...

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Decrepit Dakkanaut






UK

Sanctuary's been attacked once for me, and it highlighted one thing I really dislike about settlement-building. You can't lock doors. We know they have working door-bars and chains because you see them, but you can't fit them to your own settlement because reasons.

Having a door you can unbar, leave through, come back in through, and re-bar would be fine. As it stands, the sodding great junk gate I built into my wall was just opened by attacking Super Mutants and they sauntered right in.

This message was edited 1 time. Last update was at 2016/02/24 23:15:31


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Legendary Master of the Chapter






Just Alexandria it.

Never had any settlements attacked. i feel jipped.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Mastering Non-Metallic Metal







Yeah, I used to have multiple small gates into Sanctuary hills but the only people using them were the attackers, so now the only way in (if they don't glitch though a fence or are radscorpions) is by the main bridge.

Attackers will spawn at the same three points around Sanctuary hills:
1. By the small bridge to Vault 111,
2. Behind the house with the cellar and the one you can scrap next to it.
3. Somewhere near the main bridge, possibly off the the right as you look out over the bridge.

Set up many turrets near these points and they will kill the attackers as soon as they spawn (or at least start attacking them immediately).

Worse than that though, I filled in the gaps in the fence of Warwick homestead, keeping most of the original fence there, sure that any attack would then be focussed through the only gate... and a group of 10 Gunners spawned within the fence... they were a pita to kill off, they ran all over the place.

This message was edited 1 time. Last update was at 2016/02/24 23:43:49


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

This is how I wander the wasteland. Pure Class.
Spoiler:


My canteen and rec hall building
Spoiler:


And the inside of the Bunker showing my power armour collection. One of every type of suit in it's basic configuration, and one of each at it's best. I have a 'Heinz 57' which I actually go out in.
Spoiler:


But I am really getting to know that Bethesda have absolutely no idea how things work.
First there was the fact that they think you can get elemental lead from pencils. They are made from wood and graphite, no lead included. And now this. Can anyone PLEASE explain how when you scrap a LEAD pipe, you get STEEL?
Spoiler:

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Mastering Non-Metallic Metal







Meets a man in Diamond City who the doctor's have told to avoid alcohol and can't even face going near a bar to get a Nuka cola.

Gives man Nuka cola and offers him a job.

Sets him to work in the bar at my settlement.


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

You git!

I can't remember what he looks like, so I may have done the same.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Dr H wrote:
Meets a man in Diamond City who the doctor's have told to avoid alcohol and can't even face going near a bar to get a Nuka cola.

Gives man Nuka cola and offers him a job.

Sets him to work in the bar at my settlement.



You can send him to your settlement??
   
Made in gb
Mastering Non-Metallic Metal







You can.
Just after giving him the Nuka I continued the conversation and offered him the chance to work for me (don't remember what the option was, I believe it was the top "?" option), he was happy to do so and I then got the send-to-a-settlement box open.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

The nuka-drinking ex-alcoholic is called Sheffield, IIRC. I gave him a spiffy 50. sniper rifle and a minutemen hat and put him on sentry duty at Sanctuary.
I'm not sure if that's a wise decision, but I'd rather have him defending me than rely on that waste-of-space Jun Long or his delightful wife. It offends me greatly that they're both un-moveabe and un-killable. My trigger finger itches when I hear either of them talk... and I suspect I'm not alone in that.

I had the dubious joy of fighting a pack of high-level Super Mutants (IIRC overlords or warlords...) at Finch Farm earlier.
For the record, I've done nothing to that settlement, it's just a tiny shack and some corn. And they were packing serious heat (2 miniguns, some modded assault rifes and some kind of laser weapon, plus obligatory super-sledges).
So, there I am, just fast-travelled in, not in sneak mode, and surrounded by about 7 or 8 angry mutants. That was the closest I've been to dying for a while now - thank god for mysterious serum and Psychobuff is all I can say!

By the way, has anyone else been to Lynn Woods yet? I don't think It's a spoiler to say that if you do visit, go loaded for bear. On a completely related note, I met my first chameleon deathclaw today. Nasty surprise for me, but a nastier surprise for him/her/it when I unloaded a drum mag of shotgun shells into it! Ah, Kneecapper, shall I count the ways I love thee?



"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Yeah I've met him and gave him a Nuka Cola but don't recall getting the option to recruit him.

But then, I have been compulsively re-rolling my character over and over again and I haven't been to Diamond City in a LONG time.
   
Made in gb
Mastering Non-Metallic Metal







 Dark Apostle 666 wrote:
The nuka-drinking ex-alcoholic is called Sheffield, IIRC. ...
That he is.

... but I'd rather have him defending me than rely on that waste-of-space Jun Long or his delightful wife. It offends me greatly that they're both un-moveabe and un-killable. My trigger finger itches when I hear either of them talk... and I suspect I'm not alone in that.
I've had them both farming from the moment we got there. All the recent settlers get more interesting jobs... not that I'm playing favourites.

Speaking of settlers and jobs, what jobs do all of you give them to do.
Do you:
Have a massive farm producing far more food than they all need?
Have loads of guard towers?
Have multiples of things like shops or scavenging stations?
Or something else?

By the way, has anyone else been to Lynn Woods yet?
Oh yeah, that's a fun one to climb the tower and watch the show.

Ah, Kneecapper, shall I count the ways I love thee?
Probably the most useful of legendary effects.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
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Ultramarine Librarian with Freaky Familiar





There are mods that let you shut them up.
   
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Using Inks and Washes





Duxford, Cambs, UK

 Dr H wrote:

Speaking of settlers and jobs, what jobs do all of you give them to do.
Do you:
Have a massive farm producing far more food than they all need?
Have loads of guard towers?
Have multiples of things like shops or scavenging stations?
Or something else?


I have an emporium of each type built, but one of them is not staffed at the moment. I have a single scrounging station which is staffed, and an artillery piece on the roof of the bunker which is also staffed. Other than that, they are all farming. My farm is exclusively corn, mutfruit, and Tato, thought I can't remember why at the moment. All my other defences are turrets as they don't sleep. My power for the defences are hidden inside concrete foundations, the visible power [which 'could' be targeted by attackers] is only actually running my flashing "Sanctuary" sign. Oh, and the first thing I did on reaching sanctuary was drop down an industrial water unit and power it. I've had 40 water flowing in from then on. [I really should check my workshop, that water ought to be quite a lot of caps worth by now.

Also rather disappointed last night. I bought the Atom Cats paint job, hoping to put it on my X-01. Unfortunately it only goes on the T-60,

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
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Decrepit Dakkanaut






UK

Corn, mutfruit, and tatos are 3 of 4 ingredients for vegetable starch IIRC, so you probably set it up as an adhesive farm.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
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Duxford, Cambs, UK

Hence the ( )

Does also kind of make it rather laughable that Bethesda try and trick you into thinking adhesive is one of the rarest components in the game, then you find duct tape and wonderglue all over the place, can buy it in consignments, and failing all that can grow your own.

I'm at the stage where I am in more need of ballistic fibre than I am of adhesive - and I can buy consignments of that in Goodneighbour after all.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in ca
Longtime Dakkanaut




Building a blood in water scent

Anybody else find the "maze" in the parking garage near one of the hospitals? I got a very strong "Saw" vibe from that place.

I liked the little reward at the end
Spoiler:
Two rooms filled with loot behind locked cell doors. opening one door destroys all the loot in the other. Very clever.

We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".

“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” 
   
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Mastering Non-Metallic Metal







Conrad Turner wrote:Oh, and the first thing I did on reaching sanctuary was drop down an industrial water unit and power it. I've had 40 water flowing in from then on. [I really should check my workshop, that water ought to be quite a lot of caps worth by now.
I found at one stage that my dirty water and purified water were disappearing from my workshop and not building up, and I read online that there is a cap on the amount of water you can store in the workshop.
Since then I've been storing both waters in a chem cooler, and they have been building up quickly.
I want to use the dirty water for cooking even though I can't understand why you would "choose" to use dirty water to cook with if purified water is available. Bethesda logic.

feeder wrote:Anybody else find the "maze" in the parking garage near one of the hospitals? I got a very strong "Saw" vibe from that place.
That is one the best areas I have explored. Although I spoilt it for myself by entering halfway up (one of the barred doors had been opened by a nearby suicidal supermutant's party trick) and already having the sneak perks that meant I couldn't have set off any of the traps even if I "wanted" to. It would be a very fun (stressful) challenge to make it though that on the first go without those perks.

I've started to advance the main quest now (at about level 70) as I was only getting radiant quests from all the factions.
Story/faction talk:
Spoiler:
Next job is to enter the institute and, without knowing more to the story, my character is set on killing them all... but we shall see (I'm hoping for twists, but have low expectations based on the story-telling I've seen so far).

She has no qualms about killing Kellogg, enjoyed hearing how scared he was as I cut my way through the synths ("this is your last chance to leave", Ha, you'd like that wouldn't you Kellogg, you know this is the last day of your life).
Even adventuring through his memories has not changed her mind. Just because he knew he was a bastard, doesn't mean he's any less of a bastard. She's glad he's dead, glad he had a long drawn out wait to die as she slaughtered his bodyguards, trapped in a hole, and would do it again. He shot my husband after all, I loved him for all of the 5 minutes he was in the game

Anyway, She is helping the railroad (but would make some drastic changes if she was in charge; who uses the name of your group as a password, really.), and is using the BoS as an ally... for now (not really the military type, no matter how great they seem to think she is). As they are both against the Institute, and she wants to destroy the institute.

I get the impression that I'm going to be making some enemies in the near future.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Decrepit Dakkanaut






UK

 Dr H wrote:

I want to use the dirty water for cooking even though I can't understand why you would "choose" to use dirty water to cook with if purified water is available. Bethesda logic.


Bah! Dirty water adds flavour and puts hair* on your chest!

*May not be limited to hair.

This message was edited 1 time. Last update was at 2016/02/28 00:42:25


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
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Dirty water can be partially purified by boiling as it kills most bacteria.

But it won't do jack gak () about radiation or sturdy viruses like FEV.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Avatar 720 wrote:
 Dr H wrote:

I want to use the dirty water for cooking even though I can't understand why you would "choose" to use dirty water to cook with if purified water is available. Bethesda logic.


Bah! Dirty water adds flavour and puts hair* on your chest!

*May not be limited to hair.


The radiation and the several thousand strains of pathogens brings out the flavor.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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