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Mr Nobody wrote: Is anyone else on Xbox having a problem building settlements after a while? I'm onto building up my fourth settlement and the game seems to refuse building certain items before I've even reached the building cap.
On the PC I had a problem with this in Starlight Drive-In. Wouldn't let me build all of the different shops (no clothing shop option in the workshop, for example). It seemed to fix itself as they all re-appeared after a bit.
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
Mr Nobody wrote: I've ruled out resources and build limit. I've noticed the object seems to remain highlighted, like the game is experiencing lag.
I've been getting the lag all over, not just settlement building. But yeah, it is more buggy at certain settlements (I'm having issues at Hangman's Alley).
feeder wrote: Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.
grumpy_newenglander wrote: As far as supply lines go...if I connect A to B, then B to C, I'm assuming A and C will share resources?
Is it best to have a train of supply lines (a-b-c-d-e, etc) so everyone can share? Or is there a better way?
More importantly, will excess food and purified water still deposit in my bench with supply lines active?
Yes. A > B > C > D is most efficient. Yes, though people have said that you need to periodically empty the stockpiled water from the settlement workshop and transfer it to another container as there is a cap to how much will be deposited.
I went around the map in a giant ring working my way around the edges of the map, linking each Settlement to only two other settlements, therefore making the most efficient use of Settlers. If you look at this map of the settlements, you can sort of make a logical pattern.
Spoiler:
Starting at Sanctuary > Red Rocket. Then splitting off to begin a ring all the way around the edges of the map, eventually linking back together in the south.
Red Rocket . Abernathy Farm > Sunshine Tidings Co-op > Graygarden > Oberland Station > Hangman Alley > Egret Tours Marina > Somerville place and so on.
Red Rocket > Starlight Drive In > Ten Pines buff > outpost zimonja and so on.
They eventually link up into a ring somewhere near Murkwater.
This message was edited 3 times. Last update was at 2016/03/18 14:00:21
grumpy_newenglander wrote: ...More importantly, will excess food and purified water still deposit in my bench with supply lines active?
Each settlement will deposit in it's own workbench, but will share with all connected settlements from what I can tell.
But if you want all your "spare" resources in one place, you will need to periodically visit each settlement and clear out the workbench and cart it back to where you want it. This shouldn't be necessary for building etc, if you have them connected; but I do this just so I have everything in one place for... reasons...
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Y'know, Murkwater is the one place I never made any attempt to build - I just scrapped everything and left it empty.
Partly that was due to RP reasons - who builds a settlement in a festering swamp, full of mirelurks, ferals and deathclaws? plus, although not a factor in-game, you'd have mosquitos, leeches, flooding, stuff would rust or rot... nasty.
Also, it's always been dark, gloomy, and either foggy or raining when I visited it, which is a little off-putting. I just don't see why you would live there if there was an alternative.
They said I was mad to build a castle in a swamp, but I built it anyway... it sank into the swamp...
So I built another one... that sank into the swamp...
So I built another one... that burnt down, fell over, then sank into the swamp...
But the fourth one stayed up, and that's what you're getting; the strongest castle in these lands...
Any settlement that doesn't need to have settlers in (the ones that you can't move), I've stripped of everything.
And those that have settlers that won't move (however bad an idea it is to set up camp in their particular area ) have everything stripped and then the bare necessities built for their (meagre) protection; A wire fence to surround them, one gate, and a few turrets (that get added each time they are attacked), together with enough food, water, beds that they need.
However, now that I've reached the limit for my computer in Sanctuary hills, I'm now considering where else to build things. Top of the list so far is Graygarden and Finch farm; just because they have overpasses that can be built on...
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
You know, if you're feeling particularly murderous, I'm pretty sure you can solve the stubborn settler problem with some judicious homicide...
Naturally, no use on the Longs at Sanctuary, but it worked for me when I got tired of Oberland Station getting jumped every five minutes! Basic rule of thumb seems to be: No name? Fair game!
This message was edited 1 time. Last update was at 2016/03/18 23:30:38
Really looking forward to Automatron dropping tomorrow. New weapons (Assaultron Head Gun?), Armour (Eye-bot Helm) and the ability to make robots for your settlements.
To me, that's almost worth the season pass on it's own, never mind the other two DLCs they've announced and the others to come.
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I am so fething sick of this game and its broken mods.
I've had to abandon my current save file with 14 hours of gameplay because the game was crashing when it tries to load the savefile. Thinking it might be caused by conflicting mods or having too many mods installed in Nexus Mod Manager, I deleted some mods I could do with out (Homemaker, Expanded Settlements, Spring Clean, Snap n Build, extra weapons and clothing etc). Then the game began crashing on startup. Now when I start a new game, lots of the options in the character generation menu are saying LOOKUP FAILED! One of the hair colour options, and ALL of the Extra's options (scars, makeup, blemishes etc).
This is probably approaching the 10th time I've started the game over again. I'm so fething sick of starting over and over and always playing in the same corner of the map in the northwest. I've only played maybe 6 hours in the last month, I've just gotten so damn fed up with it and having to spend an entire night fixing problems everytime I want to play.
It looks like I'm going to have to do a full reinstall of the game and scrub all the mods out of the Nexus Mod Manager.
Automatically Appended Next Post: And I'm getting 10 frames per second on the main menu. It used to be 40.
This message was edited 3 times. Last update was at 2016/03/22 18:29:17
Welcome to Bethesda games... You must be new here.
If you can be arsed you could go through and clean all the registry files. I did that once in Skyrim over a bad cell in Riften. There's no point though as its a lot easier to just reinstall the game.
Oh, and just removing mods doesn't also fix crashes. You can load up a new character with no mods installed, on an install which did have formerly and still crash. Besides the registry changes your old saves can be the cause of crashes too. The game's saving system is broken (at least it was in Skyrim and the older games), to the point that there's mod out there which just handle saving.
Meanwhile I'm playing New Vegas. God Skyrim was such an improvement on that. Its annoying as hell that that game doesn't use shortcuts. That the whole the .exe's loaded is archaic (alt + tab? What's that? Yeah, I'll let you do that, buy only after I dump my cache). Stability wise it isn't completely awful, but damn, I aught to load that thing in a virtual desktop to stop the cascade failures on Windows 10.
This message was edited 1 time. Last update was at 2016/03/22 20:04:14
I've never had problems with Skryim. Though I havne't played it very much on pc (only as far as whiterun) and only have maybe 10 mods installed, vs the 30+ for fallout 4. Fallout 3 was atrocious even without mods, and I had to stop quicksaving entirely to keep the game running (annoying as im a compulsive quick saver). New Vegas was by FAR the most stable game for me, though I've done very little in the way of mods.
This is just fething infuraiting. I'm starting a new job tomorrow working shifts, so my free time is going to be cut short. I was hoping to spend a few hours trying out this new dlc, but instead I'm devoting an entire night to fixing mods, deleting superflous mods, deleting and reinstalling mods. If I try reinstalling the entire game, thats going to take several hours all on its own. And then it'll probably feth my mods up again.
Its happening so often that I'm playing Fallout 4 maybe one day a month, having to spend weeks psyching and hyping myself up for it, only to spend the night fixing things. And then I'm so fed up I don't play for another month.
I've had fewer problems playing Fallout 1 (meaning no problems), a game thats almost 2 decades old than i have with Fallout 4.
This message was edited 1 time. Last update was at 2016/03/22 20:11:38
It's a nice little take that on the whole "helping people" schtick that gets shoehorned into every game these days.
I dunno, the "humans can only truly be helped by killing them off" line coming from a robot/AI is almost as cliché.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Completed the whole DLC in about 5 hours. Took longer than I though as I had to manually download the DLC, which was odd. Love the new crafting elements and enemy types, definitely adds some more flavor to my now (mostly) institute/brotherhood less world.
On a side note
Spoiler:
Do all the robot mods unlock regardless of how you end the DLC? I went with the Charisma route and talked her down at the end, gaining her lair as a settlement). Also, is there a way to make Jezebel happy? She seems less annoyed with me now that she has a Mr. Handy propulsion system, but otherwise is just cantankerous as ever.
It's a bit on the short side, but the robot companion crafting system does make up for it. Weapon-wise, eh. I like the tesla rifle and the Assault-tron head as a gun is also fun, but nothing new or exciting in the end.
As for your questions..
Spoiler:
1. Yes, all mods you missed out on before will be unlocked by the end of the main quest.
2. Jezebel will remain as surly as ever, no matter what kind of body you give her, it's part of the problem with the Robo-brains.
I don't trust her. I don't like her attitude, so I have done absolutely minimum for her.
Spoiler:
Robobrain chassis and arms, Protectron legs. No armour anywhere and no hands. This means minimal damage if she turns on me, and if she doesn't - well, I can always upgrade her later.
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I've had to abandon my current save file with 14 hours of gameplay because the game was crashing when it tries to load the savefile. Thinking it might be caused by conflicting mods or having too many mods installed in Nexus Mod Manager, I deleted some mods I could do with out (Homemaker, Expanded Settlements, Spring Clean, Snap n Build, extra weapons and clothing etc). Then the game began crashing on startup. Now when I start a new game, lots of the options in the character generation menu are saying LOOKUP FAILED! One of the hair colour options, and ALL of the Extra's options (scars, makeup, blemishes etc).
This is probably approaching the 10th time I've started the game over again. I'm so fething sick of starting over and over and always playing in the same corner of the map in the northwest. I've only played maybe 6 hours in the last month, I've just gotten so damn fed up with it and having to spend an entire night fixing problems everytime I want to play.
It looks like I'm going to have to do a full reinstall of the game and scrub all the mods out of the Nexus Mod Manager.
Automatically Appended Next Post: And I'm getting 10 frames per second on the main menu. It used to be 40.
Don't worry, mods will- ooooh wait.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Speaking of mods, I've just added a few more: First though, I have removed Settlement Supplies Expanded; It's largely unsupported/incompatible with other mods, has a reputation for corrupting saves (although I've not had a problem), and has apparently been abandoned by it's maker.
So I'm "left" with the following: Vivid fallout landscapes - makes the ground nicer and uses less graphics resources.
Improved maps with visible roads - does what it says on the tin.
Ponytail hairstyles - because I wanted a longer ponytail.
Armoursmith extended - make unique clothing (although I've not explored this yet...)
Snap 'n' build - nice buildings for settlements that snap together.
Craftable glass stuff - for windows.
Rags of the old world - many flags, but I only got it for the Union Flag and St George's cross.
Craftable ramps and rails - for ramps.
and to these I've now added: Settlement keywords - means all compatible mods are sorted nicely in the menu. One of the main reasons that SSEx is out.
Homemaker - Compared to SSEx this is more stable, more compatible, has all the same items... and more.
OCDecorator - This was the push for this wave of modding; it lets you place all the little items that you can pick up and pins them in place like everything else in your settlement. No more finding things knocked over by Dogmeat or other settlers walking past.
Atom bomb pinups - because... pinups.
1x1 craftable foundation pieces - like the usual concrete foundation, but 1/4 the size.
Craftable pillars and support braces - to support overhangs.
Craftable tall walls and spacers - to fill the gaps left when not using a floor between walls.
Window, floor and roof boards - odd scraps of wood and metal to cover over holes and to add scatter to the settlement.
Craftable floor patches - more scraps of wood and metal.
OSHA unapproved safety signage - more signs and safety posters.
Now I just need to free up some space in Sanctuary hills to be able to add all this clutter...
In the mean time though, I think I'm going to be building up *edit* Finch farm. I had some spare people over in the slog (which is where I have a beacon to draw in settlers in a controlled way, and Sanctuary has 26 people so the beacon there doesn't serve a purpose any more) and needed to send them somewhere. I wanted to build up on the overpass so everything came together that I needed more beds at the farm for the extra people and had no room for more beds in the little hut that was already there.
So their sleeping arrangement has become part of a structure that reaches up to the overpass... and because that became quite a large build I decided that that was a sign I should be building there. Plans are afoot...
But I am currently wandering the wasteland looking for places I have not seen before, and using this as an opportunity to up my affinity with all the followers that I've been sending off to the castle (to get them out of the way).
So far, I've maxed out MacCready, Curie and Nick Valentine, and I'm travelling with Cait (who I've just cured). Maybe I've just been lucky with those as the affinity has not been as hard (or take as long) to increase as I had imagined.
I even got the first stage of conversation with Codsworth and I've not travelled with him once. He does still live in Sanctuary where I do all my modding of weapons and armour though.
Automatically Appended Next Post: AND, my new favourite console command is "modpos" together with "modangle".
Great for getting things into just the right place when all other tricks can only get it so close.
This message was edited 2 times. Last update was at 2016/03/24 23:44:47
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Well, has anyone made some cool creations? I'm working on a sentry bot by the name of Tiber who will either have a minigun and some melee weapon, or I'll give it twin miniguns, I'm not sure. Something lethal and messy, but the sky is the limit with that attitude.
Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim.
Even though the DLC was a bit short I did like it, the robots are an interesting new wrinkle to the game and I do love having my fully upgraded skull faced sentry bot roaming around with me.
If you go to fight the Mechanistic as the silver shroud (IE in costume) there is special dialogue I found. Although the Mechanist Armor is so much better, so I'm using that now.
Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim.