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![[Post New]](/s/i/i.gif) 2016/11/23 19:02:02
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Grim Dark Angels Interrogator-Chaplain
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Magnus seems pretty badass  . I like his stats. With a 4++ and being able to fly he should be able to get around without too much trouble.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:02:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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I wasn't talking about grimoire. I just figured it would be a possibility for him. At the very least he can have a 3++ according to the article. So any other buff will do and you have your 2++.
He might even know all of daemonology with how many daemons they summon in the fluff.
So I don't think we'll have to go out of our way to give him a 2++, but even with a 3++ re-rollable on 1's that just about as tough.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:07:55
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Steadfast Grey Hunter
Seminole, Florida
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Angron is 400, Horus is 500.
Why would he be so different?
And that is with the HH point tax
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![[Post New]](/s/i/i.gif) 2016/11/23 19:10:16
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Crazed Spirit of the Defiler
Newcastle
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If Magnus isn't capable of dropping wraithknights it'll show that power creep for eldar exists both in the game and in the fluff, because he did exactly that in A Thousand Sons
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2016/11/23 19:12:50
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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RogueSangre
The Cockatrice Malediction
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Then I guess it's a good thing he has a psychic power that lets him choose the result of 1 dice a turn.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:13:48
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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BloodGrin wrote:
Angron is 400, Horus is 500.
Why would he be so different?
And that is with the HH point tax
That is Forgeworld, this is GW lol. Granted, it's the new GW, so who knows.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:13:50
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Inquisitorial Keeper of the Xenobanks
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BloodGrin wrote:
Angron is 400, Horus is 500.
Why would he be so different?
And that is with the HH point tax
GW rules =/= FW rules.
Don't you remember the 888pts Khorne Lord of Skulls ?
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![[Post New]](/s/i/i.gif) 2016/11/23 19:17:41
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Is that Rubric power correct? Anything you kill in it's 24" radius turns into 1k sons and spawns? What? How?
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This message was edited 1 time. Last update was at 2016/11/23 19:18:23
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![[Post New]](/s/i/i.gif) 2016/11/23 19:18:10
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Oozing Plague Marine Terminator
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I bet the next Loyalist Primarch to appear (Lion or Kahn.... I hope) will have an Ignores Invul sword with Instant Death....
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![[Post New]](/s/i/i.gif) 2016/11/23 19:18:41
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Snake Tortoise wrote:If Magnus isn't capable of dropping wraithknights it'll show that power creep for eldar exists both in the game and in the fluff, because he did exactly that in A Thousand Sons
Well if his gaze can take out a baneblade it should be able to do the same with a wraith knight. It sounds an awful lot like a strength D psychic power to me.
But from his profile alone? 7-8 str 8 attacks just doesn't cut it vs a Wraith knight. They will probably be force, but only few of those will actually stick.
He could do it if you get lucky, but if he whiffs he's toast.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:22:48
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wow... GW are still afraid to make anything - even a frickin' Daemon Primarch the size of a Knight - even slightly tough.
Toughness 7? Seven? He's not as tough as this guy. WTF?
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![[Post New]](/s/i/i.gif) 2016/11/23 19:22:50
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Powerful Phoenix Lord
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He'll be 333pts. That's my prediction.
It's a shame he is basically a Flying C'Tan.
Another prediction is that Rubric Marines will be cheaper, but will not automatically come with AP3 bolters or a 4++. Instead they will have Soulblaze/Warpflame bolters and will have to use Psychic powers/there Special detatchment to get a 4++ or 3++.
If I remember correctly, the Thousand Sons in the CSM codex have their 4++ because they come with wargear that grants 5++, then Mark of Tzeencth gives +1. It would be super easy just to drop that wargear so that you have to use powers & formation bonuses to get back the 4++
I hope that doesn't happen, but I will not be surprised
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![[Post New]](/s/i/i.gif) 2016/11/23 19:22:59
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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Roknar wrote: Snake Tortoise wrote:If Magnus isn't capable of dropping wraithknights it'll show that power creep for eldar exists both in the game and in the fluff, because he did exactly that in A Thousand Sons
Well if his gaze can take out a baneblade it should be able to do the same with a wraith knight. It sounds an awful lot like a strength D psychic power to me.
But from his profile alone? 7-8 str 8 attacks just doesn't cut it vs a Wraith knight. They will probably be force, but only few of those will actually stick.
He could do it if you get lucky, but if he whiffs he's toast.
Plus I'm pretty sure the things they saw in A Thousand Sons weren't wraithknights but rather revnant or phantom titans. They were supposed to be bigger than Canis Vertex iirc.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:24:17
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I'd lose Ap3 for better psychic shenanigans. Better, as in casting better, not just spamming dice (which wastes you AND your opponents time)
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![[Post New]](/s/i/i.gif) 2016/11/23 19:28:26
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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H.B.M.C. wrote:Wow... GW are still afraid to make anything - even a frickin' Daemon Primarch the size of a Knight - even slightly tough.
Toughness 7? Seven? He's not as tough as this guy. WTF?
I'm just attributing that to the usual changing-their-mind-mid-sentence attitude. Thinking they went a bit overboard there and now we happen to be the ones stuck in a more balanced cycle...again.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:38:24
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Steadfast Grey Hunter
Seminole, Florida
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H.B.M.C. wrote:Wow... GW are still afraid to make anything - even a frickin' Daemon Primarch the size of a Knight - even slightly tough.
Toughness 7? Seven? He's not as tough as this guy. WTF?
He also walks, and has no psychic abilities.
Numbers in a vacume do not mean anything.
He will be able to buff and debuff like crazy.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:38:34
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Crazed Spirit of the Defiler
Newcastle
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Roknar wrote: Snake Tortoise wrote:If Magnus isn't capable of dropping wraithknights it'll show that power creep for eldar exists both in the game and in the fluff, because he did exactly that in A Thousand Sons
Well if his gaze can take out a baneblade it should be able to do the same with a wraith knight. It sounds an awful lot like a strength D psychic power to me.
But from his profile alone? 7-8 str 8 attacks just doesn't cut it vs a Wraith knight. They will probably be force, but only few of those will actually stick.
He could do it if you get lucky, but if he whiffs he's toast.
Well with those stats and force in effect a WK only needs to have a couple of wounds taken away for Magnus to charge in and take it out.
In any case whether or not he can take down a WK I hope Magnus isn't as points efficient as a WK. GW needs to backpedal a lot on the power creep that has happened, and I'd be happy if all subsequent releases are no stronger than KDK and eventually when it's eldar's turn they bring them back down to a moderate power level too. Nerf grav a lot, nerf tau, block the deathstar shenanigans somehow, remove invisibility etc. For me that's preferable to bringing everything else up to eldar's level
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2016/11/23 19:39:08
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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H.B.M.C. wrote:Wow... GW are still afraid to make anything - even a frickin' Daemon Primarch the size of a Knight - even slightly tough.
Toughness 7? Seven? He's not as tough as this guy. WTF?
Daemon flesh vs living concrete.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:41:20
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Cackling Chaos Conscript
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He'll have mastery level 5, casting on 3+, no eternal warrior. Rubrics in 6" will change slowness to relentless. 999 points. Also if he is killed you must table the opponent or lose the game.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:42:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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in tabletop will Magnus be more powerful than Ahriman?
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![[Post New]](/s/i/i.gif) 2016/11/23 19:44:48
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Thermo-Optical Hac Tao
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More powerful, yes, but not necessarily as good in terms of value.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:46:40
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Stealthy Kroot Stalker
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In theory, he shouldn't. In practice, Ahriman may be more flexible (with 15 powers, there's a reasonable presumption that Magnus knows 2 complete disciplines and his unique Gaze of Magnus power) due to being able to draw from more disciplines, and there's no guarantee that Magnus will be able to spam one power multiple times like Ahriman can through his wargear.
That said, Magnus has a much better profile, will probably be better at harnessing warp charges, will probably be a higher Mastery level, and has a significantly better unit type. Whether Magnus's point cost will be worth those benefits is unknown, as we know neither the point costs nor what Magnus will actually have outside of his fairly impressive statline.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:47:01
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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jreilly89 wrote:So, the bane of all Daemons, since he isn't a GMC, does he have Eternal Warrior? Otherwise, any Force/ ID will make a mockery of him.
He better, or I would just have another reason to not put him on the table, especially since he will be 300+ points at least.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:47:50
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Could go either way really. Ahriman is already better than he used to be thanks to the disc.
If Magnus comes at a ludicrous price, that would pretty much make him unviable even though he would offer better performance. Or at least would limit him to apocalypse games.
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This message was edited 1 time. Last update was at 2016/11/23 19:49:02
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![[Post New]](/s/i/i.gif) 2016/11/23 19:55:27
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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Nightlord1987 wrote:I bet the next Loyalist Primarch to appear (Lion or Kahn.... I hope) will have an Ignores Invul sword with [remove from play]....
Fixed that for you.
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![[Post New]](/s/i/i.gif) 2016/11/23 19:57:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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Unusual Suspect wrote:
In theory, he shouldn't. In practice, Ahriman may be more flexible (with 15 powers, there's a reasonable presumption that Magnus knows 2 complete disciplines and his unique Gaze of Magnus power) due to being able to draw from more disciplines, and there's no guarantee that Magnus will be able to spam one power multiple times like Ahriman can through his wargear.
That said, Magnus has a much better profile, will probably be better at harnessing warp charges, will probably be a higher Mastery level, and has a significantly better unit type. Whether Magnus's point cost will be worth those benefits is unknown, as we know neither the point costs nor what Magnus will actually have outside of his fairly impressive statline.
wait how does Ahriman know more powers than Magnus?
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![[Post New]](/s/i/i.gif) 2016/11/23 19:59:54
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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He meant that magnus is probably locked into disciplines while ahrrman can choose from 11 or so different disciplines. Plus he might not be locked into tzeentch anymore, which would be pretty sweet as a lvl 4 psyker.
And with fatey being lvl 4 iirc I don't see Magnus being a whole lot better. So they'd all be stuck with casting 4 powers max.
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This message was edited 1 time. Last update was at 2016/11/23 20:02:02
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![[Post New]](/s/i/i.gif) 2016/11/23 20:01:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Stealthy Kroot Stalker
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Roknar's got it right.
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![[Post New]](/s/i/i.gif) 2016/11/23 20:01:10
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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Roknar wrote:He meant that magnus is probably locked into disciplines while ahrrman can choose from 11 or so different disciplines.
reading the post it says Magnus knows 15....so he knows 4+ disciplines than Ahriman?
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![[Post New]](/s/i/i.gif) 2016/11/23 20:03:58
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Loyal Necron Lychguard
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LightKing wrote: Roknar wrote:He meant that magnus is probably locked into disciplines while ahrrman can choose from 11 or so different disciplines.
reading the post it says Magnus knows 15....so he knows 4+ disciplines than Ahriman?
A full discipline is 7 (6 powers + primaris). Magnus likely knows 2 complete disciplines plus his own personal power. It's unknown if he can pick which those are or if he has a set list.
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