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![[Post New]](/s/i/i.gif) 2016/11/24 15:56:14
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Daedalus81 wrote: A Town Called Malus wrote:[
Kans/Sentinels going from AV10 to T5 is a pretty big drop in their survivability against small arms. Pulse Rifles go from needing 5s to glance and 6s to pen to 4s to wound with that change.
But then they don't get crippled by a pen roll and keep marching?
Instead they get crippled by weight of small arms fire?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/11/24 16:13:39
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Decrepit Dakkanaut
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mrhappyface wrote:Daedalus81 wrote: A Town Called Malus wrote:[
Kans/Sentinels going from AV10 to T5 is a pretty big drop in their survivability against small arms. Pulse Rifles go from needing 5s to glance and 6s to pen to 4s to wound with that change.
But then they don't get crippled by a pen roll and keep marching?
Instead they get crippled by weight of small arms fire?
That's a better alternative. They'd at the very least have an okay save too.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/11/24 16:15:27
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Locked in the Tower of Amareo
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Daedalus81 wrote: A Town Called Malus wrote:[
Kans/Sentinels going from AV10 to T5 is a pretty big drop in their survivability against small arms. Pulse Rifles go from needing 5s to glance and 6s to pen to 4s to wound with that change.
But then they don't get crippled by a pen roll and keep marching?
Pen results are least of kans worries. With HP2(W2) odds of being blown by it are pretty slim and most results are not crippling.
T5 would mean also doubling efficiency for bolters and make it possible to kill even with LASGUNS which before couldn't hurt it.
Overall T5 would be huge nerf.
Frankly fixing vechile vs MC shouldn't be done by making vehicles MC. It should be done by making vehicles good enough! Frankly there IS difference between how organic and mechanical things work so playing them in same way is pretty silly. Problem isn't that there are MC's and vehicles. Problem is some things that should be vehicles are MC's and the rule balance is pretty bad. Fix those 2 issues rather than removing vehicle rules completely.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/11/24 16:17:22
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Crazed Spirit of the Defiler
Newcastle
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Sentinels and Killa Kanz would be easier to wound as MC's with T5, but you could give them 3 wounds and a 4+ save to make up for that. When converting walkers to monstrous creatures the toughness value isn't everything; just adjust the saves and number of wounds if toughness is an issue
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2016/11/24 16:24:51
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Assassin with Black Lotus Poison
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Daedalus81 wrote: A Town Called Malus wrote:[
Kans/Sentinels going from AV10 to T5 is a pretty big drop in their survivability against small arms. Pulse Rifles go from needing 5s to glance and 6s to pen to 4s to wound with that change.
But then they don't get crippled by a pen roll and keep marching?
Instead they just die.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/11/24 16:28:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Haemonculi Flesh Apprentice
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He simply applied the wrong T value. AV10 is essentially T6, from there the values increase together, for example AV11 is T7. We already have HP's on vehicles which are for all intensive purposes wounds except currently vehicles have no armor save but even worse if you roll higher then needed to "wound" a vehicle, it has debilitating consequences. Imagine if I shot a krack missile S8 at your Tervigon T6 or essentially AV10 but so long as I rolled better then a 2, 3+, we rolled on a unit damaged chart and he could be forced to snap fire next turn at minimum. It is the number one reason why MC's are SOOOOOO painfully better then vehicles.
And before someone shouts, "yea brah but grav" grav is so obviously broken right now and in dire need of a rewrite. There is currently no reason for taking none grav items when there is the "option."
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This message was edited 1 time. Last update was at 2016/11/24 16:29:11
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![[Post New]](/s/i/i.gif) 2016/11/24 18:39:44
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Missionary On A Mission
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If we look at how Fantasy MC were converted to AoS. Quick example would be Zombie Dragon: Fantasy W6 5+ Save AoS W14 4+ Save If we used a metric like this you could see a Sentinel being T5-6 with 8 Wounds and a 4-5+ Save. They could add a new special rule like Mechanical which would mean the model always gets it's save unless the weapon has the Heavy, Rend/Armourbane or a Strength value of 7-8 or more rule. There are many ways to do it and I would guess they add the Rend mechanic from AoS. As for Grav, all Grav weapons should be changed to Ap- or at best Rend -1 (They should reintroduce rending to 40K, Orks used to have it with their Choppas in 3E if I'm not mistaken).
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This message was edited 3 times. Last update was at 2016/11/24 18:48:06
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![[Post New]](/s/i/i.gif) 2016/11/24 19:07:11
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2016/11/24 19:09:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Norn Queen
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Looks like poor old Fenris really is in for a beat down :(
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/11/24 19:12:39
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Missionary On A Mission
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Tzeentch’s Horrors get a rules update: Pink Horrors can now split into two Blue Horrors upon their death. And Blue Horrors can then further split into Brimstone Horrors when they die. Both Blue Horrors and Brimstone Horrors are available to include in your forces, both as units in their own right, or to represent splintered Pink Horrors.
Correct me if I'm wrong but there are no Brimstone Horrors available at the moment? Are we looking at a new kit for Flamers or am I completely out of the loop?
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![[Post New]](/s/i/i.gif) 2016/11/24 19:13:19
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Servoarm Flailing Magos
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It's like people expect their opponents to be incapable of killing Magnus. Seems like an unreasonable expectation. He already is a FMC so most of your high strength or D strength is gonna outright miss him without Skyfire, so what's the big deal? We also haven't seen his other rules yet... he may have FNP, or -1 strength of shooting against him, or psychic void shields, or who else knows? Wait for the whole thing to come out before losing your freaking minds.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:14:59
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Quick question, does anyone even bother with the blue horrors rule? I always forget that pink horrors have this rule.
Also what do people think of not just blue horrors but now brimstone? Layers of horrors inside of horrors. On the one hand we have more things to remember and role for but on the other hand these are independent models now, potential fire nurglings for Tzeentch? Automatically Appended Next Post: MadCowCrazy wrote:Correct me if I'm wrong but there are no Brimstone Horrors available at the moment? Are we looking at a new kit for Flamers or am I completely out of the loop?
They are brand new.
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This message was edited 1 time. Last update was at 2016/11/24 19:16:43
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/11/24 19:18:25
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slashing Veteran Sword Bretheren
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MadCowCrazy wrote:Tzeentch’s Horrors get a rules update: Pink Horrors can now split into two Blue Horrors upon their death. And Blue Horrors can then further split into Brimstone Horrors when they die. Both Blue Horrors and Brimstone Horrors are available to include in your forces, both as units in their own right, or to represent splintered Pink Horrors.
Correct me if I'm wrong but there are no Brimstone Horrors available at the moment? Are we looking at a new kit for Flamers or am I completely out of the loop?
That's the exalted flamer from the chariot kit, just put on a different base. I guess we will see a repackage of the blue and brimstone horrors, as the only way at the moment to make a unit of these guys is to buy loads of Silver Tower boxes and I dont think many people are gonna do that.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2016/11/24 19:18:46
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Missionary On A Mission
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Had a look at GWs website and the flamer kit sold there says it's plastic, I don't remember them getting plastic flamers? When did this happen? The box art looks really old, like 3E old and I believe flamers were first metal and then finecast but I don't recall them being plastic and there are no pictures of a plastic sprue on GWs website.
The Flamer in the pic above is from the Chariot of Tzeentch, I don't believe I've seen those brimstone horrors before either or is there a kit with them out?
Edit:
I guess we will see a repackage of the blue and brimstone horrors
This makes sense, the Pink Horror plastic box isn't that old, didn't they get a new kit with the End Times or something. So a new box with blue and brimstone makes sense. How big are blue suppose to be? Before you just used differently colored horrors, are they smaller in the fluff? Trying to imagine what the box would be like? 5 blue and 5 brimstone? 10 blue and 5 brimestone? 10 blue box and a separate brimstone box ala Nurglings? Simply no blue box at all since you can just use pink horrors? So only a small 5-10 base box similar to Nurglings?
I find the last example the most plausible, no blue horror box but a small box of Brimstone Horrors
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This message was edited 1 time. Last update was at 2016/11/24 19:23:10
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![[Post New]](/s/i/i.gif) 2016/11/24 19:21:09
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Thermo-Optical Hac Tao
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Brimstone horrors currently are only in Silver Tower.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:21:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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A Town Called Malus wrote:Kans/Sentinels going from AV10 to T5 is a pretty big drop in their survivability against small arms. Pulse Rifles go from needing 5s to glance and 6s to pen to 4s to wound with that change.
Yeah but then the Kan/Sentinel gets an armour save.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:25:42
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Missionary On A Mission
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Here is a picture of the Brimstone Horrors from Silver Tower, they are the exact same models from the pic above.
So they expect people to buy loads of Silver Tower? Ebay for them or use recasters?
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![[Post New]](/s/i/i.gif) 2016/11/24 19:29:59
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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Flamers have had a plastic kit for a good while, you have to buy the burning chariot to get the exalted flamer model
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![[Post New]](/s/i/i.gif) 2016/11/24 19:33:44
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Hopefully they will rebox the brimstone horrors either with pink horrors (unlikely), or in their own box like they did with Exalted Flamers.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/11/24 19:35:29
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Blue horrors have always been smaller than Pink, as far as I know.
Makes sense as 1 pink = 2 blue.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:37:48
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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Blues are half the size of pinks and brimstones are half again but come at 2 per base. The question is will it be 2 blues per pink ala old fluff ans 2 brim per blue or 1 to 1.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:38:58
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Haemonculi Flesh Apprentice
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MadCowCrazy wrote:If we look at how Fantasy MC were converted to AoS.
Quick example would be Zombie Dragon:
Fantasy W6 5+ Save
AoS W14 4+ Save
If we used a metric like this you could see a Sentinel being T5-6 with 8 Wounds and a 4-5+ Save. They could add a new special rule like Mechanical which would mean the model always gets it's save unless the weapon has the Heavy, Rend/Armourbane or a Strength value of 7-8 or more rule. There are many ways to do it and I would guess they add the Rend mechanic from AoS.
As for Grav, all Grav weapons should be changed to Ap- or at best Rend -1 (They should reintroduce rending to 40K, Orks used to have it with their Choppas in 3E if I'm not mistaken).
In second edition 40k all weapons modified armors saves.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:40:12
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Skullhammer wrote:Blues are half the size of pinks and brimstones are half again but come at 2 per base. The question is will it be 2 blues per pink ala old fluff ans 2 brim per blue or 1 to 1.
Exactly the same as AoS.
1 Pink = 2 Blues
1 Blue = 1 Base of Brimstone.
The community sites basically confirms this.
Aka a nightmare of endlessly splitting models.
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This message was edited 2 times. Last update was at 2016/11/24 19:42:39
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![[Post New]](/s/i/i.gif) 2016/11/24 19:45:00
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Crazed Spirit of the Defiler
Newcastle
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Blue horrors returning is very cool! I'm intrigued about what they're planning with horrors... when was the last time pink horrors split into two blue horrors in 40k? I remember it but can't figure out when they were written out of the game (except for the minor special rule)
Horrors could become a crazy horde unit if this plays out as it might do
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2016/11/24 19:51:41
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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So for every 10 Pinkies you have in your army, you will need 20 Blues and 20 Brimstones.
Hope you boys have big model cases and bigger pockets for all the cash you will need.
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![[Post New]](/s/i/i.gif) 2016/11/24 19:57:59
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Khorne Chosen Marine Riding a Juggernaut
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Snake Tortoise wrote:Blue horrors returning is very cool! I'm intrigued about what they're planning with horrors... when was the last time pink horrors split into two blue horrors in 40k? I remember it but can't figure out when they were written out of the game (except for the minor special rule)
Horrors could become a crazy horde unit if this plays out as it might do
I'd say 4th, just before the souped up codex hit us hard in the jimmies, i don't remember then still doing the splitting in the 4th/5th ed Demons codex though...
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![[Post New]](/s/i/i.gif) 2016/11/24 20:26:19
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Missionary On A Mission
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So could that staff that was revealed by GWs community site be from the Blue Horror box?
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![[Post New]](/s/i/i.gif) 2016/11/24 20:34:17
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Locked in the Tower of Amareo
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Red Corsair wrote:He simply applied the wrong T value. AV10 is essentially T6, from there the values increase together, for example AV11 is T7. We already have HP's on vehicles which are for all intensive purposes wounds except currently vehicles have no armor save but even worse if you roll higher then needed to "wound" a vehicle, it has debilitating consequences. Imagine if I shot a krack missile S8 at your Tervigon T6 or essentially AV10 but so long as I rolled better then a 2, 3+, we rolled on a unit damaged chart and he could be forced to snap fire next turn at minimum. It is the number one reason why MC's are SOOOOOO painfully better then vehicles.
And before someone shouts, "yea brah but grav" grav is so obviously broken right now and in dire need of a rewrite. There is currently no reason for taking none grav items when there is the "option."
T6 for kans would still work differently than av. Including opening up vulnerability to stuff that before couldn't and frankly shouldn't be able to hurt them.
Don't make vehicles and MC's same. Keep them different but make them both useful. And make what should be vehicles vehicles.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/11/24 21:17:04
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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I think the issue most players have is with walkers not standard vehicles, walkers are in a strange place rules wise as they act like a monsterous creature on the table top but even big powerful ones can be killed by one shot.
I think removing the vehicle damage table for walkers would instantly solve their weaknesses
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![[Post New]](/s/i/i.gif) 2016/11/24 21:22:22
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Hardened Veteran Guardsman
Sweden
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Regarding Magnus not being T8+ or GMC, this is chaos we are talking about.
GW might take it easy with the power level for now, but give them a few months and they will be throwing around ridiculus survivability again
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This message was edited 1 time. Last update was at 2016/11/24 21:22:48
7002 points. Rozth 9th/9th Siege Infantry. CO: Fältöverste Karl Hagan
4000 points. Order of the true Voice. Cult Leader: Sorcerer Ziyad Un-Nefer #AvengeProspero
Praetorian Guard/ Lascari Light Brigade: 2000 points, Huzzah!
Bretonnia: 2000 points (Forever WIP)
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