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Made in de
Mighty Chosen Warrior of Chaos






BoLS posted this:
http://www.belloflostsouls.net/2017/06/fw-imperial-armour.html
If you take a look at the Dimachaerons Grasping Talons it doubles its strenght after wounding. I think this is a error cuz that would make no sense right?
   
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Does anyone have the datasheets for Malakim Phoros? I was looking over all the leaks but couldn't find that one
   
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Where ever the Emperor needs his eyes

nordsturmking wrote:
BoLS posted this:
http://www.belloflostsouls.net/2017/06/fw-imperial-armour.html
If you take a look at the Dimachaerons Grasping Talons it doubles its strenght after wounding. I think this is a error cuz that would make no sense right?


My guess would be that yeah its an error and they meant 6+ hit.
   
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Grim Dark Angels Interrogator-Chaplain





Cardiff

Looks like a wording error, should be to hit rolls of 6+

What are FW like with shipping preorders? Will my book hit my doormat tomorrow or will someone slouch to the post office in Nottingham and pay for third class post tomorrow instead?

This message was edited 1 time. Last update was at 2017/06/22 17:48:09


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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depends on what shipping option you paid.
   
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Member of a Lodge? I Can't Say





Eldar Vampire Hunter wrote:
Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.

To start with some highlights - the Heirophant is 90 power, 50 wounds, toughness 9. It has two bio-cannons that are S10 AP-2 with six shots each and 2D6 damage. They're also macro weapons, so that damage is doubled vs titanic enemies.

Both Heirodules are T8 22W and around 21 power. I believe the barbed Heirodule has identical guns to the Heirophant except with only 1d6 damage - they might also not be macro, I'm not sure. Don't remember the details of their melee, but they have a special set of scything talons that are called 'gargantuan scything talons' or something similar.

The Phantom titan is T9 with 60 wounds. It's closer to the reaver than the Warlord in price, around 140ish power IIRC. The Revenant is more like 60 power, so cheaper than the Warhound now. Its pulsars get 2d6 S16 shots each. I didn't see the stats for the sonic lances, unfortunately.

The most detailed look I got was at the Dark Eldar stuff. Tantalus is 350 points w/ all gear. It's T7, has 18 wounds and 2 6-shot disintegrators. It's also S8 AP-2 in melee with 6 attacks. It can transport 16 models, and if your warlord is on board all Drukhari in LOS get to use his leadership as long as they aren't in cover. The reaper is 150 points all in. It has one gun that can fire either d6 darklance shots or 2d6 S6 AP0 shots - either way, if you hit the target can't advance. Also has a shock-prow equivalent by a different name for free.


Did you see any Death Korps stuff?
   
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Portland

Eldar Vampire Hunter wrote:
Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.
Anything you remember of the Renegade Marauder squads?


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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 NivlacSupreme wrote:


Did you see any Death Korps stuff?


Yup. They get army-wide ignore shooting casualties for morale. Grenadiers still exist and retain HS lasguns and 4+ armour. They have 7 different orders to choose from - one makes lasguns pistol 2, one makes them attack once in CC after dying and the other five are vanilla guard orders I think.


Automatically Appended Next Post:
 spiralingcadaver wrote:
Anything you remember of the Renegade Marauder squads?

They come in squads of 5+ like normal, max 2 special weapons. Autopass morale on a 2+ regardless of modifiers, but if you roll a 1 the whole squad flees. Can take up to 2 brutes, but I don't remember the stats for them.

This message was edited 1 time. Last update was at 2017/06/22 18:10:16


 
   
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Mekboy Hammerin' Somethin'




Alaska

Thanks for the info, Eldar Vampire Hunter.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
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Decrepit Dakkanaut





Biloxi, MS USA

Did you get a peak at the Thunderer?

Thanks!

This message was edited 1 time. Last update was at 2017/06/22 18:18:13


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
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Eldar Vampire Hunter wrote:
 NivlacSupreme wrote:


Did you see any Death Korps stuff?


Yup. They get army-wide ignore shooting casualties for morale. Grenadiers still exist and retain HS lasguns and 4+ armour. They have 7 different orders to choose from - one makes lasguns pistol 2, one makes them attack once in CC after dying and the other five are vanilla guard orders I think.


Automatically Appended Next Post:
 spiralingcadaver wrote:
Anything you remember of the Renegade Marauder squads?

They come in squads of 5+ like normal, max 2 special weapons. Autopass morale on a 2+ regardless of modifiers, but if you roll a 1 the whole squad flees. Can take up to 2 brutes, but I don't remember the stats for them.


They just ignore them?

1) GW lied
2) That's better than before. It was just ignoring 25% IIRC
   
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Shoreline

Eldar Vampire Hunter wrote:
Hey everyone, just got back from taking a brief look at both unreleased indices at Warhammer world. Happy to answer questions about anything I can remember if you guys are interested.


How about Eldar Shadow Spectre and their Phoenix Lord and Hornets?
   
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Portland

 NivlacSupreme wrote:
Eldar Vampire Hunter wrote:
 NivlacSupreme wrote:


Did you see any Death Korps stuff?


Yup. They get army-wide ignore shooting casualties for morale. Grenadiers still exist and retain HS lasguns and 4+ armour. They have 7 different orders to choose from - one makes lasguns pistol 2, one makes them attack once in CC after dying and the other five are vanilla guard orders I think.


Automatically Appended Next Post:
 spiralingcadaver wrote:
Anything you remember of the Renegade Marauder squads?

They come in squads of 5+ like normal, max 2 special weapons. Autopass morale on a 2+ regardless of modifiers, but if you roll a 1 the whole squad flees. Can take up to 2 brutes, but I don't remember the stats for them.


They just ignore them?

1) GW lied
2) That's better than before. It was just ignoring 25% IIRC

They used to just not recover, at least in the tyrant's legion version and I thought the renegades one was about the same. It was pretty terrible. The new version is kinda' lame in that one or two kills could lose the unit instead of 1/6 chance of losing one guy or maybe not any depending on their LD, but I guess it could be better if they take heavy casualties. A weird inverse risk thing where it's worse to lose fewer guys but better losing more.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Does the Knight Atropos have the Mechanicus keyword? Does it differ much from the Dark Mechanicus data sheet?
   
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I don't like pestering people with questions, but since you offered - any news on the T'au Piranha?

This message was edited 1 time. Last update was at 2017/06/22 19:41:39


 
   
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[DCM]
.







I can't wait for these books to get released so that this thread can return to what passes for normal in it!
   
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Portland

Oh, also, I forgot: thanks, EHV, for the info!


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Eldar Titan Holofields!?
   
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Spectres, Hornets, Thunderer, Titan Holofields I didn't see unfortunately. Atropos is mechanicus, I'm 90% sure. Porphyron is for sure but I skipped most of the knight/titan stuff since the chaos index is a thing and I only had so long to look at both books.
   
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NJ

 JohnnyHell wrote:
Looks like a wording error, should be to hit rolls of 6+

What are FW like with shipping preorders? Will my book hit my doormat tomorrow or will someone slouch to the post office in Nottingham and pay for third class post tomorrow instead?


I pre-ordered the Chaos and Astartes indices. Got a shipping notice on Saturday and by Wednesday it was on my doorstep (east coast USA, so that's probably a little optimistic for a time frame estimate but was still pretty good)
   
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Working on it

EVH, did you manage to see any Necron stuff?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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NJ

8 more hours for the east cost Kharn. So close yet so ar
   
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Loyal Necron Lychguard





Working on it

 luke1705 wrote:
8 more hours for the east cost Kharn. So close yet so far


I know, the suspense is real

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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 Kharne the Befriender wrote:
EVH, did you manage to see any Necron stuff?

I saw a little, but it was the first thing I read so unfortunately I only remember fragments. The Pylon has a great gun, but annoyingly -1bs against non-flying targets. Sentry Pylons look like they'll be great anti-vehicle, but I'm not a Necron player so ymmv. Both characters are 10 power so expect them to be pretty powerful - I don't remember anything of the stats/abilities though, sorry.
   
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Working on it

Eldar Vampire Hunter wrote:
 Kharne the Befriender wrote:
EVH, did you manage to see any Necron stuff?

I saw a little, but it was the first thing I read so unfortunately I only remember fragments. The Pylon has a great gun, but annoyingly -1bs against non-flying targets. Sentry Pylons look like they'll be great anti-vehicle, but I'm not a Necron player so ymmv. Both characters are 10 power so expect them to be pretty powerful - I don't remember anything of the stats/abilities though, sorry.


Not a problem, thank you for that information, it does give me an idea on power range

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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Repentia Mistress






Looking forward to using my warhound and (under construction) tantalus soon


 
   
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Loyal Necron Lychguard





The Maynarkh Dynasty used to have rules that let you take Flayed Ones as troops, I wonder if that has been preserved in the new keyword system.
   
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Working on it

Arachnofiend wrote:
The Maynarkh Dynasty used to have rules that let you take Flayed Ones as troops, I wonder if that has been preserved in the new keyword system.


I don't think they will, It looks like it's just going to be the rules for the models. My guess is that Kutlakh and Toholk will have abilities that affect Maynarkh units, but that's about it

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Loyal Necron Lychguard




Kutlakh will probably have a buff to Flayed Ones. His sword was Instant Death in the last edition, I wonder what that will translate to now.

Toholk's thing was that he gave vehicles IWND (and I think he had a slightly better gun or something?). If he buffs Doomsday Arks he might just become an auto-include.
   
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 luke1705 wrote:
8 more hours for the east cost Kharn. So close yet so ar


Last weekend it was available at midnight UK time, so only a bit over 1 more hour.
   
 
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