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Made in us
Legendary Master of the Chapter





SoCal

The royal guard look very heroically scaled, more so than the other Legion minis. Like, Oathmark scaled. Is this a change in artistic direction or a new sculptor or what?

   
Made in us
Beautiful and Deadly Keeper of Secrets





They are probably the best looking models to date from Legion as well. I hope to see more of that quality.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

I like the Emperor model, but I can't fathom why I'd ever put the freaking Emperor on the table for a minor skirmish over some supply crates and vapourators.

Hopefully once they get all the OT "big names" out of the way even though most of them make no sense at Legion's scale of conflict they can move on to some more practical commanders even if they still have to pretend they're totes super-duper big deals.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Yodhrin wrote:
I like the Emperor model, but I can't fathom why I'd ever put the freaking Emperor on the table for a minor skirmish over some supply crates and vapourators.

Hopefully once they get all the OT "big names" out of the way even though most of them make no sense at Legion's scale of conflict they can move on to some more practical commanders even if they still have to pretend they're totes super-duper big deals.
Given that they've been trying to keep to similar but opposite. I can imagine that they'll be showing off Yoda soon as Palpy's since he's the closest thing to palpatines equal in the OT.

This message was edited 1 time. Last update was at 2018/07/11 10:44:34


 
   
Made in us
Nihilistic Necron Lord






I’m betting on Obi rather than Yoda.

 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

The Emperor! They have run out of ideas for Legion all ready?


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Made in us
Nihilistic Necron Lord






Wait, I changed my mind. I bet Rebels get Chewy. Currently Imperials got Boba, a solo, while Rebels got Han, a commander. I bet we see Imperials with the Emperor there to equalize their commander count, while Rebels get Chewy to give them a solo and one that pairs with Han.

 
   
Made in us
Fixture of Dakka





 AduroT wrote:
Wait, I changed my mind. I bet Rebels get Chewy. Currently Imperials got Boba, a solo, while Rebels got Han, a commander. I bet we see Imperials with the Emperor there to equalize their commander count, while Rebels get Chewy to give them a solo and one that pairs with Han.


Yup. Chewie in the Operative spot rounds things out for them nicely. Curious what unit will go along with it. Wookie guard seems obvious enough, though I'm curious if they'll go crazy and make something like an R2-D2/C-3PO 2 man special forces unit.


Automatically Appended Next Post:
 Easy E wrote:
The Emperor! They have run out of ideas for Legion all ready?



Nah, its just the way Star Wars games get made. This is probably the nearly the end of the "expansions" that were designed before the game was even announced; creating a core experience largely built around letting people play with classic OT characters. Now that they've got the OT characters out of the way, we'll probably start seeing more EU expansions; and announcements of growing the game in different ways. It's similar to how X-Wing worked, with the first year (up to Wave 3) basically getting the OT ships in our hands, the second year fleshing that out with EU stuff, and the third year introducing new factions. You see this elsewhere in things like the Battlefront games and even there, the Emperor always gets brought in to round out the cast of playable Imperial characters beyond Vader and Boba.

This message was edited 2 times. Last update was at 2018/07/11 17:17:51


 
   
Made in us
Longtime Dakkanaut





I think I'm out. It's not that I dislike the gameplay (far from it, I like it very much), but it just feels like a Warcraft 2 Star Wars mod. It feels like a Star Wars skin wrapped around a different game. You've got the Emperor, Imperial Guards, Boba Fett, and Snowtroopers fighting against Jedi Luke, Fleet Troopers, and Endor rebels. At not point in any of the Star Wars movies did this scenario happen, nor could it have happened. There's not even a fantasy "What if" scenario in which such a thing was possible, since these game pieces fundamentally are at odds with their function in the Star Wars universe.

In complete honesty, if they had made Legion about the prequels, it would all fit together beautifully, and be a stellar example of how to build a Star Wars IP miniature game. Because of the prequels, the Clone Wars, and even Rebels, almost every character was on a battlefield at one point or another, and large epic battles were commonplace - but they chose to make it about characters that literally would never and could never be seen together on a battlefield. Maybe they'll announce some Clone Wars factions at Gen Con...

The weird thing is, I really loved the Star Wars CCG from Decipher, and you could do basically the same random things there. There was once a battle between Grand Moff Tarkin and Aunt Beru in the Death Star trash compactor that was fairly epic. I can't quite put my finger on why this is, but I think that it might be because the CCG was character based, rather than army based.
   
Made in us
Fixture of Dakka





I find the game a LOT like Battlefront in tone and feel, though the figures aren't blind purchase...
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

 AduroT wrote:
Currently Imperials got Boba, a solo, while Rebels got Han, a commander.


Han is already a Solo

 Sqorgar wrote:
I think I'm out. It's not that I dislike the gameplay (far from it, I like it very much), but it just feels like a Warcraft 2 Star Wars mod. It feels like a Star Wars skin wrapped around a different game. At not point in any of the Star Wars movies did this scenario happen, nor could it have happened. There's not even a fantasy "What if" scenario in which such a thing was possible, since these game pieces fundamentally are at odds with their function in the Star Wars universe.


That was always going to be the case, just as it's always been the case with Star Wars minis games. The WotC game was the worst offender for this, but even the old WEG miniatures game suffered from stuffing every single on-screen and early-EU figure into the game whether it made sense or not, you kinda just need to roll with it and play out the impossible What-Ifs. There's nothing stopping you from playing "historical-only" scenarios and units any more than replaying "historical" battles in 40K, you just need to have a regular group that is on the same page. If you play open nights at the FLGS, or in open tournaments then yeah, gotta deal with it or move on to other games.

One thing this game has over the WEG game is there is so much more on-screen Canon to pull from. We've got the OT, prequels, new trilogy, Clone Wars, Rebels, RogueOne and Solo without delving into any of the novels, games, or comics which are supposedly sharing the same level of Canon as the on-screen things. The AT-RT is already an Old-Republic unit from the prequels that was never in the OT, so clearly FFG is pulling from at least the prequels/Clone Wars from the very beginning, and they correctly called the T-47 an airspeeder not a snowspeeder, so they know the EU that they're pulling from. Game is still new and at least locally is pretty popular, hopefully it stays popular enough to get at least as complete a line as the WEG miniatures


~Kalamadea (aka ember)
My image gallery 
   
Made in us
Longtime Dakkanaut





I think the WEG version was more open to heroes and individual models on the field, while Legion is much more based around units. Luke, Leia, and Han are all commanders, which you can only have two of, and thus can not appear in a battle together. I think a huge part of Legion's problem is that they are going for exact parity in types and numbers between the sides.

I actually grabbed my WEG book and found a section in it that I enjoyed so much, I bothered to transcribe it here.

Star Wars Miniature Battles, page 49 wrote:
Force Mixes: No One Said War Was Fair...

There are few times in history when absolutely equal forces have met on the battlefield. Typically, somebody is stronger than somebody else, or somebody has better weapons, or better-trained men. The stronger party is usually (but not always) the attacker, the weaker the defender.

Star Wars Miniatures Battles will provide an interesting game between unequal forces -- in fact, you might say that this is the standard combat situation in which the inhabitants of the "galaxy far, far away" find themselves: the Rebels rarely have parity of numbers and weapons with the Imperials. But what they lack in these areas, they make up in the quality of their men, and the brilliance and courage of the heroes who accompany them. You can recreate these kind of situations by specifying how the players can spend their squad generation points. (When you do so, tell each player in private: it's more fun when they don't know what they are going to face.)

"Imperial player: you have 1500 points. You can spend up to 300 points on heroes; the rest on your squads. Your squads can be average or veteran; they can have whatever weaponry you want. Go to it."

"Rebel players: you have 1500 points. You can spend up to 600 points on heroes; the rest on your squads. Your squads must be veran or elite. You can have up to three specialized weapons, 30 grenades, no thermal detonators and no vehicles. Got to it."

Is this fair? Uh, beats us. Try it and find out.
I especially like that last line.
   
Made in us
Fixture of Dakka





I would definitely agree that Rebels would benefit from having more options for Operatives with a playstyle centered around that idea.
   
Made in us
Regular Dakkanaut




Chicagoland

The game has been out for what less then 4 months. Chewy and Hoth troopers are most likely next to come out for rebs. I don’t get what people freaking out about. All the figures that have come out or have been shown are obvious. Except for the stationary gun for the rebs. The pace of release is what I would call the minimum for a Miniature’s game. I don’t expect them to do anything crazy or progressive till after the 1 year mark. Even then it will most likely be Rouge 1. What I would like to see is a small up tick in the release pattern. For example. The 2 units for 1faction is ok however, I would like to see 2 for rebs and 1 imperial. Then in the next cycle do the reverse. 2 imps and 1 reb. That would pic up the pace of the game and give each faction more interest each release cycle. With that said. The game is fun and balanced at this time. So as long as they can keep this pace for the next year it should do well. JMHO
   
Made in us
Defending Guardian Defender





Long Beach

I must admit the prevalence of epic heroes really contradicts the point of it being random small skirmishes. The Emperor and 5 stormtroopers vs Han and a snowspeeder just feels like a scenario that an 8 year old kid with action figures would come up with.

Put the pick in there Pete; and turn it round, real neat. 
   
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U.k

 Sqorgar wrote:
I think I'm out. It's not that I dislike the gameplay (far from it, I like it very much), but it just feels like a Warcraft 2 Star Wars mod. It feels like a Star Wars skin wrapped around a different game. You've got the Emperor, Imperial Guards, Boba Fett, and Snowtroopers fighting against Jedi Luke, Fleet Troopers, and Endor rebels. At not point in any of the Star Wars movies did this scenario happen, nor could it have happened. There's not even a fantasy "What if" scenario in which such a thing was possible, since these game pieces fundamentally are at odds with their function in the Star Wars universe.

In complete honesty, if they had made Legion about the prequels, it would all fit together beautifully, and be a stellar example of how to build a Star Wars IP miniature game. Because of the prequels, the Clone Wars, and even Rebels, almost every character was on a battlefield at one point or another, and large epic battles were commonplace - but they chose to make it about characters that literally would never and could never be seen together on a battlefield. Maybe they'll announce some Clone Wars factions at Gen Con...

The weird thing is, I really loved the Star Wars CCG from Decipher, and you could do basically the same random things there. There was once a battle between Grand Moff Tarkin and Aunt Beru in the Death Star trash compactor that was fairly epic. I can't quite put my finger on why this is, but I think that it might be because the CCG was character based, rather than army based.



This is exactly why I dint ever get into his game. The emperor fighting a few revels with boba fett at his side. It’s so silly. And the emperor would absolutely murder any basic humans. It wouldn’t be a fight. I dislike special characters in 40k, here it’s even sillier. Shame really.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Andykp wrote:
 Sqorgar wrote:
I think I'm out. It's not that I dislike the gameplay (far from it, I like it very much), but it just feels like a Warcraft 2 Star Wars mod. It feels like a Star Wars skin wrapped around a different game. You've got the Emperor, Imperial Guards, Boba Fett, and Snowtroopers fighting against Jedi Luke, Fleet Troopers, and Endor rebels. At not point in any of the Star Wars movies did this scenario happen, nor could it have happened. There's not even a fantasy "What if" scenario in which such a thing was possible, since these game pieces fundamentally are at odds with their function in the Star Wars universe.

In complete honesty, if they had made Legion about the prequels, it would all fit together beautifully, and be a stellar example of how to build a Star Wars IP miniature game. Because of the prequels, the Clone Wars, and even Rebels, almost every character was on a battlefield at one point or another, and large epic battles were commonplace - but they chose to make it about characters that literally would never and could never be seen together on a battlefield. Maybe they'll announce some Clone Wars factions at Gen Con...

The weird thing is, I really loved the Star Wars CCG from Decipher, and you could do basically the same random things there. There was once a battle between Grand Moff Tarkin and Aunt Beru in the Death Star trash compactor that was fairly epic. I can't quite put my finger on why this is, but I think that it might be because the CCG was character based, rather than army based.



This is exactly why I dint ever get into his game. The emperor fighting a few revels with boba fett at his side. It’s so silly. And the emperor would absolutely murder any basic humans. It wouldn’t be a fight. I dislike special characters in 40k, here it’s even sillier. Shame really.


My approach has been to simply pretend they're not actually characters at all but archetypes, and to ignore the force wielders entirely. So I don't have General Veers, I have ISB Commander Adira Nox with her own converted model. It's not a fantastic solution since it means I have to find like-minded people if I want to avoid fighting every battle against Luke Skywalker and chums, and I have to deal with the kind of utterly pedantic scumbags who seem to be a significant minority presence in the FFG fanbase who will call anyone who doesn't assemble the models exactly as-per the instructions a literal cheater, but unlike with X-Wing it seems like Legion has attracted just enough "traditional" wargamers to make finding the former and ignoring the latter a possibility.
   
Made in au
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Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
The sad part is that Rebel wise, they could do quite a bit just with the idea of 'looted' gear. Things like the AT-RT, the gravtank from Rogue One--things leftover from the Clone Wars and on the backwater planets tended to fall into Rebel hands.
That would basically prove my chief criticism of this game though: that there isn't enough depth in the Galactic Civl War, especially from the Rebels side of things, to make interesting and varied forces for a ground-based skirmish wargame. This is especially true when you limit yourselves to the situations displayed in the movies, giving us Fleet Troopers, Hoth Troopers and Endor Commandos as the three infantry types rebels get, three troop types that would never come together in a single fight because that makes zero sense.

I mean, we're already at "Palpatine & Royal Guard" for unit releases.

 Yodhrin wrote:
... I can't fathom why I'd ever put the freaking Emperor on the table for a minor skirmish over some supply crates and vapourators.
Because what else is there?


This message was edited 4 times. Last update was at 2018/07/15 06:42:12


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fiery Bright Wizard





California

I have to say Palpatine was the one character I was hoping would never make it into the game. It seems they are already scraping the barrel with the GCW stuff. They should have planned to include the rogue one stuff early on as a lot of that stuff is more fitting for this kind of game.

I do like the gameplay though, it's just that you need more suspension of disbelief as a star wars fan than usual for a game.

 
   
Made in us
Krazed Killa Kan





SoCal

 Thargrim wrote:
I do like the gameplay though, it's just that you need more suspension of disbelief as a star wars fan than usual for a game.


There's space wizards fighting with laser swords.

   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 H.B.M.C. wrote:
 Kanluwen wrote:
The sad part is that Rebel wise, they could do quite a bit just with the idea of 'looted' gear. Things like the AT-RT, the gravtank from Rogue One--things leftover from the Clone Wars and on the backwater planets tended to fall into Rebel hands.
That would basically prove my chief criticism of this game though: that there isn't enough depth in the Galactic Civl War, especially from the Rebels side of things, to make interesting and varied forces for a ground-based skirmish wargame. This is especially true when you limit yourselves to the situations displayed in the movies, giving us Fleet Troopers, Hoth Troopers and Endor Commandos as the three infantry types rebels get, three troop types that would never come together in a single fight because that makes zero sense.


We've not had Endor Commandos yet though, we've had Rebel Troopers. The whole "doughnut helmets are only for Endor" thing stopped being a thing years ago, the actual not-Endor Commandos unit is still yet to be released. And we're not rehashing the GCW thing, there's plenty of stuff for both sides and room for a Scum faction as well.

I mean, we're already at "Palpatine & Royal Guard" for unit releases.


Which, based on previous FFG release patterns, means that once they release the inevitable Operative Chewie and Hoth Troopers, we'll have pretty much used up all of the obvious "OT only, on-screen only, Rebs vs Imps only" releases and they can hopefully move on to mining all the offscreen nuCanon and EU material.

 Yodhrin wrote:
... I can't fathom why I'd ever put the freaking Emperor on the table for a minor skirmish over some supply crates and vapourators.
Because what else is there?


Krennic? Thrawn? Kallus? Yularen? Hell, I'd take Tolvan from the Doctor Aphra comics. There are plenty of other non-Force using Imperial officer archetypes to bring in.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Krazed Killa Kan





SoCal

There's space wizards fighting with laser swords.

   
Made in pl
Longtime Dakkanaut






 Vertrucio wrote:
 Thargrim wrote:
I do like the gameplay though, it's just that you need more suspension of disbelief as a star wars fan than usual for a game.


There's space wizards fighting with laser swords.


I'd argue that space wizards fighting with laser swords require less suspension of disbelief than the Emperor showing up on the frontlines to duke it out with some Rebel scum.
   
Made in us
PanOceaniac Hacking Specialist Sergeant





For me suspension of belief wasn't the problem, its just that Stormtroopers fighting alongside Snowtroopers and Royal Guard looks dumb in miniatures.

Like Sqorgar, I was perfectly fine with random crap in the Decipher CCG, and more recently in X-Wing, like Palp flying out in his personal shuttle to shoot down smugglers. But hey that Lambda shuttle flanked by a couple of TIEs did look cool on the table. In contrast. seeing Legions armies in action, they just look awkward to me. IMHO.

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 His Master's Voice wrote:
 Vertrucio wrote:
 Thargrim wrote:
I do like the gameplay though, it's just that you need more suspension of disbelief as a star wars fan than usual for a game.


There's space wizards fighting with laser swords.


I'd argue that space wizards fighting with laser swords require less suspension of disbelief than the Emperor showing up on the frontlines to duke it out with some Rebel scum.


Ahem.

http://starwars.wikia.com/wiki/Lords_of_the_Sith

Anakin Skywalker, Jedi Knight, is just a memory. Darth Vader, newly anointed Sith Lord, is ascendant. The Emperor's chosen apprentice has swiftly proven his loyalty to the dark side. Still, the history of the Sith Order is one of duplicity, betrayal, and acolytes violently usurping their Masters—and the truest measure of Vader's allegiance has yet to be taken. Until now.

On Ryloth, a planet crucial to the growing Empire as a source of slave labor and the narcotic known as "spice," an aggressive resistance movement has arisen, led by Cham Syndulla, an idealistic freedom fighter, and Isval, a vengeful former slave. But Emperor Palpatine means to control the embattled world and its precious resources—by political power or firepower—and he will be neither intimidated nor denied. Accompanied by his merciless disciple, Darth Vader, he sets out on a rare personal mission to ensure his will is done.

For Syndulla and Isval, it's the opportunity to strike at the very heart of the ruthless dictatorship sweeping the galaxy. And for the Emperor and Darth Vader, Ryloth becomes more than just a matter of putting down an insurrection: When an ambush sends them crashing to the planet's surface, where inhospitable terrain and an army of resistance fighters await them, they will find their relationship tested as never before. With only their lightsabers, the dark side of the Force, and each other to depend on, the two Sith must decide if the brutal bond they share will make them victorious allies or lethal adversaries.[6]





Automatically Appended Next Post:
Y'all lack imagination. There are scenarios that might involve the Emperor getting directly involved in front-line combat. Not a huge range, but enough to make his inclusion viable.

An ambush that shoots down the Emperor's shuttle (Lords of the Sith).
A direct assassination attempt on the Emperor himself.
A surprise inspection of a Storm Trooper Legion or Imperial Base by the Emperor, which just happens to coincide with a Rebel raid.
The Emperor is dissatisfied with the performance of an Imperial Unit, and decides to take it upon himself to directly oversee a particularly important mission.
The Emperor suspects Vader of disloyalty, and decides to show up without warning to keep tabs on Vader.
The Emperor running his own operation seeking to secure and plunder the secrets and treasures of an old Jedi or Sith Temple.

This message was edited 1 time. Last update was at 2018/07/15 19:08:43


 
   
Made in gb
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U.k

The emperor is supposed to be so nails and full of force stuff that even Vader is scared of him. Luke couldn’t get near him or fight him on his own. Now he scrapping over loot crates.

And what is supposed to happen if you’re playing a game and Han kills the emperor or some such nonsense? They needed to use less well known characters or invent their own and tell a new story.
   
Made in gb
Mighty Vampire Count






UK

Andykp wrote:
The emperor is supposed to be so nails and full of force stuff that even Vader is scared of him. Luke couldn’t get near him or fight him on his own. Now he scrapping over loot crates.

And what is supposed to happen if you’re playing a game and Han kills the emperor or some such nonsense? They needed to use less well known characters or invent their own and tell a new story.


Its a game about Star Wars - Of course they are going to use the movie characters! Thats what they pay all the money for the licence

I AM A MARINE PLAYER

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Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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U.k

 Mr Morden wrote:
Andykp wrote:
The emperor is supposed to be so nails and full of force stuff that even Vader is scared of him. Luke couldn’t get near him or fight him on his own. Now he scrapping over loot crates.

And what is supposed to happen if you’re playing a game and Han kills the emperor or some such nonsense? They needed to use less well known characters or invent their own and tell a new story.


Its a game about Star Wars - Of course they are going to use the movie characters! Thats what they pay all the money for the licence


But it’s using them in a ludicrous way and it’s putting people off I won’t play this game, and I love skirmish games and love Star Wars. I loved playing Star Wars RPG back in the day but we used no characters from the films. Just the setting. It worked great. There is enough fluff from outside the main films to keep the geeks (us) interested. Kind of ruins the trilogy if a rebel shoots the emperor on some back water planet while he’s looking threw a crate for some loot. Or more likely, ruins the game because it doesn’t make sense. Skirmish games especially should tell a story. Be close to an RPG.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Andykp wrote:
The emperor is supposed to be so nails and full of force stuff that even Vader is scared of him. Luke couldn’t get near him or fight him on his own. Now he scrapping over loot crates.

And what is supposed to happen if you’re playing a game and Han kills the emperor or some such nonsense? They needed to use less well known characters or invent their own and tell a new story.


The same thing that happens when a lowly Termagaunt or Tau Firewarrior gets lucky and scores the final killing wound on Roboute Guilliman in games of Warhammer 40K.

You shake your opponent's hand, say GG, and arrange to play a rematch.

Its a game. It happens. Get over it.
   
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Incorporating Wet-Blending




U.k

 Shadow Captain Edithae wrote:
Andykp wrote:
The emperor is supposed to be so nails and full of force stuff that even Vader is scared of him. Luke couldn’t get near him or fight him on his own. Now he scrapping over loot crates.

And what is supposed to happen if you’re playing a game and Han kills the emperor or some such nonsense? They needed to use less well known characters or invent their own and tell a new story.


The same thing that happens when a lowly Termagaunt or Tau Firewarrior gets lucky and scores the final killing wound on Roboute Guilliman in games of Warhammer 40K.

You shake your opponent's hand, say GG, and arrange to play a rematch.

Its a game. It happens. Get over it.


Tats why I dint use special character in 40k, the good thing there is the game works well without named characters, not at a super competitive level but that not how I play. This game relies on named characters. You have to use them. I can’t do that as it is silly for them to be their. The emperor would’ve mentioned if he and Luke had had a bunch of scraps over some boxes. It’s the suspension of disbelief thing. I can so for. So I won’t “get over it”. It is a game I won’t be playing and I just won’t give them my money. Swing had a similar problem for me. Maybe it’s because Star Wars is a complete story they are setting games in where as 40k and age of Sigmar are settings for games. I had the same issue with the lord of the rings games.

And no one has addressed my point that the emperor is supposed to be super nails and could force kick anyone’s bottom. The royal guard are also supposed to be pretty fierce too. How power full is the emperor in game? Can he just ruin the whole opposition with his mind on turn one or is he only using a fraction of his powers?

Even if you are happy to play using the emperor you have to admit that it is a problem that they are wheeling out such characters already.
   
 
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