Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/02/08 01:28:42
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Decrepit Dakkanaut
|
CthuluIsSpy wrote:The barrel length doesn't matter, but the powder charge does. I mean, you can try to use a sawn off one handed, like Caleb does in Blood, but it will really hurt your wrist.
Please. I watched Terminator, and he did just fine. Racked it with one hand, too!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 01:40:21
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Calculating Commissar
|
Barrel length does matter- the shorter you make the barrel, the less kick it has, because more gas escapes before imparting energy to the shot. I still wouldn't want to use one one handed, unless it was reallly short! This is the same universe that has semi-auto rocket grenade launcher pistols though, so I don't a sawn-off shotgun is much more than that!
|
This message was edited 1 time. Last update was at 2018/02/08 01:51:46
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 03:38:55
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Hired guns are one battle fighter. Hive Scum cost 30 credit, you can give them 60 credit worth of equipment (pistol, basic, close combat ) no armor? Max 5 per battle. Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle. - M 5" , WS 3+,BS 3+, S3, T3, W 2, A 1, Cl 5+ -M 3" , WS 3+, BS 4+. S3, T4, W 2, A 1, Cl 7+ -M 4" , WS 3+, BS 4+. S3, T4, W 1, A 2, Cl 6+ Flak or Mesh armor. Can have 150 credit worth of equipment from any sections in the Trading Post, can have up to FIVE weapons. But only 1 unwieldy weapon. 3 random skill from any skill table of choice (except leadership) Claim bounty : no more coup de grace = capture. If the gang capture a fighter, roll a D6, on a 6+ the fighter is a wanted outlaw, receive bonus D6x10 credit if sold to the guilder. Look like this work even if the bounty hunter go out of action.
|
This message was edited 5 times. Last update was at 2018/02/08 03:50:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 03:50:42
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Blood Angel Chapter Master with Wings
|
Asked previously, was not answered, giving it another shot.
Were release windows hinted at for the the sculpts shown at the weekender? Ordering from FW isn't exactly cheap on shipping so I am hoping a good chunk will be soon so it can be ordered together.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 04:59:08
Subject: Re:Necromunda Underhive - open day news and pictures pg 85+
|
 |
[MOD]
Otiose in a Niche
|
Well that's one box of them for sure, maybe 2 or 3.
At the very least I'll be doing rotory shotguns+scions+skitari heads to make some arbites.
|
This message was edited 1 time. Last update was at 2018/02/08 04:59:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 05:09:49
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Nurgle Chosen Marine on a Palanquin
|
Haighus wrote:Barrel length does matter- the shorter you make the barrel, the less kick it has, because more gas escapes before imparting energy to the shot. I still wouldn't want to use one one handed, unless it was reallly short!
Like this one?
https://www.youtube.com/watch?v=fxSjLllBbQ4
T
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 05:49:07
Subject: Re:Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Kid_Kyoto wrote:
Well that's one box of them for sure, maybe 2 or 3.
At the very least I'll be doing rotory shotguns+scions+skitari heads to make some arbites.
I feel like arbites conversions are best left till we see what the new enforcers look like. They might be seperate entities, but I have a hard time thinking they wont channel the classic look of the old arbites models.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 06:30:16
Subject: Re:Necromunda Underhive - open day news and pictures pg 85+
|
 |
[MOD]
Otiose in a Niche
|
Carlovonsexron wrote: Kid_Kyoto wrote:
Well that's one box of them for sure, maybe 2 or 3.
At the very least I'll be doing rotory shotguns+scions+skitari heads to make some arbites.
I feel like arbites conversions are best left till we see what the new enforcers look like. They might be seperate entities, but I have a hard time thinking they wont channel the classic look of the old arbites models.
I've done about a half dozen different Arbites over the years so what's one more variant? Certainly if/when Enforcers come out I can see me getting an IG army's worth.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 06:56:17
Subject: Necromunda Underhive - page #79 Hell officially at subzero temperatures.
|
 |
Regular Dakkanaut
|
streetsamurai wrote:No way to metal. I still have nightmares of paint chipping on sharp edges, and the explosions that happen whenever they fall
I could not agree more. After decades of that, I'm not going back to metal miniatures ever again.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 07:58:54
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Foxy Wildborne
|
Chopstick wrote:
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
- M 5" , WS 3+, BS 3+, S3, T3, W 2, A 1, Cl 5+
-M 3" , WS 3+, BS 4+. S3, T4, W 2, A 1, Cl 7+
-M 4" , WS 3+, BS 4+. S3, T4, W 1, A 2, Cl 6+
Flak or Mesh armor.
Human, Squat and Ork profiles?
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 08:11:45
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
Third one could be one for the Goliath bounty hunter.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 08:16:57
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
They're not bound to any model specificly, you can pick any profile you want.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 08:42:24
Subject: Necromunda Underhive - page #79 Hell officially at subzero temperatures.
|
 |
[MOD]
Otiose in a Niche
|
Messiah wrote: streetsamurai wrote:No way to metal. I still have nightmares of paint chipping on sharp edges, and the explosions that happen whenever they fall
I could not agree more. After decades of that, I'm not going back to metal miniatures ever again.
I've painted a ton of metals over the last year and I found I liked that I could get right to painting without a lot of time assembling, clipping and cleaning up. As long as they're simple casts, 1 or 2 pieces they're now my preference. Obviously anything complicated should be plastic.
But each to their own.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 09:31:22
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Veteran Knight Baron in a Crusader
Oakland, CA
|
Those Made to Order minis are unfortunate choices.
They really serve to highlight the difference in sculpting and materials technology since we last saw Necromunda.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 09:47:31
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Fixture of Dakka
|
It's probably not the whole lot. I might pick up Kal Jerico & Scabbs (the problem is as much the painting as the mini).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 10:06:55
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Ridin' on a Snotling Pump Wagon
|
Kal's bonce is awful though. Rest of his model is quite nice.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 10:35:05
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Skillful Swordsman
Skeaune
|
I love the fact that the shoulderpads are separate. And those revolvers are giving me warm feeling just all over.
|
"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 10:56:01
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
|
Yep, the Orlocks are great, never bothered by the original minis, but these are so much better IMO. Can't wait now for previews of my gang of choice: Cawdor...
Wonder how well the Black Scorpion pirate range scale-up with these figures - always thought their Privateer Officer would make a better KJ (with weapon swaps and a little greenstuff work here and there
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 13:05:45
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
I just notice that it seem they only give 1 pair of arm to go with either the harpoon launcher or the heavy stubber in each sprue.
|
This message was edited 1 time. Last update was at 2018/02/08 13:05:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 13:16:02
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Regular Dakkanaut
|
Chopstick wrote:I just notice that it seem they only give 1 pair of arm to go with either the harpoon launcher or the heavy stubber in each sprue.
Its also the arms used for the resin heavy bolter, but as you get 2 sets of the arms per box and only Champions/leader can use them, its not a deal breaker.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 13:23:04
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Nah, don't really mind because I just need the gun, and it doesn't have any arm on it. Same for the Neophyte Hybrid, I like their guns in the kit but some of them have Genestealer arm stuck on it.
|
This message was edited 2 times. Last update was at 2018/02/08 13:27:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 13:56:15
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Inquisitorial Keeper of the Xenobanks
|
Chopstick wrote:Hired guns are one battle fighter.
Hive Scum cost 30 credit, you can give them 60 credit worth of equipment (pistol, basic, close combat ) no armor? Max 5 per battle.
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
- M 5" , WS 3+, BS 3+, S3, T3, W 2, A 1, Cl 5+
-M 3" , WS 3+, BS 4+. S3, T4, W 2, A 1, Cl 7+
-M 4" , WS 3+, BS 4+. S3, T4, W 1, A 2, Cl 6+
Flak or Mesh armor.
Can have 150 credit worth of equipment from any sections in the Trading Post, can have up to FIVE weapons. But only 1 unwieldy weapon.
3 random skill from any skill table of choice (except leadership)
Claim bounty : no more coup de grace = capture. If the gang capture a fighter, roll a D6, on a 6+ the fighter is a wanted outlaw, receive bonus D6x10 credit if sold to the guilder. Look like this work even if the bounty hunter go out of action.
Where did you get this piece of information ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 14:15:21
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Fixture of Dakka
|
Ruglud wrote:Yep, the Orlocks are great, never bothered by the original minis, but these are so much better IMO. Can't wait now for previews of my gang of choice: Cawdor...
Wonder how well the Black Scorpion pirate range scale-up with these figures - always thought their Privateer Officer would make a better KJ (with weapon swaps and a little greenstuff work here and there
I really dig the idea of adding some tri-corner hats to the underhivers.
You have a great idea there those Black Scorpion minis fit right in with the old range. The new range- I can say that there looks like a TON of great bits to add to the minis. Head swaps look dead on, and you have a great idea there on Kal Jerico. ( Hey all, That old mini did not age well AT ALL!!! That thing looks like.... er... That miniature won't work with the new range, it is a bit rough.)
Mad Donna, she's a little small, compared to the new Eshers, too. The real question will come with Karloth Valois and the Plague zombie faction...
|
This message was edited 1 time. Last update was at 2018/02/08 14:16:58
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 14:21:02
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
I have the screencap of the page, I just don't want GW to strike my imgur account.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 16:33:54
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Chopstick wrote:
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
Flak or Mesh armor.
Why would anyone want to choose flak over mesh?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 16:50:33
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Trazyn's Museum Curator
|
Baxx wrote:Chopstick wrote:
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
Flak or Mesh armor.
Why would anyone want to choose flak over mesh?
Yeah, that's weird. Flak is 5+ save against explosives, right? And mesh is 5+ save against anything? So mesh is overall better. Unless Flak is 5+ unmodifiable.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 17:03:12
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Chopstick wrote:Hired guns are one battle fighter.
Hive Scum cost 30 credit, you can give them 60 credit worth of equipment (pistol, basic, close combat ) no armor? Max 5 per battle.
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
- M 5" , WS 3+, BS 3+, S3, T3, W 2, A 1, Cl 5+
-M 3" , WS 3+, BS 4+. S3, T4, W 2, A 1, Cl 7+
-M 4" , WS 3+, BS 4+. S3, T4, W 1, A 2, Cl 6+
Flak or Mesh armor.
Can have 150 credit worth of equipment from any sections in the Trading Post, can have up to FIVE weapons. But only 1 unwieldy weapon.
3 random skill from any skill table of choice (except leadership)
Claim bounty : no more coup de grace = capture. If the gang capture a fighter, roll a D6, on a 6+ the fighter is a wanted outlaw, receive bonus D6x10 credit if sold to the guilder. Look like this work even if the bounty hunter go out of action.
That seems like a good value compared to a Goliath Ganger.
What about Initiative, Leadership, Willpower, Intelligence?
What happens when a captured fighter is an outlaw and sold, is he permanently removed from the gang? All weapons lost?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 17:19:40
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
CthuluIsSpy wrote:Baxx wrote:Chopstick wrote:
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
Flak or Mesh armor.
Why would anyone want to choose flak over mesh?
Yeah, that's weird. Flak is 5+ save against explosives, right? And mesh is 5+ save against anything? So mesh is overall better. Unless Flak is 5+ unmodifiable.
Maybe comes out of their equipment points?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 17:28:06
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Baxx wrote: That seems like a good value compared to a Goliath Ganger. What about Initiative, Leadership, Willpower, Intelligence? What happens when a captured fighter is an outlaw and sold, is he permanently removed from the gang? All weapons lost? The rule for capture fighter are in gang war, if you have escape artist, you don't have to worry about being capture. the other stat 1 : I 3+ Ld 7+ Wil 6+ Int 6+ 2 : I 5+ Ld 5+ Wil 5+ Int 5+ 3 : I 4+ Ld 7+ Wil 7+ Int 8+ No they don't, it said the 150 credit are "in addtion to choice of armor" It is there mostly for flavor.
|
This message was edited 3 times. Last update was at 2018/02/08 17:31:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/02/08 19:39:48
Subject: Necromunda Underhive - open day news and pictures pg 85+
|
 |
Longtime Dakkanaut
|
Chopstick wrote: Bounty Hunter 3 random skill from any skill table of choice (except leadership)
Well not Leadership but also not Savant. I don't see anywhere that a Bounty Hunter replaces Coup de Grace with a Capture, is that on a different page?
|
This message was edited 1 time. Last update was at 2018/02/08 19:53:19
|
|
 |
 |
|