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2020/07/26 10:01:50
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
NinthMusketeer wrote: I like Tyrant Guard because they are just fighty enough that the enemy can't ignore them, but not so fighty that I have to pay a bunch of points for a unit whose primary job is to die. I don't see much reason to take a full 6-man as opposed to 5, but beyond that they seem to have done pretty well in my (admittedly inexperienced) opinion. I'm also biased though, because I have a Hive Tyrant conversion I really like and want to keep alive to see in action.
Unrelated note, seeing clarification on some things. First I assume Jormungandr cover is now light cover? I did not see it specifically covered in the FAQ. Second; with venom cannons being blast weapons, and blast weapons always getting at least 3 shots against 6+ model targets, aren't they really dam sweet now always getting max shots against such?
The cover stuff is apparently mentioned somewhere in the BRB that explains a bunch of vague terms from 8th.
2020/07/26 10:10:51
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
The bullet points are
* Add 2 to the saveing throws insted of 1 if reciveing the benifits from Light Cover or Heavy Cover terrain features
* Add 1 to the saving throws if receiving benefits any any other feature.
There is fine print, and I’m not up on the FAQs etc on the nids to give a firm answer. But that’s the gist.
Got a question regarding adaptive physiology I was hoping someone here could clarify. When do I select which units have it and what upgrade they get? Do I have to decide this in list building before I know what my opponent is playing or can I choose which unit/what upgrade after I see my opponents list?
Mainly asking for Tyranid warriors who could greatly benefit from Enhanced Resistance in some matchups but in others I would prefer murderous size or an invuln on my Monsters.
Psienesis wrote: While that's possible, it's also stupid to build your game around your customers being fething morons
2020/07/27 22:18:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Punisher wrote: Got a question regarding adaptive physiology I was hoping someone here could clarify. When do I select which units have it and what upgrade they get? Do I have to decide this in list building before I know what my opponent is playing or can I choose which unit/what upgrade after I see my opponents list?
Mainly asking for Tyranid warriors who could greatly benefit from Enhanced Resistance in some matchups but in others I would prefer murderous size or an invuln on my Monsters.
As per the Chapter Approved tournament book you use stratagems to upgrade units and note down the details before swapping lists with your opponent.
2020/07/27 23:56:56
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Punisher wrote: Got a question regarding adaptive physiology I was hoping someone here could clarify. When do I select which units have it and what upgrade they get? Do I have to decide this in list building before I know what my opponent is playing or can I choose which unit/what upgrade after I see my opponents list?
Mainly asking for Tyranid warriors who could greatly benefit from Enhanced Resistance in some matchups but in others I would prefer murderous size or an invuln on my Monsters.
As per the Chapter Approved tournament book you use stratagems to upgrade units and note down the details before swapping lists with your opponent.
So, you know Who you are fighting, but not what. After a few games you'll get to know what is likely to be useful.
The will of the hive is always the same: HUNGER
2020/07/28 23:13:05
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I haven't got the models to do it, but my competitive buddies playtested in a 5 round event the exact Termagant list I posted, that I said would be one of the best lists in the game. Their feedback was that it crushed basically everything without breaking a sweat. Tied with ObSec Necrons (something they also think is gonna be extremely strong) and would likely win if played twice, and lost only to Salamanders, which is unsurprising based on the nature of both armies.
This message was edited 1 time. Last update was at 2020/07/28 23:13:52
2020/07/29 00:38:43
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Interesting to hear that they did well. I'd be interested to hear details: matchups, terrain, so forth. In particular, did he play against Primaris?
The horde gaunt lists are certainly vulnerable, but maybe people will overvalue blast and not bring enough anti-horde. Smaller games tend to favor skew lists, so all comers lists many not have the tools they need to deal with the little guys.
It is very early to try to come to conclusions, but....interesting.
I might be able to play a local on Saturday. I was planning on running a gunline, but I could take a wall 'o 'gaunts and write up my results.
This message was edited 1 time. Last update was at 2020/07/29 00:39:20
2020/07/29 19:40:07
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Only real change I'm considering is swapping Prey-Sight for Morphic Sinews.
This looks very nice! I think it is too soon to know what the "meta" will be local, or in tourney. I plan even to try out a Tervigon with a huge brood of Termies...just to see what works and what does not. I am thinking a swarm of MSU Steralers could be a very potent threat in dense terrain.
Interesting to hear that they did well. I'd be interested to hear details: matchups, terrain, so forth. In particular, did he play against Primaris?
The horde gaunt lists are certainly vulnerable, but maybe people will overvalue blast and not bring enough anti-horde. Smaller games tend to favor skew lists, so all comers lists many not have the tools they need to deal with the little guys.
It is very early to try to come to conclusions, but....interesting.
I might be able to play a local on Saturday. I was planning on running a gunline, but I could take a wall 'o 'gaunts and write up my results.
Cool! If you run a "gaunt spam" please let us know what happens.
This message was edited 1 time. Last update was at 2020/07/29 22:14:57
The will of the hive is always the same: HUNGER
2020/07/29 23:13:49
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
So are you just taking the 6++ on the gaunts against Primaris? Because against most other things, the inv is pretty useless.
On the topic of gargoyles: I also think they might be very good for objective stealing. However not being obj sec really hurts them. I expect most armies will run 2x troops in transports to hunt t1 midfield objectives, where the gargoyles will be useless.
Automatically Appended Next Post: I actually think that GS might be very good for midfield objective grabbing.
This message was edited 1 time. Last update was at 2020/07/31 07:52:57
2020/07/31 08:15:32
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Spoletta wrote: What we lack is something that likes to take a punch while staying on an objective. Pyrovores are our best bet, but they are slow.
Isn't this exactly what Termagants are for? like, the core of our army?
I think that's correct. Termagants are one of the more efficient options we have for just taking hits. Sure, 30 of them won't last too long, but that's only 150 points. 2x30 gives you 60 objective secured, single wound bodies that the opponent has to remove for only 300 points.
I think a list like this has potential, with your biggest downfall being perhaps lacking enough killing power.
The second list has slightly more mobility due to adrenal glands on both units of Warriors and the Prime, as well as trading a unit of Termagants + Rippers for a Maleceptor. With the extra Smite power, this list should output a bit more damage as well.
This message was edited 1 time. Last update was at 2020/07/31 20:16:09
2020/07/31 19:49:51
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Lemondish wrote: Pretty confused as to why the second list is two Leviathan patrols when the whole thing fits in a Battalion. What am I missing?
it wasn't letting me put 4 elites in a battalion.
EDIT: Perhaps I am just an unbrain. It seems to work fine. I fixed the original post with everything put back into a single Battalion for 11 CP rather than taking the 2 CP penalty of 2 Patrols for no reason.
This message was edited 2 times. Last update was at 2020/07/31 20:16:43
2020/07/31 20:18:41
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Lemondish wrote: Pretty confused as to why the second list is two Leviathan patrols when the whole thing fits in a Battalion. What am I missing?
it wasn't letting me put 4 elites in a battalion.
EDIT: Perhaps I am just an unbrain. It seems to work fine. I fixed the original post with everything put back into a single Battalion for 11 CP rather than taking the 2 CP penalty of 2 Patrols for no reason.
That makes sense. For future reference, you can have 6 (6!) Elites in a Battalion.
Granted, I literally just filled that up without a sweat while making a Sisters of Battle list with the remainder of my unbuilt pile of grey shame...but I also don't think it'll be much of an issue for Nids.
I guess that last statement is probably going to be proven wrong in no time flat lol
2020/08/02 00:30:55
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I had to work last night, so unfortunately no games for me today.
I like the idea of catapulting a big blob of gaunts onto objectives, but don't want to give up Hive Guard. This is what i came up with for my first event of 9th. Hopefully that will be next week.
The basic plan is to move the entire battalion to midfield while outflanking the Exocrine and using the Hive Guard as a firebase. The Ripper squad can derp strike, or sit around doing actions behind cover.
The hormies are fast and 90 of them will take substantial killing. The Warriors are vulnerable to blast, but still fairky durable. The Broodlord can counter charge or suicide, and is a small little psychic bomb.
2020/08/02 03:27:31
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I played a game today vs Space Wolves, lost 65 to 69 but it was my fault. I completely forgot about one of my secondaries and totally messed that up. Having said that.....
My list ran 2 hive tyrants with wings, 1 on foot, swarmlord, 30 hormagaunts, 9 tyranid warriors (6 w/ Deathspitters 3 with venom cannons), tyranid prime, 2 x 3 ripper swarms, 2 lictors, malceptor, and 2 mawlocks. I ran jomengander.
I took line breaker, teleport homer (the one i forgot), and bring it down.
From a learning perspective vs the space wolves it was a bloody fight. I maxed on primary objectives, maxed on linebreaker, and got 5 from bring it down (t1 I dropped a stormwolf to 1w so my opponent had it fly off the table and not show back up until t5...)
If I would have put the lictors in my opponents deployment zone t2 and remembered to try for becons then I may have ran away with the game. As it is it was still one crazy fight.
I was impressed by mawlocks this game. In 8th I tried running them a few times and never found a roll for them. Now for 125 pts they don't seem that bad for line breaker support. What do you guys think of them? Anyone have any 9th ed actual play with them yet?
2020/08/02 13:12:56
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
104 pts I think? Yeah they went up, but maybe its because of a use with secondaries that I found them valuable now? In 8th ed we played missions out of chapter approved and every time i tried to use them they would pop up then die. Yesterday when I used them I still had both at the beginning of t5 and 1 left at the end holding one of my opponents objective and getting me linebreaker with some rippers.
I need to try the list again and see if Yesterday was just a fluke or if they have actual value of some sort now, that's why i asked if anyone had any 9th ed experience with them yet. But they popped up, did some mortals to units camping on back field objectives, then survived long enough to charge the next turn into those campers.
Granted they probably lived because my opponent was more concerned about the swarmlord and 3 hive tyrants rampaging through his lines. :p they didn't really get targeted at that point.
2020/08/02 15:55:41
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Linebreaker and repair teleport homer are our best secondaries.
Lictors make those a walk in the park. Too bad the the teleport homer one was nerfed in CA2020, but it is still good.
2020/08/03 02:51:26
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I think so too. I played another game today and remembered to do repair teleport homer with my lictors, game was a runaway. I won 68 to 37.
I ran the mawlocks again, I am finding that they work best when they can pop up around the same area (obviously not right on top of each other) and put pressure on a back line unit not designed to fight them (in this case it was 5 intercessors, a wolf guard battle leader, and a wolf priest) as well as make sure your pressuring your opponents line with other stuff thats a real threat like hive tyrants. But they still suffer from deep stike in and then have to sit there and do nothing. Oh well, I am at least enjoying the fact that my lictors are getting ignored because mawlocks are there as well.
2020/08/03 04:06:17
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Maybe a dumb question, but I definitely read in this thread that Hierodules no longer get Hive Fleets when in a super-heavy auxiliary detachment- where exactly is the rule that makes this the case?
catbarf wrote: Maybe a dumb question, but I definitely read in this thread that Hierodules no longer get Hive Fleets when in a super-heavy auxiliary detachment- where exactly is the rule that makes this the case?
The detachment you take it in. If you take 3 you are fine though.
They don't get the Hive Fleet Adaptations, but they still have the Hive Fleet keyword and can interact with abilities and stratagems that require them.
2020/08/03 20:13:47
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Got it, thanks. I hadn't keyed into that distinction, actually, so that's really good to know; even if a Hierodule can't benefit from subfaction traits, being able to Opportunistic Advance it is significant.
Bit of a random musing, but with the news that most MEQ will be gaining an additional wound would now be a good time to start breaking out Toxin Sacs? I've not had much use for them in 8th, but being able to get 2 damage on Boneswords or Rending Claws might be more useful given we are about to see a big influx of 2-wound models.