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![[Post New]](/s/i/i.gif) 2017/11/08 13:36:32
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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Amishprn86 wrote:No... they are worded "no reinforcement points" anything that would take reinforcement points means you dont pay for them, this includes stratagems.
The wording is changed in the codex. Unfortunately this is our only pre-game option to box in enemy units (not counting FW Mieotic Spores) after deployment, using the crucial advantage of knowing whether or not you have the first turn. Probably not worth it, since you would need a ~6" roll to do the job well.
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![[Post New]](/s/i/i.gif) 2017/11/08 14:14:05
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Fixture of Dakka
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N.I.B. wrote: Amishprn86 wrote:No... they are worded "no reinforcement points" anything that would take reinforcement points means you dont pay for them, this includes stratagems.
The wording is changed in the codex. Unfortunately this is our only pre-game option to box in enemy units (not counting FW Mieotic Spores) after deployment, using the crucial advantage of knowing whether or not you have the first turn. Probably not worth it, since you would need a ~6" roll to do the job well.
Everything i've seen said its the same? Can you point out where its leaked to be different? i'm looking my self but in case i cant find.
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![[Post New]](/s/i/i.gif) 2017/11/08 14:41:12
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Towering Hierophant Bio-Titan
Mexico
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Amishprn86 wrote: N.I.B. wrote: Amishprn86 wrote:No... they are worded "no reinforcement points" anything that would take reinforcement points means you dont pay for them, this includes stratagems.
The wording is changed in the codex. Unfortunately this is our only pre-game option to box in enemy units (not counting FW Mieotic Spores) after deployment, using the crucial advantage of knowing whether or not you have the first turn. Probably not worth it, since you would need a ~6" roll to do the job well.
Everything i've seen said its the same? Can you point out where its leaked to be different? i'm looking my self but in case i cant find.
The Living Bombs rule was changed to "Spore Mines created by other units don't pay reinforcement points".
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![[Post New]](/s/i/i.gif) 2017/11/08 15:08:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Fixture of Dakka
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Tyran wrote: Amishprn86 wrote: N.I.B. wrote: Amishprn86 wrote:No... they are worded "no reinforcement points" anything that would take reinforcement points means you dont pay for them, this includes stratagems.
The wording is changed in the codex. Unfortunately this is our only pre-game option to box in enemy units (not counting FW Mieotic Spores) after deployment, using the crucial advantage of knowing whether or not you have the first turn. Probably not worth it, since you would need a ~6" roll to do the job well.
Everything i've seen said its the same? Can you point out where its leaked to be different? i'm looking my self but in case i cant find.
The Living Bombs rule was changed to "Spore Mines created by other units don't pay reinforcement points".
Then the 3CP literally is pointless, GW will have to faq that. B.c you can take the FW ones and do the same thing for free.....
Meiotic Spore "Once both armies are fully deployed, just before the first battle round begins, you may place this unit anywhere on the battlefield that is more than 12" from any enemy unit"
Why spend 120pts and 3cp, when you can just spend 120pts and no CP?
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![[Post New]](/s/i/i.gif) 2017/11/08 15:14:24
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Towering Hierophant Bio-Titan
Mexico
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Amishprn86 wrote:Tyran wrote: Amishprn86 wrote: N.I.B. wrote: Amishprn86 wrote:No... they are worded "no reinforcement points" anything that would take reinforcement points means you dont pay for them, this includes stratagems.
The wording is changed in the codex. Unfortunately this is our only pre-game option to box in enemy units (not counting FW Mieotic Spores) after deployment, using the crucial advantage of knowing whether or not you have the first turn. Probably not worth it, since you would need a ~6" roll to do the job well.
Everything i've seen said its the same? Can you point out where its leaked to be different? i'm looking my self but in case i cant find.
The Living Bombs rule was changed to "Spore Mines created by other units don't pay reinforcement points".
Then the 3CP literally is pointless, GW will have to faq that. B.c you can take the FW ones and do the same thing for free.....
Meiotic Spore "Once both armies are fully deployed, just before the first battle round begins, you may place this unit anywhere on the battlefield that is more than 12" from any enemy unit"
Why spend 120pts and 3cp, when you can just spend 120pts and no CP?
Honestly I believe that Matched Play needs to include some free reinforcement points for all those abilities and stratagems that use them. Also some of the restrictions need to be changed so they can scale with the game.
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![[Post New]](/s/i/i.gif) 2017/11/08 15:50:44
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Regular Dakkanaut
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Regarding free reinforcements. It looks as if Tervigons are unchanged from the index. I kind of thought they'd get a 20-30 point price decrease. I love the model, its my favorite in the WH40K universe but 250points for a baby maker is quite expensive.
How would you run a Tervigon based army as Gorgon and take the relic that grants +1T after the first phase its has suffered a wound?
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![[Post New]](/s/i/i.gif) 2017/11/08 15:54:08
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Tyran wrote: Amishprn86 wrote:Tyran wrote: Amishprn86 wrote: N.I.B. wrote: Amishprn86 wrote:No... they are worded "no reinforcement points" anything that would take reinforcement points means you dont pay for them, this includes stratagems.
The wording is changed in the codex. Unfortunately this is our only pre-game option to box in enemy units (not counting FW Mieotic Spores) after deployment, using the crucial advantage of knowing whether or not you have the first turn. Probably not worth it, since you would need a ~6" roll to do the job well.
Everything i've seen said its the same? Can you point out where its leaked to be different? i'm looking my self but in case i cant find.
The Living Bombs rule was changed to "Spore Mines created by other units don't pay reinforcement points".
Then the 3CP literally is pointless, GW will have to faq that. B.c you can take the FW ones and do the same thing for free.....
Meiotic Spore "Once both armies are fully deployed, just before the first battle round begins, you may place this unit anywhere on the battlefield that is more than 12" from any enemy unit"
Why spend 120pts and 3cp, when you can just spend 120pts and no CP?
Honestly I believe that Matched Play needs to include some free reinforcement points for all those abilities and stratagems that use them. Also some of the restrictions need to be changed so they can scale with the game.
This. Matched Play rules are the problem, not the units or stratagems. Be angry with them. GW is writing everything for these abilities properly, it's the *competitive* rules that say you can't do things.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/11/08 16:00:46
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Tunneling Trygon
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Hey is there any way to reserve hormagants or termagants except with the jormungdr stratagem or Trygons?
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![[Post New]](/s/i/i.gif) 2017/11/08 16:10:32
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Liche Priest Hierophant
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luke1705 wrote:Hey is there any way to reserve hormagants or termagants except with the jormungdr stratagem or Trygons?
Spore, but that is not what you are asking. What about cultist mooks?
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![[Post New]](/s/i/i.gif) 2017/11/08 16:20:14
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Fixture of Dakka
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luke1705 wrote:Hey is there any way to reserve hormagants or termagants except with the jormungdr stratagem or Trygons?
Tyrannocyte pods....
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![[Post New]](/s/i/i.gif) 2017/11/08 16:47:31
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Lone Wolf Sentinel Pilot
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Resipsa131 wrote:Regarding free reinforcements. It looks as if Tervigons are unchanged from the index. I kind of thought they'd get a 20-30 point price decrease. I love the model, its my favorite in the WH40K universe but 250points for a baby maker is quite expensive.
How would you run a Tervigon based army as Gorgon and take the relic that grants +1T after the first phase its has suffered a wound?
Better off taking Jormagandr, or Leviathan, give the cover save bonus or FNP.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/11/08 16:47:46
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Tunneling Trygon
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That’s what I figured. Debating whether I can fit a pod in or if I want to have a separate Jormungdr Detachment....giving up that Kraken trait is too juicy I think. But man those pods are expensive! Almost worth just grabbing a Trygon instead....hmmm
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![[Post New]](/s/i/i.gif) 2017/11/08 17:28:42
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Sneaky Lictor
oromocto
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I plan on having 2 separate detachments with Kronos for one and the other will evolve depending on the list.
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![[Post New]](/s/i/i.gif) 2017/11/08 17:37:07
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Lone Wolf Sentinel Pilot
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luke1705 wrote:That’s what I figured. Debating whether I can fit a pod in or if I want to have a separate Jormungdr Detachment....giving up that Kraken trait is too juicy I think. But man those pods are expensive! Almost worth just grabbing a Trygon instead....hmmm
Pods can only take 20 gants as well. Pods are best for MC, trygon is better for hordes.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/11/08 17:45:34
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Omnipotent Necron Overlord
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Death spitters went down in price a bit. Is the barbed strangler still expensive as heck? if you could get 5 stranglers on it for less points it might not be too terrible. Figure the deep strike is worth 40 points for a MC. What is the remaining cost of the pod with stranglers?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/11/08 18:17:14
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Rampaging Carnifex
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I think the Trygon is very much worthwhile. A Prime with adrenal glands is now 203 points. It dropped by 16 points. They're a big threat that can get into melee turn 1 and will require a bit of shooting to kill. I'm considering giving mine the Kraken relic for -1 to hit because I know he'll get a lot of value out of it.
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![[Post New]](/s/i/i.gif) 2017/11/08 18:19:32
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Clousseau
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Zimko wrote:I think the Trygon is very much worthwhile. A Prime with adrenal glands is now 203 points. It dropped by 16 points. They're a big threat that can get into melee turn 1 and will require a bit of shooting to kill. I'm considering giving mine the Kraken relic for -1 to hit because I know he'll get a lot of value out of it.
That drop in price is welcome but I was hoping it would be more. I want to run double trygon but it's tough to find the points.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/11/08 18:36:36
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Rampaging Carnifex
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Marmatag wrote: Zimko wrote:I think the Trygon is very much worthwhile. A Prime with adrenal glands is now 203 points. It dropped by 16 points. They're a big threat that can get into melee turn 1 and will require a bit of shooting to kill. I'm considering giving mine the Kraken relic for -1 to hit because I know he'll get a lot of value out of it.
That drop in price is welcome but I was hoping it would be more. I want to run double trygon but it's tough to find the points.
Indeed. Right now I'm looking at double Trygon with 30 devgaunts and 30 hormagaunts. I'm undecided between behemoth and kraken. Maybe both?
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![[Post New]](/s/i/i.gif) 2017/11/08 18:38:00
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Lance check your PM. Automatically Appended Next Post: Zimko wrote: Marmatag wrote: Zimko wrote:I think the Trygon is very much worthwhile. A Prime with adrenal glands is now 203 points. It dropped by 16 points. They're a big threat that can get into melee turn 1 and will require a bit of shooting to kill. I'm considering giving mine the Kraken relic for -1 to hit because I know he'll get a lot of value out of it.
That drop in price is welcome but I was hoping it would be more. I want to run double trygon but it's tough to find the points.
Indeed. Right now I'm looking at double Trygon with 30 devgaunts and 30 hormagaunts. I'm undecided between behemoth and kraken. Maybe both?
2 Trygons and Horma coming out of that screams Behemoth.
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This message was edited 1 time. Last update was at 2017/11/08 18:39:36
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![[Post New]](/s/i/i.gif) 2017/11/08 18:42:43
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Norn Queen
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I have been. I have it set up for a big update.This weekend should see a lot of stuff on the OP. Busy during the week right now with work.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/11/08 18:45:33
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Lance845 wrote:I have been. I have it set up for a big update.This weekend should see a lot of stuff on the OP. Busy during the week right now with work.
That's fine man, thanks.
I'll proceed with the troops then.
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![[Post New]](/s/i/i.gif) 2017/11/08 18:47:53
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
Cheyenne WY
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Xenomancers wrote: Marmatag wrote: buddha wrote: Marmatag wrote:Would you do kraken flying hive tyrants built for melee? I really like the ability to fall back 16" and charge, after locking up a screen.
Eh, current model. I'm thinking dual devourerss, ironically for the Kraken section.
But why? What good is falling back and charging if your intent is to fall back and shoot anyway? Fly enables it, so you don't need to be Kraken.
You get so little for adding an additional melle weapon +1 attack is weak when you can have a good ranged weapon for the same cost. MRC are free. I'm just going to give my kraken flyrants HVC or double dev and MRC
Automatically Appended Next Post:
pinecone77 wrote: buddha wrote: Marmatag wrote: buddha wrote: Marmatag wrote:Would you do kraken flying hive tyrants built for melee? I really like the ability to fall back 16" and charge, after locking up a screen.
Eh, current model. I'm thinking dual devourerss, ironically for the Kraken section.
But why? What good is falling back and charging if your intent is to fall back and shoot anyway? Fly enables it, so you don't need to be Kraken.
Fair point. A mixed rending claws and heavy vennom cannon might be the best solution then.
Then you could decide to spend a cp before the game to make it a Miasma Cannon.
You do get 1 free relic. I'm not sure why you wouldn't always include the miasma cannon
If you're Kronos, take the Balethorn, otherwise the Miasma looks awesome...if you're running multiple Tyrants ..take both.  Ignoring Invulns is a major thing, almost nothing does that.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2017/11/08 18:56:32
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Lone Wolf Sentinel Pilot
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Pathogenic Slime: 2 CP, add 1 to the damage of a Tyranid Monster in your army during the shooting phase.
So throw this down on a Dakkafex of Dakka Flyrant or Exocrine and you are gonna shred big baddies like IK, Guilliman, Montarion.
Anyone able to do the mathhammer on that?
Edit: Ok, what am i missing on this loadout.
Take a Hive Tyrant or Flyrant, can swap out the the Sycthing talons for Monstrous boneswords, do this for both sets, so you got 4 Monsterous boneswords. Take Toxin sacs +1 dmg on 6's, take behemoth warlord trait of monsterous hunger, another +1 dmg. N
Now take this relice The Reaper of Obliterax: replaces a model’s Bonesword or Monstrous Bonesword in a pair with a Lashwhip. On a wound roll of a 6+, the weapon inflicts double damage.
This is a potential for 8 damage on a roll of 6. Does this only apply to a single sword, or would this be all the boneswords since they are the same weapon, ie that would be a potential 32 damage? The way its written it appears to be only a single sword, if thats the case, would you just take a gun instead.
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This message was edited 2 times. Last update was at 2017/11/08 19:25:44
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/11/08 20:03:49
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Tunneling Trygon
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My issue with the Trygon is that if we can do what it does (bring a unit of infantry in) for CP instead of points, then it's kind of like the double space marine formation of old - getting abilities for CP, so if I take a stratagem that I use 3 times that does the same thing as 3 Trygons or 3 pods, then most of their utility is absorbed and I effectively have 2,300 or 2,600 points in my 2,000 point army list.
This is exaggerated of course, as I am aware that you can do a lot of beautiful things with both of those units once they hit the table, but I do firmly believe that a 12-15 CP Tyranid list is the best kind of Tyranid list. We just have so many amazing stratagems.
I'm actually disappointed because I think I might need to do a triple battalion list, but we have such cheap options for brigades. It's basically 300 points + compulsory HQ and 3 troops to fill out the necessary slots, meaning that I can and will turn at least 1 battalion into a brigade for....486 points. That's a steal.
In fact, I wonder if a double brigade list could work? Hmmm....21 CP sounds DELICIOUS!
Edit: I tried...It's too much nothing and too little teeth haha. Might be able to pull a Brigade + Battalion....but likely I'm looking at a Brigade + 2 outriders or something (because mucolids) or a Brigade + 2 patrols (because rippers)
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This message was edited 1 time. Last update was at 2017/11/08 20:17:18
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![[Post New]](/s/i/i.gif) 2017/11/08 21:13:01
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Clousseau
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I think 1 Trygon is enough. TBH. It all depends on what your opponent's weakness is, maybe you'll want the dakkagants up close, maybe the hormagants.
I see myself running 3x 20x squads of hormagants rather than 2x 30s, but i need to experiment. Our psychic powers scale better on squads of 30 but i can stretch my points further and get more CPs the other way.
Neuro Neuro 60 Hormas = +3 cp and under 450 pts. You've got 3 morale immune blobs that can march up the field if needed. Make them jormungandr and you've got 60 conscripts without guns... a very tough nut to crack as 8th edition has proven multiple times.
I may incorporate a tyrannocyte for the swarmlord so he can beta.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/11/08 21:24:53
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Towering Hierophant Bio-Titan
UK
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1 Trygon and 3 Mawlocs.
Yes and please.
Now we have cheap dakkafexes and dakka flyrants, even better
(Question: Can my Flyrants get 12 shots and have MRC? Or is it only 6 shots and MRC?)
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/11/08 21:35:40
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Omnipotent Necron Overlord
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Trygons are actually really good I think. I kinda like the 30 dakka gaunts in a trygon - hit them with shoot twice stratgem. Then you shunt the tygon into a tank and pretty much 1 shot it. It starts getting risky though without swarmlord. Adrendal glands is a must if you go without swarmy. You are above 50% charge if you have a command point and adrenal glands though.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/11/08 21:37:33
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Clousseau
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The big downside to the Swarmlord is his cost, at 300 points that's a pretty insane price tag. I want to field him because he enables some really nice strategies, but he will die in seconds if you fail some 4++ saves, which is incredibly easy to do.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/11/08 21:41:39
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Rampaging Carnifex
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Razerous wrote:1 Trygon and 3 Mawlocs.
Yes and please.
Now we have cheap dakkafexes and dakka flyrants, even better
(Question: Can my Flyrants get 12 shots and have MRC? Or is it only 6 shots and MRC?)
With devourers you can get 12 shots and have a pair of MRC.
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![[Post New]](/s/i/i.gif) 2017/11/08 21:45:30
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Omnipotent Necron Overlord
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Marmatag wrote:The big downside to the Swarmlord is his cost, at 300 points that's a pretty insane price tag. I want to field him because he enables some really nice strategies, but he will die in seconds if you fail some 4++ saves, which is incredibly easy to do.
Almost the cost of 2 tygons. When you think about it like that Swarmy really isn't that good. Hes a good fighter for sure though. He's got a 3++ in CC now - pretty brutal.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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