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2018/06/05 17:41:32
Subject: Blood Angels 8th Tactica - For Sanguinius
That would have meant no charges before he advances and with more guns, rerolls to hit and reroll 1's to wound shooting duel was not in my favour at all. He could easily spend like 2-3 turns shooting my stuff, knights and anti tank first, before coming to my charge range.
Edit oh and dred and prea could manouver could manourer to see death company. Maybe land raider. Block was most useful vs devastators
This message was edited 1 time. Last update was at 2018/06/05 17:45:27
2024 painted/bought: 109/109
2018/06/05 17:49:18
Subject: Blood Angels 8th Tactica - For Sanguinius
Being BA sucks right now. Damned if you do, damned if you don't. If you must charge a LR, just send a token force to keep it from firing. Expending the resources to kill it just seems silly.
This message was edited 1 time. Last update was at 2018/06/05 17:49:38
2018/06/05 17:57:38
Subject: Blood Angels 8th Tactica - For Sanguinius
Goal wasn't kill it(though should have been able to do that. Especially here if i had remembered scenario twist of extra attack) but to give me reach to get to firebase. Without it i can just trade firepower. Captain could deep strike charge 9 pred, land raider or regular bikes on right. Considered that but then death company would be sitting possibly taking wounds.
Didn'' expect to lose that much stuff but saves were abysmal
2024 painted/bought: 109/109
2018/06/05 17:58:49
Subject: Blood Angels 8th Tactica - For Sanguinius
Rolling cold on one turn of saves is one of the many ways marines can fall apart in 8th. There's not much you can do since we are paying so much for the saves.
This message was edited 1 time. Last update was at 2018/06/05 17:59:09
2018/06/05 20:49:01
Subject: Blood Angels 8th Tactica - For Sanguinius
You seem to have rolled very poorly (and forgot the red thirst). I assume you had the capt giving rerolls aswell, so even without a red rampage stratagem and no shooting you should have made 18+ damage on average.
To finish stuff up, there's the 3CP stratagem to attack twice.. but I agree, LR isn't really a good target.. from my perspective when I haven't seen the game or the situation it's a tough call. At least they died gloriously!
My mental note is that if I go all in, then I'm all in and try to take all the benefits from the stratagems to get the job done.
Btw, could you have tried to bubble wrap the LR with the DC? That it can't move or things disembark? 10 models might be too lil' for that sized vehicle..
2018/06/06 03:19:23
Subject: Blood Angels 8th Tactica - For Sanguinius
Only real alternative would have been use captain to solo hunt reqular bikes on far right. I had to do something as otherwise he has zero incentive to move closer so can just shoot with his superior firepower. Guess that would have given less potential firepower leaving just dred with fist as serious threat. From there i still might have made to devastators.
Also not doing anything to lr leaves it free to hurt knights. As it is it fell back and shot with strategem hurting knight big time getting 3 lascannons through. 3+ rerolled, 3+ reroll 1's and no saves worked. Blah
Wrap would have needed better charge or me risk it and prioritize speed over los protection but with +1 to him didn't want to gamble turn 1
2024 painted/bought: 109/109
2018/06/07 22:29:34
Subject: Blood Angels 8th Tactica - For Sanguinius
I have found something weird in the equipment of scout sergeants. Can I equip him with dual melee weapons?
1. - As a start he has a default equipment - Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.
2. - I can give him a combat knife replacing the boltgun - Any model may replace its boltgun with a sniper rifle, an Astartes shotgun or a combat knife.
3. - I can replace his pistol with a chainsword - The Scout Sergeant may replace his bolt pistol with an item from the Melee Weapons or Pistols lists.
Sergeant has 2 attacks and in melee I can choose how to divide them between weapons. I make 1 attack with both that triggers the +1 attack rule for each of them. That results in 4 attacks for the sergeant in close combats (and no option to shoot).
By replacing all boltguns with combat knives in the squad results in 2 attacks / marine + 4 attacks for the sarge = 12 total melee attacks.
Is it legal like that? If yes, it's kinda cool for BA scouts.
This message was edited 1 time. Last update was at 2018/06/07 22:30:04
Correct. And btw you don't need to attack with those weapons to trigger extra attack. You have a4 guy with fist and chainsword it's 4 fist and 1 sword attack.
2024 painted/bought: 109/109
2018/06/08 16:49:47
Subject: Blood Angels 8th Tactica - For Sanguinius
admironheart wrote:I want to know if its legal as well. Good catch.
Yes, its legal.
tneva82 wrote:Correct. And btw you don't need to attack with those weapons to trigger extra attack. You have a4 guy with fist and chainsword it's 4 fist and 1 sword attack.
You dont get 5 attacks, 4 is max.
2018/06/08 16:52:24
Subject: Blood Angels 8th Tactica - For Sanguinius
Has anyone had any thoughts about adding knights to their blood angels lists? I'm tempted to add a free blade gallant for added melee punch and a bid distraction unit at a reasonable price.
2018/06/12 17:44:49
Subject: Blood Angels 8th Tactica - For Sanguinius
3 armiger helverins makes for a nice backline. You don't get any CP for the detachment, but they're basically predators with better range, more shots, an invuln, nice speed, some actual (not hitting on 6's) melee attacks, and a house trait. You could take Vulker's reroll 1's against closest target or hawkshroud's extra resistance to degrading, or Tarannis' 6+ fnp vs non-mortal wounds.
I think 1 knight by itself, or 1 and two little knights is pretty valid as well, for most armies. Still no CP though, so you'd probably want at least one other battillion around.
1 big knight by itself is definitely going to get focused, but you can reliably get a 3++ vs shooting on it until your CP run out.
2018/06/12 19:28:21
Subject: Blood Angels 8th Tactica - For Sanguinius
niv-mizzet wrote: 3 armiger helverins makes for a nice backline. You don't get any CP for the detachment, but they're basically predators with better range, more shots, an invuln, nice speed, some actual (not hitting on 6's) melee attacks, and a house trait. You could take Vulker's reroll 1's against closest target or hawkshroud's extra resistance to degrading, or Tarannis' 6+ fnp vs non-mortal wounds.
I prefer contemptor mortis dreads with twin autocannons. Or regular contemptor dreads. Play them as RG and they get chapter tactics, -1 to hit. A techmarine as HQ can repair them. The detachment gives you 1 CP. Predator have become pretty useless, you already explained why.
This message was edited 1 time. Last update was at 2018/06/12 19:28:53
2018/06/12 22:24:16
Subject: Blood Angels 8th Tactica - For Sanguinius
jcd386 wrote: I think 1 knight by itself, or 1 and two little knights is pretty valid as well, for most armies. Still no CP though, so you'd probably want at least one other battillion around.
1 big knight by itself is definitely going to get focused, but you can reliably get a 3++ vs shooting on it until your CP run out.
I am quite tempted by a Crusader and a pair of Armiger Warglaives for fire support and anti-tank. Combine with a BA Battalion featuring Captain Smash, some Intercessors for Objective holding, some Scouts for CC and screening and some Death Company with Lemartes to cut through chaff. Seems like an effective combo on paper.
I stand between the darkness and the light. Between the candle and the star.
2018/06/13 08:05:38
Subject: Blood Angels 8th Tactica - For Sanguinius
Hi Blood Angel players - I have a quick question regarding BA Scouts. I'm going to try to wean off my IG Battalion crutch, and switch to double smashcap with 3 units of scouts instead.
I'm really on the fence between combat knives or bolters for my 15 guys.
They'll be roadbumps for my DW, and I'll be running a Gallant quite a bit too.
Which would you go for? Thanks for your thoughts.
2018/06/13 09:00:02
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I am new to BA.
So need some advice on how to equip my BA that is part of an IG army.
I use my BA Vanguard detachment as a deepstrike force that come in to aid the IG in their time of need.
I want to use it as an all comers list. But I have no experience with power armor armies and the many equipment choices in a unit ( like every model can have something different) (play guard and necrons)
Death Company [9 PL, 158pts]
Selections: Jump Pack [1 PL, 15pts]
Death Company Marine [33pts]
Selections: Thunder hammer [16pts]
Death Company Marine [33pts]
Selections: Thunder hammer [16pts]
Death Company Marine [33pts]
Selections: Thunder hammer [16pts]
Death Company Marine [22pts]
Selections: Boltgun, Power axe [5pts]
Death Company Marine [22pts]
Selections: Boltgun, Power axe [5pts]
grouchoben wrote: Hi Blood Angel players - I have a quick question regarding BA Scouts. I'm going to try to wean off my IG Battalion crutch, and switch to double smashcap with 3 units of scouts instead.
I'm really on the fence between combat knives or bolters for my 15 guys.
They'll be roadbumps for my DW, and I'll be running a Gallant quite a bit too.
Which would you go for? Thanks for your thoughts.
Ultimately the scouts loadout doesn't matter a ton, it just depends on how much you think they'll see combat, since BA are sightly better at it than normal SM. I find my scouts usually just die pretty quickly so I'm not sure it's ever really mattered what weapon they have.
2018/06/14 14:58:50
Subject: Blood Angels 8th Tactica - For Sanguinius
I'm assuming you don't own the actual codex... If you would you would know that the stratagems final sentence is "..You can only use this stratagem once."
2018/06/15 20:33:27
Subject: Blood Angels 8th Tactica - For Sanguinius
Hey what do you guys think, do we have time to entertain ourselves now that this thread is bit dead after all the new codex releases?
I'm suggesting that let's make a collective competitive all comers list together. While doing this we could share our personal insights why certain unit with exact composition is the way to go. Me as a BA at heart would like this.. if you gun down this idea fine, I'll just stop suggesting.
For starters I would suggest the following base for the list. Disagree and let's just change the concept. Should the list be 1500 or 2000 I'm all open for ideas..
Back to the topic for the base:
Spoiler:
This is my insight that I've found worthy. AssRazor with plasma tacticals is nice to have. That dev composition with 2 unit saturation to have (signum for PC, flakk/hellfire for other) I've done 4d3 MW on my 1st turn with cherubs and 2 CP.
Scouts for screens.
Capt Smash has been 1-2 turns my reroll to hit buffer before UWoF, yet I have felt that I need a static reroll to hit capt..
Mephy has been sitting in the razor upfront T1, before disembarking and flying (hopefully) against enemy lines. I've always had enough interesting targets at hand.
EDIT:
(Lemmy and DC are there for fluffyness and that's been my best kit so far, although I actually prefer SG over DC, but let's keep/add SG together if we want..)
Martel732 wrote: Take out the DC. They no longer serve any purpose.
Your quite right, took them and Lemartes away and added a stock lieutenant which I actually forgot.. Should we add a jump pack assault threat? Sanguinary guard along with SG ancient? What size the SG blob should be, I've run 7man..
8man Sanguinary guard + 6x swords & A. boltguns + 2x fist & inferno pistols Sanguinary ancient + relic banner
Were at 1299pts
The list needs more dakka/anti-tank to fill a spearhead..
This message was edited 1 time. Last update was at 2018/06/16 06:45:18
2018/06/16 08:08:34
Subject: Blood Angels 8th Tactica - For Sanguinius
The SG with FNP banner have an actual (although small) chance of living through a Xeno shooting phase. DC have no chance at all, and the game is no longer about clearing chaff.
I usually run 9 SG for maximum tankiness. I've been using all fists.
DC were about clearing screens on turn 1. Now, they can't do that, so I don't see what function they serve anymore. They just die because they are 1 W spankers. Also, needing a babysitter is quite annoying at this stage.
This message was edited 3 times. Last update was at 2018/06/16 15:06:12