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Made in de
Nihilistic Necron Lord






Germany

I had good success with my BA/AM CP harvesting combo. In three 1,5k games i gained more CP than the one i invested, won all three games.
   
Made in us
Been Around the Block





 Fifty wrote:
U02dah4, I am predominantly lurking in this thread rather than posting, but I am finding your posts very confrontational, and they are spoiling my enjoyment of the thread. I would very much appreciate it if you could use the term "competitive" instead of "efffective" as it seems more appropriate to your intent.

As an example of what at least some others mean, my intent when I play w40k at my local club is to have an enjoyable evening with a friend in which we play out a fun battle which is settled in turn 4 or 5. Part of what makes it fun is having themed armies. I therefore use Badab era Lamenters and do not use Primaris, and they are clearly less competitive than they could be. They are very effective for having fun. I want to use them effectively within that set of criteria, even if they aren't 100% optimal, and that is why I read this thread.


Being a lurker on this thread as well I would agree with the request the term used from ‘effective’ to ‘competitive’. I am into BA not for their competitive side but because I like their story and like the models. I play to have fun and when/ if I go to a tournament it is still for fun. I am using this forum as a way to educate myself about BA and how to best use them as a mono army.

Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good.  
   
Made in us
Locked in the Tower of Amareo




Adding IG to a BA is of course going to make them more crunch effective. But so would removing every BA unit and going all IG. So this is a bit of a trivial observation.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Martel732 wrote:
Adding IG to a BA is of course going to make them more crunch effective. But so would removing every BA unit and going all IG. So this is a bit of a trivial observation.

I'd consider an elite detachment with DG and/or SG making up 40% of the army, a HS detachment of LRBTs making up 40%, and a small troop detachment with Scouts or Guardsmen.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Nihilistic Necron Lord






Germany

All you need to play the dice roll game to get additional CPs is a platoon commander for 20 pts. in an auxiliary support detachment and 1 CP for the veritas vitae. Its -2 CP but its highly unlikely you wont get more back than you invested. You could invest a little more in IG, 90 pts. will give you a supreme command detachment, you wouldnt lose the 1 CP for the auxiliary support detachment. At ~170 pts. the AM detachment starts to become useful, it can do something in the fight, instead of just rolling for CPs. For just below 300 you can get pask, a primaris psyker and a commander.

This message was edited 1 time. Last update was at 2018/01/07 19:23:29


 
   
Made in us
Regular Dakkanaut




I'm toying with the idea of my Angels list of using BA for assault units and DA for ranged and plasmay units in a Scout and Primaris army. CC Scouts, Biker Scouts, Intercessors, dakka Inceptors, and a Libby Dread on BA side. Hellblasters, Plasma Inceptors, and tanks on the DA side. Gives me a fun smash line and gun line split. I'm painting my models primarily a bone color with red shoulders, gold highlights, and red backpack circle plate. I figure I could easily paint green shoulders and green backpack circle plates for the DA side of things, while still keeping cohesion in the paint scheme.
   
Made in im
Regular Dakkanaut




Wales,UK

My BA inceptor army is doing really well right now, won 3 at a big one day event here in the UK recently and catches alot of people off guard. They are so good now!
   
Made in us
Fresh-Faced New User





Jpr wrote:
My BA inceptor army is doing really well right now, won 3 at a big one day event here in the UK recently and catches alot of people off guard. They are so good now!


how have you been using them? Ive been thinking about dropping 3 just for fun
   
Made in im
Regular Dakkanaut




Wales,UK

 THUNDERHAMMER wrote:
Jpr wrote:
My BA inceptor army is doing really well right now, won 3 at a big one day event here in the UK recently and catches alot of people off guard. They are so good now!


how have you been using them? Ive been thinking about dropping 3 just for fun


The bolters and plasma are both great. I've been running between 25-30 of them! So much synergy for blood angels.
   
Made in us
Locked in the Tower of Amareo




25? I consider 5 to be a lot.
   
Made in im
Regular Dakkanaut




Wales,UK

Martel732 wrote:
25? I consider 5 to be a lot.
I've just found them the best thing in the book for BA!
   
Made in gb
Towering Hierophant Bio-Titan



UK

Jpr wrote:
Martel732 wrote:
25? I consider 5 to be a lot.
I've just found them the best thing in the book for BA!
Why, pray tell?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Dakka Veteran




Jpr wrote:
Martel732 wrote:
25? I consider 5 to be a lot.
I've just found them the best thing in the book for BA!
I’m incredibly curious to hear your experiences. At this point I think they are a good unit, but I find it hyperbolic to say they are anywhere near the best thing in the book.
   
Made in im
Regular Dakkanaut




Wales,UK

Well death company and so on are great too but need different support to inceptors so I've found mixing the two not as efficient. I build my list around them obviously. The ba stratagems are excellent for them.
   
Made in it
Regular Dakkanaut




Jpr wrote:
Well death company and so on are great too but need different support to inceptors so I've found mixing the two not as efficient. I build my list around them obviously. The ba stratagems are excellent for them.


Which are the strats you found more usefull for them? could you explain the way and when you use these strats? Thanx
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Jpr wrote:
 THUNDERHAMMER wrote:
Jpr wrote:
My BA inceptor army is doing really well right now, won 3 at a big one day event here in the UK recently and catches alot of people off guard. They are so good now!


how have you been using them? Ive been thinking about dropping 3 just for fun


The bolters and plasma are both great. I've been running between 25-30 of them! So much synergy for blood angels.

Well, 30 Inceptors seems be to a lot. Their weapons have D1 (assault bolter and std plasma) or D2 (supercharge plasma), which seems to less for my liking in a tank-heavy meta. Hello LRBTs!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in im
Regular Dakkanaut




Wales,UK

Normally use 1 squad of death company with 3-4 hammers, them with some plasma and characters seems to do the trick, killed 3 knights 4 LRBT and 2-3 of those plague crawler tanks over the weekend.

This message was edited 1 time. Last update was at 2018/01/08 14:54:56


 
   
Made in us
Tough-as-Nails Ork Boy






Hey guys, quick BA-only "effective"(!) list for your commentary:

BA Battalion
HQ: Mephiston (Quickening, Wings) = 145
HQ: Captain (Jump Pack, Power Sword, MC-Boltgun, Veritas Vitae) = 100
TROOPS: 5 Scouts (Boltguns, HB) = 65
TROOPS: 5 Scouts (Boltguns, ML) = 80
TROOPS: 5 Scouts (Boltguns, ML) = 80
FLYER: Fire Raptor (Quad HB, Hellstrike Missiles) = 358

BA Vanguard
HQ: Lieutenant (Jump Pack, MC Boltgun, Power Sword) = 85
ELITES: 3 Aggressors (Boltstorms, Fragstorms) = 111
ELITES: 10 Death Company (Jump Packs, Chainswords, Power Swords) = 240
ELITES: 10 Death Company (Jump Packs, Chainswords, Power Swords) = 240
ELITES: Relic Sicaran Battle Tank (Accelerator, Hull HB) = 165
ELITES: Relic Sicaran Battle Tank (Accelerator, Hull HB) = 165
ELITES: Relic Sicaran Battle Tank (Accelerator, Hull HB) = 165

Army Total = 1,999pts

I have to admit I've never played BA before, I just threw this together as a way to use my poor Iron Hands army, which probably won't see use as such for a good while.... I wanted to use the FW stuff I have, and this felt like it had some potential.

Very CP hungry as some have said indeed! I can see myself burning right through 7CP in my first turn. But I can't decide how I feel I'll deploy two units of DC: The pregame move Strat is only of reliable utility if I'm going first; if I'm going second I may prefer them off the board, but I make that decision before I know when I'm going! Gah. Well, so one unit on the board for the pregame move if it makes sense, and the other for the 3d6" charge off DS. Mephiston of course flies right in with his powers and beats on whatever he pleases.

The rest of the army is more board control and firebase; Scouts camp on their ground, maybe use the MW Strats on their heavy weapons; Sicarans can move 14" + Advance and still fire their main gun, so they can run around and grab different objectives and stuff as needed. Fire Raptor Fires Raptors. Aggressors clean out loose chaff wherever they find it. Lots of mobile firepower.

Thanks in advance for any suggestions!

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in us
Locked in the Tower of Amareo




Wow triple Sicaran. Just curious, what are the limitations on those, or is that system gone in 8th?
   
Made in gb
Annoyed Blood Angel Devastator




Martel732 wrote:
Wow triple Sicaran. Just curious, what are the limitations on those, or is that system gone in 8th?


I'm pretty sure it's 1 relic per unit in the same slot so 3 sicarans needs 3 other elites.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Martel732 wrote:
Wow triple Sicaran. Just curious, what are the limitations on those, or is that system gone in 8th?

Just have to have a non-relic in the same battlefield role for each one of them now.

20000+ points
Tournament reports:
1234567 
   
Made in us
Road-Raging Blood Angel Biker




South Jerzey

Are sicarians really that cheap? I only own one forgeworld mode and its a Sicarian. As a casual player I'm not sure where to find its most current rules. I really enjoyed using it in the prior edition of the game.

This message was edited 1 time. Last update was at 2018/01/09 12:42:16


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I'm fairly confident the price is closer to just under 164pts/unit although perhaps the shown value includes the very point efficient storm bolters?

The main cannon (& chassis) is bonkers. Autocannons on steroids mixed with more steroids. Rending is yum.

Scouts; can they move turn 1 & charge? Do they count towards the 50% limit of boots on the ground when you deploy this way?

Death Company; Can they get boltguns & chainswords? Also, rapid fire weapons don't seem to prohibit charging nor do you have to fire at the same target. Is this correct?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Trigger-Happy Baal Predator Pilot






The Deer Hunter wrote:
Jpr wrote:
Well death company and so on are great too but need different support to inceptors so I've found mixing the two not as efficient. I build my list around them obviously. The ba stratagems are excellent for them.


Which are the strats you found more usefull for them? could you explain the way and when you use these strats? Thanx


He didn't quite explain it, but I assume Upon Wings of Fire is the only needed strat to make multiple large units of Inceptors useful as the game progresses. Being able to redeploy efficient shooting to hit targets / characters as you need would be huge. I've been trying to have at least one unit for this purpose in my list(s), but have a hard time because I'm putting my points towards other areas (and I only have 3 inceptor models currently painted).

Jpr seems to have just decided that mobility and shooting is more important than everything else, and that doesn't exactly sound wrong. Mobility and shooting is pretty important.
   
Made in us
Tough-as-Nails Ork Boy






Sicarans are 155 for the chassis, plus a HB and a free Accelerator. The most recent rules are found in the FW Index Adeptus Astartes, but have also already been points-adjusted in the latest Chapter Approved....

Scouts can move Turn one and act normally, yeah.

DC come with BP/Chainsword, either of which can be replaced with a bunch of options, and yeah, you can shoot Rapid Fire wherever you like and still charge afterwards. Makes them pretty flexible. I was thinking of possibly doing Boltgun/Powersword for all the DC in my list above.

How would you guys think of deploying multiple aggressive Jump Pack units? Since I can only use a Strat once per phase, only one unit gets a 3d6 charge; do you drop them in one at a time, just run the rest up the board, or hope you get lucky on the 9" charges? Forlorn Fury seems dependent on going first but you don't know if that's happening until after you've deployed (I play in ITC Matched games, btw), so I'm not a huge fan of that one. Maybe I need Lemartes to help me out?

I've been playing a lot of Orks in 8th so I'm used to 9" charges, but there I get re-rolls out of the box. Without those, it does not seem reliable.

This message was edited 1 time. Last update was at 2018/01/09 16:28:52


 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in be
Regular Dakkanaut




Anyone used double inferno pistol vanguard/Company vets ? In a transport or with jp hidden in a terrain ?
   
Made in im
Regular Dakkanaut




Wales,UK

 Voidwraith wrote:
The Deer Hunter wrote:
Jpr wrote:
Well death company and so on are great too but need different support to inceptors so I've found mixing the two not as efficient. I build my list around them obviously. The ba stratagems are excellent for them.


Which are the strats you found more usefull for them? could you explain the way and when you use these strats? Thanx


He didn't quite explain it, but I assume Upon Wings of Fire is the only needed strat to make multiple large units of Inceptors useful as the game progresses. Being able to redeploy efficient shooting to hit targets / characters as you need would be huge. I've been trying to have at least one unit for this purpose in my list(s), but have a hard time because I'm putting my points towards other areas (and I only have 3 inceptor models currently painted).

Jpr seems to have just decided that mobility and shooting is more important than everything else, and that doesn't exactly sound wrong. Mobility and shooting is pretty important.


Pretty much. Didn't get a chance to finish my post.

Basically inceptors have been amazing since the points drop but only until BA have they had the right synergy of support, stratagems and combat power. They are such good all round units for BA imo nothing compares to them point for point during a game.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Scout Bikers (within 12") compare pretty equally to Interceptors

(& Thanks for the clarification)

This message was edited 1 time. Last update was at 2018/01/09 18:08:16


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in de
Nihilistic Necron Lord






Germany

I didnt know scout bikers can deepstrike, fly, and have heavy bolters. Are you sure you got this from the BA codex ?
   
Made in im
Regular Dakkanaut




Wales,UK

Razerous wrote:
Scout Bikers (within 12") compare pretty equally to Interceptors

(& Thanks for the clarification)


Scout bikes while decent are unfortunately not in the same league.

As stated no deep strike so can be alphaed and take a turn to get into position often.

No fly so can't retreat and shoot or use the amazing ba stratagems.

Inceptors have better range when on the ground and can also run and fire all their weapons.

Scouts can't have plasma.

   
 
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