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2018/02/07 18:32:41
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Additional hilarity: if you shoot at a FLY unit, you don't even get the assault penalty.
True , but only with the autocannon Also you dont get the hard to hit penalty, if the FLY unit has it. Which has nothing to do with advancing the tank. The main gun suffers no penalty to its hit roll when it targets units with the FLY keyword. Sponson guns suffer penalties, though.
2018/02/09 10:54:05
Subject: Blood Angels 8th Tactica - For Sanguinius
I managed to play a short game today. We managed to make it to turn 3 but had to call it before starting that turn due to time constraints.
I ran my Slamguinius captain in a 1500 point Blood Angels list, and went up against Ultramarines with Guilliman.
Open War deck mission, and I managed to go first. My opponent had the redeploy 3 units Ruse, and redeployed Gulliman and a couple of other units to screen him over to one side. I was able to break through the screen with Slamguinius and, with the help of a single a mortal wound I managed to inflict with Blood Boil on ole Guilliman in the preceding psychic phase, was able to drop him in the first turn with some concentrated Hammer blows to his cranial region. I was able to get 2 wounds through his invuln and he failed the command point reroll of one of them a second time, netting me 8 wounds to finish Papa Smurf off before he could swing.
Guilliman promptly stood up on my opponents turn 1, and killed my Captain with his hand held heavy bolter, but my opponent was equal parts surprised and terrified of the destructive power the captain brought to bear.
That all being said, Captain Slamguinius is quite fun for sure, and I'll be using him again soon.
Take it easy.
-Red__Thirst-
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2018/02/09 16:12:39
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
My captain slamguinius, with SS, angels wing, death visions, gift of foresight, and hammer, boosted with red rampage (8 attacks), managed to wipe out a six model plasma inceptor squad. Thats 354 pts. killed with 129 pts.
2018/02/09 16:52:43
Subject: Blood Angels 8th Tactica - For Sanguinius
I would never play a 6 model unit of plasma inceptors, they are devastating when shooting, even more as DA, but they die quite easily in CC. I did play 9 models of bolter inceptors (3 units) as outrider detachment. Those remove any screens really well. Two units of them were killed by the plasma inceptors, before captn slammy took them out.
2018/02/09 17:35:24
Subject: Blood Angels 8th Tactica - For Sanguinius
Just popping in for a quick question: You are basically screwed if you want to run like Flesh Tearers, right? Because you can't get access to the relics, and Seth alone isn't enough to make them worth taking? They were like the only BA type of chapter I liked the look of but it seems they are objectively worse than just making your own BA successor so you can get access to all the base relics. :(
- Wayne
Formerly WayneTheGame
2018/02/09 19:41:39
Subject: Blood Angels 8th Tactica - For Sanguinius
Even BA Successors only get access to The Archangel's Shard. Only proper Blood Angels can use the full list of relics.
Thankfully I barely had any paint on my army when I still planned on running them as Knights of Blood. I know that very few people would have called me out on it, but not worth the hassle.
2018/02/09 19:47:45
Subject: Blood Angels 8th Tactica - For Sanguinius
NH Gunsmith wrote: Even BA Successors only get access to The Archangel's Shard. Only proper Blood Angels can use the full list of relics.
Thankfully I barely had any paint on my army when I still planned on running them as Knights of Blood. I know that very few people would have called me out on it, but not worth the hassle.
Yeah but if you make your own nothing stops you from just saying "I am using these as normal Blood Angels" and nobody is going to have an issue with that since color schemes are not enforced.
This message was edited 2 times. Last update was at 2018/02/09 19:48:34
- Wayne
Formerly WayneTheGame
2018/02/09 19:52:45
Subject: Blood Angels 8th Tactica - For Sanguinius
NH Gunsmith wrote: Even BA Successors only get access to The Archangel's Shard. Only proper Blood Angels can use the full list of relics.
Thankfully I barely had any paint on my army when I still planned on running them as Knights of Blood. I know that very few people would have called me out on it, but not worth the hassle.
Yeah but if you make your own nothing stops you from just saying "I am using these as normal Blood Angels" and nobody is going to have an issue with that since color schemes are not enforced.
Very true, I just decided to go proper Blood Angels to avoid any hassle from TFGs or at a tournament. Plus, some of the Blood Angels special characters are well worth it (Mephiston, Lemartes). I wasn't using any special characters in my army before the Codex, but after I proxied them a few times, it seems silly not to use some of them with the minor points increase over their generic counterparts.
2018/02/09 20:58:26
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Flesh Tearers may actually make a decent gunline. Gabriel Seth, who is fairly cheap, grants a full re-roll, does he not? Just ignore the attack twice ability and leverage his re-roll...still not a good enough reason to paint up an entire new color scheme.
2018/02/09 22:13:42
Subject: Blood Angels 8th Tactica - For Sanguinius
NH Gunsmith wrote: Even BA Successors only get access to The Archangel's Shard. Only proper Blood Angels can use the full list of relics.
Thankfully I barely had any paint on my army when I still planned on running them as Knights of Blood. I know that very few people would have called me out on it, but not worth the hassle.
Yeah but if you make your own nothing stops you from just saying "I am using these as normal Blood Angels" and nobody is going to have an issue with that since color schemes are not enforced.
Very true, I just decided to go proper Blood Angels to avoid any hassle from TFGs or at a tournament. Plus, some of the Blood Angels special characters are well worth it (Mephiston, Lemartes). I wasn't using any special characters in my army before the Codex, but after I proxied them a few times, it seems silly not to use some of them with the minor points increase over their generic counterparts.
Not sure where the myth came from that tournaments care about your color scheme. I have literally never seen or heard of one that does. Even huge events like LVO are perfectly fine with things like "blue white scars" and "red ultramarines." I've never even meet a supposed "TFG" that actually brought it up.
Most tournaments DO want your army painted, but how they are done up is entirely your call.
This message was edited 1 time. Last update was at 2018/02/09 22:15:04
Fair enough, it was really just for my piece of mind. Seeing Mephiston painted up as a Knight of Blood wouldn't have sit well for me. And, just to avoid any confrontations about it... in case they EVER came up.
2018/02/09 23:52:30
Subject: Blood Angels 8th Tactica - For Sanguinius
If you want your captn slammy to live longer add some company vets as bodyguards and company ancient with standard of sacrifice. If your opponent manages to wound your captn, even with mortal wounds, the vets will intercept that wound on 2+. Every intercepted wound will mortal wound them, but the standard allows them to ignore those wounds on 5+. If they die they can still shoot or fight on 4+. A sang priest or novitiate will be able to resurrect those killed vets, or heal your captn. Everyone can use JP.
2018/02/10 11:13:51
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: If you want your captn slammy to live longer add some company vets as bodyguards and company ancient with standard of sacrifice. If your opponent manages to wound your captn, even with mortal wounds, the vets will intercept that wound on 2+. Every intercepted wound will mortal wound them, but the standard allows them to ignore those wounds on 5+. If they die they can still shoot or fight on 4+. A sang priest or novitiate will be able to resurrect those killed vets, or heal your captn. Everyone can use JP.
Anybody Running Assault Marines? Ive been going with 2 squads with plasma or melta depending and its been just okay. My inceptors get to fill out the rest of a fast attack detachment and im always happy to bring them
If they were troops it would be magic! But as it is its one of our cheapest deep striking units. even at that point, most of the time I'd rather have Vanguard vets with plasma pistols with some more solid dedicated melee and as always Death company do that second part better
2018/02/10 21:16:50
Subject: Blood Angels 8th Tactica - For Sanguinius
U02dah4 wrote: I dont think it matters if your running a mono chapter list
However if these blue ones are salamanders and these blue ones a raven guard and these blue ones ultramarines im calling it as confusing
This however, has been brought up in the tournament scene. If you are soup'ing similar units, several events are starting to insist that the different chapters/regiments/whatever be easily distinguished. You could still have red ultramarines and a unit of blue white scars, but a red ultras tac squad and a red white scars tac squad in the same list is no bueno.
U02dah4 wrote: I dont think it matters if your running a mono chapter list
However if these blue ones are salamanders and these blue ones a raven guard and these blue ones ultramarines im calling it as confusing
This however, has been brought up in the tournament scene. If you are soup'ing similar units, several events are starting to insist that the different chapters/regiments/whatever be easily distinguished. You could still have red ultramarines and a unit of blue white scars, but a red ultras tac squad and a red white scars tac squad in the same list is no bueno.
On the contrary, I think the tournaments would be fine with it as long as you put a mark on their bases or even something as simple as "the guys with guns pointing up are X and down are Y".
I think it's entirely a case-by-case basis as it depends on, realistically, how easy it is to tell models and factions apart. If they were all painted differently depending on which army they represent, no one will bat an eye. If they were all painted the same with "this guy pointing this way is X and this guy hunched over is Y" I think it's an entirely different scenario. I really don't think I'd be comfortable with it. Situations where they are all painted the same would easily cause confusion regardless of base notches or the models' poses. I'm also huge on WYSIWYG, especially in any big event. I don't mind a model here or there as long as it's clear but once you start doing that with multiple units, it gets confusing and annoying.
This message was edited 2 times. Last update was at 2018/02/10 23:12:56
2018/02/11 01:32:51
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I know this thread is primarily geared toward min/maxing in a competitive scene, but I'm hoping to get a little input on my casual list:
I'm putting together a Blood Angels list for casual games, mostly against my wife. She plays an AdMech gunline focused around 4xDakkaStellans, 2x Neutronagers, and a Knight. I'm not looking to be super competitive, being that I mostly just play against her, I just don't feel super excited about any of the ideas I've had to fill out the following list. There's almost 400 points to play with, and I can't come up with anything else I find interesting/fun/fluffy.
My list is built mostly around a Death Company Strike Force box, which is why the DC Dread is in there. I also really enjoy terminators, even though I know they aren't optimal. That leaves me with the Stormraven as the most viable method of getting both of those units into combat, as terminators not making their 9" deepstrike charge makes me nervous, and the dread walking across the board isn't likely to make it. What I'm really looking to do is add something that'll draw fire from the Stormraven, which makes me think of adding some Razorbacks, or even adding two more flyers to get another CP from an air wing. I could also add another cheap battalion for more board control and CP's.
The problems I'm having are self-inflicted. I don't enjoy repetition, so the thought of adding multiple Razorbacks bores me, as does the thought of more scouts. I also don't like the fluff behind Primaris, so I'm not terribly interested in adding any Intercessors or anything else. I also don't like the idea of having named characters in the list, as it's not realistic they would bother with a small battle like a 2000pt match really is, realistically speaking. I only talked myself into Lemartes because he's so good, and the large number of marines, captain, and dreadnought falling to the Black Rage all at once might be enough to pique his interest from across the galaxy. In the same vein, I don't really want to add any Sanguinary Guard, because they're too elite. Three predators for killshot would be an obvious answer, as it would necessitate focus fire on a pred to prevent killshot, but again with the repetition.
None of those restrictions are set in stone at all, I know there aren't too many more options. Does anybody have any ideas, or feel like the repetition of 2-3 Razorbacks/Predators/Stormtalons would be worth the boring factor? Please talk me into something, I keep waffling back and forth.
Death Company [27 PL, 312pts]: Jump Pack
3x Death Company Marine: Boltgun, Power sword
12xDeath Company Marine: Boltgun, Chainsword
Death Company Dreadnought [9 PL, 164pts]: Furioso fist (pair), Magna-grapple, Meltagun, Storm bolter
Terminator Assault Squad [11 PL, 235pts]: Teleport homer
x5 TH/SS
Martel732 wrote: A generic libby with the relic pack can easily lock down the robots.
That's something I hadn't considered, thanks for that. I had planned on using my captain with the relic jump pack to prevent the overwatch from the Knight, but the overwatch from the robots is just as scary.
2018/02/11 04:41:50
Subject: Blood Angels 8th Tactica - For Sanguinius
Martel732 wrote: A generic libby with the relic pack can easily lock down the robots.
That's something I hadn't considered, thanks for that. I had planned on using my captain with the relic jump pack to prevent the overwatch from the Knight, but the overwatch from the robots is just as scary.
My generic JP Libby with The Angel's Wing has become public enemy #1 at my club, he is the most hated model in my army for a good reason.
Two games ago he led the charge after getting Quickening off into a max sized squad of Flamers, Screamers and a Herald... My opponent was furious that between the Libby and Death Company, that side of his flank was simply deleted.
2018/02/11 06:43:31
Subject: Blood Angels 8th Tactica - For Sanguinius