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2019/06/14 23:40:29
Subject: Age of Sigmar News & Rumors : Looncurse p.248 Dominion of Sigmar.
Sasori wrote: Supposedly there are some leaked pages of the points changes out there, have not seen them myself yet.
Fan run Age of Sigmar FB page had them up.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2019/06/15 00:14:52
Subject: Age of Sigmar News & Rumors : Looncurse p.248 Dominion of Sigmar.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2019/06/15 01:02:13
Subject: Age of Sigmar News & Rumors : Looncurse p.248 Dominion of Sigmar.
dogfender wrote: So am I understanding that Gors are being advertised as being a better option over the popular ungor raiders?
Ungor raiders are not battle line, meaning that if a battle line unit is better than them in all ways now, there’s no reason to take them.
also ungor raiders not being upgraded to count as battle line further makes them worthless.
Article doesn’t mention Ungor Raiders, just Ungor, which in some cases were a superior option to Gors.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
2019/06/15 03:32:35
Subject: Age of Sigmar News & Rumors : Looncurse p.248 Dominion of Sigmar.
dogfender wrote: So am I understanding that Gors are being advertised as being a better option over the popular ungor raiders?
Ungor raiders are not battle line, meaning that if a battle line unit is better than them in all ways now, there’s no reason to take them.
also ungor raiders not being upgraded to count as battle line further makes them worthless.
Article doesn’t mention Ungor Raiders, just Ungor, which in some cases were a superior option to Gors.
Thank you for the clarification. Still would like to have seen Raiders become battle line. Because now the only reason to spend extra points is for summoning and it may not be worth it.
2019/06/15 10:30:54
Subject: Re:Age of Sigmar News & Rumors : Looncurse p.248 Dominion of Sigmar.
.. so there's scuttlebutt about changes with regards to faction terrain in the new GHB.
apparently
More than 6" away from the board edge. More than 6" from any other terrain, more than 3" from an objective. Plus the standard restrictions from their warscrolls
RAW means you literally can't place gnaw holes.
...don't quite get the issues with the gnaw holes ?
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
reds8n wrote: .. so there's scuttlebutt about changes with regards to faction terrain in the new GHB.
apparently
More than 6" away from the board edge. More than 6" from any other terrain, more than 3" from an objective. Plus the standard restrictions from their warscrolls
RAW means you literally can't place gnaw holes.
...don't quite get the issues with the gnaw holes ?
Miniwargaming covered this yesterday skip to 51:50
Spoiler:
I don't know much about Skaven but Gnawholes must be set up within 8" of the table edge but the new terrain rules say you can't set up terrain within 6" of the table edge leaving you a 2" area to set up in but Gnawholes are bigger than 2" wide so they can' fit in that space and if there is any objectives or other terrain near by you're further restricted. If it can't fit you can't use it. Gnawholes are a extreme example but any of the faction specific terrain can be affected and your opponent could effectively block you from placing your terrain during the set up.
This message was edited 2 times. Last update was at 2019/06/16 11:35:46
Does it say just “within” or “wholly within” because that will make a bunch of difference. Also there’s no reason the gnawholes/skaven book can’t be errata’d to match (and no reason such a change would be mentioned in the generic rules).
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
ah well... GW haven't changed that much t'would seem.
Overall I guess regular "corrections" to the rules/games is better than what we used to have "back in the day " ( so to speak).
... just not sure they've quite got the method of letting people know about this yet.
Agree that the gnawholes will be FAQed pretty sharpish.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
I suspect the new terrain stuff is a secretive way to ban the faction terrain without explicitly banning it from matched play. I've seen a LOT of complaints about the advantage they give to factions who have them.
AduroT wrote: Those new AoS terrain kits screw over stuff like Wyldwood too as they cover the board with large flat areas that are no go zones for faction terrain.
Yeah noticed this yesterday after I put down about one large box's worth of stormvault stuff and suddenly there was no good spot for my Gnarlmaw.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Man, now I have to learn Japanese to read the Hedonites errata.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Man, now I have to learn Japanese to read the Hedonites errata.
They're in English now. If they still show in Japanese, refresh the page before opening the Errata or Designers' Commentary.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
NinthMusketeer wrote: Long story short--Keeper did not go up, Slaanesh remains intact for 6 months. With the nerfs to other armies it may push multi-keeper to top tier.
Honestly I don't know if the issue is purely the keeper or the way GW has loaded up depravity generation for Slaanesh purely on the leaders. I think if they spread depravity out to be generated by regular troops as well, with a depravity point increase for summoning; it might well twist things around without having to touch the points on the keepers
NinthMusketeer wrote: Long story short--Keeper did not go up, Slaanesh remains intact for 6 months. With the nerfs to other armies it may push multi-keeper to top tier.
Honestly I don't know if the issue is purely the keeper or the way GW has loaded up depravity generation for Slaanesh purely on the leaders. I think if they spread depravity out to be generated by regular troops as well, with a depravity point increase for summoning; it might well twist things around without having to touch the points on the keepers
More of a general discussion thing--in short I don't like how they designed depravity but how OP/balanced it is really depends on who it goes against. Is it a free upgrade to an allegiance that is fine without it? Absolutely. Yet its easier to count the summoning mechanics that aren't like that than the ones that are.
This message was edited 1 time. Last update was at 2019/07/08 17:27:23
I know the new Wyldwood are larger than the old but I was hoping they wouldn't nearly double in price and the £18 ones are now no longer available on the GW site at least I got a few more before they discontinued them I'll probably just get 1 or 2 boxes of the new ones to mix in.
Endless Spells get a price rise as well
This message was edited 1 time. Last update was at 2019/07/08 20:13:45
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Smellingsalts wrote: The old trees were terrible! The leaves would snap off in a light breeze. Lets hope these trees are sturdier.
The leaves are now attached to the branches so they should stay together better. I'm also glad the crescent bases are separate parts so the tree can be assembled without them.
Spoiler:
This message was edited 1 time. Last update was at 2019/07/12 22:05:02