Switch Theme:

Codex Adeptus Custodes: By His will alone  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Bounding Assault Marine



Providence, RI

Hi, I'm about to go to a (NOVA) tourney and it's my first time fielding custodes. I have a bunch of custodes questions, but first...

The list:
Spoiler:

---Custodes supreme command detachment:
3 Shield captains on bikes, (2 have 3++ relics and misericordias, one is the warlord with 5+FNP)

---Vostroyan brigade:
2 company commanders, boltguns (Kurov's aquila)
Primaris psyker
7 infantry squads, 4 squads have plasma guns and mortars
2 astropaths
2 special weapon squads, 3 plasma guns each
2 rough rider squads, 2 plasma guns each
1 scout sentinel, autocannon
3 mortar squads

---Salamander spearhead:
Captain (chapter master)
Scout squad
Company ancient (special 3+ banner relic)
2x Devastator squad (6 men), 2 lascannons, plasma cannon, heavy bolter, cherub
1 Devastator squad, 2 lascannons, missile launcher


The tactics:
Spoiler:

The list concept, defense:
To build a list where all my opponent's multi-damage weaponry (so necessary in the current meta) is wasted on turn 1 and probably turn 2. If he has a limited number of sources of AP or anti-horde, I can target one of those sources early.

The list concept, offense:
Outrange most foes. Have things that can overcome -2 to hit modifiers (devastators and custodes), high toughness (Devastators, custodes, and guard plasma), invul saves (smite, hellfire shells, flakk missiles), and large numbers of cheap wounds (guard).
The custodes were a recent addition, but I think they shore up some of this list's gaps well.

vs. most armies, 20 guard bodies charge up the board, combine into a single squad, get ordered to move double, get all the psychic buffs (+1 to save, -1 to hit), and thus defend the shield captains (right behind them) from incoming fire. The bulk of the army stands back and shoots.
vs. assault armies or short range shooty armies, I spend a turn or two kiting them first.
If dealing with a lot of long range firepower, I can hide my devastators out of sight in ruins during deployment.


Questions:
1. Is Victor of the Blood Games worthwhile on my lead warlord biker(s), or should I just save a point or two for command rerolls? An opponent of mine took VotBG on his lead 3++ warlord in a recent tournament game - I took him out with hellfire shells and flakk missiles, bypassing both. In what matchups should I go for VotBG?
2. Suppose you're facing this with a custodes biker spam list. Say with a knight and IG Cp battery. How do you deal with my list? What do you fear and target early?
3. What should I NOT assault with my bikers? What has been capable of withstanding your bikers' assault?
4. How have your shield-captains fared against demon princes?
5. Do your opponents tend to fear biker captains? Most of the point is to draw fire away from my devastators, mortars, and NOVA engineer units, and then tank all day.
6. This will be my first fight fielding custodians. What should I watch for as a newb?
7. Other pointers?

This message was edited 2 times. Last update was at 2018/07/19 17:11:11


10,000+ points
3000+ points 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Celerior wrote:
Questions:
1. Is Victor of the Blood Games worthwhile on my lead warlord biker(s), or should I just save a point or two for command rerolls? An opponent of mine took VotBG on his lead 3++ warlord in a recent tournament game - I took him out with hellfire shells and flakk missiles, bypassing both. In what matchups should I go for VotBG?
2. Suppose you're facing this with a custodes biker spam list. Say with a knight and IG Cp battery. How do you deal with my list? What do you fear and target early?
3. What should I NOT assault with my bikers? What has been capable of withstanding your bikers' assault?
4. How have your shield-captains fared against demon princes?
5. Do your opponents tend to fear biker captains? Most of the point is to draw fire away from my devastators, mortars, and NOVA engineer units, and then tank all day.
6. This will be my first fight fielding custodians. What should I watch for as a newb?
7. Other pointers?

1. VotBG is a must if you want your warlord to go tanking the enemy all day (though be careful of those times when you send your shield captain to tank everything but immediately go down because you rolled triple 1 for saves and rolled a 1 and a 2 for CP re-roll and VotBG: this is something that did happen to me).
2. The Mortar teams, the Devastators and the Captains would be my targets if I went up against you; keep your Devastators and Mortars hunkered down in the back field and use your Captains to draw people away from parts of the board or possibly to scare them away from an area (depending on how aggressive your opponent is).
3. Anything that is Super tough, see: Primarchs, DeathGuard, Nurgle, Imperial Knights, etc. Don't let your bikes get bogged down, try to charge things you know you'll kill in a round or 2 (unless your charging a tank to stop it from shooting).
4. Normal DPs can be taken by a Captain or 2 but be careful of Tzeentch/DeathGuard DPs because they'll tank a Captain for a few turns.
5. Everyone fears Bike Captains but some people react to that fear by throwing everything they have at them and others try to bog the Captains down and focus on something else.
6. Watch out for mortal wound factories like Psyker armies and DeathGuard as well as Knight armies that can ignore wounds, squeeze you to death and explode in your face. Mortal wounds are the death of a Custodes army.
7. Be the most agressive with your warlord since it doesn't matter if he dies.

Good luck!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

1. Is Victor of the Blood Games worthwhile on my lead warlord biker(s), or should I just save a point or two for command rerolls? An opponent of mine took VotBG on his lead 3++ warlord in a recent tournament game - I took him out with hellfire shells and flakk missiles, bypassing both. In what matchups should I go for VotBG?

It is worth if you have a good number of command points to start the game after you have paid for relics and pre-game stratagems (say at least 8).

2. Suppose you're facing this with a custodes biker spam list. Say with a knight and IG Cp battery. How do you deal with my list? What do you fear and target early?

Focus on killing the Knight first but don't unnecessarily suicide units to do so.

3a. What should I NOT assault with my bikers?

Super killy overwatch mostly like Yhvarra and Knight super flamer.


3b. What has been capable of withstanding your bikers' assault?

Knights and some vehicles mostly.


4. How have your shield-captains fared against demon princes?

Make sure you charge them - use Stooping Dive if you have to.

5. Do your opponents tend to fear biker captains? Most of the point is to draw fire away from my devastators, mortars, and NOVA engineer units, and then tank all day.

Depends on the army really I say.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in nl
Longtime Dakkanaut





As someone that is building a Knight + bike spam army I say your main target should be the bikes.

Its going to take a lot of firepower to get the Knight down (esp if it gets a 3++ from WL+Strat) and that buys the time for all the bikes to close the distance and inflict their damage.
And runaway bike units are going to do a lot more then a Knight can do per turn.

You have a lot of CP so VotBG can be nice. I use it in matchups where I expect my captains to operate alone and draw lots of attention. Which for your list is probably every game?
If you make a Company Commander your warlord for Grand Strategist you can actually try to regain the CP spend on VotBG since it is done during deployment.

As said be careful with charging stuff like Knight and Primarchs. While bike spam armies can try to overwhelm these targets you won't have the volume of attacks for it. (a captain being almost double the cost of a normal bike but with only 1 attack more).
   
Made in ca
Commander of the Mysterious 2nd Legion





 Ordana wrote:
As someone that is building a Knight + bike spam army I say your main target should be the bikes.

Its going to take a lot of firepower to get the Knight down (esp if it gets a 3++ from WL+Strat) and that buys the time for all the bikes to close the distance and inflict their damage.
And runaway bike units are going to do a lot more then a Knight can do per turn.

You have a lot of CP so VotBG can be nice. I use it in matchups where I expect my captains to operate alone and draw lots of attention. Which for your list is probably every game?
If you make a Company Commander your warlord for Grand Strategist you can actually try to regain the CP spend on VotBG since it is done during deployment.

As said be careful with charging stuff like Knight and Primarchs. While bike spam armies can try to overwhelm these targets you won't have the volume of attacks for it. (a captain being almost double the cost of a normal bike but with only 1 attack more).

this BTW is why I think Bike Captains are over rated. the additional attacks normal bikes have should not be dismissed lightly.

Opinions are not facts please don't confuse the two 
   
Made in us
Willing Inquisitorial Excruciator




Yeah regular bikes are definitely stronger. They’re just harder to fit into non-AC armies because a Custodes Outrider is most of your list (and a Patrol isn’t all that much cheaper).
   
Made in ca
Commander of the Mysterious 2nd Legion





meleti wrote:
Yeah regular bikes are definitely stronger. They’re just harder to fit into non-AC armies because a Custodes Outrider is most of your list (and a Patrol isn’t all that much cheaper).


which is honestly why I think they need to do away with supreme command detachments. 8th edition is stuck with em and I have a hunch we're not apt to see that change with 9th. but if the various tounries started saying "supreme command detachments are not accepted as valid here" it'd proably be a good thing

Opinions are not facts please don't confuse the two 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Could be a beta rule for matched play specifically. They aren't adverse to going in and tweaking one gameplay mode.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

If GW gets rid of the supreme command detachment for matched play it’d only be a good thing. TOs can ban it as well.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

What is the best mono Custodes list that doesn't spam bikes (a unit or two is ok)

Obviously not for a hyper competitive environment (most pickup games here are going for the win but there isn't the extreme hyper min maxing of guard battalions for all etc)

Min units of SS Guard? Is there value in going heavy on Allarus and splitting them or is that just entertaining jank?

Keep in mind it doesn't have to be very strong, more a thought experiment trying to make the most of a tough situation.

This message was edited 1 time. Last update was at 2018/07/20 03:51:29


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Decrepit Dakkanaut




 Eldarain wrote:
What is the best mono Custodes list that doesn't spam bikes (a unit or two is ok)

Obviously not for a hyper competitive environment (most pickup games here are going for the win but there isn't the extreme hyper min maxing of guard battalions for all etc)

Min units of SS Guard? Is there value in going heavy on Allarus and splitting them or is that just entertaining jank?

Keep in mind it doesn't have to be very strong, more a thought experiment trying to make the most of a tough situation.

You don't need a lot of Storm Shields. I've done 3 units of 4 dudes, and that's 3 Spears and 1 Sword/Shield. It does pretty good.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Primark G wrote:
If GW gets rid of the supreme command detachment for matched play it’d only be a good thing. TOs can ban it as well.


might be something to write GW about, as well as message the folks who manage the various tournment types.

Opinions are not facts please don't confuse the two 
   
Made in nl
Longtime Dakkanaut





 Eldarain wrote:
What is the best mono Custodes list that doesn't spam bikes (a unit or two is ok)

Obviously not for a hyper competitive environment (most pickup games here are going for the win but there isn't the extreme hyper min maxing of guard battalions for all etc)

Min units of SS Guard? Is there value in going heavy on Allarus and splitting them or is that just entertaining jank?

Keep in mind it doesn't have to be very strong, more a thought experiment trying to make the most of a tough situation.
A few min squads for objectives. prob 1 SS in them. A big squad to teleport and some Allarus probably. Or scrap the big squad and bring more Allarus.
   
Made in us
Bounding Assault Marine



Providence, RI

I agree that supreme command detachments are pretty lame. This will be my first time fielding one.

Bike captains don't make sense next to regular bikers when it comes to damage output, but on the other hand with 7 wounds, the character rule, and a 3++, bike captains have well over twice the survivability of regular praetors.

Compared against vertus praetors, captains do less damage. But compared to other options in other codices in their roles, they're hopefully going to be worth their points. For example, suppose I'm trying to hunt down my opponent's pesky engineer rangers. Those hurricane bolters will force my opponent to spend a command point on the alaitoc stratagem, and then the other two bike captains can target a different unit, and I can throw lasguns or mortars (hitting on 6es anyway) at the first engineer unit.

This message was edited 1 time. Last update was at 2018/07/20 11:14:06


10,000+ points
3000+ points 
   
Made in nl
Longtime Dakkanaut





I see it like this.
If you want to spend 1000+ points bring an Outrider of bikes.
If you want to spend less bring a Supreme Command of bike captains.

And yes I would be totally fine with removing the Supreme Command detachment. Its only use is to bring abusive HQ units without paying a tax of other units.
   
Made in gb
Lord of the Fleet






London

So I placed an order for an Achillus Dread yesterday, and while I was reading over the instructions online it occurred to me that it'd be pretty easy to just magentise the spear so I could run him as an Exemplar Dread if I wanted to. The Exemplar seems to be a bit forgotten-about, probably due to him lacking a model. Looks like a decent piece of kit, 210 points basic, but can take Heavy Flamers or Plasma Ejectors, as well as a Las Pulsar for a bit of anti-tank.

Is he worth it at all? 280pts gets me a Plasma Ejector and Las Pulsar for 2D3 S9 shots, but then again, I could pay 30pts more and get a twin-Illiastus Telemon.
   
Made in us
Decrepit Dakkanaut




I'd say wait for the IA book before making any rash decisions. How good are you at magnetizing?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I've already got a FW Custodes Contemptor, they have inbuilt recesses in the arm joints for sticking a magnet in, no need for drilling.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Lord of the Fleet






London

Slayer-Fan123 wrote:I'd say wait for the IA book before making any rash decisions. How good are you at magnetizing?


Pretty good, I've magnetised a variety of things from Combi-Weapons to Reaver Titans.

mrhappyface wrote:I've already got a FW Custodes Contemptor, they have inbuilt recesses in the arm joints for sticking a magnet in, no need for drilling.


Even better, that's great to hear Still unsure about the Exemplar however.
   
Made in ie
Fresh-Faced New User




 mrhappyface wrote:
I've already got a FW Custodes Contemptor, they have inbuilt recesses in the arm joints for sticking a magnet in, no need for drilling.


Thats good to know, how big are the magnets? Is the same true of the telemon?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Meatgrinder wrote:
 mrhappyface wrote:
I've already got a FW Custodes Contemptor, they have inbuilt recesses in the arm joints for sticking a magnet in, no need for drilling.


Thats good to know, how big are the magnets? Is the same true of the telemon?

I've used 5mm but there's space for a 6mm I reckon and, yes, the Telemon has the same spaces for magnets.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Meatgrinder wrote:
 mrhappyface wrote:
I've already got a FW Custodes Contemptor, they have inbuilt recesses in the arm joints for sticking a magnet in, no need for drilling.


Thats good to know, how big are the magnets? Is the same true of the telemon?


Yes there is, I put mine together using 6mm magnets last night. They've put holes slightly bigger than 6mm on the arms (where the weapon part purchased joins to the base kit above the elbow) and on the missile pod on top. However I like to magnetise my bigger humanoid models at the waist as well, so had to drill a hole into the ball joint there.

You could probably do with far smaller magnets as there's not much weight for them to bear, but 6mm fits quite conveniently.
   
Made in us
Shas'la with Pulse Carbine





Florida

 Valkyrie wrote:

Is he worth it at all? 280pts gets me a Plasma Ejector and Las Pulsar for 2D3 S9 shots, but then again, I could pay 30pts more and get a twin-Illiastus Telemon.


Double Iliastus Telemon is the more shooty-killy choice while being a lot more survivable. That being said, the Telemon will still go down if focused and benefits greatly from a Vexilus Praetor (carrying a Magnifica) babysitter.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in hu
Death-Dealing Devastator





Though I am playing Custodes with IG most of the time, I am starting to feel the burn out. IG as allies, being a CP farm, are simply not exciting. As such, I tried to play most games solo Custodes and it was a blast.

Seeing as CP farming may take a hit in the big FAQ, what do you guys think is a good combination for Custodes? Play them solo with their FW units? Assassins? IK? Something to spice things up without sacrificing too much of power.
   
Made in us
Fixture of Dakka






 Trade_Prince wrote:
Though I am playing Custodes with IG most of the time, I am starting to feel the burn out. IG as allies, being a CP farm, are simply not exciting. As such, I tried to play most games solo Custodes and it was a blast.

Seeing as CP farming may take a hit in the big FAQ, what do you guys think is a good combination for Custodes? Play them solo with their FW units? Assassins? IK? Something to spice things up without sacrificing too much of power.


I do SoB for my CP, and b.c i like them better, sure they are double the points, but they are more fun!

   
Made in ca
Commander of the Mysterious 2nd Legion





I'm actually wondering if custodes and space wolves might work together alright, I don't expect it to be a power combo but could be a fun intreasting thing. Properio Redux!

Opinions are not facts please don't confuse the two 
   
Made in nl
Longtime Dakkanaut





For fun you can do whatever you want.

For competitive. I don't see how SW's complement Custodes. They don't provide much to mitigate Custodes weaknesses.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Ordana wrote:
For fun you can do whatever you want.

For competitive. I don't see how SW's complement Custodes. They don't provide much to mitigate Custodes weaknesses.


yeah thats what I'm thinking, although if they don't patch choser of the slain a rune priest to escort your main force could be REALLY good.

Opinions are not facts please don't confuse the two 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

It'd be really bloody good in a meta that has a lot of GSC and Daemons. But do you want to pay the extra points for a Rune Priest and scouts just in case you come up against one of the above mentioned?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 mrhappyface wrote:
It'd be really bloody good in a meta that has a lot of GSC and Daemons. But do you want to pay the extra points for a Rune Priest and scouts just in case you come up against one of the above mentioned?


Space Wolves scouts are elites so even worse

Opinions are not facts please don't confuse the two 
   
 
Forum Index » 40K General Discussion
Go to: