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2018/05/14 04:17:49
Subject: Codex Adeptus Custodes: By His will alone
Spartacus wrote: So far I've had the opposite experience, flyers and such are forced to keep their distance if they don't wanna be charged and shredded. Their weapons slowly chip away at bikes but nothing too dramatic
You can tie up leman russes but getting to them is the issue. Doesn't matter how many Guardsmen I mow down I just can't get to them before all my bikes are battlecannoned to death, banner or no banner.
This is exactly my experience. 2d6 S8 vs invul save and d3 damage is extremely painful. Per tank.
The only good thing was when I made a Vexilla praetor my warlord. His mantle + vexilla were so shiny that he single handedly absorbed or dodged about 800 pts of firepower for 3 turns before finally going down.
This message was edited 2 times. Last update was at 2018/05/14 04:18:54
2018/05/14 22:14:28
Subject: Codex Adeptus Custodes: By His will alone
Game was against a Guard army with 2 Tank Commanders and a Wyvern as their notables. Due to our deployment that we drew, he was set up in the middle of the board. A unit of bikes rapid fires on his bubble wrap on t1 and then charged a Tank Commander and obliterated it. By turn 3, I had tabled him. Feeling really confident with this list, just need to remember to play my strengths.
Additionally, I recently played a game vs another Guard army that had a Shadowsword. He locked up the unit of 3 bikes with his Shadowsword so I couldn’t charge him, and in my defensive combat I hit him for 10 wounds.
Again, very happy with this list. If anyone has any input or questions, I would be happy to hear them.
2018/05/14 22:17:28
Subject: Codex Adeptus Custodes: By His will alone
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough.
2018/05/14 22:26:50
Subject: Codex Adeptus Custodes: By His will alone
You can’t with the new matched play rules. 1k Pts only allows 2 units per datasheet. The only options for getting more CP are a Battalion with 12 Guards or a random crappy vanguard detachment. The games that I have played I put Victor of the Blood Games on my shield captain and then had 1 CP left to either save for something random or deepstrike one of my units, which has been good when I have done it.
2018/05/15 01:33:25
Subject: Codex Adeptus Custodes: By His will alone
Is it ever worth upgrading a Custodes Guard squad to carry a Vexilla?
Would it use the index or the codex rules for the Vexilla? I'd guess the index as Custodes Vexilla does not have points in the codex, and the only rules are in the Vexilla Praetor entries, which say to take a specific kind of Vexilla.
2018/05/15 08:51:29
Subject: Codex Adeptus Custodes: By His will alone
Skhmt wrote: Is it ever worth upgrading a Custodes Guard squad to carry a Vexilla?
Would it use the index or the codex rules for the Vexilla? I'd guess the index as Custodes Vexilla does not have points in the codex, and the only rules are in the Vexilla Praetor entries, which say to take a specific kind of Vexilla.
Just don't do it.
It is maybe technically allowed through the GW flowchart but very much goes against the spirit of it and if it became a real thing GW would faq it away as they did with the Tau Stim injector.
2018/05/15 12:24:03
Subject: Codex Adeptus Custodes: By His will alone
What about taking Custodes Guard with only a sentinel blade (no storm shield)?
Saves 3 pts vs a guardian spear, but you have worse shooting and combat. However, you can shoot while you're in combat. Which means a sword with pistol shots every other round is more points efficient vs t3-4 and t7-9. A spear is better against t5 and significantly better against t6. While this doesn't take into account shooting before charging, the spear will be better on the charge as well. It should also be noted that vs t3, while the sword is more point efficient, it's actually very close and the spear actually does slightly more damage per model, just not per point.
Needless to say, the spear is infinitely better at 12.01" to 24", and a bit better (or more than twice as good if shooting at multi-wound models) at 1.01" to 12"
This message was edited 3 times. Last update was at 2018/05/15 22:46:30
2018/05/16 08:53:50
Subject: Codex Adeptus Custodes: By His will alone
Skhmt wrote: What about taking Custodes Guard with only a sentinel blade (no storm shield)?
I don't have the codex under eyes but it seems to me that it's not allowed to choose not to take the shield : it's either the halberd, or sword + shield.
2018/05/16 09:15:51
Subject: Codex Adeptus Custodes: By His will alone
Skhmt wrote: What about taking Custodes Guard with only a sentinel blade (no storm shield)?
I don't have the codex under eyes but it seems to me that it's not allowed to choose not to take the shield : it's either the halberd, or sword + shield.
Not from the codex, but I suppose using the index rules you should be able to make a sword only guy, seeing as it used to be a wargear option. Don't know why you would, the sword is a huge downgrade to gain you a poultry 3 points.
2018/05/16 15:10:50
Subject: Codex Adeptus Custodes: By His will alone
3++ is no joke. IMO the Storm Shields are too valuable for me to not take in any list. I’ve always seen the Sentinel Blade as the way of balancing Storm Shields out.
I’m curious if we will be getting Solarite Gauntlet/Solarite Power Talons with the Forge World rules. I think those would be sweet options for Custodians (Sentinels/Hetaetron Guard) assuming we see their rules.
2018/05/17 07:52:20
Subject: Codex Adeptus Custodes: By His will alone
++ Battalion Detachment +5CP (Imperium - FW Death Korps of Krieg) [43 PL, 574pts] ++
+ HQ +
Death Korps Death Rider Squadron Commander [3 PL, 40pts]: Death Korps Hunting Lance, Laspistol
Death Korps Death Rider Squadron Commander [3 PL, 40pts]: Death Korps Hunting Lance, Laspistol
Death Korps Marshal [3 PL, 47pts]: Chainsword, Grand Strategist, Kurov's Aquila, Laspistol, Memento Mori, Warlord
+ Troops +
Death Korps Infantry Squad [4 PL, 62pts] . 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Meltagun
Death Korps Infantry Squad [4 PL, 62pts] . 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Meltagun
Death Korps Infantry Squad [4 PL, 62pts] . 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Meltagun
+ Elites +
Death Korps Death Rider Command Squadron [6 PL, 68pts] . 4x Death Korps Death Rider Veterans: 4x Death Korps Hunting Lance
Death Korps Quartermaster Cadre [3 PL, 53pts]: 2x Death Korps Medicae-servitor
. Death Korps Quartermaster Revenant: Hot-shot Laspistol, Medi-pack, Plasma Pistol
+ Fast Attack +
Death Korps Death Rider Squadron [5 PL, 80pts] . 4x Death Korps Death Riders: 4x Death Korps Hunting Lance
. Death Korps Ridemaster: Death Korps Hunting Lance, Laspistol
+ Heavy Support +
Death Korps Heavy Weapons Squad [4 PL, 30pts] . Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar
Death Korps Heavy Weapons Squad [4 PL, 30pts] . Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar
++ Total: [119 PL, 1993pts] ++
I own DKoK models and it's my preferred way to run them. However, I realize they are better utilized as regular IG regiments.
Long story short. Your list will be fine, you have the strong Custodes core for the list, and the Guard CP Battery is insane. Any extra points you can spend are just icing on the cake.
2018/05/19 16:55:56
Subject: Codex Adeptus Custodes: By His will alone
I'd go with this; the Psykers don't add a lot and access to orders makes your infantry far more effective.
That's what I figured: I just thought that even one or two denies and smites is great.
Automatically Appended Next Post: Aha! Ignore me.
Just remembered the anti-psyker warlord traits and stratagem. And that will give me access to a kurovs Aquila! Perfect! Thanks!
This message was edited 2 times. Last update was at 2018/05/19 21:41:08
I doubt any major us gts will drop to 1750 this year.
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough.
2018/05/20 07:40:11
Subject: Codex Adeptus Custodes: By His will alone
Played a battalion at 1k a couple times yesterday, was basically two captains, 3x3 custodes, and Celestine.
Against Astra Militarum with two russes, two basilisks, a valk, and storm troopers. This same list nearly tabled me last time we played, but I tabled him on turn 5 this time. 3 CP to teleport two of the guard squads is definitely worth it. It's fine to deploy one for objective backfield capping, but taking out screens with the captains and first turn charging with Celestine clears the way for 6 more Custodes to teleport in. While all my bolter fire was ineffective against the russes, a squad of Custodes can take it down over a couple fight phases. The biggest lesson learned is to teleport two squads. I did not take Victor of the Blood Games at all. I somewhat felt the loss, but without the guard cp battery, I could do without it.
Played against Tau, he had a riptide, a couple firewarrior squads, a commander with melta, and suits with triple cyclic ions. The riptide sat on a piece of terrain that I couldn't fit any other models on, so I ignored it and killed the rest of his list. I slow played turn 1 by advancing behind los blocking terrain and just not getting shot. Captain survived the DSing suits and my 3 characters wiped out the suits and commander, then charged into the gun line with the teleporting Custodes. Lost a squad of Custodes, Celestine died once, and had to just sit there shooting guardian spears at the riptide until it finally died.
Then I tried to fight against Magnus. That didn't go well. With an easy death hex, he killed everything. He didn't even need to smite, although he did.
2018/05/20 09:19:00
Subject: Codex Adeptus Custodes: By His will alone
Sounds like you played really well. Another question, what were your guard equipped with as they sound like stars of the show. All spear? Or one sword and board per squad?
Then I tried to fight against Magnus. That didn't go well. With an easy death hex, he killed everything. He didn't even need to smite, although he did.
Just spear. Kept them cheap, they already have a 4++ but sacrifice a lot of shooting and pay more points for the shield. I rolled pretty well for the charge distances, made 3 out of 4 between the two games. I honestly think for the 52 points they are, they're pretty good. I mean they're almost as expensive as a guard squad with a lascannon, but if they can get within 12" they quickly start to earn their points back, and 3cp is a small price to pay to get two of them in that threat range.
Honestly the MVP was probably Celestine. That 24+2d6" threat range is no joke, and while she's easier to kill than bike captains, starting a turn in combat with her basically doubles her attacks.
This message was edited 1 time. Last update was at 2018/05/20 14:43:26
2018/05/20 15:45:59
Subject: Codex Adeptus Custodes: By His will alone
Skhmt wrote: Just spear. Kept them cheap, they already have a 4++ but sacrifice a lot of shooting and pay more points for the shield. I rolled pretty well for the charge distances, made 3 out of 4 between the two games. I honestly think for the 52 points they are, they're pretty good. I mean they're almost as expensive as a guard squad with a lascannon, but if they can get within 12" they quickly start to earn their points back, and 3cp is a small price to pay to get two of them in that threat range.
Honestly the MVP was probably Celestine. That 24+2d6" threat range is no joke, and while she's easier to kill than bike captains, starting a turn in combat with her basically doubles her attacks.
You got super lucky on charge distances. Without access to re-rolls your likelihood of making a 9+ charge was just 27.8%. You made that 3 times out of 4! Those odds are why I usually don't recommend relying on Deep Struck Guardians. Obviously, if you're gonna make the rolls they'll do great though.
This message was edited 1 time. Last update was at 2018/05/20 15:46:54
2018/05/20 16:24:53
Subject: Codex Adeptus Custodes: By His will alone
Skhmt wrote: I used CP on one of them. But even without making the charge, it's better to have them on my have to weather one turn of shooting than 2-3.
Even with Command Re-roll your odds are low. You barely crack 50% with a re-roll aura AND stratagem access.
You'd lose CP, but Bikes would get there about as fast, be tougher and do more damage (costs more though so if you don't got the points then fair enough).