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Made in us
Unteroffizier




Spartacus wrote:
So far I've had the opposite experience, flyers and such are forced to keep their distance if they don't wanna be charged and shredded. Their weapons slowly chip away at bikes but nothing too dramatic

You can tie up leman russes but getting to them is the issue. Doesn't matter how many Guardsmen I mow down I just can't get to them before all my bikes are battlecannoned to death, banner or no banner.


This is exactly my experience. 2d6 S8 vs invul save and d3 damage is extremely painful. Per tank.

The only good thing was when I made a Vexilla praetor my warlord. His mantle + vexilla were so shiny that he single handedly absorbed or dodged about 800 pts of firepower for 3 turns before finally going down.

This message was edited 2 times. Last update was at 2018/05/14 04:18:54


 
   
Made in us
Loud-Voiced Agitator




Got in a practice game with my list for an upcoming team tournament.

Spoiler:

++ Patrol Detachment (Imperium - Adeptus Custodes) [55 PL, 998pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Auric Aquilis, Hurricane Bolter, Radiant Mantle, Warlord

+ Troops +

Custodian Guard Squad [11 PL, 208pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

+ Fast Attack +

Vertus Praetors [20 PL, 360pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

Vertus Praetors [15 PL, 270pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

++ Total: [55 PL, 998pts] ++


Game was against a Guard army with 2 Tank Commanders and a Wyvern as their notables. Due to our deployment that we drew, he was set up in the middle of the board. A unit of bikes rapid fires on his bubble wrap on t1 and then charged a Tank Commander and obliterated it. By turn 3, I had tabled him. Feeling really confident with this list, just need to remember to play my strengths.

Additionally, I recently played a game vs another Guard army that had a Shadowsword. He locked up the unit of 3 bikes with his Shadowsword so I couldn’t charge him, and in my defensive combat I hit him for 10 wounds.

Again, very happy with this list. If anyone has any input or questions, I would be happy to hear them.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Doesn't the lack of CP hurt you?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

It’s only 1k points.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Primark G wrote:
It’s only 1k points.

3CP is pretty low for 1k.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




you can fit an all bike army in 1000 points exactly, and it's such an elegant way to make a round number that I can't ever stop myself from doing it
   
Made in us
Loud-Voiced Agitator




You can’t with the new matched play rules. 1k Pts only allows 2 units per datasheet. The only options for getting more CP are a Battalion with 12 Guards or a random crappy vanguard detachment. The games that I have played I put Victor of the Blood Games on my shield captain and then had 1 CP left to either save for something random or deepstrike one of my units, which has been good when I have done it.
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




10 Guard, 2 Bike Cappies and a Banner guy works ok for me at 1k. Lots of 3++ everywhere.
   
Made in us
Unteroffizier




Is it ever worth upgrading a Custodes Guard squad to carry a Vexilla?

Would it use the index or the codex rules for the Vexilla? I'd guess the index as Custodes Vexilla does not have points in the codex, and the only rules are in the Vexilla Praetor entries, which say to take a specific kind of Vexilla.
   
Made in nl
Longtime Dakkanaut





Skhmt wrote:
Is it ever worth upgrading a Custodes Guard squad to carry a Vexilla?

Would it use the index or the codex rules for the Vexilla? I'd guess the index as Custodes Vexilla does not have points in the codex, and the only rules are in the Vexilla Praetor entries, which say to take a specific kind of Vexilla.
Just don't do it.
It is maybe technically allowed through the GW flowchart but very much goes against the spirit of it and if it became a real thing GW would faq it away as they did with the Tau Stim injector.
   
Made in us
Longtime Dakkanaut





Connecticut

It was worth it when you could turn one deepstrike.

Not anymore.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Unteroffizier




What about taking Custodes Guard with only a sentinel blade (no storm shield)?

Saves 3 pts vs a guardian spear, but you have worse shooting and combat. However, you can shoot while you're in combat. Which means a sword with pistol shots every other round is more points efficient vs t3-4 and t7-9. A spear is better against t5 and significantly better against t6. While this doesn't take into account shooting before charging, the spear will be better on the charge as well. It should also be noted that vs t3, while the sword is more point efficient, it's actually very close and the spear actually does slightly more damage per model, just not per point.

Needless to say, the spear is infinitely better at 12.01" to 24", and a bit better (or more than twice as good if shooting at multi-wound models) at 1.01" to 12"

This message was edited 3 times. Last update was at 2018/05/15 22:46:30


 
   
Made in fr
Fresh-Faced New User




Skhmt wrote:
What about taking Custodes Guard with only a sentinel blade (no storm shield)?

I don't have the codex under eyes but it seems to me that it's not allowed to choose not to take the shield : it's either the halberd, or sword + shield.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




hwk wrote:
Skhmt wrote:
What about taking Custodes Guard with only a sentinel blade (no storm shield)?

I don't have the codex under eyes but it seems to me that it's not allowed to choose not to take the shield : it's either the halberd, or sword + shield.


Not from the codex, but I suppose using the index rules you should be able to make a sword only guy, seeing as it used to be a wargear option. Don't know why you would, the sword is a huge downgrade to gain you a poultry 3 points.
   
Made in us
Unteroffizier




The main reason I can think of doing it is if you really need about 27 points to fit something much better.

This is almost possible doing that:

Shield-Captain on Jetbike w/ hurricane bolter
Shield-Captain on Jetbike w/ hurricane bolter
3 Custodian Guard w/ 3 sentinel blades
3 Custodian Guard w/ 3 sentinel blades
3 Custodian Guard w/ 3 sentinel blades

Shield-Captain on Jetbike w/ hurricane bolter
4 Vertus Praetor w/ 4 hurricane bolters
4 Vertus Praetor w/ 4 hurricane bolters
4 Vertus Praetor w/ 4 hurricane bolters

... it's 2001 points.

However, at 1749 points, this list IS possible... and there was nowhere else to cut points besides removing a captain's bike:

Shield-Captain on Jetbike w/ hurricane bolter
Shield-Captain on Jetbike w/ hurricane bolter
3 Custodian Guard w/ 2 guardian spears, 1 sentinel blade
3 Custodian Guard w/ 2 guardian spears, 1 sentinel blade
3 Custodian Guard w/ 2 guardian spears, 1 sentinel blade

Shield-Captain on Jetbike w/ hurricane bolter
3 Vertus Praetor w/ 3 hurricane bolters
3 Vertus Praetor w/ 3 hurricane bolters
3 Vertus Praetor w/ 3 hurricane bolters

This message was edited 3 times. Last update was at 2018/05/16 15:43:29


 
   
Made in us
Loud-Voiced Agitator




3++ is no joke. IMO the Storm Shields are too valuable for me to not take in any list. I’ve always seen the Sentinel Blade as the way of balancing Storm Shields out.

I’m curious if we will be getting Solarite Gauntlet/Solarite Power Talons with the Forge World rules. I think those would be sweet options for Custodians (Sentinels/Hetaetron Guard) assuming we see their rules.
   
Made in gb
Twisting Tzeentch Horror






How about an execution force with custodes?
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [79 PL, 1466pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Auric Aquilis, Hurricane Bolter, Misericordia, Superior Creation, Warlord

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

+ Troops +

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

+ Elites +

Vexillus Praetor in Allarus Terminator Armor [7 PL, 134pts]: Misericordia, Vexilla Magnifica

+ Fast Attack +

Vertus Praetors [15 PL, 270pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

Vertus Praetors [15 PL, 270pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 212pts] ++

+ No Force Org Slot +

Regimental Doctrine: Astra Millitarum/Imperium

+ HQ +

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

++ Vanguard Detachment +1CP (Imperium - Officio Assassinorum) [19 PL, 320pts] ++

+ Elites +

Callidus Assassin [5 PL, 80pts]

Culexus Assassin [5 PL, 85pts]

Culexus Assassin [5 PL, 85pts]

Eversor Assassin [4 PL, 70pts]

++ Total: [111 PL, 1998pts] ++

Created with BattleScribe

Could that be taken to a tournament?

I want to go to a GW grand tournament with custodes and like the look of assassins

This message was edited 1 time. Last update was at 2018/05/17 08:22:30


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Loud-Voiced Agitator




That list will be alright. Assassins got a bit worse with the change to deep striking. My typical 2000 pt list is this:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [76 PL, 1419pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

+ Troops +

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield

+ Fast Attack +

Vertus Praetors [25 PL, 450pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

++ Battalion Detachment +5CP (Imperium - FW Death Korps of Krieg) [43 PL, 574pts] ++

+ HQ +

Death Korps Death Rider Squadron Commander [3 PL, 40pts]: Death Korps Hunting Lance, Laspistol

Death Korps Death Rider Squadron Commander [3 PL, 40pts]: Death Korps Hunting Lance, Laspistol

Death Korps Marshal [3 PL, 47pts]: Chainsword, Grand Strategist, Kurov's Aquila, Laspistol, Memento Mori, Warlord

+ Troops +

Death Korps Infantry Squad [4 PL, 62pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Meltagun

Death Korps Infantry Squad [4 PL, 62pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Meltagun

Death Korps Infantry Squad [4 PL, 62pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Meltagun

+ Elites +

Death Korps Death Rider Command Squadron [6 PL, 68pts]
. 4x Death Korps Death Rider Veterans: 4x Death Korps Hunting Lance

Death Korps Quartermaster Cadre [3 PL, 53pts]: 2x Death Korps Medicae-servitor
. Death Korps Quartermaster Revenant: Hot-shot Laspistol, Medi-pack, Plasma Pistol

+ Fast Attack +

Death Korps Death Rider Squadron [5 PL, 80pts]
. 4x Death Korps Death Riders: 4x Death Korps Hunting Lance
. Death Korps Ridemaster: Death Korps Hunting Lance, Laspistol

+ Heavy Support +

Death Korps Heavy Weapons Squad [4 PL, 30pts]
. Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar

Death Korps Heavy Weapons Squad [4 PL, 30pts]
. Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar
. Death Korps Heavy Weapons Team: Mortar

++ Total: [119 PL, 1993pts] ++


I own DKoK models and it's my preferred way to run them. However, I realize they are better utilized as regular IG regiments.

Long story short. Your list will be fine, you have the strong Custodes core for the list, and the Guard CP Battery is insane. Any extra points you can spend are just icing on the cake.
   
Made in gb
Twisting Tzeentch Horror






So after me posting all these 2k lists for the GT, it turns out it's 1750.

What lists could work in that points? I'm struggling to fit in decent anti tank if I run a battalion.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Longtime Dakkanaut





Connecticut

 McMagnus Mindbullets wrote:
So after me posting all these 2k lists for the GT, it turns out it's 1750.

What lists could work in that points? I'm struggling to fit in decent anti tank if I run a battalion.


The exact same thing happened to me. Threw a wrench into all of my plans.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Twisting Tzeentch Horror






So obviously this 1750 limit has changed plans for the GT.

I have tried to come up with something decent- this is a prospective list but I need to somehow drop 30 points.


++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [79 PL, 1483pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

+ Troops +

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear

+ Elites +

Vexillus Praetor in Allarus Terminator Armor [7 PL, 134pts]: Misericordia, Vexilla Magnifica

+ Fast Attack +

Vertus Praetors [15 PL, 270pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

Vertus Praetors [15 PL, 270pts]
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter
. Vertus Praetor: Hurricane Bolter

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 212pts] ++

+ No Force Org Slot +

Regimental Doctrine: Astra Millitarum/Imperium

+ HQ +

Primaris Psyker [2 PL, 46pts]: Force Stave, Psychic Barrier, Terrifying Visions

Primaris Psyker [2 PL, 46pts]: Force Stave, Mental Fortitude, Nightshroud

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

++ Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, 85pts] ++

+ Elites +

Culexus Assassin [5 PL, 85pts]

++ Total: [97 PL, 1780pts] ++


A couple options- I drop the culexus, take a platoon commander with kurovs Aquila and additional sword and board guard.

I could swap a bike cap for a normal shield cap, but am wary cause of how good they are.

Drop both primaris psykers for 2 company commanders?

hmmm.
It's difficult. I think I am lacking in anti tank aside from getting stuck in with bikes, but I'm not buying any FW stuff. (Yet)

Thoughts on how to drop points and how to properly cover all bases?

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 McMagnus Mindbullets wrote:
Drop both primaris psykers for 2 company commanders?

I'd go with this; the Psykers don't add a lot and access to orders makes your infantry far more effective.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Twisting Tzeentch Horror






 mrhappyface wrote:
 McMagnus Mindbullets wrote:
Drop both primaris psykers for 2 company commanders?

I'd go with this; the Psykers don't add a lot and access to orders makes your infantry far more effective.


That's what I figured: I just thought that even one or two denies and smites is great.


Automatically Appended Next Post:
Aha! Ignore me.
Just remembered the anti-psyker warlord traits and stratagem. And that will give me access to a kurovs Aquila! Perfect! Thanks!

This message was edited 2 times. Last update was at 2018/05/19 21:41:08


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I doubt any major us gts will drop to 1750 this year.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Unteroffizier




Played a battalion at 1k a couple times yesterday, was basically two captains, 3x3 custodes, and Celestine.

Against Astra Militarum with two russes, two basilisks, a valk, and storm troopers. This same list nearly tabled me last time we played, but I tabled him on turn 5 this time. 3 CP to teleport two of the guard squads is definitely worth it. It's fine to deploy one for objective backfield capping, but taking out screens with the captains and first turn charging with Celestine clears the way for 6 more Custodes to teleport in. While all my bolter fire was ineffective against the russes, a squad of Custodes can take it down over a couple fight phases. The biggest lesson learned is to teleport two squads. I did not take Victor of the Blood Games at all. I somewhat felt the loss, but without the guard cp battery, I could do without it.

Played against Tau, he had a riptide, a couple firewarrior squads, a commander with melta, and suits with triple cyclic ions. The riptide sat on a piece of terrain that I couldn't fit any other models on, so I ignored it and killed the rest of his list. I slow played turn 1 by advancing behind los blocking terrain and just not getting shot. Captain survived the DSing suits and my 3 characters wiped out the suits and commander, then charged into the gun line with the teleporting Custodes. Lost a squad of Custodes, Celestine died once, and had to just sit there shooting guardian spears at the riptide until it finally died.

Then I tried to fight against Magnus. That didn't go well. With an easy death hex, he killed everything. He didn't even need to smite, although he did.

   
Made in gb
Twisting Tzeentch Horror






Sounds like you played really well. Another question, what were your guard equipped with as they sound like stars of the show. All spear? Or one sword and board per squad?

Skhmt wrote:

Then I tried to fight against Magnus. That didn't go well. With an easy death hex, he killed everything. He didn't even need to smite, although he did.


Yeah. 3 damage Magnus is brutal.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Unteroffizier




Just spear. Kept them cheap, they already have a 4++ but sacrifice a lot of shooting and pay more points for the shield. I rolled pretty well for the charge distances, made 3 out of 4 between the two games. I honestly think for the 52 points they are, they're pretty good. I mean they're almost as expensive as a guard squad with a lascannon, but if they can get within 12" they quickly start to earn their points back, and 3cp is a small price to pay to get two of them in that threat range.


Honestly the MVP was probably Celestine. That 24+2d6" threat range is no joke, and while she's easier to kill than bike captains, starting a turn in combat with her basically doubles her attacks.

This message was edited 1 time. Last update was at 2018/05/20 14:43:26


 
   
Made in us
Damsel of the Lady




Skhmt wrote:
Just spear. Kept them cheap, they already have a 4++ but sacrifice a lot of shooting and pay more points for the shield. I rolled pretty well for the charge distances, made 3 out of 4 between the two games. I honestly think for the 52 points they are, they're pretty good. I mean they're almost as expensive as a guard squad with a lascannon, but if they can get within 12" they quickly start to earn their points back, and 3cp is a small price to pay to get two of them in that threat range.


Honestly the MVP was probably Celestine. That 24+2d6" threat range is no joke, and while she's easier to kill than bike captains, starting a turn in combat with her basically doubles her attacks.


You got super lucky on charge distances. Without access to re-rolls your likelihood of making a 9+ charge was just 27.8%. You made that 3 times out of 4! Those odds are why I usually don't recommend relying on Deep Struck Guardians. Obviously, if you're gonna make the rolls they'll do great though.

This message was edited 1 time. Last update was at 2018/05/20 15:46:54


 
   
Made in us
Unteroffizier




I used CP on one of them. But even without making the charge, it's better to have them on my have to weather one turn of shooting than 2-3.
   
Made in us
Damsel of the Lady




Skhmt wrote:
I used CP on one of them. But even without making the charge, it's better to have them on my have to weather one turn of shooting than 2-3.


Even with Command Re-roll your odds are low. You barely crack 50% with a re-roll aura AND stratagem access.

You'd lose CP, but Bikes would get there about as fast, be tougher and do more damage (costs more though so if you don't got the points then fair enough).

Anyway, cue PrimarchG
   
 
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