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2018/07/06 11:25:27
Subject: Warhammer 40K - The Return of Killteam : July 2018
Sabotage! wrote: While I haven't read the rules obviously, this is looking to be the perfect 40k game for me. Low model count with progression is how I generally prefer my games, and since this is designed to be able to support semi-competitive play, I'm guessing the games probably aren't more than an hour or an hour and a half. The play time will likely allowing multiple games in an evening. Another huge plus to me is the size of the board. I love me a game that I don't need to set up a special table to play on, and that I can play pretty much wherever. Bonus points for the board and all the terrain you need being in the core boxed set. A big set back for Necromunda is the ludicrous amount of terrain needed to get a good 3D game going.
It seems a lot of people are pretty upset about the "exclusive" tactics cards in the expansion sets. I can understand how if you are a completionist or hyper-competitive this could be a big turn off, but since I'm going to be playing with my buds over beers I'm not too bothered.
The only downside to me (as many have pointed out) is no Inquisition from the get go. This game seems like a perfect excuse to put out some plastic Inquisition minis (probably monopose like the Rogue Trader ones coming up), so I'm sure we'll see some Ordos forces eventually. In the meanwhile I'll probably use the Scion rules to run some Inquisitional Storm Troopers and sub an Inquisitor model in for the Sarge.
Could convert an Interrogator to lead the squad- then it would be like a mission delegated by the Inquisitor to a trusted lieutenant, and would fit the profile better.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2018/07/06 11:28:43
Subject: Warhammer 40K - The Return of Killteam : July 2018
Adeptus Doritos wrote: Without trawling through 28 pages of praises and whinges, anyone wanna take a shot at what's going on with the 'Rogue Trader' thing? My guess is it's just an optional faction for Kill-Team.
At the very least it'll be two new factions (Rogue Traders and the Xenos/Chaos thingies) and a new killzone, on board a ship, which looks to me more akin to the "tunnels" you can use in Necromunda as opposed to 3D terrain.
What's interesting is that they mention in the Kill Team article that teams will be 5-10 models, but while the Rogue Trader team seems to be exactly 10, the Chaos/Xenos thingies are at least 16-17 models, by my count. So either some teams are less "elite" and can go over, or Rogue Trader sees a return of the Kill Team variant with one kill team and the opponent using a number of "goon" squads. Possibly also a more "RPG"-like variant?
Interesting to see will also be how customizable the Rogue Trader models are, as customizability appears to be a pretty key part of Kill Team.
Can you link to where the Rogue Trader pics you're referring to are? Thanks
This message was edited 1 time. Last update was at 2018/07/06 11:29:01
2018/07/06 11:37:15
Subject: Warhammer 40K - The Return of Killteam : July 2018
Adeptus Doritos wrote: Without trawling through 28 pages of praises and whinges, anyone wanna take a shot at what's going on with the 'Rogue Trader' thing? My guess is it's just an optional faction for Kill-Team.
At the very least it'll be two new factions (Rogue Traders and the Xenos/Chaos thingies) and a new killzone, on board a ship, which looks to me more akin to the "tunnels" you can use in Necromunda as opposed to 3D terrain.
What's interesting is that they mention in the Kill Team article that teams will be 5-10 models, but while the Rogue Trader team seems to be exactly 10, the Chaos/Xenos thingies are at least 16-17 models, by my count. So either some teams are less "elite" and can go over, or Rogue Trader sees a return of the Kill Team variant with one kill team and the opponent using a number of "goon" squads. Possibly also a more "RPG"-like variant?
Interesting to see will also be how customizable the Rogue Trader models are, as customizability appears to be a pretty key part of Kill Team.
Can you link to where the Rogue Trader pics you're referring to are? Thanks
Adeptus Doritos wrote: Without trawling through 28 pages of praises and whinges, anyone wanna take a shot at what's going on with the 'Rogue Trader' thing? My guess is it's just an optional faction for Kill-Team.
At the very least it'll be two new factions (Rogue Traders and the Xenos/Chaos thingies) and a new killzone, on board a ship, which looks to me more akin to the "tunnels" you can use in Necromunda as opposed to 3D terrain.
What's interesting is that they mention in the Kill Team article that teams will be 5-10 models, but while the Rogue Trader team seems to be exactly 10, the Chaos/Xenos thingies are at least 16-17 models, by my count. So either some teams are less "elite" and can go over, or Rogue Trader sees a return of the Kill Team variant with one kill team and the opponent using a number of "goon" squads. Possibly also a more "RPG"-like variant?
Interesting to see will also be how customizable the Rogue Trader models are, as customizability appears to be a pretty key part of Kill Team.
Can you link to where the Rogue Trader pics you're referring to are? Thanks
This message was edited 1 time. Last update was at 2018/07/06 11:38:21
2018/07/06 11:39:52
Subject: Warhammer 40K - The Return of Killteam : July 2018
Haighus wrote:
Could convert an Interrogator to lead the squad- then it would be like a mission delegated by the Inquisitor to a trusted lieutenant, and would fit the profile better.
Excellent point, I've got a number of Inquisitors and Interrogators I've thrown together/kit-bashed over the years, I'll have to put one of the juniors to use!
Process wrote:
And if killteam is just a rebundling of models and terrain (alongside a decent quality set of rules and at a massive discount- think you missed that part) then who gives a feth? when has getting a tonne of cool gak at a huge discount alongside a playable game ever been a bad thing?
This is really spot on to me. I'm actually really impressed at the core box (though we don't have a price yet). There aren't many GW products where you get literally everything you need to play in the box (and by everything you need to play, I mean max model count army/warband, full conversion options for said models, full terrain, rules, dice, etc). As a complete package by GW this may be the best one yet. Honestly there aren't many miniature games like that one the market period. This is one of the best starter boxes I've ever seen.
2018/07/06 11:44:38
Subject: Warhammer 40K - The Return of Killteam : July 2018
Grinshanks wrote: I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.
Alternating turns, a different skill tree, and some tactics cards.
Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?
You mean apart from all the support they already announced, like the faction packs for the factions included in the core rules and the expansion with two completely new factions, right?
If by 'faction packs' you are referring to the Ork and Space Wolf starter bundles of existing models with an 8 page premade team to get you going, then no I don't really count that much. Starter kits are fine and dandy, but they don't contribute to the longevity of a game.
I had forgotten about the Rogue Trader expansion though, so that is definitely support and a plus. Kill Team will live or die depending on new factions/rules like that added to the game and I hope they announce more support soon.
I genuinely think they should have led with it, because as it stands Kill Team on release is just another rebundling of models and terrain like Shadow War..
It will live or die depending on the quality of the rules. Same reason that people still play SWA- the core rules are enough to build around, even if its not GW doing the building.
I dont get your dig about the starter packs, that is literally what is happening with Shadespire and there is no argument as to whether that is a supported game or not.
And if killteam is just a rebundling of models and terrain (alongside a decent quality set of rules and at a massive discount- think you missed that part) then who gives a feth? when has getting a tonne of cool gak at a huge discount alongside a playable game ever been a bad thing?
I dont get what your problem is, its an awesome intro release, with already announced future releases.
Well no, because Shadespire releases contain new models, not just reboxed existing AOS stuff, and plays a lot different to AOS and not just due to scale.
And I do care about it being more than a discounted 40k set with added rules, because not everyone is looking to buy this stuff with an eye for its use in regular 40k. I couldn't care less about using this stuff in regular 40k.
Again, if all you want is discounted 40k terrain with some added rules thrown in then thats fine. Just like it is fine for me to want a decent skirmish 40k game that isn't just 40k scaled down.
*witty comment regarding table top gaming*
2018/07/06 13:05:24
Subject: Warhammer 40K - The Return of Killteam : July 2018
Does anyone know if the kill teams in the starter box will be in the pre-colored plastic as well. The terrain in the starter box is pre-colored too, right?
If the truth can destroy it, then it deserves to be destroyed.
2018/07/06 13:15:26
Subject: Warhammer 40K - The Return of Killteam : July 2018
Grinshanks wrote: I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.
Alternating turns, a different skill tree, and some tactics cards.
Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?
You mean apart from all the support they already announced, like the faction packs for the factions included in the core rules and the expansion with two completely new factions, right?
If by 'faction packs' you are referring to the Ork and Space Wolf starter bundles of existing models with an 8 page premade team to get you going, then no I don't really count that much. Starter kits are fine and dandy, but they don't contribute to the longevity of a game.
I had forgotten about the Rogue Trader expansion though, so that is definitely support and a plus. Kill Team will live or die depending on new factions/rules like that added to the game and I hope they announce more support soon.
I genuinely think they should have led with it, because as it stands Kill Team on release is just another rebundling of models and terrain like Shadow War..
It will live or die depending on the quality of the rules. Same reason that people still play SWA- the core rules are enough to build around, even if its not GW doing the building.
I dont get your dig about the starter packs, that is literally what is happening with Shadespire and there is no argument as to whether that is a supported game or not.
And if killteam is just a rebundling of models and terrain (alongside a decent quality set of rules and at a massive discount- think you missed that part) then who gives a feth? when has getting a tonne of cool gak at a huge discount alongside a playable game ever been a bad thing?
I dont get what your problem is, its an awesome intro release, with already announced future releases.
Well no, because Shadespire releases contain new models, not just reboxed existing AOS stuff, and plays a lot different to AOS and not just due to scale.
And I do care about it being more than a discounted 40k set with added rules, because not everyone is looking to buy this stuff with an eye for its use in regular 40k. I couldn't care less about using this stuff in regular 40k.
Again, if all you want is discounted 40k terrain with some added rules thrown in then thats fine. Just like it is fine for me to want a decent skirmish 40k game that isn't just 40k scaled down.
I'd say they are leading with this and not with Rogue Trader because the Skitarii and Neophytes kits are some of the most customizable GW has put out for 40k in recent years, which allows even someone who has no 40k models to start with the full KT experience (including "build-your-own-team" options) right from the box; while putting out the rule book and dice on their own also allows those with existing collections of models and terrain to dive right in. Meanwhile, Rogue Trader, from what we've seen, appears that it will have less (or non-)customizable models, two very specific, new factions, and probably certain rules that make it different from the basic KT. They've stated in the Warhammer Community Post that KT will be one of the "main ways to play", alongside main 40k, AoS, etc. - I take that to mean that GW are finally seriously looking into the Skirmish market, and it makes total sense to me that they'd want to emphasize that this is for their existing 40k background, with room for their existing models - which is why many people became interested in the 40k universe in the first place.
2018/07/06 13:16:07
Subject: Warhammer 40K - The Return of Killteam : July 2018
Apple Peel wrote: Does anyone know if the kill teams in the starter box will be in the pre-colored plastic as well. The terrain in the starter box is pre-colored too, right?
No, they made a point of explaining they chose to use pre-existing 40k kits (for ease of conversions). Not sure about the future Rogue Trader stuff, but I would imagine they would keep it consistent.
*witty comment regarding table top gaming*
2018/07/06 13:30:44
Subject: Warhammer 40K - The Return of Killteam : July 2018
I wonder what the largest model allowed will be? Is it going to be only things that qualify as "troops"? It would be pretty cool to have a dreadnought in your kill team. Somehow I'm doubting that will be allowed, though.
2018/07/06 13:33:01
Subject: Warhammer 40K - The Return of Killteam : July 2018
I'm really looking forward to alternating activation rules since the 40K alpha strike/random advantage to first player might be mitigated. I really enjoy the Bolt Action rules for that reason.
Also really looking forward to being able to have a balanced 3 player game. I'm wondering if they are going to have a revised 40K version of the Triumph and Treachery ruleset.
2018/07/06 14:07:27
Subject: Warhammer 40K - The Return of Killteam : July 2018
I really, really cannot wait to see the diversity of units we'll have access to. There's so many armies I'm willing to make kill teams for, and I couldn't be more excited.
Apple Peel wrote: Does anyone know if the kill teams in the starter box will be in the pre-colored plastic as well. The terrain in the starter box is pre-colored too, right?
No, they made a point of explaining they chose to use pre-existing 40k kits (for ease of conversions). Not sure about the future Rogue Trader stuff, but I would imagine they would keep it consistent.
I think that’s kinda silly. They are going to use existing molds of soldiers from different factions, and they are casting them in color for the start-your-kill team boxes, but they are not going to cast the starter box kill teams in color? That just seems silly.
If the truth can destroy it, then it deserves to be destroyed.
2018/07/06 15:11:23
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
Very impressive release on the community site, I was quite excited.
Would echo the downside of having to get the starter sets to pick up rules though. I mean who really wants 5 burna boys or a few more Stealers.
Bring on that new terrain however
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough".
2018/07/06 15:14:02
Subject: Warhammer 40K - The Return of Killteam : July 2018
Grinshanks wrote: I am not seeing a great deal of difference between this and Shadow War Armageddon to be honest.
Alternating turns, a different skill tree, and some tactics cards.
Like Shadow War it uses existing models and terrain. What support is it going to realistically get outside of more multi use terrain?
You mean apart from all the support they already announced, like the faction packs for the factions included in the core rules and the expansion with two completely new factions, right?
If by 'faction packs' you are referring to the Ork and Space Wolf starter bundles of existing models with an 8 page premade team to get you going, then no I don't really count that much. Starter kits are fine and dandy, but they don't contribute to the longevity of a game.
I had forgotten about the Rogue Trader expansion though, so that is definitely support and a plus. Kill Team will live or die depending on new factions/rules like that added to the game and I hope they announce more support soon.
I genuinely think they should have led with it, because as it stands Kill Team on release is just another rebundling of models and terrain like Shadow War..
It will live or die depending on the quality of the rules. Same reason that people still play SWA- the core rules are enough to build around, even if its not GW doing the building.
I dont get your dig about the starter packs, that is literally what is happening with Shadespire and there is no argument as to whether that is a supported game or not.
And if killteam is just a rebundling of models and terrain (alongside a decent quality set of rules and at a massive discount- think you missed that part) then who gives a feth? when has getting a tonne of cool gak at a huge discount alongside a playable game ever been a bad thing?
I dont get what your problem is, its an awesome intro release, with already announced future releases.
Well no, because Shadespire releases contain new models, not just reboxed existing AOS stuff, and plays a lot different to AOS and not just due to scale.
And I do care about it being more than a discounted 40k set with added rules, because not everyone is looking to buy this stuff with an eye for its use in regular 40k. I couldn't care less about using this stuff in regular 40k.
Again, if all you want is discounted 40k terrain with some added rules thrown in then thats fine. Just like it is fine for me to want a decent skirmish 40k game that isn't just 40k scaled down.
[/spoiler]
Considering i referenced quality rules multiple times in my post, i dont know what your arguing against. And the ork and space wolf starter kits are easy build single pose kits- just like shadespire, so there's your new models.
Just stop whining about good news like you have to find a negative. Its good, theyre gonna support it, they've said they are.
2018/07/06 15:17:24
Subject: Re:Warhammer 40K - The Return of Killteam : July 2018
I get that you're getting a kick out of being rude, but I am as entitled to discuss the game and give my opinion as anyone, even if you don't agree with it.
I have not even been entirely negative about it all, I said I was looking forward to Rogue Trader. How about you 'just stop whining' about other people having a different opinion?
Also I have no idea where you have got the idea the Ork and Space Wolf kits are new single pose kits? They're they're exact same as the current models and I can only see that they'll be in coloured plastic?
This message was edited 1 time. Last update was at 2018/07/06 15:34:26
*witty comment regarding table top gaming*
2018/07/06 15:36:45
Subject: Warhammer 40K - The Return of Killteam : July 2018
I get that you're getting a kick out of being rude, but I am as entitled to discuss the game and give my opinion as anyone, even if you don't agree with it.
I have not even been entirely negative about it all, I said I was looking forward to Rogue Trader. How about you 'just stop whining' about other people having a different opinion?
Also I have no idea where you have got the idea the Ork and Space Wolf kits are new single pose kits? They're they're exact same as the current models and I can only see that they'll be in coloured plastic?
But will the stuff in the Killteam game starter box be cast in color? That is what I want to know, because if I know Gee Dubya, they just throw kits into boxes, say the start collecting boxes. That’s how I ended up getting a free Militarum Tempestus Scion sprue.
If the truth can destroy it, then it deserves to be destroyed.
2018/07/06 15:39:46
Subject: Warhammer 40K - The Return of Killteam : July 2018
I get that you're getting a kick out of being rude, but I am as entitled to discuss the game and give my opinion as anyone, even if you don't agree with it.
I have not even been entirely negative about it all, I said I was looking forward to Rogue Trader. How about you 'just stop whining' about other people having a different opinion?
Also I have no idea where you have got the idea the Ork and Space Wolf kits are new single pose kits? They're they're exact same as the current models and I can only see that they'll be in coloured plastic?
But will the stuff in the Killteam game starter box be cast in color? That is what I want to know, because if I know Gee Dubya, they just throw kits into boxes, say the start collecting boxes. That’s how I ended up getting a free Militarum Tempestus Scion sprue.
The article didn't mention if it would for the Kill Team: Box Set, but did say they would in the Ork and SW Starter Set...so maybe!
*witty comment regarding table top gaming*
2018/07/06 15:40:39
Subject: Warhammer 40K - The Return of Killteam : July 2018
Shows what should be the order of the Faction Focus articles. Should be one a day, every day up to the 21st.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2018/07/06 15:41:59
Subject: Warhammer 40K - The Return of Killteam : July 2018
That preview seems to confirm what I feared: that you just have the options available to the squads in 40K. No fun things like Infiltrators with arquebuses allowed. Boring.
I’m hoping to get friends into 40k through Killteam, the less painting, the better.
There will be exactly the same amount of painting.
This message was edited 2 times. Last update was at 2018/07/06 15:43:29
zamerion wrote: They haven t showed any profile of miniatures or weapons :(
Also its curious that there are only 4 troop "normal" types.. and then you see rogue trader, and its only 1 kind of troop and a lots of "heroes"
This is an assumption on your part.
Kill Team, previously, allowed for you to field Elites, Troops, and Fast Attacks. I won't be too surprised if we see Platoon Commanders as an option for Guard--things that are effectively 'single model units'.
This message was edited 1 time. Last update was at 2018/07/06 15:46:28
2018/07/06 15:46:10
Subject: Warhammer 40K - The Return of Killteam : July 2018
Crimson wrote: That preview seems to confirm what I feared: that you just have the options available to the squads in 40K. No fun things like Infiltrators with arquebuses allowed. Boring.
I’m hoping to get friends into 40k through Killteam, the less painting, the better.
There will be exactly the same amount of painting.
zamerion wrote: They haven t showed any profile of miniatures or weapons :(
Also its curious that there are only 4 troop "normal" types.. and then you see rogue trader, and its only 1 kind of troop and a lots of "heroes"
This is an assumption on your part.
Kill Team, previously, allowed for you to field Elites, Troops, and Fast Attacks. I won't be too surprised if we see Platoon Commanders as an option for Guard--things that are effectively 'single model units'.
Yeah, they even said you could mix Reivers with Tactical Marines, so there is that.
This message was edited 1 time. Last update was at 2018/07/06 15:47:12
If the truth can destroy it, then it deserves to be destroyed.
2018/07/06 15:50:03
Subject: Warhammer 40K - The Return of Killteam : July 2018
Crimson wrote: That preview seems to confirm what I feared: that you just have the options available to the squads in 40K. No fun things like Infiltrators with arquebuses allowed. Boring.
I’m hoping to get friends into 40k through Killteam, the less painting, the better.
There will be exactly the same amount of painting.
Then what is the bloody point of colored plastic?
You don't 'have' to paint them.
If you 'had' to paint it, then a lot of players would never play 40k due to their painting backolog haha!
You'll want to paint them eventually though because (a) it looks much much better (b) FLGS/Tournaments may require it.
Coloured plastic just helps differential sides. Which is probably enough for beginners like your friends to get into it.